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Posts posted by Phoenix'
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On 8/1/2019 at 5:40 AM, KingofMonkeys said:
Seriously HOW you made your base this big? How you get so much height in it??? Even though I use open sky and remove every floor I can't even make a full jump in it. You have the height of two bases
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Builds are too tight with the 41 KB protection everyone is trying to reach. This is a very good solution. +1
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1, 2, 4, 5, 7, 8, 10, 15
Inside Arena Stadium for small matches is one of my favs ;)
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Talos Island - Circe Island
Dark Astoria - Moth Cemetary
Peregrine Island - Inside Arena Stadium
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@Phoenix'
Fire/Fire Blaster
Psi/Em Blaster
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So here's my proposal:
- Every blaster primary attack has a small chance (5 or 10%, whatever is balanced) of putting a "fast snipe" mode on the character that lights up the fast snipe indicator for a few seconds and gives you a short window of availability for it.
- The more global +ToHit buff you have, the greater this percentage becomes, scaling all the way up to 100% chance at 22% to-hit.
This has the advantage of not being such a huge buff at the base levels, while still allowing people who don't build for perma-snipe to have more frequent access to it. It gives to team buffs, taking powers like Tactics, and +ToHit IOs even if you're not near the magic number. It doesn't invalidate the perma-snipe builds that people have been making over the last month. And it doesn't make it seem like /Devices is getting the short end of the stick.
An alternative I'd suggest: A flat damage boost for snipes that scales on +ToHit. That allows sets which currently benefit from frequent or permanent fast-snipe (Looking at you, Devices) to keep their edge without needing to introduce RNG.
An alternative I'd suggest: Make Instant Snipe being activated by pressing the ability twice and Slow Snipe by pressing it once and been away from combat for 3 secs
- Every blaster primary attack has a small chance (5 or 10%, whatever is balanced) of putting a "fast snipe" mode on the character that lights up the fast snipe indicator for a few seconds and gives you a short window of availability for it.
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The main feature is that Snipe powers will now always be slow if you're out-of-combat (defined by not having attacked or been attacked in the last 15 seconds), and they will always be fast when in combat (defined as having attacked or having been attacked in the last 15 seconds).
That's a VERY LONG TIME !!! What's the point of having a slow snipe and wait for 15 seconds for it? It should be 3-5 secs ! It will create many and different strategies for every AT to use in combat...
PvP Free Agents
in The Arena (PvP)
Posted · Edited by Phoenix'
Name: Phoenix
Global: @Phoenix'
Preferred Role(s): Offense
Available Characters:
Zhu Que -> Psi/Plant Blaster
Peenix -> Psi/Ta Blaster
Jujak -> Ice/Plant Blaster
Bennu -> Earth/Fire Dominator
Fenghuang -> Psi/Bio Stalker
Eudaimonia -> Demon/Pain MasterMind
Yo Im Psionix -> Psi/Em Blaster
Suzaku - > Fire/Therm Corruptor
Phi Phi -> Emp/Water Defender
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