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Sovera

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Posts posted by Sovera

  1. 13 hours ago, Hew said:

    I have been wiped on a ultra twinked out rad brute by, of all things, carnies. Flash, or double flash, and thats it. You hit anything and they just whittle you down with double-damage temp psi damage, and its all over.

     

    Imagine 2021 and not having Focused Accuracy.

     

    I kid, I kid. But it's the reason why I don't leave home without it 😜

  2. 43 minutes ago, BurningDezire said:

    I really want to stick with Ice on the scrapper. Any ideas on which powers to keep? I have skipped Frozen Fists and taken Greater Ice sword. 

     

    Ice Sword, Frost, Ice Patch. Frozen Aura, Build-up.

     

    Swap your Greater Ice Sword for Frost and suffer a tiny fraction of damage less and in exchange you're hitting in AoE. Focus the boss and the spawn dies while you're doing your ST rotation of Freezing Touch, Ice Sword, Frost, Ice Sword.

  3. 6 hours ago, BurningDezire said:

    True. I had an old 50 Ice/Fire Scrapper collecting dust. But now I recall why she didn't get any action. Also, it seems that Ice doesn't do a lot of dmg or maybe I'm doing something wrong? Might try a Ice/Fire tank. I like Ice patch and burn.

     

    It's my favorite Fire Armor combo. I have a build in my signature. And Ice does well, just need to get away from the Frozen Fists/Greater Ice Sword trap.

  4. 14 hours ago, BurningDezire said:

    Hello all,

    So Linux is my daily driver for now due to my Windows SSD crapping out. I can't get Mid's to run on Linux. Would anyone be kind enough to post a Ice/Fire build that caps Fire defense? You can leave other powers unslotted, just need to figure out which enhancements, how many slots, and which sets to use to cap fire defense. I am mainly looking to have fun with this build by running with fire farmers. I wanna drop ice patch and burn and watch them die!

     

    Any help is appreciated. Thanks!

     

    The problem with a Scrapper is that Fire Armor doesn't hold the enemies close because it has no agro aura. Consider a Brute for nearly the same damage and enemies not haring off once their HP gets to 30%. Or a Tanker if the thought of Burn at 18 fills you with joy (it does to me 😄 ).

    • Thumbs Up 2
  5. 55 minutes ago, Elia87 said:

    Yea that's what i siphon for..Isnt it a bit low? X.x

     

    It is. It's more to keep topped off than to actually prevent death. Things like -def on a secondary that can't handle it won't be stopped by Siphon Life.

  6. A different take. Let Barrier's 5% finish capping S/L defenses/resistances. Sad lil E/N though.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Bio Armor
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
    Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam(9), GldArm-3defTpProc(11)
    Level 2: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Erd-%Dam(29)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
    Level 6: Touch of Fear -- SprAvl-Rchg/KDProc(A), Erd-%Dam(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(39)
    Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), HO:Golgi(25), SprCrtStr-Rchg/+50% Crit(25), HO:Golgi(27)
    Level 10: Adaptation
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(31)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
    Level 18: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(34)
    Level 20: Evolving Armor -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Soul Drain -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(45), GssSynFr--Build%(46), GssSynFr--ToHit/EndRdx(46)
    Level 28: DNA Siphon -- ThfofEss-+End%(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), TchofDth-Dam%(42)
    Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-Rchg(39), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)
    Level 38: Genetic Contamination -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(47), SprScrStr-Rchg/+Crit(50)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-Def(49)
    Level 1: Critical Hit
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(19)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 50: Freedom Phalanx Reserve
    Level 10: Defensive Adaptation
    Level 10: Efficient Adaptation
    Level 10: Offensive Adaptation
    Level 12: Afterburner
    ------------

     

     

     

  7. Man, you're complaining over basic stuff.

     

    Read my guide if you haven't, and then type /ah between missions to make sure you have a stock of purple inspirations. In the case of the Blaster also of Breakfrees. Or if the Sentinel then purples and reds. Once you get to 32 the Sentinel catches up.

     

    A Stalker is not about slow assassin strikes-in-stealth because it's slow. Hit with your strongest attack while in stealth to force it to crit, -then- use AS.

     

    Try to copy builds instead of trying to pile something yourself until you are more used to the game and builds.

