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venetiasilver

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Everything posted by venetiasilver

  1. A nod to @Werner The Man the Myth The Legend.
  2. How do we all think about it?
  3. At 50 Fury you're doing Baseline Scrapper Damage then anything above that you're overtaking Scrappers in 90 out of 100 Hits to Lieutenants and Bosses. Then 95 out of 100 to Minions. The ATO proc for Scrappers is most of the time used in T9's for things like Crushing Uppercut, Eagle's Claw, or Headsplitter / Golden Dragonfly. And even then you have dice roll that sometimes fails. and the chance of the proc going of is inconsistent at best. Overall Brutes are still ranked 9/10 on melee damage. I just think they need more Survivability buffs.
  4. To @Maelwys What do you feel about my offerings for their Armor Numbers being improved and the HP buff?
  5. Brutes at 50% fury operate at Scrapper Base Damage with an extra 130 HP. The Critical ATO does swing a lot in Scrapper Favor however Scrappers suffer a worse leveling experience in general and are rewarded for it by doing solid hits across the board and then when you crit proc it feels great. I don't think Brutes should be given more offense. Just an easier time for their Armor Sets. For resist armors and defenses it should be an increase of 16% for the numbers. Sample: Temp Invuln for Tankers is 30% S/L Resist, for Scrappers it is 22.5% cut it half way between for 26.25. And just subtract between divide by half and give to Brutes. I'm sure that will make Brutes happier and it'll give more leniency to procs when you don't have to push as hard for safety numbers. And I'd argue an HP buff too would be nice. From Base of 1499.3 to 1603.3 for Level 50.
  6. In my return to this game I only had a Live account for the first patch of the Invention System that I got to 50 on and lost interest as a 15 year old would. But I had heard that without the ATO Scrappers had no actual purpose in the game. Just pick Brute. Math side of things. Take just a simple T1 Attack, Thunder Kick. Brute Wise - Level 50, with 3 Damage IOs for ED Cap. At 75 Fury you're dealing 122.3 Damage per Thunder Kick. Scrapper Thunder Kick. Same 3 IO's 104.6 Damage per Thunder Kick. Against Minions we add basic 5% Chance to Crit or 10% for Lieutenants and Above. So without the ATO involvement 90% of the time you are dealing more Damage on a Brute.
  7. On to more positivity. Brutes are Good with most any primary and secondary, they have good consistency across the board. They come more complete than most Archetypes, Its like Defenders who are so good they don't need any inherent so the best they could get was endurance discount and even the ATOS they get are kind of "Oh okay" They're a good archetype to recommend to anyone starting this game; and they deal damage reliably. Scrappers may get Crit Strikes but even I sometimes get screwed by bad dice roll on some attacks and hell not every primary is good for scrappers. You hit the proc on Broad Sword with Headsplitter and Whirling Sword eats up all your ArcanaTime to activate. Brute doesn't have to deal with the headaches involved. Just hit enemy. The only small buff I would want is the Secondary to have the halfway point between Tanker and Scrapper. Which I think is Feasible and wouldn't be too difficult on the Dev Team to increase. Example: Temp Invuln baseline raise from 22.5 to 26.25. With 3 SO's or 80% Resistance Boost. = 47.25 Resistance to Smashing and Lethal. Contrasting with the original 22.5 = 40.5
  8. Broad Sword is a very slow high animation lock set that needs a small improvement. Battle Axe is nearly the same with better AoE and no unnecessary +Def Power. (However tuned Activation times that feel snappier) Katana is reactive and has a smooth attack chain. War Mace has Clobber which eats endurance but destroys bosses.
  9. No about the Clone of the Soldier of Arachnos Global Toxic proc. But it mirrors the damage type of the primary
  10. How do you like my more simple idea @Maelwys
  11. To work within Parameters, The offensive ATO should be a clone of the SoA Global Toxic Damage thing. To make sure its uniform, it would copy the main attack energy type Fire for Fire Melee, Cold for Ice Melee. etc.
  12. I think it is mildly practical and it wouldn't take too much effort they already made Sentinels once. The main goal is to end this revolving door argumentation I've seen for a while now. At the end of the day if Tanker and Brute are merged and we keep all 4 ATOS for them to use, it may solve some glaring Heated debate.
  13. I think my general feelings is we need to be forward thinking. Tanker and Brute need to be fused into one Archetype. Give the VEAT Treatment. Level 1-24 is the Brute Leveling Path, but at 24 they are given a Respec to either be granted Tanker stat profile via a Boost to the Secondary. Staying Brute does change a bit from original Brute, Damage profile is improved by the going from .75 Damage Scale to .85 to reward staying as a Brute. We're already Close to not needing one or the other AT however I think merging both would be good. I'm sure we can fit Fury into the primary power of attack, however gauntlet would fill for a regeneration boost. Punchvoke is native to the "New Merged AT"
  14. And now 26. Shaping up to be a Little Beast.
  15. Level 22 Now So far good Damage, Rough when dealing with Extreme one type damage so far except Fire of course.
  16. Playing Bad Broad Sword / Fiery Aura Been soloing through most of things. My goal so far is just intuitively slotting as I go. My Hack is currently my Crit Strikes Proccer and it has a Shield Breaker Lethal Proc in it. Its funny when I crit and proc at the same time on even level lieutenants when I'm also Built Up cause its just murder sauce. Fiery Aura isn't to bad, Healing Flames is almost as much healing as Regen. So far impressions its a good time but when I hit Vazh or Psy damage I'm like woops time to die.
  17. One of the big reasons Dark Armor was a big success was it had multiple avenues of mitigation. High Resists and Healing + CC.
  18. Scrappers Critical Hits add a large pecentage of damage variance that Blasters don't have access to. To compare with Metaphors. Blasters are Dynamite, Scrappers are Jackhammers.
  19. Dark Armor's heal is cracked. Dark Melee is mostly fine, not really good AoE. Dark Melee + Shield Would give you a good burst Shield Charge + Soul Drain + Crit Power ATO Proc + Epic AOE
  20. My little post of Melee AT's getting better AoE in their Primaries went into Taunt Auras Lol.
  21. My preferred primaries lean more to the launch ones. Broad Sword / Martial Arts tend to rank as my favorites. Regen / Shield happen to be my enjoyable secondaries.
  22. To get out of your funk, Small Challenge. Scrapper Primary: Broad Sword Secondary: Regeneration No Temps, clear the Dr. Vahzilok AV in the Vazhilok Plague Story Arc. Only one Green Allowed.
  23. Any final decisions on it?
  24. Have the Same Arc radials as the Tanker per the Gauntlet Buff a few years back? Not the same Target Cap but at least the same Radius Buff?
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