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Hero_of_Light

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Posts posted by Hero_of_Light

  1. 1 minute ago, Solarverse said:

    Yeah, back in the old days when things were gated, I would have said everything should stay that way, it was how the game was designed back then. However, over the years the game has opened up and left the gated days far behind. Once that happened it is too much to require players to go back to the old ways so to keep it consistent I agree with @CrudeVileTerror and them. (I say them because he has more accounts than I can name, hehe)

    But at what point does that hurt engagement, and should new gated stuff never be added?

  2. Which side do you agree with more?

     

    Do you feel there should be in game goals/rewards created by the devs that players can play towards and helps keep engagement, or do you feel that it's a way devs force players to keep playing by 'locking' content behind gameplay?

     

    Or do you have some other opinion?

     

    (Stay civil and don't attack someone's idea of it or what they think they goals/rewards should be because you don't aggre with them.)

     

     

    • Like 1
  3. On 5/29/2019 at 12:30 PM, PseudoCool said:

    Hey Everyone,

     

    So, again, Massively Overpowered has posted yet another article about how OUR community has been plagued with actions from players, either against other players, or the DEV team, or even the servers themselves.  I almost exclusively play on Homecoming ( I have at least a presence on every shard), and I'm wondering if anyone's seen this sort of "toxic behavior" that we all keep hearing about?

     

    So, I guess my question is.. is MO really over-stating something to draw hits to it's site, or am I just obliviously happily not on when the snerts arrive?

    Let me know your thoughts, in between killing skul's that is 🙂

     

    PseudoCool

    I definitely notice it when suggesting something some people don't like, but just on the fourms; in game things are normally very cordial.

    • Like 1
  4. 13 hours ago, drdread said:

    There are several different emotes. The problem is the emotes are clunky to bind or macro. You can't make a macro or bind to turn on fly and pose at the same time, you have to make them separately. Looking for a way to improve this feature.

    Ahhh, ok. I may be thinking of something completely different, but are there emote timers? Like bind a button to be fly, and then a second later pose change? 

     

    (For devs) Also, if the emote is already there, why not use that animation? And instead of it being an animation change to the existing fly, copy/paste fly to the fly power pool as a 'new' fly power and have it use that animation instead?

     

    (Edit) Ah I see, has to go the one pose, then the other since the emotes weren't made to be an initial animation so it looks funny. Gotcha

     

    (Edit 2) What about the animations for the other flights? Could those more easily flow into it?

     

    (Edit 3) Just spitting ideas. What about having a color customized sonic boom flash, light, dust cloud, ect... obscure the character momentarily so the glitchy animation change isn't percived?

  5. 22 minutes ago, HelBlaiz said:

    We can just go with 'access to resources' in general? Everyone technically has access to any resource they want, they just have to put in the time and effort to get it, through money or mining/gathering it themselves. That sort of works? At least in simulating what you're looking for. Yes, technically anyone can run a piece of content (earn enough money to buy something) but those people with more time (money) can get it rather quickly while those without much time would need to do it over a longer period of time ('save up') or wait until they have the time free (wait for a tax return or a bonus). But even THAT isn't a good a good comparison because the devs could literally just give it to everyone free with zero cost and avoid the class divide entirely. It'd be like the government waving a magic wand and giving everyone a sub sandwich in real life, where magic doesn't exist.

    That seems fair enough, let's go with that.

     

    Unlike real life, when ever someone makes a character, they all start off on the same foot with everything available to them the same way.

     

    The only real resource difference could be time, where I could totally see being a have/have not if costume unlocks were behind doing a long taskforce all in one day, or if every costume unlock was per character and not global.

     

    Personally I'd be okay with that, but to compromise I ask that any costume unlock be global and not behind extreme gates.

     

    So what if someone is able to spend time on one day doing a story arc for va costume peices, and it takes me time spent durring 3 days?

     

    They'll probably also be lvl 50 and incarnate before me too, and that's just how it goes.

     

    In the end we'll still have the same things, but I had the option of enjoying the journey.

     

     

    • Like 1
  6. 17 minutes ago, HelBlaiz said:

    Well, let's take a look at that shall we? What does it mean to be exclusive? What does it mean to be inclusive?

    Exclusionary behavior denies people access based on some parameter. Women for most of American history were Excluded from the draft. Before the civil rights era, black people were Excluded from many businesses. Players in a game would be Excluded from using a costume piece if they haven't run a specific storyline.

    Inclusive behavior allows people access, so long as they're Inclusive of others. Straight people are Included in any law that would protect people from prejudice based on sexual orientation. Men are Included in female dominated career fields and vice versa. Players are Included in playing on Homecoming, regardless of whether they want unlockable costume pieces or not, despite the fact that Homecoming has not costume pieces for them to unlock.

