-
Posts
56 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by keyguardactive
-
I think of Longbow as reflecting their leadership. They are run by a superpowered teenage girl, so they are by their nature idealistic, short sighted, and reactionary. If I had the pencil on this, the story would be that NATO and Freedom Corps decide to go in a different direction and appoint Lt. Tendaji the new Director. He takes over and elects to re-focus their efforts. They're a support network for the heroes, but their also a militia. They get the players involved by appointing us leader of a battalion. We would be able to send our squad on missions, to raid Arachnos warehouses, to stop low-level villain plots, what have you. Your hero decides if they're on a constant noble path, or if they're also occasionally knocking over a HeroCorps warehouse or interfering with a Wyvern mission. There would be a list of choices. (this is all things selected from a menu and then done on a timer. Idle stuff happening in the background while we're doing other things) When you see the missions list, it tells you the % chance that they'll succeed. If they're successful they bring back enhancements or invention salvage or whatever. More success levels up your squad and unlocks missions with better rewards. Every X number of successful raids we send our battalion on, it unlocks a mission where we lead a pair of Longbow NPCs to take down a slightly bigger threat. Maybe we stack those up too and after X number of bigger missions we face an archvillian. I'm spitballing. Then Longbow is what you make of it. You want them to be Paragons of Virtue? Awesome. You like that they're a little dirty? Be our guest. Did I just propose an entire new system for the game? Yes. Is that reasonable? Absolutely not.
-
Competitive missions sound cool on paper, but I think it would be hard to co-ordinate two teams on opposing factions starting at the same time. Plus, there's a known Villain Player Deficit, so it gets even harder that way, too.
-
Multiverse Theory. Every time you attend the wedding, you're not in YOUR timeline, you're generating a parallel one because you're doing different things and therefore creating a different future. The rules are more the Future Trunks saga from Dragonball than Back to the Future. Does this fit with how time travel is said to work elsewhere? Not really. But it solves more things than it breaks.
-
Bring Story Content in line with Code of Conduct
keyguardactive replied to Due Regard's topic in Suggestions & Feedback
Okay, so what you actually want is a relaxed code of conduct, and you're trying to make that thread without making that thread. This is a very silly over-reaction, but taking the topic at face value: No. The code of conduct is a set of rules to keep player behavior between the navigational buoys. I don't know for certain, but I bet all the money in my pockets against all the money in your pockets that there's a version of the code of conduct for the developers. And, because they're not just some joe off the street, their rules are more relaxed than ours, because they're in a position of trust. The player code of conduct does not, and should not, apply to content put in by either the OG developers or the Homecoming developers. -
Atlas > Mercy (maybe we could fix that)
keyguardactive replied to Troo's topic in Suggestions & Feedback
I wouldn't mind some more snakes. Maybe just a minor revamp of a section of the map where the snakes have taken over a neighborhood. -
It is time for a HARDCORE SERVER!
keyguardactive replied to sshazaam1's topic in Suggestions & Feedback
Having now gone through every post in this thread, I'd like to make a couple points: Frist, Not every mode is for every game. I'm not saying a Hardcore mode is universally bad. As we've established, there are games where it is not only possible, but popular. Hell, I've done a Pokemon Nuzlock run myself. But you wouldn't implement that in, say, Dark Souls. Because dying is part of that game. You pretty much have to die to get out of the tutorial. Like it or not, a core part of the CoH game loop is recovering from failure and trying again. It's pretty much baked in. Something being popular doesn't make it right in every instance. Pornography is very popular, but I wouldn't want it in CoH either, because it would be a tonal and thematic mismatch. Second, lets not mistake people wanting to watch something with people wanting to do something. Watching somebody try and fail to get through all of Star Wars The Old Republic on one life sounds entertaining! But what percentage of people watching end up playing the game, and what percentage of that percentage end up attempting the same thing? I like watching boxing, but I don't want to get punched in the head myself. Finally, I am so very tired of people saying "well you're not the developers!" when people say they don't like their idea. If you're so set that the forums are bad and toxic and we hate everything, well, don't let the door hit you on your way out. To paraphrase the Scorpion and the Toad "You knew I was a Grognard when you got here." -
As another example of real life levels, Martial Arts.. If you walk into a Karate dojo you can determine who is likely the most skilled by what color their belt cons.
-
I like that a bunch of enemies are gray. It's part of the power fantasy. My scrapper used to have trouble with mobs of Hellions or Skulls, but now at max level I can one shot purse snatchers. There's stuff that's SUPOSED to be easy for an Incarnate, and it's narratively satisfying that it is. I get why you want this, I do, but I don't know that this problem is ubiquitous as you're making it sound. The fact that there ARE solutions that get you what you want, but not in the way that you want, makes it seem like you aren't willing to compromise on this either. My voiced opinion on this, which I am entitled to in an open forum, is that I do not like the idea and do not want it.
-
Caretaker's Plot Discussion Tunnel to Oblivion
keyguardactive replied to The Caretaker's topic in Developer's Corner
I asked this once and the answer I almost universally got is that we're on the MST3K rule. If you're wondering how he eats and breathes and other science facts, Just repeat to yourself "It's just a show, I should really just relax" -
I think it has to be the 5th Column, because they're literal Nazis. The Circle of Thorns and the Banished Pantheon are more... existential threats? Their goals feel like madness. I don't know what it would be like to have my soul obliterated and to cease to exist. None of us do. But we understand what the fascists want, and we've seen what that looks like. The Column and the Council are a deeply human sort of evil. Vampires and Warwolves, sure, but at the end their goals are something I can recognize in real life.