    • Like 6
    • Thumbs Up 1
  8. In that quest for a little bit more damage but still be sturdy I've cooked this. Maybe someone will find use for it.

     

     

    It has all the rad goodies:

     

    - 96% protection against slows.

    - 40% to S/L

    - 70% to S/L/E/N/Toxic leaving Psi at 30% and Cold at 25% as the holes.

    - Infinite endurance with Radiation Therapy + Theft of Essence that doubles as a heal.

     

    The intention is picking Barrier as a panic button which then hardcaps resistances and softcaps defenses.

     

     

    It also has all the Ice Melee goodies:

     

    - Exotic cold damage less resisted than most.

    - Freezing Touch, Ice Sword, Frost, Ice Sword for ST is not bad at all and will cleave enemies while the boss is being focused.

    - Ice Patch to either get a breather or wreak malicious havoc on tough enemies.

     

     

    After much consideration I've placed the 50% crit in FT despite this meaning no low level proc and that the 50% will not buff FT itself. This has different reasonings backing this decision:

     

    A) Freezing Touch hits pretty hard already. Ice Sword and Frost are the weak links. Buffing the weak links so it feels satisfying to hit those buttons isn't bad.

    B) In an AoE scenario I'm going to be hitting Frost and Frozen Aura on cooldown. FT as my hardest ST skill will also be usef on CD. This excludes Ice Sword since it will go something like FT (if proc goes off it buffs the next two skills), Frost, Frozen Aura, FT, Frost, gap. I'm not replacing any of these skills for Ice Sword until the gap comes.

    C) This does not exclude placing the 50% proc in Frost though. Frost is used in both AoE and ST and if it goes off it will nourish FT. Frost is also an AoE so multiple chances for the proc to go off in regular gameplay. My reluctance comes from Bombardment being a dream set with S/L res, a chunky E/N res, accuracy, recharge, plus a bit of range for Frost itself. Seriously, if I could slot this everywhere I would.

     

    I'm not sure what is the best answer but the current slotting seems like a good compromise.

     

     

    The powers are in order for optimizing exemplaring but not the slots. There is a free power to take since I saw nothing of interest (to me) to take.

     

    If someone needs it I can make a leveling build.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 49 Technology Scrapper
    Primary Power Set: Ice Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), StdPrt-ResDam/Def+(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11)
    Level 2: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(15), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(19)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(23)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(25)
    Level 8: Ice Patch -- RechRdx-I(A)
    Level 10: Fallout Shelter -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 14: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), RechRdx-I(31), GssSynFr--Build%(31)
    Level 16: Radiation Therapy -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal/Rchg(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux(34), ThfofEss-+End%(34)
    Level 18: Gamma Boost -- SynSck-EndMod(A), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(36), SynSck-EndMod/+RunSpeed(37)
    Level 20: Beta Decay -- EndRdx-I(A)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Freezing Touch -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39), Hct-Dmg/EndRdx(39), UnbCns-Dam%(39)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(42)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
    Level 32: Frozen Aura -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Rchg/+Crit(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), Arm-Dam%(45)
    Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(47)
    Level 38: Kick -- Empty(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Rchg/ResDam(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
    Level 49: [Empty] -- Empty(A)
    Level 1: Critical Hit
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 22: Afterburner
    ------------

     

    • Thumbs Up 1
  9. If you're not using -res procs then 4 minutes is my average on a Fire Armor + Claws/MA/Ice. It completely skews things if a set can use both -res since it shaves a full minute off making it seem much better. S'up to you if you feel -res procs are worth using or not though since they don't seem to make a large difference on other stuff than pylons.

     

    The Assault question has come often and the general rule of thumb remains +damage for solo since more bang, and double hit for team play in case of Kin with mythical damage capping. On a Tanker and on a pylon I noticed no difference either after multiple tests. I'm willing to bet a dime I wouldn't notice a difference even with a Kin in the party since my experience is poor Kins struggling to reach a group and hit FS before it has been reduced to a red mist.

     

    • Thumbs Up 1
  10. 4 minutes ago, SomeGuy said:

    Got T4 reactive.

     

    Brute    EM/FA/Soul     1:52 Average

     

    I know Degen is better on pylons, but once stuff starts gearing up past standard AV HP it doesn't scale as well. So, I just do reactive.

