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Phoenix'

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Posts posted by Phoenix'

  1. 16 hours ago, Jimmy said:

    We do as well, but we're not getting rid of until there's a viable alternative to sharing base access easily, and unfortunately that's not super simple to achieve.

    You can just add recharge to the base macro lets say to 20 - 30 secs or maybe an animation similar to Pocket D

  2.  

    1 hour ago, Apparition said:


    Mental Manipulation Blasters were popular the last couple of years prior to sunset.  That’s it.  Removing Sustain would just bring the game back to that.

     

    35 minutes ago, FUBARczar said:

    of course they became popular, they were they only blaster with a sustain ability at that time.  The same reason why /Psionic Assault Doms were and are popular.  


    Not really. Energy and Fire Manipulation were more popular at that time.

    As I said blasters should be squishies but dealing the most dmg in the game. That's the role this AT always had...
     

  3. 13 minutes ago, FUBARczar said:

    funny thing is now mental is bottom tier with it's feast or famine nature, and poor performance vs a single hard target compared to other blaster secondaries.

    Well blaster secondaries now make the AT too tanky for its role. 

    I'd prefer some dmg boost, acc, rech etc or anything but absorb and heals

  4. 10 minutes ago, Apparition said:


    That would be a sure way to get me to never play a Blaster again.

    You shouldn't then. 

    Blasters were popular before i24 anyway. 

    They are for dealing massive dmg and die easy. 

    Thats the description of the AT

  5. 8 minutes ago, josh1622 said:

    I don't think the proc system should be overhauled again.  It would mean needing to potentially respec every single build that uses PPM IOs.  I already went through this headache back on live when the proc system was initially overhauled.  Just because they are enhancements doesn't mean they should be exempt from the cottage rule.  If they no longer fire off reliably in certain powers then you've changed the function of that power they're slotted in.  Being forced to respec every single one of my builds would really kill my motivation to play.  I hope you reconsider.

     

    Keeping an unbalanced system in order to prevent yourself doing a respec is a lame reason pal. 

    I dont mind respecing 100 times per week as long as I finally see a balanced system that this game deserves 

  6. 12 hours ago, WindDemon21 said:

    Lol the absorb toggles on blaster are extremely horrible. For an AT that has no innate defense/resistance especially the absorb value is WAYYYY too low when even a minnions low level attack will damage more than absorb shield is for.

     

    What they need to do is make the absorb amount 4 times bigger, but then make its proc rate slower to compensate so at least that way it would actually give you some protection.

    So you want a universal AT? 

    I thought blaster already is.

    Also 4 times bigger? Wth are you a tank? 

    Blasters shouldnt have absorb to begin with. 

    Read the AT's description. 

    Best damage dealers /squishy

  7. 10 hours ago, Xanatos said:

     

    Please leave the T9s alone. They're essential (and balanced!) in PVP, and not needed in PVE.

     

    If you're adamant about tweaking Overload/Elude/Kuji-In Retsu/Power Surge/Unstoppable, then all you need to do is lessen the crash. (Similar to how the blaster T9's had their crashes removed.)

     

    They don't need reinventing. They don't need replacing. Please don't listen to the people with 1000+ posts in the suggestions forum who play the forums more than the game.

    How being unkillable for 3 minutes seems balanced in PvP? And if you have burnout that means in a 10 minute match you can have a t9 for 9 freaking minutes. How is that balanced?
    T9s should stay but they should last less time and have way longer recharge.
    Plus I would love to see a small t9 given to other sets as well.

     

    10 hours ago, Neiska said:

    Just my opinion but, balancing powers in a majority PvE game for PvP reasons doesn't seem like a good idea.

    well it worked before multiple times

     

    9 hours ago, zenblack said:

    This doesn't matter for the most part. As a Blaster you have enough places to proc in Fire on the powers that do the heavy hitting that it drastically outpaces all other sets but Ice on the ST (Nowhere on the AOE because Ice is bad at AOE). As a Corruptor you have the same options. It's only on a Defender or (bleh) Sentinel that this comes into play a little, and for the Sent it's only because they are neutered of their snipes.

    Procs in fire? Do you know how the current ppm system works?
    And let me inform you that propably the best farmer in the game is ice/fire blaster

  8. Global @P h o e n i x

    Toon : P h o e n i x

     

    I had a lame global and lame toon name and I was playing only that fire/fire blaster.

    I remember many names here happy to see you all

     

     

  9. 1 hour ago, ArchVileTerror said:

    Except there's a flaw in the "worth more" thing . . . the fixed price items in the game are still set to fixed prices.  The reduction to Inf earnt means those items are now -more- expensive.  

    When there's an imbalance in the player market, I think it's the market that should be changed, not the means of earning currency.

    I agree with that. Maybe a cap price for everything or even standard prices or maybe reseting the prices and lowering them every month or so

    • Like 1
    • Thanks 1
  10. 17 hours ago, macskull said:

    Hot's post was sarcasm, FYI.

    Even though Hot was sarcastic he kinda had a point. 

    On 1/27/2020 at 5:56 PM, decimator656 said:

    This.

    Claiming that few players speak for the entire pvp community and that the entire pvp community supports only their ideas is counterproductive to bringing fresh ideas and positive change to the game.

