
kenlon
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
Windows Defender still doesn't like your latest releases, FWIW.- 115 replies
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For things that are simply tweaks to existing things in game, this may make some sense. However, it very often verges on being capital C Clever. "Here's this thing, can you understand why we did things this way without hints?" When dealing with something new - like a new powerset that doesn't do things quite the same as the existing powersets for an AT - then some design notes would make feedback more useful, and make players less likely to feel they're being ignored. For example, if Arsenal Control had been explicitly described as intentionally seeking to use sleep powers instead of aoe immobilize, then there wouldn't be several pages of posts saying "just add an AOE immob already, why are you ignoring feedback?"
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Focused Feedback: Remote/Temporal Bomb
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
I just came to this thread to post the exact same idea - having the bomb go off when the target enemy dies just feels like a smoother experience to me. -
Focused Feedback: Aether Rewards
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
Maxing out a character with IO sets is something that can be done over time, rather than in one single expenditure, so it doesn't *feel* as expensive. I suspect that's the root of some of the complaints. Personally, I have no issue with there being some ludicrously expensive cosmetics, just an observation on where some of the objections may be coming from. -
Focused Feedback: Role Diversity Bonus
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
The suggestion for having the bonus kick in when you have five different ATs on the team has come up repeatedly, and I think it's a good one. Devs, is there a technical reason that this wouldn't work? If it's something that would be a giant pain to implement, then I'm not going to keep pushing for it, but otherwise it's really a better way to encourage team variety than requiring certain ATs based on very fuzzy "roles". -
Focused Feedback: High-Level Circle of Thorns Revamp
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
I would like to echo this - multi-spawn is fine, multiple instances of Tar Patch not so much. -
Focused Feedback: Role Diversity Bonus
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
The sad part is, if this had been called something like "Archetype Diversity Bonus", it probably would have gone over fine. But people saw "role" as constraining what the archetypes could do, and started flipping out. -
Focused Feedback: High-Level Council Revamp
kenlon replied to The Curator's topic in [Open Beta] Focused Feedback
If you have a problem with the new Council, you can change difficulty settings. Because that's what they are for. People who want the Council to not be complete pushovers do not have the option to go to higher difficulty than +4/x8. -
BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
I take that back - I had a messed up inspiration popper bind, and when I went to fix it, I discovered that I can no longer bind key combos - trying to bind Shift+Space results in it just binding Space.- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
0.13.2 seems to work fine for me. Also, if you're looking for a really handy python syntax checker, check out black: https://github.com/psf/black I've found it to be very helpful.- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
Just FYI, I went to grab this to test out the changes, and it flagged in Windows Defender, as "Trojan:Win32/Wacatac.B!ml". I suspect this to be a false positive, but I thought I should mention it.- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
You were correct about the Blast Off bind being my issue. However, there's a few other things I've noticed: 1: For some reason, hitting enter no longer starts chat, even though it's set in the chat binds section. 2. You can't actually bind the Enter key - if you try to bind it, hitting enter just closes the bind window, instead of setting the bind to enter. 3: Deselecting a power pool hides the associated powers, but does not change the binding settings. This led to some confusion when my default profile, with no power pools selected, was causing all my windows to vanish when I hit shift. And not actually a problem, but just weird: the default inspiration popper binds have almost all of them set to SHIFT+$KEY, but resist damage is S + SPACE. I could have sworn the old Citybinder bind was SHIFT+SPACE.- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
Flight bind works almost perfectly, from what I can tell. The only thing is that when you first hit F to activate it, both hover and fly come on. This is not a big deal as it sorts out as soon as you move, just noting it for the record. Thanks!- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
Glad to be of assistance! Looking at SoD.py, I don't envy you the task of refactoring into something more maintainable.- 115 replies
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BindControl - Keybinds and Popmenus Editor and Manager
kenlon replied to emersonrp's topic in Tools, Utilities & Downloads
So I did a little poking at the binds, and came up with a shell script to edit them: #!/usr/bin/env bash grep -rl "powexecname Fly\$\$powexecname Fly" * | xargs sed -i "s/powexecname Fly\$\$powexecname Fly/powexectoggleoff Hover\$\$powexectoggleon Fly/g" grep -rl "powexecname Hover\$\$powexecname Hover" * | xargs sed -i "s/powexecname Hover\$\$powexecname Hover/powexectoggleoff Fly\$\$powexectoggleon Hover/g" Basically, it found every place that the binds turned on either Hover or Fly, and edited them so as to turn off the other power before turning on the new one. This results in, for example, the F/F111000.txt bind being: A "+down$$up 1$$down 1$$forward 1$$backward 0$$left 1$$right 0$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\F\F111010.txt" D "+down$$up 1$$down 1$$forward 1$$backward 0$$left 0$$right 1$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\F\F111001.txt" F "+down$$bindloadfilesilent C:\coh\flight\F\F111000r.txt" R "forward 1$$backward 0$$up 1$$down 1$$left 0$$right 0$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\AF\AF111000.txt" LCTRL+R "up 0$$down 0$$forward 0$$backward 0$$left 0$$right 0$$powexectoggleoff Fly$$powexectoggleon Hover$$t $name, SoD Binds Reset$$bindloadfilesilent C:\coh\flight\subreset.txt$$bindloadfilesilent C:\coh\flight\F\F000000.txt" S "+down$$up 1$$down 1$$forward 1$$backward 1$$left 0$$right 0$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\F\F111100.txt" SPACE "-down$$up 0$$down 1$$forward 1$$backward 0$$left 0$$right 0$$bindloadfilesilent C:\coh\flight\F\F011000.txt" TILDE "follow$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\FF\FF111000.txt" W "-down$$up 1$$down 1$$forward 0$$backward 0$$left 0$$right 0$$powexectoggleoff Hover$$powexectoggleon Fly$$bindloadfilesilent C:\coh\flight\F\F110000.txt" X "-down$$up 1$$down 0$$forward 1$$backward 0$$left 0$$right 0$$bindloadfilesilent C:\coh\flight\F\F101000.txt" So if you change the bind generation code to do powexectoggleoff/powexectoggleon combos, you'll be set. And I won't have to run this every time I regenerate binds. 😄 (And would also mean I don't have to come up with versions of this for all the alternate travel powers like Mystic Flight or the PB flight powers and whatnot. )- 115 replies
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