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nightchrome

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  1. I mean, Sonic Assault could probably use some buffing as well at this point...
  2. The "chance for hold" that is Migraine is neat and all, but I think literally everyone would prefer the standard -res instead. Is there a reason this is not being considered?
  3. I made a variant of this with the new sonic melee on the test server, getting extremely high resists all around and using the RoP/MoG process. It's certainly better than regen used to be, but honestly still a little disappointing when compared to what other armor sets can do. When surrounded by multiple groups in a +4x8 scenario, it just does not stand up to the pressure. It's frustrating, because I love regen, it was my first powerset when I first started the game in Live back in the day. I do accept that in for example 4* content where barrier calls cover everyone equally, regen has the superior state because of the extra it has that other sets lack, but outside of that environment it just seems to fall short. For the amount of hoops you have to jump through to get this going, to find the end result still so lacking is disheartening. That said, I'm not sure how the devs could fix the set without making it completely broken on that top end either.
  4. In the videos, your mids build can be seen for a flash or two, but could you share it here as well? I am curious how you compensate for the lower max hp of brutes, and the lack of tanker ATOs for helping on resists. I've struggled to get adequate resists on a brute build, and the HP only goes so high of course...
  5. Ahh, I thought I checked Reverb but I guess not. Yeah it would make sense if they were copypaste versions of Singularity. I don't quite understand why they give a base acc rating when each attack has its own accuracy either, but that's neither here nor there. It's so nice having CoD updated again...even if it leads to scrutinizing numbers for no real reason.
  6. I've been floated an idea from someone that the reason is because the base accuracy levels that exist and are easily implemented are 1.0 and 1.3 with nothing in between, and the devs might have wanted 1.05 so the only way to do it is give them 1.3 and then slap a -0.25 debuff on them. Which is a weird way of doing it, but might make some logical sense if there are restrictions in the code we don't see from the outside.
  7. I have a question about the new pet Catherine Wheel and also the Singularity upon which it was apparently based. So, looking at City of Data raw info, it's clear that these two have extremely similar base settings. One thing that really stood out to me though was in the base power that contains all their default stuff like fly speed, resistances, etc. They both get, for some reason, a -25% ToHit debuff cast on themselves. This seems like a really weird thing to be on the base powers/settings for a pet, and I checked and none of the other similar pets have this -25% ToHit debuff on them. Can someone explain what this is and why it's there on just Catherine Wheel and Singularity? Was it a bug that was on Singularity and now just got copy-pasted to Catherine Wheel when they created it from the same cloth so to speak?
  8. Catherine Wheel does bonus damage to any enemy it sees who has been Blast Off. It does not care where the Blast Off condition comes from. So more Pyros on one team means more bonus damage.
  9. Cognitive Radial Flawless Interface is supposed to have a 12.5% chance to confuse but looking at the actual data on city of data, it's only 10%. Even the text says 12.5 same as the immobilize interface has. Is this a mistake or was it changed at some point? https://cod.uberguy.net/html/power.html?power=incarnate.interface.cognitive_radial_flawless_interface
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  10. It's good that the power info for Liquid Nitrogen was fixed, but is anything being considered for fixing the power itself? As it stands, Liquid Nitrogen is completely useless in endgame and star content, because the damage only happens if the enemy falls down, and no enemies that matter are ever gonna fall down in endgame/star content. Which means the only thing LN is doing is slow. At this point, if you focus on endgame content, it's irrelevant and skip-worthy. Whether the damage amount is reasonable or not is certainly another discussion, but the fact that it just doesn't occur at all past a certain point surely has to be something worth considering.
  11. I dunno if it's just poorly thought out design or an actual bug, but the fact that Liquid Nitrogen doesn't do any damage at all unless the enemy falls down AND it has an accuracy check pretty much means that in low-middle levels when you don't have a lot of acc and at endgame where most unoptimized people don't have enough acc vs +4 foes means that it basically never does any damage at all. Not to mention that bosses/EB/AV will have status protection and almost never fall down, plus then the acc check, so it will never damage them. Why couldn't this just be Ice Slick but with a different animation? On a +4/8 leveling team from 1-20 last night with half the team being arse control, liquid nitrogen did a grand total of zero damage that I could see. A far cry from the large amount the power says it does and what shows in mids.
  12. I just randomly checked the website and it seems Mids has updated to 3.4.5 Needs a fresh install as there's a new installer and everything.
  13. I just randomly checked the website and Mids has updated to 3.4.5 There's a new installer and everything, so it seems to need a fresh install.
  14. I'm not looking for ways around it, I'm just concerned it's not working properly. It really is an obscene amount of immob stacking and -jump, and seems broken. But there is also the possibility I'm imagining things. It's like suddenly being forced to be a Granite tanker outta nowhere.
  15. Dear god no...
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