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Bronana16969

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Everything posted by Bronana16969

  1. Nah I'd take hasten. With ageless it's easy to perma. Drop conserve and oppressive for tactics (my preference) or assault and use vengeance as your last lotg mule. Tactics can also be 3 slotted with adjusted targeting for Xtra energy res.
  2. Played around with pines for a bit and this is what I got. The resistances are kind of rounded around the low 60's with psi at 70. Tried to vary some procs in since the attack rotation is simple. my main question is would 166% recharge be enough to do a clean rotation assuming I take ageless? I also stopped at 12 kb res, is this enough or should I shoot for 16? Also is there any applicable use for death shroud as a scrapper? is fury of the gladiator good on it? I currently have that in Dark Consumption The only thing I can really flex on for this build is Soul Transfer, I like the utility but if major improvements can happen without it - well y'know, I'll take god mode over action jesus mode. I also chose to land a bit above 32% for my melee defense to account for defense debuffs. I feel like having a little buffer above the 1 luck threshold + all my to hit debuffs gives me a nice little comfort zone. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Moonlight Equilibrium: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Smite (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (3) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Touch of Death - Chance of Damage(Negative) Level 1: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 2: Death Shroud (A) Empty Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Siphon Life (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (11) Hecatomb - Chance of Damage(Negative) (13) Touch of Death - Chance of Damage(Negative) Level 10: Obsidian Shield (A) Aegis - Resistance/Endurance (15) Aegis - Resistance (15) Aegis - Resistance/Recharge (27) Aegis - Psionic/Status Resistance Level 12: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Boxing (A) Empty Level 16: Dark Regeneration (A) Touch of the Nictus - Healing (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (21) Touch of the Nictus - Chance for Negative Energy Damage Level 18: Dark Consumption (A) Armageddon - Damage/Recharge (21) Armageddon - Accuracy/Damage/Recharge (23) Armageddon - Accuracy/Recharge (23) Armageddon - Damage/Endurance (25) Armageddon - Chance for Fire Damage (37) Fury of the Gladiator - Chance for Res Debuff Level 20: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (43) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Steadfast Protection - Knockback Protection (50) Unbreakable Guard - Resistance Level 24: Weave (A) Luck of the Gambler - Recharge Speed (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Recharge (46) Shield Wall - Defense/Endurance/Recharge Level 26: Soul Drain (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Recharge/Chance for Knockdown (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Cloak of Fear (A) Cloud Senses - Chance for Negative Energy Damage (31) Cloud Senses - Accuracy/ToHitDebuff (36) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge (36) Unspeakable Terror - Endurance/Fear Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Midnight Grasp (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Tactics (A) Adjusted Targeting - To Hit Buff (37) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - To Hit Buff/Recharge Level 38: Soul Transfer (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - To Hit Buff/Recharge Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (46) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 11.63% Defense(Fire) 11.63% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 6% Defense(Ranged) 12.56% Defense(AoE) 2.25% Max End 8.75% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 86.25% Enhancement(RechargeTime) 54% Enhancement(Accuracy) 2.2% Enhancement(Terrorized) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 251 HP (18.74%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 17.5% (0.29 End/sec) Recovery 20% (1.12 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 10.25% Resistance(Smashing) 10.25% Resistance(Lethal) 26% Resistance(Fire) 26% Resistance(Cold) 34.25% Resistance(Energy) 34.25% Resistance(Negative) 5% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 10% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
  3. Not that it's entirely optimal but SR does get significant damage resistance when getting to lower thresholds of hp. How this plays out in game is a bit more subject to your team composition. They only reason I lean toward SR is the BIG defense debuff resistance. However shield gives you allies defense.
  4. I went ahead and rolled it since I have the money to spare. So far the revised version works well. No defense debuff resistance hurts - is my biggest take away so far. Is hurl as good for procc'ing as I'm hoping?
