Jump to content

Phoenix'

Members
  • Posts

    66
  • Joined

  • Last visited

Posts posted by Phoenix'

  1. Name: Phoenix

    Global: @Phoenix'

    Preferred Role(s): Offense

    Available Characters:

     

    Zhu Que -> Psi/Plant Blaster
    Peenix -> Psi/Ta Blaster

    Jujak -> Ice/Plant Blaster
    Bennu -> Earth/Fire Dominator

    Fenghuang -> Psi/Bio Stalker
    Eudaimonia -> Demon/Pain MasterMind
    Yo Im Psionix -> Psi/Em Blaster

    Suzaku - > Fire/Therm Corruptor
    Phi Phi -> Emp/Water Defender

     

    Availability: Weekdays till 11pm Est , Weekends all night

  2. On 8/1/2019 at 5:40 AM, KingofMonkeys said:

    Castle is nearing completion, its at the point where its mostly decoration / fixing minor little issues here and there. Still some stuff I can add later. There are a handful of little secrets and hidden artifacts. Just have to explore and find them: PIZZA-2544

     

    screenshot_190731-19-48-47.thumb.jpg.6f3ecc979094b1cefbd804de993dcfc8.jpg

    screenshot_190731-18-59-18.thumb.jpg.8201024555da7b07d36fdc71f2b2f197.jpg

    Seriously HOW you made your base this big? How you get so much height in it??? Even though I use open sky and remove every floor I can't even make a full jump in it. You have the height of two bases

  3.                                                                                                         Talos Island - Circe Island

     

    Base%20Profile%20Screenshot%202019.06.05%20-%2023.38.02.70_zpsvne4r26v.png

    Base%20Profile%20Screenshot%202019.06.05%20-%2023.36.41.91_zpsmiamcxsm.png

     

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

                                                                                                            Dark Astoria - Moth Cemetary

     

    Base%20Profile%20Screenshot%202019.06.06%20-%2000.29.44.46_zps1frpjsof.png

    Base%20Profile%20Screenshot%202019.06.06%20-%2000.28.59.01_zpsumbht4rt.png

    Base%20Profile%20Screenshot%202019.06.06%20-%2000.30.08.12_zps0zxnnkoa.png

     

                                                                                                            Peregrine Island - Inside Arena Stadium

     

    Base%20Profile%20Screenshot%202019.06.06%20-%2000.21.33.68_zps1kp1wvcw.png

    Base%20Profile%20Screenshot%202019.06.06%20-%2000.22.01.84_zpsudla1xey.png

  4. So here's my proposal:

    • Every blaster primary attack has a small chance (5 or 10%, whatever is balanced) of putting a "fast snipe" mode on the character that lights up the fast snipe indicator for a few seconds and gives you a short window of availability for it.
       
    • The more global +ToHit buff you have, the greater this percentage becomes, scaling all the way up to 100% chance at 22% to-hit.

    This has the advantage of not being such a huge buff at the base levels, while still allowing people who don't build for perma-snipe to have more frequent access to it. It gives to team buffs, taking powers like Tactics, and +ToHit IOs even if you're not near the magic number. It doesn't invalidate the perma-snipe builds that people have been making over the last month. And it doesn't make it seem like /Devices is getting the short end of the stick.

     

    An alternative I'd suggest: A flat damage boost for snipes that scales on +ToHit. That allows sets which currently benefit from frequent or permanent fast-snipe (Looking at you, Devices) to keep their edge without needing to introduce RNG.

     

    An alternative I'd suggest: Make Instant Snipe being activated by pressing the ability twice and Slow Snipe by pressing it once and been away from combat for 3 secs

  5. The main feature is that Snipe powers will now always be slow if you're out-of-combat (defined by not having attacked or been attacked in the last 15 seconds), and they will always be fast when in combat (defined as having attacked or having been attacked in the last 15 seconds).

     

    That's a VERY LONG TIME !!! What's the point of having a slow snipe and wait for 15 seconds for it? It should be 3-5 secs ! It will create many and different strategies for every AT to use in combat...

×
×
  • Create New...