    Sure you can't play your way in the sense that there's nothing to unlock, but that is because leaving things unlocked Includes people who, for whatever reason, have no interested in running a specific piece of content. Being Inclusive means giving up things that would be Exclusive.

     

    That argument works both ways, and  those example play to my argument, not yours. Women voting for example.

     

    Which side wants no way for people (women) to unlock costume peices (vote) and which side wants there to be an option for people to have unlockable costumes prices everyone is allowed to get?

     

    All players are included when having most costumes free, with a couple unlockables behind a story arc, because everyone is allowed and able to do the story arc.

     

    It would only be exclusive if players weren't allowed to freely play those story arcs.

     

    Thank you for providing examples to help me prove my point.

     

     

  7. 8 minutes ago, Greycat said:

     

    Get badges if you want to grind for stuff. Leave the costuming alone. People *enjoy* being able to make the character they want from the start. 

    People also enjoy the feeling of accomplishment when earning something they like.

     

    If badges we're completely free for everyone but all costumes were unlockables, would you be happy because 'if you want something free, enjoy the badges'?

  8. 3 minutes ago, CrudeVileTerror said:

    @Hero_of_Light, you still haven't explained to a satisfactory degree why you have latched on to costumes to the exclusion of all the myriad compromises and other suggestions offered.

    You can have your unlocks in all SORTS of different places, and people will support you.  People are just telling you to stay the hell away from their costumes.

    If all costumes were unlockables, but badges/powers/lvls we're free to everyone, would you suddenly not care about costumes since other things we're free?

    • Confused 1
  9. 7 minutes ago, HelBlaiz said:

    I'm already disappointed that I have to argue the point to begin with.

    I'm MORE disappointed that you think giving people free access to any future costume pieces is somehow exclusionary.

    How is it not?

     

    You're not wanting to consider having a few out of the hundreds of costume peices to be unlockable via gameplay, thereby excluding those that do since there is no option otherwise.

  10. 3 minutes ago, galaxgal said:

    Arguing majorities is pointless. Blind democracy is a hideously poor way to manage a game, and one forum thread isn't a meaningful sample to determine a plurality much less a majority.

     

    I agree that existing content shouldn't be suddenly re-locked and re-walled behind their grinds.

    It exists today and should continue to exist and doing a costume unlock chore on your 50th character isn't fun.

     

    However, right now we have people sitting around at level 50, doped up on Incarnate powers, idling around going "what next?" until they eventually log off.

     

    Incentives motivate play. How many people are doing teams for radios or even contact missions? Few, because AE farming gives better XP.

    How many people are doing non-50 TF's? Few, unless it is the weekly, because there are better ways to get merits.

    How many people are going to do the new story arcs more than two or three times? Not many, because it gives little reward.

     

    Having long-term meaningful rewards (not badges, because many don't find them meaningful) is vital to the long-term health of the server.

    I agree, and if the devs added new unlockable costume peices spread through out the content you just mentioned, you can be sure people would start to do the content.

  11. 9 minutes ago, HelBlaiz said:

    One third of the forum population is an insignificant, tiny percentage of the whole Homecoming population. Everyone you talk to in game is also an unsatisfactory measure, unless you have well kept records of the for and against ratio you can share with the class, and even then. The devs themselves would probably have to run a poll and solicit opinions of everyone online throughout the week, if not month, to get a sample size diverse and large enough to be worth talking about.

    It's funny how un-inclusive towards those wanting a few of any new costume pieces to be unlockables some on the forum are.

     

    I'm all for the Devs putting up a poll!

     

    Although I don't think you'd like the numbers on how many players would like new unlockable costume peices.

  12. 6 minutes ago, HelBlaiz said:

    Metaphorical guns may not be dangerous, but they still hold sway over our thoughts and actions. There are a lot of things in our lives that could be metaphorical guns. The crux of the argument comes down to 'if you want X then you MUST Y.' As the game is set up right now, if I want to use a costume piece, I MUST use settings that allow for that costume piece (certain belts can't be used with Jackets for example) and that is basically the limit of restrictions I have to worry about. If a new costume piece were added, without need for a badge hunt, then the same restrictions I'm accustomed to would apply.

     

    The devs have been slowly cutting away costuming restrictions in the form of decoupling path auras from regular ones and the various asymmetrical options they've provided. If they were suddenly to put new costume pieces behind in game achievements, they would not only be going against the precedent set by themselves by auto unlocking everything and they're efforts to create more freedom in costume creation, they would also be enforcing an entirely new, entirely arbitrary restriction on the players' ability of self expression. If we want [glowy eye skull mask] then we MUST [complete some arbitrary task, probably with some thematic link to the Skulls].