-
I would like to have a sleeveless bullet proof vest I can put over the rest of a costume, either as a jacket or chest detail. A jacket might be preferable, because in my fantasy I can put a symbol on it, but I'm ecstatic with either. Maybe something like what MALTA wears, but sleeveless?
-
Car color change outside city hall
keyguardactive replied to Super Atom's topic in Suggestions & Feedback
I think the answer to this should be "I doubt anyone would notice if the cars changed colors." It will neither help nor hinder the game as a whole for this to take place. People who get the reference will have a chuckle, and to everyone else they're two cars next to one another. And, as has been stated, I have no idea how possible or easy such a request is. If it is easy, I see no reason why not. If the change would take more than 15 min, it's probably not worth doing. And I know the answer to "why" was danced around, but once someone posted the FOP video I got it. I would not have noticed in the wild, but that's because it's not for me. Frankly, I don't care what references are in there as long as it's not bigotry. -
Symbols On The Back of Jackets
keyguardactive replied to keyguardactive's topic in Suggestions & Feedback
Plus, the symbols work on the front of the jackets, so the technology to put them on the back, in theory, exists. But I don't understand how any of this works, so I may be wrong. -
Symbols On The Back of Jackets
keyguardactive replied to keyguardactive's topic in Suggestions & Feedback
I do. I mean exactly like that. -
I don't know how possible it is, but is it possible to put Symbols on the back of jackets, but I think it would be cool? I couldn't find another thread about it. Also, because I've been here a bit, I know Symbols is under the Chest Detail menu, but there's a beret under half helmets, sometimes a label is just a label. I don't think it will hurt anything's credibility to make that possible.
-
As a solo player, Inspirations have dragged my ass through all sorts of content I just couldn't manage on my own. I appreciate the ability to do that as it exists now. But, okay, lets say for a moment that nerfing inspirations went forward. What do we get? What is the benefit to the game, how does my experience change, in this world? Because I don't see it.
-
Caretaker's Plot Discussion Tunnel to Oblivion
keyguardactive replied to The Caretaker's topic in Developer's Corner
Maybe a little bit of the Yerks from Animorphs, too? Then people could be running around as sleeper agents for the "greater good." Maybe they even slipped over with some of the Praetorian refugees. Then their Devouring cross pollinate with ours, and who knows what that looks like. -
The Paradox of the Well of the Furies
keyguardactive replied to Scarlet Shocker's topic in General Discussion
I'm a band-aid fix guy. I do my thing over in the corner and try not to contradict the main lore. My Incarnates are all wielding part of an artifact that, like Excalibur with Hero 1, gives them Incarnate abilities. They started out less powerful than the signature heroes, so even bumped up they're not really on Positron's level. As for the main lore? I kind of like that there's something where all the big brains of Paragon are stumped. That it defies comprehension. Everybody's scanning and aura reading and trying to nail down how the Well works and the answer just always comes back "We know it does work, but this is something that, if we did understand it, would probably drive us jibberingly, Lovecraftian levels of mad." -
I don't think you know how Forums work.
-
Oh man, an aura where my character is holding a wand or a staff or a book or a gun, would solve... pretty much every request I've got?
-
Except, for all the reasons in this thread, it is a bad idea. It doesn't fit in the game thematically. It doesn't fit the game mechanically. It doesn't do anything that doesn't already exist in the game. And buddy, if you can't sell me on "lets add more options," you're probably not even explaining what you want well. A "Magic" power set is a bad idea. Just set this down and walk away.
-
Request: Weapon Animations for Ranged Power Sets
keyguardactive replied to keyguardactive's topic in Suggestions & Feedback
Wouldn't the best answer to "I don't want assault rifle without the rifle" be "then don't play one?" Nobody I've seen was pitching "take guns out fully" just "lets have some alternate animations." The specificity of "well they would have to add a thing that takes away hand customization" is weirdly prescriptive on a game designed so you can play your hero your way. All this is to say, personally, I'm in favor of options I don't even want to play with, just so there's another tool in the toolbox. And if the sticking point is the name? Then they can change the name of the power set. -
I don't know how difficult/possible this is, but for thematic purposes, something I would like for the various ranged powersets is to have the option to look like it was shot from a weapon. Like, apply the animations from dual pistols or Beam Rifle to my character, but the actual power projected is Fire Blast or Sonic Attack. I think it would grant greater customization to characters, (I would also love it if I could have them cast things using a wand or a staff for Magic origin, but that seems like it would involve a bunch of brand new animations so I'm sticking with the guns thing)
-
I think, for the purposes of this game in particular, freedom is superior to prescriptive. Being able to apply the powers and stats I like to whatever avatar I build has always been part of the fun. I think adjusting stats based on appearance would take away from that. Also, OP's replies have a little bit too much bio-essentialism for me, especially in a world full of aliens and magic robots. So, as if it was up for a vote, I vote no.
-
Is it time to go to the Rikti home world?
keyguardactive replied to Player2's topic in General Discussion
There's no way around it, we're always going to be at war with the Rikti. Because War? War never changes.