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Psylenz0511

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About Psylenz0511

  • Birthday 05/11/1963

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  1. I would lock it. No new material being offered.
  2. Xanax is deadly poison to me
  3. Ain't this the truth?
  4. Truth be told, I thought you had to be invited to closed beta, how else is it closed?
  5. I admit my mistake in the timing of open beta. It just seemed as short as a week.
  6. I find it unconscionable that open beta for a new release just lasts 7 days. There are things to be fixed and the devs have apparently said they will (hex bubble thing). This release could have used more beta testing. It feels like open beta testers are not appreciated. Suggestion: Go ahead and dictate new content. It's fine. It's a feature since enhancement diversification. There is no need to pretend that one week of open beta will catch bugs before the content goes live.
  7. What I hear you say is that you want to solo heavy on content until level 50 when you might open the possibility to more healing. I realize there are 3 heal powers in empathy: heal aura, absorb pain, and heal other, two of which you cannot cast on yourself. You have Fortitude and Adrenaline Boost in empathy which you cannot cast on yourself. Clear mind which is another ally only ability--what exactly are you getting from empathy to forward your objective to solo to level 50? When I hear single empath team, I first think "what?' When I hear about an 8 man all empathy team I think "juggernaut". I don't think you would have enough pool powers (you can utilize only 4) to cover your mezz resistance, stealth, speed - (hasten) defense and max resistance needs. There doesn't have to be a polar opposite decision between being a total solo build and being JUST a buffbot. Congratulations on recognizing the boredom in that. Check again, Fortitude and Adrenaline Boost are super helpful without making you a 'rock the aura' hovering healer with only the default radiation blast power. You could always have a regular solo build and a discount store equipped team build you can use when the mood to team on itrials strikes you.
  8. I 5 slotted storm cell like a damage power with 5 of a ranged AoE damage set. The only storm blast ability I skipped was Gust. I took gale, 3 slotted with Accuracy, Force Feedback: Recharge proc, and a Sudden acceleration KB>KD proc. Tossing a ranged damage AoE proc may be useful, but I lacked slots. I like snow storm, but I agree, there is so much going on by level 50, you may not need it.
  9. I have not run a Kin/water blast defender, but I have run Kin./rad blast and Kin/sonic. Water blast has a defense d'ebuff secondary effect so it will make your activations 'hit' more often. I like most of the water blast and kinetic abilities. Even 'Repel' can find usefulness on occasion. The second tier blast on water blast is kind of 'meh' for that level. The damage is unimpressive and it has a silly default animation. Most of my water blast characters love the self-heal 'dehydrate', but a kinetic gets a target AoE heal that you need to be inside the AoE to benefit. Dehydrate is a little redundant, but if it passes the accuracy roll, you will get heals at a greater distance and it has a decent single target defense debuff. Most all abilities need accuracy slotting. Taking leadership for manuvers and tactics is reasonable. Assault is superfluous because you can hit the damage cap with fulcrum shift eventually. Assault does have some team benefits, but you should probably look for another good team ability such as: GRANT INVISIBILITY. With GI you can inviz your teammates, speed boost them and then stealth to the end of missions if you desire. Even with the invisibility, certain foes can 'see through' to hit you like nemesis snipers, rularuu 'eyeballs', and Rikti drones. NOTE: You need a separate ability to provide yourself with invisibility. Teleport target (formerly recall friend) is always useful on defenders, too. You could try to get away without taking Hasten, I personally don't suggest it. I spoke about distance in healing yourself from transfusion targeted on a foe. There are really 3 types of 'range'. There is the usual range you think about where blasters work from to attack foes, melee range where foes can hit you (or you hit them) at close range. There is a third range I call kinetic range. Your buffs and heals will affect you and allies in the range, but its far enough from foes that they are unable to hit you with melee abilities. With experience you will find out the effectiveness of being in kinetic range without having to scurry away from melee damage as some charaters feel compelled to do (i.e. blasters), to fight. I mentioned before the joyous occasions of using fulcrum shift to hit the damage cap for allies attacking targets. Some kinetics try to hit the -recharge/speed cap with speed boosts and siphon speed. (By the way, like most kinetic activations, there is a second effect that debuffs foes, the speed debuff from siphon speed is irresistible. ) Before a kinetic ever hits the speed cap, where all his powers are recharging at maximum rate to activate again, you will find yourself in a curious situation where you are waiting for activations to finish animating before being able to perform another power. I am sure others will hit the slotting, buffing and debuffing numbers, and a Mids build to fill you in on the fine details of Kinetic/Water blast. Good luck
  10. I have run a marine/storm, marine/seismic, marine/water, and a marine/dark - no /electric alt. I have, as many other players have, run Kinetic/electric which plays similar to marine/? the way I run into or whitecap into groups. This said, I can't give you a full build, but I do have a few opinions about your options. Lean hard into your team buffs and foe debuffs, especially the aoe debuffs. Brine can be heavily slotted to debuff total hitpoints. It's a killer ability. Another thing to consider is respeccing at 50 for your maxed out build for incarnate content and dropping some powers that are good at low levels but outshone the higher you get in level. Or, you could do dual builds, so you can exemp down to do lower level TFs with your allies lower level characters. Good luck
  11. My concern is that acid mortar may be treated as a pet and only proc in the AoE on casting the pet
  12. Aghast I am that you guys dislike Howling Twilight that you throw only a single enhancement in it. This is an UBER strong power. A delight to throw to OPEN an attack on groups esp when Fearsome Stare may be on cool down. As an aside, remember nemesis won't be feared but you can stun the automatons.
  13. I went Pyro/Storm. I had two defenders as my main on live Storm/Rad blast and Forcefield Psy blast (my global handle). I am playing through leveling up now, no AE or MSR for this character. I plan to try to maximize recharge for maximum storms, tornadoes, etc It's been a blast. I mostly group. and play on task forces and giant monster hunts when I can.
  14. What are you looking to get out of your corruptor? As Monte Carla stated, it's best to use this powerset combo in teams. If you are looking mostly for teaming, why corruptor instead of defender?
  15. I agree stormies have to be very mobile. You can practice this by defending the reactor core in Terror Volta respecification trials 🙂
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