     

    They have the power and means to just LET us use the [glowy eye skull mask] from the start. Refusing to do so would be an unwelcome subversion of expectation.

     

    As for how costume pieces are different from powers/merits/contacts/levels? Well one is a completely cosmetic form of self-expression with no connection to mechanical performance to the character wearing it, and the others are a direct progression of game play, use powers to defeat enemies to get xp/inf/merits to get stronger to defeat stronger enemies. That's the game play loop. That's character progression, that's literally why you run content, because the content is entertaining and lets you run more entertaining content. If that game play loop isn't satisfying, if the content isn't entertaining enough to run on its own merit, then locking costume pieces, things that have NOTHING to do with character progression or performance away behind the less than satisfyingly entertaining content isn't going to make the content worth running intrinsically, it'll just be a chore to do. A task to check off a list in order to access something that has nothing to do with the content in the first place outside of a shared theme, at best.

     

    It also taints the costume piece with the 'haves and have nots' that currently don't exist in the costume creator. Everyone who advocates for unlockable costume pieces say they don't want them just to feel special, but you're not going to convince everyone of that even if it is 100% true. Because the truth of the matter is they DO make you feel special. They make you say 'I earned this' and it makes you proud to have it. It makes you want to show it off, to use it, and that is indistinguishable on the outside looking in from 'I have something you don't.' If the task to get it is super hard it carries the extra weight of 'get on my level' and if the task ISN'T super hard to get and just a matter of nose to grindstone, then what you're feeling isn't accomplishment. It's a sigh of relief that says 'glad THAT'S done' because you only did whatever it was because the costume piece was withheld from you in the first place. Or perhaps that's just me.

    Again, badges are tailor made to not only give you goals to achieve, but a mark of honor that you did. It gives everything a costume piece would without the arbitrary limitation on character creation. If a piece that was locked behind content on live no longer has that 'special' feel because it's unlocked in the first place, it's probably because there was never anything special about it. It's just like a diamond, it looks shiny and seems worth the high market price, but the only reason it's not cheap is because the endless supply of them is artificially throttled to keep prices high.

    The original restriction on Capes and Auras, I remember were ultimately a lore decision to explain why things that needed new technology to work right weren't available at the beginning. Capes were a planned feature that couldn't get done in time, so they created the lore of earning the right to wear a cape. Hero side it was a sign of respect and living up to heroic expectation while villain side it was a sign of power you had to rip off the neck of a hero to count. I'll admit that's a cool bit of lore and world building, but I still think the game is better off for not restricting anything at creation, even capes and auras

    Yes, it would be more specials, and typically humans like feeling special especially if it's something they like.

     

    It scares me to see people that view having unlockables costumes peices this way and use psychobabble to defend having every costume price, even future ones for free.

     

    I bet you'd rather have no future costume pieces if some future ones were required unlockable huh?

  13. 2 hours ago, AerialAssault said:

    Costume unlocks create a system of "haves" & "have nots." We saw this in live with Ascension & Celestial costumes, literal bling to show off how much time & money you invested into the game.

     

    Perhaps it's just me, but I don't feel that adding that back in will improve the game health.

     

     

    I'm not asking for money spent costumes or really hard to get costumes so your point isn't valid.

     

    If someone is a 'have not' because they don't want to complete a particular mission or story arc, that's totally on them because it's not hard to do nor  does it cost money.

     

    Plus adding things to work towards keeps people engaged, so that would actually help the health of the game.

     

    Just because you don't like it doesn't mean it shouldn't be there if a large amount of people would like it, which since you can see everyone here agreeing and asking for the same, you can't deny exists.

    • Like 1
    • Confused 1
  14. 18 hours ago, Randomxxx said:

    Yeah, on the one hand capes were not a big deal; everyone had them at 20.  On the other hand you could not wear a cape until you earned it. (at 20).  I kinda miss the level gated goals... they made for some great stories.  Like having to hover across The Hollows to get to Frostfire, because everything would kill you, and you had no travel powers until 14.  The rush to endgame always seemed like such a waste to me. 

    Agreed.

     

    I choose to lvl characteres (except my main because I had already got to 50 in live) the old fashion way.

     

    Do I care if people grind AE for exp? No.

     

    Would I care if the only way to lvl was AE and people just did missions for fun pretending to lvl'd? Yes

     

    That's how I feel about having every costume for free including potential new costume pieces.

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