I recently made a Staff/Ninja and took Super Jump as a travel power. Things have been going fairly well, with my intuitive decisions on the build working decently without much difficulty. I've even dipped into Concealment so I can give my teammates Stealth. What I'm mostly interested in is the community's thoughts on Enhancements, specifically. I've been struggling with Enhancements because when I originally played (around I2-I6) there were only T.O.s, D.O.s, S.O.s, and H.O.s. Nothing else existed back then, and I've been getting frustrated with the idea of already crafting sets. When level 25 I.O.s became available I expected to slot them and not reslot them until post-45.
Other questions:
Although I'm mostly worried about Enhancements I'm also interested in power selections in the Primary and Secondary sets. Insights are appreciated.
Is there a specific travel power that is an especially good idea for this powerset combination, possibly because of what else is in the pool set?
Also, any possible pitfalls this combination may run into at higher levels (>35, >45, =50).