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Bionic_Flea

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Posts posted by Bionic_Flea

  1. Quote

    Pretty simple math bob. 

     

    Except it's not.  As I and others have pointed out, while Null exists and can be used to turn off group fly, not everyone knows and not everyone remembers.  Your position for those people is "too bad, they should have known."  And you are also discounting that group flying negatively effects other players.  Your "perfectly built" flying MM is preventing me from using my much faster movement speeds to position myself and use certain attacks.

     

    Can you not acknowledge that group fly negatively effects other players?

     

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  2. 1 hour ago, Gravitus said:

    When someone has access to a tool to make something not a problem and they neglect to use it . . .the ball is in that person's court for what comes after.

     

    Sorry, I said I was done . . . but I was dragged back in by this statement.  Allow me to judo your argument:

     

    When someone (you) has access to a tool to make something not a problem (turning off group fly) and they neglect to use it (after being asked to). . . the ball is in that person's (your) court for what comes after (you get booted).

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  3. 6 minutes ago, Gravitus said:

    The entire purpose for Null's existence is so GF users can play their toon hassle free without effecting others

     

    No, sorry.  Group fly settings is but one of Null's benefits, and a minor one at that, at least in my opinion.  You can change alignments, check Dimensional Warder Progress, Speed buffs, Group Fly, and Mystic Fortune opt outs, and removing the extra pop up power tray.

     

    Edit:  Since you refuse to acknowledge that you may have been wrong, despite pretty much everyone saying so, I will cease responding and let you vent in peace.

    • Like 11
  4. Group fly is a terribly controversial power because it takes agency away from players.  It either takes away the ability of the player that chose that power to have flying pets, or it takes away the agency of the players that don't want to fly.  Some characters even have powers that can only be used on the ground so that prevents them from using those powers. 

     

    Yes, you can change that setting at Null but . . . how many people know about that? . . . how many people know about that and forget until they are in a TF with someone else using it?  I wish that the power only effected pets UNLESS you changed it at Null.  Or that it was a setting that you could change on the fly with a /command.  That would prevent problems like the one you had.

     

    Finally, no, GMs do not generally get involved in players kicking other players from teams.  But you can certainly file a ticket if you want to.  Like it or not, the leader built the team and gets a certain amount of authority for doing that.  You were asked to stop doing something and you didn't.  He has the right to kick you.  Just like you have the right never to team with them again.

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  5. 2 hours ago, GM Crumpet said:

    I've lost count of the number of kids looking at their phones with headphones in who've stepped in front of my car as I'm driving without even looking up. I'm nearly having a heart attack from coming inches away from running them over and they are more offended by the fact I dared interrupt their TikTok

     

    OY, kids!  Get off the road!

     

    image.thumb.jpeg.c86472fd6dba0a27801c3f46e5ba4eae.jpeg

     

     

    • Like 1
    • Haha 1
  6. 11 minutes ago, Wingslord24 said:

    The word doesn't have to meet your standards of spelling to be valid

     

    *Sigh*  Words have meanings and accepted spellings.  Sometimes they have alternate spellings but most words have one spelling per language.  If you want to make up gibberish words, then sure you can spell them however you want and make them mean whatever you want.  However, the rest of the world will have no idea what you are going on about.

     

    Edit: And Wavicle proves my point while I was typing.  Frushink!

     

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  7. 1 minute ago, arcane said:

    Primemacy is not a word, King

     

    He's a Lord, not a King.  Totally different.

     

    But yeah, it's spelled Primacy, and not sure that's the best name for it.  But I'm not inventing something completely new that has a very, very low chance* of ever being incorporated into this game.

     

    *

    image.png.40f2a359ccadd32eaee4f562e6838800.png

    • Finland 1
  8. 2 minutes ago, ZemX said:

    And I declare myself the thread's Pedant in Chief for reminding him that it's 11 epic/patron choices... since "none" is a choice.   *pushes up glasses*

     

    Can confirm.  Source:  If you choose not to decide you still have made a choice. 

                                              --Neil Peart of Rush, in Freewill from the Permanent Waves album.

  9. 52 minutes ago, Scarlet Shocker said:

    you have 10 pools with five powers each.

     

    Wait.  Are you calculating number of possible power set combinations or number of possible POWER combinations?  If you are doing sets then you can only have 4 pools and one epic, so you only have to multiply by 5, not 50. 

     

    If looking at powers, then I think you have to do factorials for each power set (9 powers each) and pool, as you can choose to take or skip powers.  And that probably has to be limited by the total number of power picks (24 not including inherents).  Ugh!  Math!

    • Haha 1
  10. 50 minutes ago, TygerDarkstorm said:

    I take it you do a lot of jousting on this combo since symphony's cones don't really want to play in melee like marine lends itself to want to.

     

    I've only made it to level 19 so far but yeah, I do some bouncing.  I just got tide pool so I'm dropping that first, then AoE fear or stun, AoE immob, Whitecap, then either hop back to where I was or hop to the other side of the pool.