     

    Reactive doesn't do much either on normal enemies. The DoT is what actually makes the difference, but not a large one. Degenerative 75% chance for DoT closes the gap a bit but still works on AVs/pylons/GMs where Reactive falls flat. It's not a huge difference either way though.

  11. 6 hours ago, ZemX said:

    Is any tanker really vulnerable if you throw IO sets and Incarnates into the mix though?

     

    This sums up my point of view.  We have too many tales of 'haha, my tank just puled X enemies and laughed'. Well, yes, it's a tank? It is what they do. ITF and romans are nice and good, but lets talk about something a bit more problematic to tank.

     

    How about soloing some Shepherds from First Ward? They mulched my Fire Tank by -res (and no resistances resist resistance debuffs helped), -defense, and I think -accuracy but don't quote me. It might have been slows. Regardless between -res AND -def a single +1x8 would kill my tank np.

     

    What about Banished Pantheon, but not the watered down version we get from DA since all the incarnate boosts turn them into +1.

    • Thumbs Up 1
  12. 45 minutes ago, I-Dirty said:

     

    everything seems the same. IDK  I need aspirin lol

     

    You need to click the lil buttons so that they are green.

     

    image.png.aa54a18cd6cf2593cb2fdb5c15fb589a.png

     

    All da little buttons, unless you don't want them, for example Build-up so it does not skew your accuracy maths. I'd still suggest just copying a build instead of making one. If you're super new it's best to use a build. For example, if you take Weave you don't need to do that particular slotting for Contaminated Strike and Radiation Siphon.

     

    I did some tweaking. Doesn't mean it's better, it's just different. Resistances don't need to be at 90% because the Tanker proc in Radioactive Smash will put the resistances to 89% with a second stack (and the Scaling Resists unique in Battle Agility gives +1% resistances when at 90% or lower HP).

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Radiation Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam(3), Rct-Def/EndRdx(3), Rct-Def(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(7)
    Level 1: Contaminated Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Radioactive Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), FrcFdb-Rechg%(27), TchofDth-Dam%(29)
    Level 4: Proton Sweep -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Rchg/KDProc(40)
    Level 6: Battle Agility -- ShlWal-Def/EndRdx(A), Rct-ResDam%(15), ShlWal-Def/Rchg(17), ShlWal-Def(17), ShlWal-ResDam/Re TP(19)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Super Jump -- WntGif-ResSlow(A)
    Level 16: Radiation Siphon -- HO:Nucle(A), HO:Nucle(19), HO:Golgi(21), HO:Golgi(21), TchofDth-Dam%(23), TchofLadG-%Dam(23)
    Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 20: Fusion -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(29), AdjTrg-Rchg(31), GssSynFr--Build%(31)
    Level 22: Taunt -- MckBrt-Taunt/Rchg/Rng(A)
    Level 24: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(31), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx(34)
    Level 26: Shield Charge -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dam%(34), ScrDrv-Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36)
    Level 28: Irradiated Ground -- Obl-%Dam(A), Arm-Dam%(36), Erd-%Dam(37), TchofLadG-%Dam(37), FuroftheG-ResDeb%(37), AchHee-ResDeb%(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 32: One with the Shield -- GldArm-3defTpProc(A)
    Level 35: Devastating Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), TchofDth-Dam%(43)
    Level 38: Atom Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46)
    Level 41: Boxing -- Acc-I(A)
    Level 44: Tough -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx(46), StdPrt-ResDam/Def+(47), TtnCtn-ResDam/EndRdx/Rchg(47)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(48)
    Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
    Level 1: Gauntlet
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 14: Double Jump
    Level 50: Ageless Core Epiphany
    Level 50: Void Radial Final Judgement
    Level 50: Assault Radial Embodiment
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Musculature Core Paragon
    Level 50: Banished Pantheon Radial Superior Ally
    Level 50: The Atlas Medallion
    Level 50: Task Force Commander
    Level 50: Portal Jockey
    Level 50: Freedom Phalanx Reserve
    ------------

     

    • Thumbs Up 1
  13. Werner sings the praises of Shield for damage but the buffing aura is something I didn't notice at all. Shield Charge at least is a semi demi mini nuke. I should have paid more attention to the damage buff when plunging into the middle of a group, but just hitting things with and without it didn't seem to have much of an impact in killing speed.

