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Lockpick

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  1. Thanks for all the responses. I didn't realize the disconnect time was so complex, but the explanations make sense. I love the fact that I have played this game since launch (except the down time between shut down and HC) and I still learn something new each week.
  2. I would like to see options to reduce the speed of SS. I use SS mainly for the concealment portion and for traveling. In maps like caves SS is annoying. I would love an option to reduce my speed in caves.
  3. So, when I log off a character to switch characters I see different disconnect times in seconds. I've seen 19, 14, 4, and 0 (might be others I suppose). I understand when you are in some safe zones it is 0 (Oro or Base), but it is not clear to me about the rules for the others. I was in the Hive and logged off in the secure area near the vendor inside the protected area and it was still 19 seconds. What are the rules for the disconnect times? Curious minds want to know...
  4. Haven't seen anyone call out Smoke and Mirrors. Depending on character this can be run between 6 to 8 minutes for 12 merits and between lvl 25 and 32 the XP is very good as well for leveling.
  5. Kudos and thank you @The Trouble! I always enjoy reading posts that try to shed light on the math, since I am horrible at it. I usually put that ATO in the 1st or 2nd power selected because I never knew how it worked, so put it in the lower damage powers. At least now I can come back to this thread for some info for new builds. Now to figure out a way to bookmark this thread...
  6. This build is AR/NT and soft-caps Range and S/L, so I run a lot of toggles. The issue with End is not to bad unless I get in a sustained combat. I decided to try 2 lvl 50+5 Heal IOs and Synapse Shok End + 5 and Synapse Shock End/Increased Speed. I don't have SS or the concealment run power, so thought I would try it out. It is interesting to see how many different ways people are slotting this power and their reasoning. I'm also 5 slotting Health on this build with 5 procs, so there is that. According to Mids my Regen is 606%.
  7. thank you!
  8. I'm now planning to slot as follows: I had the Numina and Panacea procs in health but moved them here for the set bonuses. I thought both were Global so should not matter if they are in a click. Is that not accurate?
  9. I'm currently planning to slot Kuji-In Toh with: 2 - Lvl 53 Amyloplast HOs - These seem very hard to get currently, so will have to get over time. 2 - End Mod + 5 Is there a better slotting for this power from a price & slot perspective? My goal is to use the fewest slots for the most impact. I can potentially go to 5 slots if needed, but would prefer 3 or 4. Does the Performance Shifter + End proc work in this power and how well would it work compared to Stamina? I'm actually wondering if I need to slot for Recharge since the duration lasts longer than the recharge.
  10. I often take CJ late, because while it is nice there are often other priorities.
  11. I have a BS/EA and I do have Parry. Parry is great during the leveling process especially if you plan to tackle TFs solo. At 50 it may not be as good because your defense can be relatively high, but in my build it helps soft-cap my melee defense and I have a set which provides bonuses I want.
  12. Some good points here especially with regards to Ninjitsu having fewer must take powers. I'm playing a StJ/Ninitsu now (only L13), but my build has me skipping Caltrops and Smoke Flash. I'm actually planning to take Placate on this guy because I have extra powers available. Ninjitsu does have the KB hole you need to solve, but it is an easy fix.
  13. Sorry, I had to jump in after seeing this "never going to be tough comment" despite this thread being old. Stalkers can be very tough with many being able to soft-cap defenses and get 50+% resist to S/L.
  14. Claws is not very strong on Stalker due to lack of Spin. Here is a Claws build with Ninjitsu, so you can look at some slotting for Claws. ────────────────────────────── Primary powerset: Claws Secondary powerset: Ninjitsu Pool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeapingEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Strike A: Touch of Death: Accuracy/Damage3: Touch of Death: Damage/Endurance5: Touch of Death: Damage/Recharge11: Touch of Death: Accuracy/Damage/Endurance15: Touch of Death: Damage/Endurance/Recharge17: Touch of Death: Chance of Damage(Negative) Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All)46: Reactive Defenses: Scaling Resist Damage48: Karma: Knockback Protection Level 2: Slash A: Superior Assassin's Mark: Accuracy/Damage3: Superior Assassin's Mark: Damage/RechargeTime5: Superior Assassin's Mark: Accuracy/Damage/RechargeTime11: Superior Assassin's Mark: Damage/Endurance/RechargeTime13: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime15: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 4: Ninja Reflexes A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge Level 6: Assassin's Claw A: Superior Stalker's Guile: Accuracy/Damage7: Superior Stalker's Guile: Damage/Recharge7: Superior Stalker's Guile: Accuracy/Damage/Recharge9: Superior Stalker's Guile: Damage/Endurance/Recharge9: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 14: Danger Sense A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge Level 16: Kuji-In Rin A: Invention: Recharge Reduction Level 18: Focus A: Superior Winter's Bite: Accuracy/Damage19: Superior Winter's Bite: Damage/RechargeTime19: Superior Winter's Bite: Accuracy/Damage/Endurance21: Superior Winter's Bite: Accuracy/Damage/Recharge21: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime31: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 20: Kuji-In Sha A: Amyloplast Exposure48: Amyloplast Exposure Level 22: Eviscerate A: Hecatomb: Damage/Recharge23: Hecatomb: Damage/Recharge/Accuracy23: Hecatomb: Recharge/Accuracy25: Hecatomb: Damage/Endurance25: Hecatomb: Chance of Damage(Negative)31: Touch of Death: Chance of Damage(Negative) Level 24: Boxing (Empty) Level 26: Shockwave A: Positron's Blast: Accuracy/Damage27: Positron's Blast: Damage/Endurance27: Positron's Blast: Damage/Recharge29: Positron's Blast: Accuracy/Damage/Endurance29: Positron's Blast: Chance of Damage(Energy)31: Force Feedback: Chance for +Recharge Level 28: Tough A: Steadfast Protection: Resistance/+Def 3%33: Gladiator's Armor: TP Protection +3% Def (All)45: Unbreakable Guard: +Max HP45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 30: Kuji-In Retsu A: Membrane Exposure43: Membrane Exposure Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Moonbeam A: Apocalypse: Damage/Recharge36: Apocalypse: Damage/Recharge/Accuracy36: Apocalypse: Recharge/Accuracy36: Apocalypse: Damage/Endurance37: Apocalypse: Chance of Damage(Negative)37: Gladiator's Javelin: Chance of Damage(Toxic) Level 38: Shadow Meld A: Membrane Exposure39: Membrane Exposure Level 41: Blinding Powder A: Coercive Persuasion : Confused42: Coercive Persuasion : Confused/Recharge42: Coercive Persuasion : Confused/Recharge/Accuracy42: Coercive Persuasion : Recharge/Accuracy43: Coercive Persuasion : Confused/Endurance43: Coercive Persuasion : Contagious Confusion Level 44: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense Level 47: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 49: Burnout A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance17: Miracle: +Recovery33: Numina's Convalesence: +Regeneration/+Recovery50: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End50: Power Transfer: Chance to Heal Self Level 10: Afterburner Level 49: Quick Form Level 47: Speed Phase
  15. I recall the SwitchFade build when he first posted it. I had taken his build and put it in Mids and posted so other palyers could easily see it. He sent me a message asking me to remove the build, which I did. I'm not sure why, but he seemed upset (not at me for posting his build, he was polite to me). I later posted a separate build that was based on his build, but I made some adjustments for my play style. Anyway, DB/EA is a great build. Frankly, every build I have done with /EA has been great.
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