    • Like 2
  11. On 9/7/2024 at 8:53 PM, Trebor said:

    I like the premise of this combo

     

    I had not thought about this pairing until I saw your post and thought of Pirates and Sirens!  I put together a quick build in Mids leaning on the Siren theme.  So I went Leviathan for that theme.  Water Spout is great for extra damage and -resistance; Bile Spray is another ranged cone since Symphony already has so many; Shark Skin to stack with Toroidal Bubble and tough, and Coralax for extra DPS with a fishy theme!  I went with Talons of Vengeance Radial for a similar reason: It has a pet Siren!  I also leaned into +range with slotting and Incarnates to make all those cones even more effective.  I like this so much that now I have to make one!

     

    Spoiler

    Siren-Symph-Marine - Hero Controller
    Build plan made with Mids' Reborn v3.7.5 rev. 21
    ──────────────────────────────

    • Primary powerset: Symphony Control
    • Secondary powerset: Marine Affinity
    • Pool powerset (#1): Leaping
    • Pool powerset (#2): Speed
    • Pool powerset (#3): Fighting
    • Pool powerset (#4): Flight
    • Epic powerset: Leviathan Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Hymn of Dissonance

    • A: Superior Will of the Controller: Accuracy/Control Duration
    • 34: Superior Will of the Controller: Control Duration/Recharge
    • 34: Superior Will of the Controller: Endurance/Recharge
    • 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance
    • 36: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
    • 36: Superior Will of the Controller: Recharge/Chance for Psionic Damage

    Level 1: Soothing Wave

    • A: Preventive Medicine: Chance for +Absorb
    • 33: Preventive Medicine: Heal
    • 33: Preventive Medicine: Heal/RechargeTime/Endurance

    Level 2: Aria of Stasis

    • A: Superior Overpowering Presence: Accuracy/Control Duration
    • 3: Superior Overpowering Presence: Control Duration/RechargeTime
    • 3: Superior Overpowering Presence: Endurance/RechargeTime
    • 9: Superior Overpowering Presence: Accuracy/Control Duration/Endurance
    • 11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
    • 11: Superior Overpowering Presence: RechargeTime/Energy Font

    Level 4: Toroidal Bubble

    • A: Gladiator's Armor: TP Protection +3% Def (All)
    • 5: Steadfast Protection: Resistance/+Def 3%
    • 5: Gladiator's Armor: Resistance
    • 9: Gladiator's Armor: Resistance/Rech/End

    Level 6: Combat Jumping

    • A: Shield Wall: +Res (Teleportation), +5% Res (All)
    • 7: Reactive Defenses: Scaling Resist Damage
    • 7: Kismet: Accuracy +6%

    Level 8: Dreadful Discord

    • A: Bombardment: Accuracy/Damage/Recharge/Endurance
    • 13: Bombardment: Chance for Fire Damage
    • 15: Positron's Blast: Accuracy/Damage
    • 15: Positron's Blast: Chance of Damage(Energy)
    • 17: Javelin Volley: Accuracy/Damage
    • 17: Javelin Volley: Chance of Damage(Lethal)

    Level 10: Whitecap

    • A: Nucleolus Exposure
    • 29: Eradication: Chance for Energy Damage
    • 31: Force Feedback: Chance for +Recharge
    • 31: Scirocco's Dervish: Chance of Damage(Lethal)
    • 31: Obliteration: Chance for Smashing Damage
    • 33: Armageddon: Chance for Fire Damage

    Level 12: Hasten

    • A: Invention: Recharge Reduction
    • 13: Invention: Recharge Reduction

    Level 14: Super Speed

    • A: Celerity: +Stealth

    Level 16: Tide Pool

    • A: Stereocilia Exposure

    Level 18: Confounding Chant

    • A: Superior Frozen Blast: Accuracy/Damage
    • 19: Superior Frozen Blast: Damage/Endurance
    • 19: Superior Frozen Blast: Accuracy/Damage/Endurance
    • 21: Superior Frozen Blast: Accuracy/Damage/Recharge
    • 21: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
    • 23: Superior Frozen Blast: Recharge/Chance for Immobilize

    Level 20: Brine

    • A: Touch of the Nictus: Accuracy/Healing/Absorb
    • 36: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb

    Level 22: Chords of Despair

    • A: Neuronic Shutdown: Accuracy/Hold/Recharge
    • 23: Neuronic Shutdown: Chance of Damage(Psionic)
    • 25: Gladiator's Net: Accuracy/Endurance/Recharge/Hold
    • 25: Gladiator's Net: Chance of Damage(Lethal)
    • 27: Ghost Widow's Embrace: Chance of Damage(Psionic)
    • 27: Unbreakable Constraint: Chance for Smashing Damage

    Level 24: Shifting Tides

    • A: Adjusted Targeting: To Hit Buff/Recharge
    • 39: Adjusted Targeting: To Hit Buff/Endurance/Recharge

