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Robotech_Master

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Everything posted by Robotech_Master

  1. I filled out a ticket about the issue, and they're taking it seriously and looking into it.
  2. Level 40 and up, in the Rikti War Zone, accessible via the Vanguard Base in Atlas and other places. To receive Vanguard Merits on those raids, you do first need to do the introductory arc from the contact there so you're considered a "member of Vanguard".
  3. Mothership raid drops Vanguard merits, around 1000 of them per run. Then, at the Reward Merit vendor, under "Convert," you can convert them to Reward Merits at a rate of 10:1 -- that is, 100 Vanguard merits = 10 Reward merits. So that's 100 Reward Merits per Mothership Raid. Not a bad reward for 40 minutes of standing in one place and mashing attack buttons.
  4. I think the bindkit pre-dates that particular command. :)
  5. Hi! I'm the guy who wrote the best-known powerleveling, ahem, "XP Gain/Debt Loss" guide on the old forums. (You can find an Archive.org link in the thread elsewhere on this forum asking for help updating my old guides. Much of it was out of date even back when the old servers were still live--the section on sidekicking for fun and profit was rendered meaningless by the new sidekicking changes--but the general advice may be useful to you.) Generally speaking, the best of advice is to get in teams of 8 people and run missions until you're blue in the face. Doesn't matter what they are: task forces, radio missions, even (gah) Death From Below. Biggest teams have the most mobs and biggest XP multipliers. Especially if you kick in the Double XP from P2W, you'll rocket up the levels before you know it. If you pick the right AT, something survivable with less-often-resisted damage like a Fire/Fire Tanker, you can set your Notoriety to 8 person teams and mow down mobs for decent XP all by yourself. But don't discount the large-team XP multiplier. Plus, if you can get the team to do your arc missions, there's usually a big XP bonus at the end.
  6. I may not be remembering well, because frankly I don't even remember most TF's, but didnt this need a lot of people to do? Like 2 or 3 full groups? Yes, but the good news is, you can usually find that many. At least on weekends. Just watch the Looking For Group channel for people callling for "MSR" (MotherShip Raid). It's kind of like a high-level version of DFB, it gets called out so often. :) There were so many of them running on Sunday on Torchbearer across multiple zones that the zones kept crashing.
  7. It is possible to do some things with binds that are nothing short of miraculous. For example, Gnarly's Speed-On-Demand binds creates a set of linked files that load each other every time you press a movement key. (Does spam the heck out of your System channel, though.)
  8. There are certain levels where you've got a couple of Uncommons that are basically vendor trash and other Uncommons and Rares that are worth more (probably not least because regular and Attuned versions are fungible through the market, just like all levels of a given set are fungible--which means it's just as cheap to buy Attuned as it is to buy regular, and often cheaper to buy attuned than to craft it and Attune it yourself). The nice thing about these Uncommons is that they (usually) don't require rare salvage that costs a million Inf a pop on the market. So you buy and craft all these uncommons, convert out of set, sell what you get. If it converts to something worthless, just keep on converting until you get something good. For example, there are only two other healing sets at level 41 than Doctored Wounds, and both of them will usually go for at least 2 - 3 million a pop. (4+ millionish if you get the Numina's Convalescence proc.) Buy level 41 Doctored Wounds, craft, convert, list...profit!
  9. Oh wow, I wish I'd known about being able to buy Attuned IOs for the same price as regular before I wasted so much money crafting and Attuning IO sets for my Tanker. Many of them were IOs I could have bought for less than the 4 million going rate for Catalysts on the market. On the other hand, this does explain why it's so lucrative to buy Uncommon recipes, craft them, convert them out-of-set but in-same-type, and resell the rares you get on the Auction House. It's not just people too lazy to craft for themselves, it's people saving money by buying a fully Attuned IO for less than the cost of crafting it plus Attuning it themselves.
  10. Really happy that you're starting to reverse some of the numbers-averse decisions of the game's earlier devs, with the recharge timers and such. But I'd like to see more. What with set enhancements and such, the numbers surrounding our powers are a bit of a mess, and are largely hidden from view. We can see what the effect of the enhancements we're slotting is, in the manage screen, but when it comes to bonuses from various sets--plus X% damage resistance, Y% Defense, Z% recharge rate to all powers--we're kind of in the dark. We end up having to make decisions based on either guessing "that adds some numbers, so it must be good!" or else researching and earning a degree in statistics to work out exactly what each number means. (Really, if they were going to hide the numbers, they should have hidden all of them. This bit where we don't get a good understanding of what the base numbers are, BUT we can do things that add such-and-such percent to numbers we don't actually know anyway, is just dumb.) I'd really like it if there was some way to display what our current stats are across all powers: our total percentage of damage resistance or defense per damage type at this moment (and maybe we could click an arrow or something to get a breakdown of what-all powers and set bonuses are providing it). Perhaps it could also show example numbers for what percent chance an even-level mob without any buffs or debuffs would have of hitting us (maybe with a dropdown we could adjust for +/- levels, like the one in Notoriety), because I've never really understood how Defense works exactly. Perhaps it could even explain how close we are to capping resist or defense. That would be nice. Anyway, keep up the good work!
