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Doc Spectre
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66 ExcellentAbout Doc Spectre
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I’m wondering if the character concept requires the Force Field power set because of the name? The Force Field poweset is more heavily focused on the teaming side of the game and I think if you want the get the most out of the build I would suggest joining Taskforces in your level range. If you do the I would recommend putting a Sudden Acceleration knock back to knock down Invention Origin enhancement in your Area of Effect attacks because blasting enemy groups in five different directions at once tends to get annoying fast for melee focused teammates. If your plan is to mostly solo then I suggest you may want to give an Energy Blast/Energy Aura Sentinel alt character a try. Either way I also recommend dropping the sorcery pool in favour of getting Hover and Flying. With Hover you can use it in missions to keep melee foes out of you face and also it enables you little bit more control over knock back direction with positioning (like into the floor ).
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It's hard to beat Fearsome Stare from Dark Miasma. Mind and Illusion Control also have fear powers.
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Focused Feedback: Plant Control
Doc Spectre replied to The Curator's topic in [Open Beta] Focused Feedback
I made a lvl50 Plant/Poison Controller today and did some testing. I took everything in Plant except for Roots and I took all debuffs and the single target heal from Poison. I also have Bilespray and the resist armour from Levithan epic set. First on Build 1 I made it a full SO build and I did some Council Radios solo in PI. I set the difficulty to +2x8 and +3x8 with no bosses since I figured I would get Dark Wolf bosses anyway. I tested opening with Seeds, Spores and Spirit Tree. Of the three options I found Spirit Tree to be the most effective (it’s really quite sturdy). I felt very safe in clearing the missions and the kill speed wasn’t exceedingly tedious. I then managed to convince a couple folks to do a KM Yin TF with me. We were my controller, a Dom, a Sentinel and a Defender. I set the first mission to +2 and we set about the TF. I found that the kill speed was a bit tedious at +2 so I dropped it to +1 for the rest of the TF and things preceded at a decent pace. I found having all the control options available made for a safe run despite not having a tank/ never felt overwhelmed. Later on I made a stab at a fairly tricked out Build 2 with IO sets and Incarnates. I had a small attempt to drum up some interest in an ITF but got no bites so I decided to try a solo run at +1x8. The run went pretty well and I had just managed to kill Rommy and Requiem in the third mission when the server shut down (for updates I guess). I actually really like opening with Spirit Tree. I don’t recall it dying in any of the 3 missions, it’s great for alpha drop followed up with spores and seeds. In fight on top of the robot base between Spirit Tree and the single target immobilise Rommy didn’t get to run all over the place, which I was quite chuffed with. Im now strongly tempted to roll a Plant/Poison when the Update does go live. -
Copied my lvl50 ice/ice tank over to the test server and did a new 2nd build using SOs. Then I ran a through a few +1x8 newspaper missions. Honestly I’m completely fine with the changes, the minions die fast enough and I was left to clean up bosses as usual. I think that if was to add IO sets and incarnates to the build I could happily Jack the difficulty up a couple of notches. Maybe it’s not the fastest clear time in the world but I would not be expecting that from a tank. Just my opinion 😉
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I wouldn’t be upset if the other Taskforce Commander TFs were given a refresh to bring them closer to the quality of Positron 1, Positron 2 and Yin.
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Mutually Exclusive Powers In New Patch - Which Are You Choosing
Doc Spectre replied to arcane's topic in Archetypes
I will try out both alternatives in game and settle on the one I ultimately prefer, this process may involve second builds and respec recipes. -
A low level content development I wouldn’t mind seeing is a slight pruning of the Synapse Taskforce to make less of a slog.
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Having some knockdown helps your health tick back up while the mobs are on their backsides.
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Noob here, can someone help me with a good solo brute build
Doc Spectre replied to Muyke's topic in Brute
Dark Melee works particularly well with secondary set that have a decent defence component like Invulnerability, Shield, SR, Energy Aura, Stone and Ice. Personally I like Dark Melee/ Invulnerability, it makes a very sturdy solo combination. The to-hit debuff secondary effect from Dark Melee synergies well with the defensive sets. -
For a Norse character I would be tempted by battle axe and shield
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I don't think death shroud does damage if you are not attacking (so while stealthed). I coudld be wrong, so worth testing.
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I suggest building to not be in permanent Granite form. It’s massively overkill in survivability in 99% of situations. The damage buff from Brimstone is really good and you can run and jump with Rooted running now so the is no need for teleporting.
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I love quicksand and stalagmites 😉
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Up and running now, Thanks 😊