  5. I played with a few things, changed a few thing based on the usefulness (or lack there of) of stalagmites. This is a revised version. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ dark/stone: Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Earth Mastery Hero Profile: ------------ Level 1: Death Shroud (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Superior Avalanche - Accuracy/Damage (13) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 1: Stone Fist (A) Superior Might of the Tanker - Accuracy/Damage (3) Superior Might of the Tanker - Damage/Recharge (3) Superior Might of the Tanker - Accuracy/Damage/Recharge (5) Superior Might of the Tanker - Damage/Endurance/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Pounding Slugfest - Disorient Bonus Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Dark Regeneration (A) Touch of the Nictus - Healing (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (19) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (33) Karma - Knockback Protection (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (25) Recharge Reduction IO Level 18: Cloak of Fear (A) Unspeakable Terror - Disorient Bonus (34) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge (37) Siphon Insight - Chance for +ToHit Level 20: Fault (A) Force Feedback - Chance for +Recharge (25) Stupefy - Accuracy/Endurance (39) Stupefy - Accuracy/Recharge (50) Stupefy - Accuracy/Stun/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Oppressive Gloom (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (29) Absolute Amazement - Accuracy/Recharge (29) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Chance for ToHit Debuff Level 28: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Scaling Resist Damage Level 35: Tremor (A) Fury of the Gladiator - Chance for Res Debuff (36) Fury of the Gladiator - Damage/Endurance/Recharge (36) Fury of the Gladiator - Accuracy/Endurance/Recharge (37) Force Feedback - Chance for +Recharge Level 38: Seismic Smash (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime Level 41: Stone Prison (A) Gravitational Anchor - Immobilize (42) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Accuracy/Recharge (43) Gravitational Anchor - Immobilize/Endurance (43) Gravitational Anchor - Chance for Hold (45) Devastation - Chance of Hold Level 44: Fossilize (A) Unbreakable Constraint - Hold/Recharge (45) Unbreakable Constraint - Accuracy/Hold/Recharge (45) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Endurance/Hold (46) Unbreakable Constraint - Chance for Smashing Damage (46) Lockdown - Chance for +2 Mag Hold Level 47: Hurl Boulder (A) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (48) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) (50) Devastation - Chance of Hold Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (21) Panacea - +Hit Points/Endurance (21) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 5.85% Max End 5% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 80% Enhancement(RechargeTime) 54% Enhancement(Accuracy) 2.2% Enhancement(Terrorized) GrantPower Preventive Medicine (10% chance, if Scourge) 386.5 HP (20.63%) HitPoints Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 123.8% MezResist(Held) 123.8% MezResist(Immobilized) 123.8% MezResist(Sleep) 123.8% MezResist(Stunned) 123.8% MezResist(Terrorized) 123.8% 18.5% (0.31 End/sec) Recovery 52% (4.06 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 11% Resistance(Smashing) 38.75% Resistance(Fire) 38.75% Resistance(Cold) 27.5% Resistance(Energy) 27.5% Resistance(Negative) 17% Resistance(Toxic) 17% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 11% Resistance(Lethal)
  6. Alright folks, I've gotten myself into a bit of a sticky wicket here. I've gone and dug myself a hole here, choosing a fairly complex build that would require a TON of testing for me to accomplish on my own. Before I go and spend a millions hours doing so I thought I'd dip into the pool of existing knowledge and wisdom available. The goal of this build is a obviously just as the name implies - Controlling the battlefield while keeping aggro and tanking it up. I've gone with the pool that imo has the greatest pool of controlling abilities to choose from. With this build I have a stun in Stone Fist - Fault - Tremor - Opressive Gloom - Stalagmites // Proc chance from Unspeakable Terror in Cloak of Fear And a Hold in Seismic Smash - Fossilize // Proc chance in Gravitational Anchor My biggest concerns are having all my resistances where they need to be (or as close as I can), my defenses shored up (I figure in a team environment someone is going to have maneuvers so being 1-2% off doesn't completely kill me on the inside), and having my abilities still functional while utilizing procs available. I'd love some feedback from you all. Money is no thing with this build. I'm trying to deck it out as much as I can. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ dark/stone: Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Earth Mastery Hero Profile: ------------ Level 1: Death Shroud (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Fury of the Gladiator - Accuracy/Endurance/Recharge (13) Fury of the Gladiator - Accuracy/Damage/End/Rech (15) Fury of the Gladiator - Accuracy/Damage Level 1: Stone Fist (A) Superior Might of the Tanker - Accuracy/Damage (3) Superior Might of the Tanker - Damage/Recharge (3) Superior Might of the Tanker - Accuracy/Damage/Recharge (5) Superior Might of the Tanker - Damage/Endurance/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Dark Regeneration (A) Touch of the Nictus - Healing (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (19) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (33) Karma - Knockback Protection (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (25) Recharge Reduction IO Level 18: Cloak of Fear (A) Unspeakable Terror - Disorient Bonus (34) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge Level 20: Fault (A) Force Feedback - Chance for +Recharge (25) Stupefy - Accuracy/Endurance (50) Stupefy - Accuracy/Stun/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Oppressive Gloom (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (29) Absolute Amazement - Accuracy/Recharge (29) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Chance for ToHit Debuff Level 28: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 32: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Scaling Resist Damage (37) Kismet - Accuracy +6% Level 35: Tremor (A) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown (40) Fury of the Gladiator - Chance for Res Debuff Level 38: Seismic Smash (A) Superior Gauntleted Fist - RechargeTime/+Absorb (40) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 41: Stone Prison (A) Gravitational Anchor - Immobilize (43) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Accuracy/Recharge (43) Gravitational Anchor - Immobilize/Endurance (45) Gravitational Anchor - Chance for Hold Level 44: Fossilize (A) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (45) Superior Entomb - Endurance/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge (46) Superior Entomb - Recharge/Chance for +Absorb Level 47: Stalagmites (A) Stupefy - Accuracy/Recharge (48) Stupefy - Endurance/Stun (48) Stupefy - Accuracy/Endurance (48) Stupefy - Stun/Range (50) Stupefy - Accuracy/Stun/Recharge (50) Stupefy - Chance of Knockback Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (21) Panacea - +Hit Points/Endurance (21) Preventive Medicine - Chance for +Absorb (23) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 12.56% Defense(Energy) 12.56% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 11.63% Defense(Ranged) 8.5% Defense(AoE) 5.85% Max End 5% Enhancement(Max EnduranceDiscount) 39% Enhancement(Accuracy) 5% Enhancement(Heal) 2.2% Enhancement(Terrorized) 3% Enhancement(Stunned) 66.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 351.4 HP (18.75%) HitPoints Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 123.8% MezResist(Held) 123.8% MezResist(Immobilized) 123.8% MezResist(Sleep) 123.8% MezResist(Stunned) 123.8% MezResist(Terrorized) 123.8% 21% (0.35 End/sec) Recovery 46% (3.59 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 11% Resistance(Smashing) 38.75% Resistance(Fire) 38.75% Resistance(Cold) 27.5% Resistance(Energy) 27.5% Resistance(Negative) 17% Resistance(Toxic) 17% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 11% Resistance(Lethal) ------------ Set Bonuses: Fury of the Gladiator (Death Shroud) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) Superior Might of the Tanker (Stone Fist) 4% DamageBuff(All) 56.22 HP (3%) HitPoints 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Unbreakable Guard (Dark Embrace) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 140.6 HP (7.5%) HitPoints Unbreakable Guard (Murky Cloud) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Gladiator's Armor (Obsidian Shield) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Touch of the Nictus (Dark Regeneration) 35.14 HP (1.88%) HitPoints 9% Enhancement(Accuracy) 5% Enhancement(Heal) 2.25% Max End 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Luck of the Gambler (Cloak of Darkness) 7.5% Enhancement(RechargeTime) Karma (Cloak of Darkness) Knockback (Mag -4), Knockup (Mag -4) Shield Wall (Cloak of Darkness) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Blessing of the Zephyr (Super Speed) Knockback (Mag -4), Knockup (Mag -4) Unspeakable Terror (Cloak of Fear) 2.2% Enhancement(Terrorized) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Stupefy (Fault) 2.5% (0.04 End/sec) Recovery Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Absolute Amazement (Oppressive Gloom) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Weave) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Reactive Defenses (Combat Jumping) 0% Resistance(All) Superior Avalanche (Tremor) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Superior Gauntleted Fist (Seismic Smash) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Gravitational Anchor (Stone Prison) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Superior Entomb (Fossilize) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Stupefy (Stalagmites) 2.5% (0.04 End/sec) Recovery 35.14 HP (1.88%) HitPoints 3% Enhancement(Stunned) 6.25% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;695;1390;HEX;| 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  7. @Aballister. Aballister 50fire/ss tank before it was meta BloodSwaetn'Napalm 50 fire/sd brute Now @Bronana Looking for my homeboy @Lord Ozi Anyone know if he's popped back up? Found my boiii rikti ❤️
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