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Stan The Man

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About Stan The Man

  • Birthday 01/01/1004

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  1. This sounds good to me. Shame we have to wait for Page 3, but we've waited this long. I didn't even realize walk was changed until it was reverted back. I know the one or two villain characters I have would really love to menacingly attack while walking. Not practical, perhaps, but when has that ever stopped a bad guy?
  2. When I read the new Combat Teleport power, I thought it would function much like Shield Charge. And I'm not wrong, but I must have been playing too much Champions or SWTOR as I thought it was more a leap-to-foe attack, done by selecting the target and clicking the power. I forgot that teleports are targetable powers, not clicks. Perhaps maybe this is why teleport powers are not popular? And now I'm wondering, could combat teleport be a click power? Or would that be impossible to code?
  3. So, I did a little testing. Figure A - Level 1 Regular Jump, no upgrades Figure B - Level 1 Sprint Jump, no upgrades Figure C - Level 1 Sprint Jump, 1 enhancement. Figure D - Level 50, trained to level 3; Regular Jump, no upgrades Figure E - Level 50, trained to level 3; Spirit Jump, no upgrades Figure F - Level 50, trained to level 3; Spirit Jump, 3 enhancements I'm going to try upgrading Hurdle and see what happens. Okay... that seems to tell me something. Figure G - Level 50, trained to level 5; Regular Jump, no upgrades Figure H - Level 50, trained to level 5; Sprint Jump, 3 enhancements Figure I - Level 50, trained to level 5, Sprint Jump with 3 enhancements, and Hurdle with 3 enhancements. So this rules out... the jump height cap, and the marginal possibilities... But, looking again at it again, it appears that the enhancement is only affecting Jump speed, and I wasn't really measuring that before but I think it's safe to rule out bug. So, the answer to my question was... Which is only partially correct. Jump Enhancement does increase Jump height, just not on the Sprint power. Which is a shame... I was hoping to get my jump a bit higher while using SS. I know it's common to pair it with SJ, but I just wanted to test the limits. Also, sorry if this isn't the right place to post this. I didn't think it was really a bug and just wanted to see if anyone else knew before I set some time aside and test it. Still, good to know!
  4. I understand that speed and jump height/speed have caps in this game but while I was experimenting with adding 3 jump enhancements in Hurdle, I was surprised to discover that Sprint also takes jump enhancement. Now, I haven't tried this without Hurdle maxed out, but it seems like the jump enhancement I took hasn't actually affected my jump height/speed. There are some possibilities. 1. The jump enhancement, while accepted, isn't modifying Sprint. It is bugged. 2. I've already reached the jump height/speed cap. 3. Jump height is not enhanced, only jump speed and I am just not seeing it right. 4. The enhancement is marginal enough to miss by the naked eye. I'm eyeballing it and not sure if I'm reading the stats correctly. It should've modified my jump height (and/or speed) by 30% from the single IO I used... yet if I turn on Sprint, I see no noticeable difference. Any help?
  5. It was just something I threw together in a few minutes. It would take me hours to not just find the right fonts that matched the current logo but also to render it correctly. If you stare at it closely, you'll see the 3d effect is poorly overlayed over the Homecoming part of the logo. That's because the program I use could bevel the font, shape it, and make it 3d, just not all to the same object. So I cheated a little to accomplish something I would call, at best, a sketch; and at worst, a joke. And hey, it is a comic book MMORPG. 😉 But, no, I like the original CoH logo best.
  6. So, if you do change the logo, it could look something like this?
  7. This is more a user friendly idea for people who probably wouldn't know about these sort of things without reading the forum or searching a dusty wiki out there. I'm not even sure how many people are still aware that flight pose emotes exists in this game. I saw a handful of people using them about a year ago and now everyone I've seen flying has been using the default or one of the newer flight powers. So, I have to wonder, is it possible to use those emotes as options for alternate animations in icon? I can't believe no one else has thought of this but I did a quick search of flight emotes, flypose1, flypose2, flypose3, etc. And came up nada. Anyway, what do you think?
  8. Yup! I'm wrong! Whoops! 😄 Force of WIll is mutant... Utility Belt is natural... and yes, it will have superspeed+superjump. Some reason I associated utility belt as tech. That's going to be gadgetry... which will be flying based. Sorry for the confusion.
  9. No, I believe that was the natural themed pool power. Willpower is usually associated with natural origin.
  10. I understand why Jaunt was used thematically but if you were going to combine two travel powers, why not super speed and super jump? That would probably provide a better vertical movement than teleport. Though, I get the idea that if you move so fast, it's like teleporting. But we already have fly+teleport with magic. Two travel powers I suppose may be taken for functionality, why not do that here again? Then again, I suppose you could use that for the mutant pool power.
  11. I can't say. I confused Smite with Shadow Maul. I'm surprised I even remember there were different animations. 🙂
  12. Hey, kids! I was browsing through Paragon Wiki and noticed that there was no mention that some powers, I only remember a handful of scrapper sets... (Claws and Martial Arts) use to have a handful of rooting powers. Not powers that rooted PVE mobs, but rooted the player in a long animation. Most of these attacks were DoT attacks as well. Think of Flurry, Smite, or Sands of Mu... very similar these attacks were to the ones removed. I seem to recall only two. Claws use to have this lunging scraping attack with both claws sort of doing a vertical flurry of attacks. And Martial Arts had a much different Storm Kick? that rooted you on one leg while you did an assortment of kicks to the enemy. Now, there was certainly a reason these powers were removed. DoT missing is pretty devastating, especially when you're rooted in the animation cycle. They may have even been counterproductive to what the Scrapper archetype or these powersets were designed to be. Something fast and dealing damage quickly. But, unlike other animations that are recycled in the game. (Again, Flurry, Smite, and Sands of Mu come to mind.) I've yet to see these animations reused in other powers or sets. So, some questions. Does anyone remember when these powers were upgraded/replaced? This was not during Issue 18. This was around Issue 2 or 3. It may even be the old beta powers, but I could've sworn these powers were released this way and were changed way before CoV which I think was released only a year and half later. Do you think those old animations are still in the database somewhere? And if they were, would anyone be interested to see them again? Maybe up the animation time or lower the chance to miss. In either case, I have two reasons why I bring them up. With the addition of Master Brawler in the Super Reflexes, could we maybe see these older powers return? Or, maybe we could reuse the old Storm Kick Animation with the Flurry to give the option of kicking or punching with it? I'm sure this won't be everyone's cup of tea, so I'm not committed to seeing these again. I suppose I just want to prove I'm not crazy for remembering how certain powers use to be.
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