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Psylenz0511

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About Psylenz0511

  • Birthday 05/11/1963

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  1. whichever way you go on patron/epics, I usually take an immobilize for av's and holds for green mitos, silly but I got to have me a hold, too edit for truth: Don't skip howl, it's like tar patch in a can for -resistance, no slow, but a good defender debuff for sure.
  2. My main was FF/psychic attack on live, the 2nd week after the game went live so many years ago. I really wanted a sonic blast at the time, but with the Homecoming server I was able to rebuild as intended Forcefield/Sonic. I suggest you play through your play through your levels to incarnate level, to flesh out what attack sequence you like. The listed powers are great for solo, small team play. On big steam-rolling teams you want to strike AoE style. Set up that Damping Bubble and sonic WAIL nuke for debuff, jump out of melee, hit Howl, Force Bomb, and Shockwave. Be sure to put Sudden Acceleration KB>KD in your knock back powers or teams will forget about you next time. You won't take down bosses, elite bosses or archvillains solo this way, but you will debuff the foes significantly. Tossing the Weaken Resolve > Electric Shackles > AIm > Screech > Repulsion bolt cycle after the minions and trash spawns are wiped out, is your single target attack stream on tough targets, too. The kb in Force Bomb and Shockwave will knock much of the problematic minions and lieutenants on their butt, which is almost as good as a hold 😉 My defender took pool powers of FLight, Teleport (for teammates), leadership, and Psychic mastery for some psychic blast resistance. Nothing wrong with the electric mastery. I made this to rebuild my original character. I have another FF/Energy blast defender to take advantage of multiple knockdowns, more leadership, fighting, and mace mastery to make him beefier. This guy doesn't benefit from -resist in sonic blast, but everything except AV's can get knocked down. Now the bad news: Forcefields are nearly obsolete in post-incarnate build teams because of all the Barrier, flying around. Forcefield Defender blasts and primaries don't debuff the way TA, Dark, Rad, Kinetics do. It's the nature of the primaries. ROCK that FF defender and carry on.
  3. Fire blast and scourge is a beautiful thing.
  4. Nitpick, I think you meant to say siphon power here instead of siphon speed, as siphon speed has no effect on damage or damage debuff. I take siphon power for the debuff on hard targets. I take siphon speed because the speed debuff is IRRESISTIBLE. carry on
  5. Hang on, this is why I read forums for little tidbits like this. I had not conceived of putting shifting tides on my barrier reef. I wonder who else overlooked that potential.
  6. From what you have posted, I would assume you do not care to exemp down to help on lowbie task forces. You have lingering radiation selected at level 41. On my Rad/* defenders */rad corruptors, I have to have EM Pulse for the burst -regen in fights with the hard targets, bosses, elite bosses, archvillains, monsters, and giant monsters. I also run a high recharge build and actually use EM Pulse as often as possible to neuter large spawns where I can. I took recall friend, Teleport, and Fold Space for just such emergencies. You wouldn't have to use EM Pulse as frequently as I do, but it's very nice for boss fights. By the way, I do not 'wade in' to large groups with choking cloud, I teleport directly in the middle to hold as many minions as possible. With the lockdown +mag 2 hold proc in choking cloud, most lieutenants and even bosses will be held, Random nitpick, 3 slots seems like a lot in super jump. I do like how you procc'ed out neutrino bolt and x-ray beam. I didn't take mutation on my later builds of Rad/* defenders I get the day job resurrection to patch up the team after fights. I end up getting myself killed tracking down defeated allies and using mutation in the middle of hot fights. Enjoy your rad-ness
  7. I made a Thermal - water defender, concept is he is a maintenance man in an old school building and he keeps the boiler running.
  8. Between what I call kinetic range and the aforementioned 'animation gated', these are two issues not mentioned often enough in kinetic builds that quickly become evident with any kinetic that uses siphon speed to maximize utility. The third feature of kinetics being overlooked is Siphon Speed is irresistible by targets. Eat that Diabolique.
  9. I would not waste 3 slots on hover for defense. Positioning out of melee range will be mitigation enough IMHO. Hover has miniscule defense. I would slot 2 accuracies in Repulsion bolt. I would put 3 defense in Deflection shield and Insualation shield 2 end redux and 3 defense in Dispersion bubble 2 accuracies and 2 or 3 damage in Force Bomb 1 Recharge and 3 Defense in Damping Bubble If you were to take Personal Force field you only need the default slot for defense Nobody takes Detention. You might take Repulsion Field if you solo, on an alt built. It's hard to justify in teams. I also like the teleportation pool, I like having Grant Invisibility I like Leasdership, and I think to be the most beastly chewy Forcefield defender, you could take fighting for kick, tough, and weave.
  10. I play most defender sets. I am more comfortable playing Thermal. On a team the resist shields out-perform the aoe heals of pain dom, and thermal has an aoe heal. The debuffs in heat exhaustion and heat exhaustion together are better than anguishing cry. The suggestion for a Demon/Thermal is a powerful combo. Another Mastermind combo that is hella powerful is Necro/thermal. The fire shields are huge to cover a big weak spot in zombie fire resistance. The graveknights become a true killing machine. But, that's a topic for a different forum.
  11. Not trying to be too picky but the endurance drain resistance in insulation shield is nothing to sneeze at either.
  12. Siphon power is a great single target pull, with benefits. Siphon power is good for -20% damage on foes. Siphon power is good because even the mighty fulcrum shift has an accuracy check. Siphon power doesn't need a lot of slots. For my kinetics, it's a keeper.
  13. quote for quote: I don't use combat teleport. I use regular teleport which NOT ALWAYS but some times gives you moments of invulnerability after the TP, to fire of EM Pulse or have choking take effect. I cannot imagine not having EM Pulse in my stable of many robust radiation emission abilities for the burst -regen numbers on hard targets.
  14. My 'tough' forcefield defenders usually take maneuvers and scorpion shield. I am leveling up a FF/nrg blast (a concept build) that tends to pug a lot Since I don't have an infatuation with all the kb attacks of energy blast, I am thinking about picking up fighting, too! I don't recall the exact figure but dispersion bubble was reduced in radius not too long ago. I too get in REAL close melee range with my Marine affinity characters (and Electric Affinity, too, but that's another story) so I can bring the barrier reef pet to bear on the melee folks.
  15. I just checked City of Data: Steamy Mist and Shadow Fall both have area of effect with radii of 40'
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