  14. Just now, Werner said:

    You can avoid the space lobster ambush. Just stay away from the whole front section of the area, where front is where the stairs  are. I fly straight up from the cave, and I try to not advance farther than the oracle, but I'm not sure exactly where the triggering area is. 

     

    Other tricks I've used when going for speed instead of a kill most:

    • Just rescue the Sybils, don't take down the big spawns. Probably an obvious one.
    • Just destroy the Shadow Cysts and ignore everything else. Probably not doable on Fire, as it wasn't on my Dark, just too many debuffs to handle. In that case, kill everything around the cysts and leave the cysts with just a few hit points. Then destroy all the cysts on a second pass ignoring the ambushes. They'll have a hard time catching up to you.
    • I'm not sure if turning off burning aura and doing this would go easier or faster for Fire, but rather than killing them, you can run through the crowd in front of Romulus to hit the aggro cap, then drag them to him. Then you can generally deal with the AVs one at a time. Less worry about survivability, plus on Shield at least, a big damage boost.
    • When you're down to just Romulus, drag him over to the door to the right of the platform where the spawns spawn. They won't spawn, so won't interrupt your damage or have even a chance to heal him.

    I'd love it if anyone has other suggestions for solo ITF speed, and I apologize for being off topic. Also, while I started a kill all ITF yesterday, it's been a while and I haven't finished and it was a kill most, so if there have been any changes that might affect these strategies, I wouldn't know. It did seem like their defense was higher that I remembered.

     

     

    I knows, I've done all of those when soloing the ITF twice. Once normal and once with all the modifiers. But doing the ambush on purpose is the point. Can we really call it the ITF and soloing it without that ocean of seafood at the top?

    • Haha 1
  15. 5 minutes ago, Werner said:

    Good point. Also no temps, no insps. Though the Fire/Ice run I'm aware of was done in 2:25:51, and Shield/MA has done the same in 1:24:06. That said, the difference in those times is almost certainly survivability rather than raw damage output. Get rid of "enemies buffed", and I have to believe the Fire/Ice would be significantly faster, as it probably would be in most other situations. How about Super Strength for Rage? I'm told the crash is generally no big deal, and double Ragers kill really fast. And foot stomp is fun. I wonder how Shield/SS would work with all that damage boosting, plus Foot Stomp, Shield Charge, and throw in Mighty Judgment? That's a whole lotta powerful feeling attacks, at the very least, and probably for real powerful.

     

     

    I can try running it and see what time I get. Definitely will need either some tweaks or my Lore to distract the ambush since I tried to solo the ITF on normal mode and almost could do it but in the end I got slowed to a crawl and not even Barrier and Ice Patch was enough. I have another build with 65% -recharge though. That ambush atop the hill is just too much with 20+ bosses who all do -recharge and -defense.

  16. 1 minute ago, SmalltalkJava said:

    How is the Fire/Spines end up workign out?    I have a spine/fire brute that I am thinking about turning from a farmer into an actual playable character.    I never really knew how to approach it and if i should just level up a  fire/spines tanker instead or some other fire/* tanker. I have this angelic concept that I'm tossing around and fire suites it really well. 

     

    Is this build that you posted a month back what you are finally shooting for with Fire/Spines?    

     

     

    I got bored with it. It's going to work but Ripper's slowness was sapping my will to live since I kept comparing it with Frost who did the same but with more range. Once we remove Spine Burst and Impale is it really a Spines build though? 😄

     

    Both are bad enough I'd still not include them though, at least for my own consumption, but the build works being dragged forward by Fire Armor.

     

    Check the first post for my top picks in Fire Armor, but plenty works like Fire/Katana if you want to go angelic fiery sword.

    • Thumbs Up 1
  17. Right. Everyone suggesting their favorites so guess which one I'm going to suggest??

     

    Fire Armor! Surpriseeeee!

     

     

    No seriously, if a fire armor can solo the ITF on +4x8 with enemies buffed then then it's fine as 'tough enough'. Go Fire Armor/Ice Melee and you're good to tank the whole while feeling good about your damage.

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