    Level 26: Reverberant

    • A: Overwhelming Force: Accuracy/Damage
    • 39: Overwhelming Force: Accuracy/Damage/Endurance
    • 40: Overwhelming Force: Damage/Endurance/Recharge
    • 40: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
    • 43: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
    • 43: Soulbound Allegiance: Chance for Build Up

    Level 28: Barrier Reef

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 29: Luck of the Gambler: Defense/Endurance

    Level 30: Power of the Depths

    • A: Preventive Medicine: Heal
    • 37: Preventive Medicine: Heal/Endurance
    • 37: Preventive Medicine: Heal/RechargeTime
    • 37: Preventive Medicine: Heal/RechargeTime/Endurance

    Level 32: Boxing

    • A: Crushing Impact: Accuracy/Damage

    Level 35: Water Spout

    • A: Achilles' Heel: Chance for Res Debuff
    • 46: Bombardment: Damage
    • 46: Bombardment: Chance for Fire Damage
    • 46: Annihilation: Accuracy/Damage
    • 50: Annihilation: Accuracy/Damage/Endurance
    • 50: Annihilation: Chance for Res Debuff

    Level 38: Bile Spray

    • A: Bombardment: Accuracy/Damage/Recharge/Endurance
    • 39: Bombardment: Chance for Fire Damage

    Level 41: Shark Skin

    • A: Aegis: Resistance/Endurance
    • 42: Aegis: Resistance
    • 42: Aegis: Psionic/Status Resistance

    Level 44: Summon Coralax

    • A: Expedient Reinforcement: Accuracy/Damage
    • 45: Expedient Reinforcement: Accuracy/Damage/Recharge
    • 45: Expedient Reinforcement: Endurance/Damage/Recharge
    • 45: Expedient Reinforcement: Damage/Endurance

    Level 47: Tough

    • A: Unbreakable Guard: Resistance
    • 48: Unbreakable Guard: Resistance/Endurance
    • 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
    • 48: Unbreakable Guard: +Max HP

    Level 49: Weave

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 50: Luck of the Gambler: Defense/Endurance


    ──────────────────────────────

    Inherents:

    Level 1: Brawl

    • (Empty)

    Level 1: Containment


    Level 1: Sprint

    • (Empty)

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • A: Invention: Run Speed

    Level 1: Health

    • A: Panacea: +Hit Points/Endurance
    • 43: Numina's Convalesence: +Regeneration/+Recovery

    Level 1: Hurdle

    • A: Invention: Jumping

    Level 1: Stamina

    • A: Performance Shifter: Chance for +End
    • 40: Power Transfer: Chance to Heal Self
    • 42: Power Transfer: EndMod

    Level 14: Speed Phase

     

     

    Quote

    I like this so much that now I have to make one!

     

    And thus, Sirenic Flea was born!

    image.png.eff12bc9c0c40c9108646a7216064172.png

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  12. 6 hours ago, PeregrineFalcon said:

    It's almost like I was right when I said that there's already systems in place in the game to reward people for leading TFs/SFs.

     

    It's ok though. I don't expect anyone to ever admit that I was right about this, or anything else for that matter.

     

    You were right about systems being in place, but, by this post, WRONG about anyone saying you were right.  So . . . yeah . . . you were wrong about being right . . . or are you right about being wrong?

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  13. Sorry to be a Debbie Downer (Buggy Bummer?), but I don't think you can easily incentivize people to lead TFs/SFs without introducing some kind of exploit.  Adding a badge or accolade seems to work at getting enough people to run certain content, but not necessarily lead it.  So here are some other suggestions (some already stated by others above).

    • Don't bother waiting to get a team of 8.  You can solo any TF at low settings (+0/x1) with some temp powers (Envenomed Daggers, Shivans, Heavies, Signature Summons, Back Up Radio and any other pet summons you may have acquired).  If you have those powers in your pocket, you can easily go with any other amount of folks.
    • Tell folks you are starting in the next X amount of time; the shorter the better, within reason.  It always happens that I get a few tells when I first announce and then a bunch more when I say "last call."  People don't like to sit around waiting so they will wait to the last second to join or wait to see if a better offer comes along.
    • When recruiting tell people the minimum requirements (level, alignment, etc.), estimated time, and reward.  And you have to be willing to give some instruction.  Some players have never played villain side or done any of the content there.  You can set up Pop-up templates to answer FAQs if that helps.
    • Join an SG, Discord, or popular chat channel.  You'd be surprised at how much activity never even makes it to LFG channel.  It helps to be part of a group.
    • Transfer to Excelsior or Everlasting if you aren't already.  Setting up villain stuff is always harder than equivalent hero stuff.  But it's especially hard on a small server.  Transferring is easy, repeatable, and free.

    Finally, being sick sucks!  I hope you heal well, painlessly, and completely and that you get all the badges you want!

    • Like 5
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  14. On 9/3/2024 at 9:48 AM, ScarySai said:

    Guy's doubling down on a horrible idea despite everyone universally saying its stupid.

     

    Should consider applying to be a powers dev.

     

    Be careful what you wish for!  You just might get it.

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