Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Psylenz0511
Members-
Posts
382 -
Joined
-
Last visited
-
I 5 slotted storm cell like a damage power with 5 of a ranged AoE damage set. The only storm blast ability I skipped was Gust. I took gale, 3 slotted with Accuracy, Force Feedback: Recharge proc, and a Sudden acceleration KB>KD proc. Tossing a ranged damage AoE proc may be useful, but I lacked slots. I like snow storm, but I agree, there is so much going on by level 50, you may not need it.
-
I am looking for a kinetics / water blast build.
Psylenz0511 replied to Everon56's topic in Defender
I have not run a Kin/water blast defender, but I have run Kin./rad blast and Kin/sonic. Water blast has a defense d'ebuff secondary effect so it will make your activations 'hit' more often. I like most of the water blast and kinetic abilities. Even 'Repel' can find usefulness on occasion. The second tier blast on water blast is kind of 'meh' for that level. The damage is unimpressive and it has a silly default animation. Most of my water blast characters love the self-heal 'dehydrate', but a kinetic gets a target AoE heal that you need to be inside the AoE to benefit. Dehydrate is a little redundant, but if it passes the accuracy roll, you will get heals at a greater distance and it has a decent single target defense debuff. Most all abilities need accuracy slotting. Taking leadership for manuvers and tactics is reasonable. Assault is superfluous because you can hit the damage cap with fulcrum shift eventually. Assault does have some team benefits, but you should probably look for another good team ability such as: GRANT INVISIBILITY. With GI you can inviz your teammates, speed boost them and then stealth to the end of missions if you desire. Even with the invisibility, certain foes can 'see through' to hit you like nemesis snipers, rularuu 'eyeballs', and Rikti drones. NOTE: You need a separate ability to provide yourself with invisibility. Teleport target (formerly recall friend) is always useful on defenders, too. You could try to get away without taking Hasten, I personally don't suggest it. I spoke about distance in healing yourself from transfusion targeted on a foe. There are really 3 types of 'range'. There is the usual range you think about where blasters work from to attack foes, melee range where foes can hit you (or you hit them) at close range. There is a third range I call kinetic range. Your buffs and heals will affect you and allies in the range, but its far enough from foes that they are unable to hit you with melee abilities. With experience you will find out the effectiveness of being in kinetic range without having to scurry away from melee damage as some charaters feel compelled to do (i.e. blasters), to fight. I mentioned before the joyous occasions of using fulcrum shift to hit the damage cap for allies attacking targets. Some kinetics try to hit the -recharge/speed cap with speed boosts and siphon speed. (By the way, like most kinetic activations, there is a second effect that debuffs foes, the speed debuff from siphon speed is irresistible. ) Before a kinetic ever hits the speed cap, where all his powers are recharging at maximum rate to activate again, you will find yourself in a curious situation where you are waiting for activations to finish animating before being able to perform another power. I am sure others will hit the slotting, buffing and debuffing numbers, and a Mids build to fill you in on the fine details of Kinetic/Water blast. Good luck -
I have run a marine/storm, marine/seismic, marine/water, and a marine/dark - no /electric alt. I have, as many other players have, run Kinetic/electric which plays similar to marine/? the way I run into or whitecap into groups. This said, I can't give you a full build, but I do have a few opinions about your options. Lean hard into your team buffs and foe debuffs, especially the aoe debuffs. Brine can be heavily slotted to debuff total hitpoints. It's a killer ability. Another thing to consider is respeccing at 50 for your maxed out build for incarnate content and dropping some powers that are good at low levels but outshone the higher you get in level. Or, you could do dual builds, so you can exemp down to do lower level TFs with your allies lower level characters. Good luck
-
My concern is that acid mortar may be treated as a pet and only proc in the AoE on casting the pet
-
Aghast I am that you guys dislike Howling Twilight that you throw only a single enhancement in it. This is an UBER strong power. A delight to throw to OPEN an attack on groups esp when Fearsome Stare may be on cool down. As an aside, remember nemesis won't be feared but you can stun the automatons.
-
I went Pyro/Storm. I had two defenders as my main on live Storm/Rad blast and Forcefield Psy blast (my global handle). I am playing through leveling up now, no AE or MSR for this character. I plan to try to maximize recharge for maximum storms, tornadoes, etc It's been a blast. I mostly group. and play on task forces and giant monster hunts when I can.
-
Builds for Sonic Attack/Sonic Resonance Corruptor?
Psylenz0511 replied to Czerno Alpha's topic in Corruptor
What are you looking to get out of your corruptor? As Monte Carla stated, it's best to use this powerset combo in teams. If you are looking mostly for teaming, why corruptor instead of defender? -
I agree stormies have to be very mobile. You can practice this by defending the reactor core in Terror Volta respecification trials 🙂
-
My opinion differs a bit from sir Uun in that I DO like both gale and O2. I do agree with Uun that six slotting O2 is overkill. What I have developed in my storm builds is taking gale, slotting for accuracy, slot for KB > KD and also throw in a force feedback proc in gale to boost your recharge. I throw one of the force feedback procs in tornado, lightning storm, and electron haze is a good place as well. The force feedback won't fire on each lightning strike but with enough recharge you will be cranking out tornado and lightning storm quite frequently. My storm energy may not be maximized in its single target damage abilities but with max recharge comes more storms and more tornadoes. With much lightning storms and tornadoes comes great stormy responsibility. O2 is great for a spot heal on teammates that need a quick blast of healing and it works wonders on teammates that have used a wakie. I also toss it on folks that are experiencing rapid endurance drains frequently. I am looking at you Mr. Super Stunner.
-
I understand your point better now. In the case of rad emission why I like choking cloud so much is that it gives you timie to set up Lingering radiation, enervating field, and radiation infection without getting waxed by melee attacks. EM Pulse is my second activation after teleporting to the middle of the spawn, when its available. the safest place in combat is next to the EF/RI toggle anchors. I should note, I do know how to let the tank take aggro. I play a lot on all-defender or defender/corruptor heavy teams.
-
I guess I should define what I mean by powerset defining powers. In my opinion, it is the power that sitting with other great powers are unique in application and or features. Obviously I am going to value certain features more than other players. Ice shields are like forcefield shields are like sonic shields are like... etc. I agree 100% with Adrenaline Boost. The tier 9 in Pain which is similar to Empathy is the p;owerset defining buff for Pain as well. Mea culpa, but Fortitude for sure for lowbie empaths I agree dispersion is much more than defense, it's MEZZ PROTECTION aoe style for the group inside the dispersion. Choking cloud: you are including usage of the Lockdown +Hold Mag proc? The Choking cloud gets most of the lieutenants, too. Faraday cage is more than resist damage, It has mezz protection, KD protection, end drain protection. I will die on this hill for Faraday Cage Sonic's disruption field does need an ally; in this it is unique in its application. The sonic does not want his anchor to ever expire. Indeed I did mean Melt Armor, Targeted AoE -def -res. This power can be up close to every other group with a high recharge build. TA EMP Arrow has one of if not highest -regen bursts in the game AOE on the spawn, delivered by a ranged attack. I also have a sick affection for glue arrow although it operates much like tar patch and caltrops. Venomous Gas is uber; that is all. Heat loss is like no other AoE buff where is boosts allies' recovery and endurance while debilitating targetted foe spawns' resistance , I hope this clear's up my position and opinion.
-
My first dom that I played with any success was Elec control/electric blast? It was fast but it was fun sapping things like Eochai.