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Getaways

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About Getaways

  • Birthday February 10

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  1. Shard: Everlasting Base Code: Krewe-29031 Builder or Owner: @ARCHETYPE (Getaways here on the forums) Special Considerations: Heavily a W.I.P. as teleport points are one directional for now (/stuck is your friend or some areas are unfinished so you can jump through the roofs and boundaries of the base are not yet set. Started about a week ago and have been adding little by little with progress slowing due to hitting my creative wall. Teleporter locations: Inside the Getaways hideout in an old carriage house are zone teleport points. multiple points throughout the base have portals on the doors such as the main hostel of the Krewe, the Getaways through the apt next door, Beads Jewelers, Baron Samedi's Humidor. A brief description: The Krewe and the setting of their base was born from a published AE mission The Getaways: Friend or Faux, arc ID:54553 which players work with my character Counterfeit to explore his past. Set in New Orleans players join Counterfeit to see why his old villain team the Krewe wants him dead. Players and Counterfeit run missions to confront the Krewe. Krewe-20931 is set in a neighborhood in New Orleans, where the Krewe operate out of an old hostel. My main villain group the Getaways have a hideout in an old carriage house across the street. Stop in and join some refreshments at the newly opened Bamboo Kat's tiki bar, have your fortune read at the fortune teller, find your scent with a perfume from Love Potion Apothecary, brew a beer at the Blacksmith Brewery, shop jewelry from Beads Jewelers, grab a snack from the King Cake Bakery, visit Lis's greenhouse for all your floral needs, or cigars from Baron Samedi's Humidor. coming attractions include a small club known as the Voodoo Doll House. Overlooking the block is the Perch, a low-income housing development and fortress of the criminal mastermind the Pelican and his Boil Boys. other notable locations include a small hospital emergency clinic, shotgun style housing and apartments (all under construction). Play the AE mission for a full appreciation of the base and story behind it, or just come visit the base and let me know what you think about the progress so far.
  2. A few of my recent favorites Justitia Libra (a.k.a. Lady Justice) Mistress Adikia (a.k.a. Adikia Libra, Mistress Injustice) - Praetorian Loyalist Court Martial - Praetorian Loyalist/Rogue
  3. Good to see others interested in Praetoria. I played hero side primarily on live and ran 1 character through the resistance stories. Spent most of my time on homecoming running red side. Just finished one character on the loyalist side and am running a second to pick up stories that I missed the first time. Both praetorian characters are powers division in a branch I call the judicatory as they operate as judge, jury, and executioners (Court Martial and Mistress Adikia/Mistress Injustice). Court Martial finished his Praetorian stories and now operates as a vigilante in Paragon City judging Praetorian refugees before they expose his cruelty. Mistress Adikia is currently at level 13 making her was through Imperial City on her way to neutropolis and eventually looking to take on her opposite Justitia Libra/Lady Justice of Paragon City.
  4. I have 2 characters on Everlasting that I have created AE missions for as part of their character bios to make players feel like part of their stories. Would love to get some feedback on these missions. Medal of Honor: The Gate-Crash Protocols Arc ID: 62080 notes: (missions are complete I would love to go back and add some in mission character dialogues to finish it up) Explores the world of Harding Tolliver the metal skinned heroine known as Medal of Honor. Help Medal of Honor take on the Mercenaries of Fortune and the combined might of this heroine's rogues gallery. Conscience: Deicide Arc ID: 61487 Conscience: Sinner and Saint Arc ID: 61730 Notes: explore the world of Katherine Strife the heroine known as Conscience whose soul is at war with the spirits of an angel and devil for power and control of her mortal body. In Deicide characters will assist Katherine as she is confronted by a group of religious zealots with a god-killing weapon. Help Katherine rejoin her angel and devil halves and become whole again. In Sinner and Saint characters will assist Katerine in confronting another like her with the powers of an angel and demon.
  5. I always loved the hero group W.I.S.D.O.M. and loved seeing Foreshadow and Mirror spirit added to the game. Why did Spark Blade and Rose Star never make it into the game? Was there ever plans for delusion inc the company that creates gadgets like rocket packs and rose star’s gadgets to have a more prominent role in the game?
  6. I have arsenal mastery and just recieved my stolen immobilizer ray with the accolade. I customized the immobilizer ray and now LRM rocket (custom rifle worn on back) doesnt display in the characters hand when drawn.