    I didn't elect anyone and I don't 'only support 3 people to speak for me.'

    I am a pvp'er therefore I am in the pvp community.

     

    I don't think anyone is breaking down anyone's ideas imo.

    BUT if we have a slight chance to fix pvp to its core and make it balanced I would personally break down my own ideas for the moment and give priority to those changes.
    Alouu gave detailed numbers and system ideas that in my opinion need to be adressed straight to dev team along with other significant changing ideaa comming from the rest of the community.

  11. * Remove or reduce penalty for Absorb Pain / Share Pain

     

    There is no reason to exist so there is no reason to explain

     

    * Maximum 2 damage procs per power and have proper base Damage for each set. 

     

    Too much dmg in 8v8s, too low dmg in 1v1. 
    Damage procs should be a supplementary option and not a requirement like they are now. 
    The game should be base damage oriented like it used to. 


    * Increase AoE dmg

     

    Many AoE powers are useless in pvp. 
    They do ridiculously low dmg now, they also did ridiculously high dmg in the past (specially nukes). 
    An intermediate solution will be good for every set in the game. 

     

    * Get Blaster hp cap to 1606 / Remove heals and absorb powers from blasters.

     

    Some people will react and call this hate for the AT. 
    I play blaster 95% of the time but the thing is blaster has become a universal AT. 
    Blaster should be dealing the most dmg in the game than any other AT and thats it. 

     

    * Allow Universal Travel IO's to be Slotted into Prestige Sprints

    Builds are too tight to get maximum protection. This will give more room to everyone's builds to slot something else they wish. 

     

    *  Turn off Incarnates in PvP Zones except Alpha 

     

    Many will rage about this... 
    Incarnates are least of our problems atm but sometimes ppl want to just get in a PvP Zone and have fun wrecking each other outside of organising pvp in Arena. 
    They just give more imbalance in PvP than it already has.
     

    * Remove Mez Detoggling for certain abilities. 

     

    Considering the cast time of some abilities retoggling is a pain for many players. 
    Keep the ability toggled but cancel its effect for a certain time when mezzed and after.

     

    New things I would like to see in the future :

    Arena

    Options for new type of matches such as Capture the Flag, Deathmatch etc.

     

    PvP Zone

    PvP Missions such as Bank Missions, Rescue Hostage Missions etc 

     

     

     

     

     

    • Like 2
  12. On 12/3/2019 at 9:54 PM, Captain Powerhouse said:

    Brute Fury Generation

    • Hitting AVs no longer gives bonus Fury, but Fury generation for attacking has been increased in a variety of ways.
    • Brute Fury generation now takes into account the cast time of the attack for successful hits.
      • Any attack slower than brawl will now generate bonus Fury if it lands a hit.
    • Brutes now get bonus fury generation in teams, the larger the team, the larger the bonus.
    • Fury now takes 10 seconds without attacking to start its accelerated decay, instead of 5 seconds.

    Correct me if Im wrong but if a Brute goes solo and is not able to hit his opponent (due to high defence for example) does that mean he won't be able to build up Fury at all ???

  13. On 9/4/2019 at 6:51 PM, vegetableknife said:

    Lol I totally saw a Fire/Nature, Fire/Marital, Fire/Plant at one of the recent kickballs but saw you first!

    If you talk about kickballs MJB was the first to bring a fire blaster after the snipe change.

    I was the first Fire Blaster in a pvp zone and ppl called me weirdo for it. Don't take that away from me dear

  14. 6 hours ago, WanderingAries said:

    It's just a file with a template based on your costume and other bits, but there's things to consider like does someone Else have your name. I'm sure there's also other things in the background related to the migration that requires it to follow a submission process (as it's always been".

    I was also going to suggest to be able to have only one name global protected. Your global is unique right? It would be nice to have one name unique too. Not all your toons just global name protection to only one 😎

  15. Many of us have been transferring back and forth across servers either for PvE or PvP.
    We got tired of recreating super group and bases or re inviting people in them.

    Is it possible to make Super Groups Global? 

     

    Being able to transfer to another server and use your sg's base/chat/teleports etc will be very convenient 

  16. 50 minutes ago, crytilis said:

    The biggest thing that is preventing myself, or Maslow from doing any type of porting the app to different platforms is that just about everything inside of the app ties heavily into the Windows System.Drawing namespace within the .NET framework. For example. the creation of the power slots, enhancement slots, etc, are all done via Classes and Methods within that namespace. That in itself would be a massive undertaking, requiring hundreds of hours (most likely) in order to move away from this into something like Xamarin Forms and then changing all the individual pieces that made changes to it.

    Someone had previously mentioned .NET Core also, this however does not solve that issue either. While .NET Core 3.x does support Winforms and WPF, they still require those types of applications to be ran on a Windows platform. A branch of MRB utilizing .NET Core 3.x has already been created and tested confirming this. NET Core however is more optimized than the .NET framework itself as in many cases, entire portions of the framework were re-created from scratch. This does seem to provide some performance increases and after more testing we may choose to move to this as the standard going forward.

    Forgive me for my ignorance but is it possible via a website? 

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