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Radiaria

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  1. I think that most of the people commenting are speaking about Blasters in general without incarnating them to their maximum potential and I really do not agree that Blasters are the "weakest" AT for soaking damage by any means. In all secondaries there is a major endurance recovery and regen booster power (some are more powerful than others, situationally, Drain Psyche is the absolute king, Cauterizing Aura in Fire Manipulation is the lowest). This is supremely important, because this allows you to run BARRIER for your destiny. Barrier is a godsend for blasters for survivability.
  2. While with Regen, you are probably going to have a MASSIVE difficulty getting to decent res and defense numbers more than any other set (bio is just a lot easier on you) there is a way to make Regen better. If you want the BEST bang for your buck to making you tougher and having your softcaps/caps in general easier to reach: TAKE BARRIER CORE EPIPHANY FOR YOUR DESTINY SLOT. That will make the single largest survival difference for your regen character due to the fact that it gives you 20 seconds of invulnerability and then gives you a permanent +5% defense and +5% resis
  3. I'm having an issue. When I try opening other people's builds in the latest update and my own previous work, it appears to not open them properly if at all and acts as if my mids builds do not exist when I searching for them?
  4. As for this forum topic, yes, Rad/Rad would give you a taunt aura to keep enemies on you and is very good on resistances, as well as the heals/attacks being able to turn into proc monsters and really dish out. I would highly recommend it.
  5. Dear me, I made a colossal error and thought you made a Scrapper version. That said... I’m so confused. The ST will be lower (that’s ok with lore pets and degen) and the AOE damage between Burn + Atom Smasher is practically a permanent blaster nuke. Although Rads animations are on the long side, I think you may just not be enjoying your build. I love mine!
  6. I understand, I just thought that TA would highlight your primary in a way beyond just ST damage as a whole and elevate it into something more survivable/fun for some if they prefer TA. You may disagree, but I don't think Thunderstrike does enough AOE, and is often much less than Explosive Blast. TS does it's damage to one target, then the "shockwave" (deals much less damage) hits the other targets in a small radius, EB can be turned into knockdown, and it truly sprays its damage across all enemies effected unlike TS, which is why I prefer it, it also keeps you in ranged damage te
  7. No it isn't. Let's say for example, I went into a store and wanted to buy a particular jacket that was in an ugly shade of red but I loved the jacket. That happens to be the only color that jacket comes in. Just because I choose to like the jacket and love the styling of it does not mean that I take the colors with it to buy the jacket or use it. To have that jacket be only in that color forces me as a consumer to wear that color which I wouldn't like. Thus, we have petitions, and people ask companies to add more variety to the clothing. Just because I chose to like the jacket doesn't mean I s
  8. I looked into your idea, and I must say I love it, but I think you should possibly look into /Tactical Arrow for even more broken proc mechanics with Energy Blast. While I understand you take somewhat of a damage hit, you get even more recharge from TA with Upshot, you can reach 270%+ global recharge without even trying. Also Ice Arrow is a BEEFY proc monster that can accept several different types of procs to fit into your ST chain. And the biggest monster IMO of all for your survival: ESD arrow. This will make controllers ENVY you. You get their hold power, on all ene
  9. StJ/Bio armor is one of the most damaging combinations both in real game play and pylon testing. It hits like a truck. Highly recommend it, there's an endgame where you can softcap S/L/E/N/F/C/M and cap S/L resist with barrier T4 and have IH-level regeneration with the Sandman's proc in the sleep aura (which also gives you significant damage boosts due to Stalker crits on sleeping targets!) while also yourself having great regen. It also gives two decent AOEs that while it may not be Burn, will certainly give you a decent mileage against a pack of foes.
  10. Ice/Regen or Dark/Regen Dark would enable you to continuously stay at range along with providing -to hit which helps you for the fact that capping defenses/resistances isn't going to happen very much without significant sacrifice on a Sentinel and also gives lifesteal which aids your regeneration. Ice slows enemies and is purely ranged and heavily keeps enemies out of melee range whilst dealing good damage, blizzard also provides -to hit and knockdown, therefore, is also very stable. It also provides holds and -recharge. I'd say those are the top two conten
  11. No, this is a fallacy. You do not choose the backpack because you chose the Crab. Forcing someone to have the backpack if they want to enjoy the playstyle even if their attacks do not even use the backpack whatsoever is indeed FORCING someone to have it on. And that is untrue, it DOES matter. There are multiple characters with Origins that switched. Ghost Widow is a good example. She was originally a Night Widow (natural) that died and resurrected as a ghost, hence, now she is of MAGICAL origin. So yes, who you're aligned with and what their personal experiences are DOES matter to
  12. But that's not what I said? I said that if you choose to be a Crab, you're forced to have this backpack. There are a variety of reasons to choose a Crab over a Bane/Huntsman. No one should be forced to "deal with" this backpack at ALL times even when your toggles/powers aren't even in usage and it obscures a rather large visual component of the character (while some may argue there are elements of this in Night Widow/Fortunata, their claws are not an always seen large annoyance to look at/deal with, and other ATs with weapons often either have more customization options or only deal with seein
  13. Listen, continuity is great. But on a sincere note, not everyone enjoys the backpack. I as well as others have voiced over and over again that it is wrong to force a person to have an (semi-objectively ugly) crab backpack with only 2 customization options. People shouldn't be forced to have this. I understand that yes some of their general animations are tied to their backpack, but for example, this principle of "everyone other AT that has a weapon has to actually use that weapon" is true, however, there is a LARGE sweeping difference between a backpack YOU LITERALLY CANNOT GET RID OF EVEN IF
  14. This is exactly what I was thinking of. I really wish they implemented this.
  15. The part you're forgetting is that Drain Psyche is a scaling ability. It has two purposes: to make you tough against large groups of mobs, and as an AV/GM stopper with -regen. However, against large groups (beyond 4) there is no single Blaster ability that comes close to the amount of survivability it will give you (regen). Even still, 112.5% vs 250% is a large difference (by more than double), that's quite noticeable, you may really love /plant, but is it really *better* overall than mental for most scenarios? The thing I love about Mental is that it is Psionic damage without the
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