  11. I really love the new 7 trays for Enhancements. But the thing is, after a while of crafting, buying, selling, slotting, unslotting, and the like, they can need some sorting or compacting. But if there's a way to move Enhancements from one tray to another, I can't find it; the only way I've been able to find to move enhancements between trays is to place them in storage in the auction house then get them again. Could you perhaps add options for sorting enhancements by type/level, or at the very least collapsing them so there are no gaps? (And if there was a way to move icons from one tray to another, that would be great, too. If it's not there already and I just can't find it...)
  12. I see the contact, but he doesn't offer any missions. I'd attach a screenshot, but the silly thing says the upload server is full.
  13. All right, so I just did a safeguard mission on Talos Island. By the way the game worked in NCSoft days, I should now have a broker bar below it with one space filled in it, but...nothing. I'd attach a screenshot image, but after I cropped it small enough to be below 128 KB, the forum said the upload server is full. So you'll just have to take my word for it.
  14. I know I've done more than that. I also note I never saw the status bar under the radio that I used to see, with one, two, or three segments filled in. I'll double check when I get home tonight. Maybe it'll be working just fine then, and I'll look crazy.
  15. When you run the self-extracting .EXE file, you just specify the "City of Heroes" directory. It creates the Data directory in it myself. Just tried it, and it works. (Man, I'd forgotten about these maps. It's nice to have them again.)
  16. Huh...so if I want a Steadfast Protection knockback resist IO, I could just buy one of (the recipes for) the other two, and use a converter to switch it up? From the point of view of someone wanting to slot up, that's pretty neat, but I can't help feeling like it takes something away from all the sellers...
  17. When I run homecoming.exe from the Documents\City of Heroes directory where Tequila installed the game, I get the City of Heroes splash screen for a moment, then it just vanishes before it even brings up the login prompt. To access the game, I have to run the Tequila 1.0.0.20 installer app that I downloaded to install it in the first place, then click "play". Then it launches just fine. Should it be acting like that?
  18. It's been a few years since last I played, but I remember back in the day, after you did several police scanner missions you'd get a "safeguard mission" that would award you a temp power for completion. I've done over half a dozen scanner missions, but I've never yet been offered a safeguard, nor have I seen the tracker I remember that would fill in a segment for each mission you'd done to let you know how far off that mission was. Are Safeguard missions gone, perhaps because the P2W contact now sells those same temp powers, thus making them redundant? If so, I'm a little disappointed...I liked the variety of having a safeguard mission every little while.
  19. So, I'll grant, it's been a while since I wrote my guide to soloing the Bloody Bay meteor missions back in I6. But at that time, Bloody Bay had a contact who would provide various missions, including one where you patrol different points in the zone to get a stealth temp power. But I was in the area on Torchbearer tonight to get some Shivans, and I couldn't find any such contact offering missions. Are they gone? Did this happen sometime during the "official" updates, or as a change to SCORE's I25+? Does the zone contact only offer missions under certain conditions? What's going on?
  20. Back in the day, I used to write quite a few guides for City of Heroes. With a little help from Archive.org and ParagonWiki, I've managed to locate more of them than I thought I would. Alas, anything else I wrote was lost with my writing directory when some old hard drive failed. I've been thinking of perhaps revising and updating some of them--at least, the ones that are still relevant. Of course, being that I'm just getting back into the game after so long, there may be changes that I'm not even cognizant of at this point, so I'd welcome any suggestions or hints to what I should tweak. (At least updating the ones on ParagonWiki will be easy.) Is there anything I need to change, or that's not true anymore? And does anyone have any feedback on the bits that are still good? :) Here are links to what I've been able to locate... R_M's Guide to Getting Cheap Months (opening with some comedy, eh? Or maybe just nostalgia…) R_M's Guide to Team Leadership (I'm especially proud of this one.) R_M's Consignment Market Buying Guide for the Casual Player R_M's Guide to Obtaining Invention Set Recipes Outside the Auction House R_M's I9/I10 XP Gain/Debt Loss Guide (because "powerlevelling" is such an ugly word…) Soloing the Bloody Bay Meteor Mission (I6) (apparently I forgot to use my "R_M's Guide" title on this one) The "XP Gain" guide is pretty obviously going to need a major overhaul, given that its latest version dates from before the I16 sidekicking system overhaul, so that entire section can be moved to the "Hall of Shame"…so any really obvious changes like that, I probably already know about. But I'm curious as to any changes to how herding works, as last thing I knew, Fiery Aura's burn patches causes mobs to freak and run away but that's apparently not true anymore. Sadly, the one guide I really want to read again, about Fire tanking, seems to be gone for good, as it was posted to the RP Congress forums, which unfortunately didn't get crawled by the Internet Archive. If anyone knows anything about any archives of RP Congress posts, I'd love to hear about it. I posted a lot of stories there that I'd like to see again. Thanks for checking them out.
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