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Rambolazer

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Everything posted by Rambolazer

  1. Logged onto Justin and love the updates to snipe. Removed comment asking questions.
  2. Hey all, question for you guys... Specifically when fighting AV's, How much -TOHIT would it take to equal 45% Defense? Or could someone please just let me know AV resistance to to hit debuffs? Thank yall!
  3. Howdy, I was curious about this as well so I went to my second build and filled it out with powerboost and FFG. Unfortunately, it has 0 effect on FFG. I tried to use it before and then summon and it was still 10%. I tried to use it after it was summoned and still 10% for duration. This is sad news especially when you compare it to time manipulation Farsight buff that can be boosted by Powerboost. Sorry man!
  4. Hello all! I need some help with the following: I’d really like all 6 Res/Def auras from enhancements. What would be the optimal way to slot the 3 different summons? Robots/Traps doesn’t have any other pets where the price can go so things get tight. I have to have “Change KB to KD” in Assault Bot. Any build would be greatly appreciated. Also, I’m deciding between 5 pool power sets. Help me eliminate one.. Leadership- Maneuvers Assault and Tactics. These I consider must haves for me. Medicine-Aid Other, Aid Self, Field Medic. Fighting- Boxing, Tough, Weave. Great survivability added especially when factoring in Set Bonuses that can be slotted. Presence- I’ve never made a tankermind, but it’s my understanding this would be a great build and time for it. Interested in getting provoke. Speed- Hasten so that traps are out more often. Ability to stack mortars and poison traps. Also Super Speed with a stealth IO for stealthing missions and toe bombing mobs with trip mine. Any help is greatly appreciated. Influence is no object, this is my main character and my goals are to: 1) Easily Solo most AVs on a high difficulty and have High DPS for things like Rikti Pylon etc. 2) Be as beneficial to a team setting as possible. Both large and small teams. 3) All around great and not too focused like some tend to do. Advice on Incarnates would be much appreciated as well. Thanks again guys!
  5. I see. Bummer, I thought that it by chance affected your bots lol. Oh well, back to drawing board. are you on discord redux? I'd love to pick your brain a bit.
  6. Why would you put chance for build up in tactics here?
  7. That was EXTREMELY helpful feedback. Ill change some stuff around and post what I come up with. Thank you! I don't love the idea of dropping medicine. The survivability of my fortunate is amazing, but without a self heal I'd have to always rely on inspirations and that makes me nervous. I'll play around with it. Dominate is amazing as an attack. I'll update this. Thank you again!
  8. Hey guys, excited to share my Fortunata build. Goals were capped Defense, Perma or near perma mind link/hasten, as much damage increase as possible, and a strong melee chain. Obviously an extremely expensive build, but one that I am working my way towards. Please critique and let me know if there is anything I can do better! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Medicine Power Pool: Teleportation Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Poison Dart (A) Apocalypse - Damage/Recharge (43) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (45) Apocalypse - Chance of Damage(Negative) Level 1: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed (3) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage Level 2: Strike (A) Gladiator's Strike - Damage/Recharge (27) Gladiator's Strike - Damage/Endurance/Recharge (34) Gladiator's Strike - Accuracy/Endurance/Recharge (45) Gladiator's Strike - Accuracy/Damage/End/Rech (46) Gladiator's Strike - Accuracy/Damage Level 4: Tactical Training: Maneuvers (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance Level 6: Aid Other (A) Healing IO Level 8: Follow Up (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (11) Superior Dominion of Arachnos - Damage/Recharge (17) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (23) Superior Dominion of Arachnos - Damage/Endurance/Recharge (36) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (36) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Indomitable Will (A) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Dominate (A) Lockdown - Accuracy/Hold (13) Lockdown - Accuracy/Recharge (13) Lockdown - Recharge/Hold (15) Lockdown - Endurance/Recharge/Hold (15) Lockdown - Accuracy/Endurance/Recharge/Hold (17) Lockdown - Chance for +2 Mag Hold Level 14: Lunge (A) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage/Endurance (37) Hecatomb - Chance of Damage(Negative) Level 16: Spin (A) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 18: Psionic Tornado (A) Superior Frozen Blast - Accuracy/Damage (19) Superior Frozen Blast - Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (23) Superior Frozen Blast - Recharge/Chance for Immobilize Level 20: Mask Presence (A) Luck of the Gambler - Recharge Speed Level 22: Foresight (A) Luck of the Gambler - Recharge Speed (25) Steadfast Protection - Resistance/+Def 3% (27) Unbreakable Guard - +Max HP (45) Luck of the Gambler - Defense Level 24: Mind Link (A) Luck of the Gambler - Recharge Speed (25) HamiO:Membrane Exposure (33) HamiO:Membrane Exposure Level 26: Total Domination (A) Lockdown - Accuracy/Hold (29) Lockdown - Accuracy/Recharge (29) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold (31) Lockdown - Chance for +2 Mag Hold Level 28: Confuse (A) Perplex - Accuracy/Confused/Recharge (48) Malaise's Illusions - Accuracy/Confused/Recharge (50) Perplex - Recharge/Confused Level 30: Aid Self (A) Numina's Convalesence - Heal/Recharge (46) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal (48) Doctored Wounds - Recharge (48) Interrupt Reduction IO Level 32: Psychic Wail (A) Superior Spider's Bite - RechargeTime/Global Toxic (33) Superior Spider's Bite - Damage/RechargeTime (33) Superior Spider's Bite - Accuracy/Damage/RechargeTime (34) Superior Spider's Bite - Damage/Endurance/RechargeTime (34) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime Level 35: Field Medic (A) Recharge Reduction IO Level 38: Aura of Confusion (A) Coercive Persuasion - Confused (39) Coercive Persuasion - Confused/Recharge (39) Coercive Persuasion - Accuracy/Confused/Recharge (39) Coercive Persuasion - Accuracy/Recharge (40) Coercive Persuasion - Confused/Endurance (40) Coercive Persuasion - Contagious Confusion Level 41: Recall Friend (A) Endurance Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Tactical Training: Assault (A) Endurance Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Conditioning Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (7) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod (5) Endurance Modification IO Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Mighty Radial Final Judgement Level 50: Ageless Core Epiphany Level 50: Nerve Radial Paragon ------------ ------------
  9. Ideally it would be the PPD Enforcer and a Swat equalizer or Grenadier. Support minion would be most likely a PPD guardian. It seems odd to have arachnos and so many other similar factions and not have a PPD option.
  10. There are several great Lore options and it always perplexed me that PPD is not an option. I’d love to see this introduced. With all of the longbow, vanguard, etc. it surprises me that PPD is not an option.
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