  7. The Getaways: Highway Robbery Arc ID: 59649 Join the Getaways' resident speedstress Jay Walk on a mission to build the perfect getaway car for an armored car heist. You Got a Fast Car Search the city streets for the perfect getaway car. I Hate Taxibots Return to the Taxibots' garage base where Jay Walk was recruited by the Getaways to steal car parts to make our getaway car fast. Chop Shop Enter an abandoned hero base in Boomtown and find the villainous mechanic known as Chop Shop so he can build us getaway car. Armored Car Heist Hit the open road and rob the armored cars. Once finished make your way to the getaway car and escape the city. Notes: I still need to do a test run of this mission to button up some loose ends.
  8. The Getaways: Friend or Faux Arc ID: 54553 One of Counterfeit's old duplicates now calling himself False has emerged in Faux DeCoy's hometown of New Orleans. False has recruited former members of Counterfeit's first villain team the Krewe to collect on a hit against Faux. Faux must return home to rescue old friends and battle friends turned enemies with their new criminal empires to find False, erase the hit contract against him, and take control of the New Orleans Krewe. Crescent City: Enter the caves beneath a mausoleum in a New Orleans graveyard to face a nest of vampires lead by former Krewe member Kiss Goodnight to rescue Counterfeit's old friend Fleur-De-Lis. Voodoo Dolls: Exiting the mausoleum of the Crescent City you must make your way across the cemetary which places you in the territory of the Voodoo Dolls. You will have to defeat Baron Samedi, Love Potion, and the Fortune Teller to summon the Getaways Flyer and escape. Boil Boys: With the Crescent City and Voodoo Dolls defeated, former members of the Krewe, the Pelican and the enforcer Gator retreat to the Perch, a criminal hideout turned fortress safe room. enter the Perch and take on the crawdad Boil Boy henchmen to enter the safe room. Once inside take out the enforcer Gator and make your way to the back to press Pelican for information on the location of False. Beads: To challenge False for leadership of the Krewe you will need a guild blade the signature weapon of the Krewe to present the challenge. An old friend of Counterfeit, a criminal fence known as Beads just happens to have a set of guild blades in her posession. False: The Final showdown against False. Notes: Friend or Faux marks the 10th AE mission created for the Getaways series! Mission has been published and is playable. Still labeled a work in progress as text dialogues for a few characters may need to be updated or added and only made one test run before the publish. Counterfeit was a villain I created in the later days of the live server and never got the chance to play past level 20 before the shutdown. Now he is one of my signature villains and the inspiration that created the Getaways villain group. I wanted to create a mission that explored a little of the character's past. In the Friend or Faux story, the character False sports Counterfeit's original look from the live server before customizing phantom army existed. The promotion pic for Friend or Faux was taken in the Getaway's AE Mission vault section of the group's base. This level of the base houses a Simulator Arena with bays displaying promotions of published Getaways AE Missions and one or two in the works.
  9. The Getaways: The Boiler Room Mission Arc ID: 54044 Poor Man's Grenade of the Getaways has lost the team's recent score trying to double the take through a series of bad investments in a Boiler Room Scandal. Getaway Inside hackers have traced the money to a shipping yard. Recover the funds and teach these Boiler Room punks a lesson. Go farm Boiler Room members, destroy the call centers, and get PMG his money! Notes: Poor Man’s Grenade was always kind of a joke character. I mean a powerhouse that can burst into flames fueled by the alcohol he consumes. So he is essentially a compulsive gambler with a drinking problem serving as the Getaways’ comic relief at times. Jury is still out but I have considered making the boiler room mission a scheme story line putting players up against a pyramid scheme using ancient Egyptian themed characters as the target of PMG’s revenge.
  10. I used the Smelting Cauldron map in an AE mission. it says it allows 47 floor collection items (6 front, 26 middle, 15 back). The mission I created only used 5 collection items (back). Sometimes items are placed inside unaccessible areas on the map like inside/under closed stacks of storage containers or inside the large cauldron itself and the mission becomes bugged and unable to complete. ticket#40887
  11. The Getaways: Magnum Opus Arc ID: 54014 In the aftermath of the Aeon Strike Force, the Getaways plan a heist to find and rob King Midas's Secret Vault. To take on the Gold Brickers under the new management of the Midas Touch and claim the treasures of Midas, the plan will call for a little alchemy. Part One: Nigrendo Black out the AU System. Take out Fools Gold (a.k.a. Lityerses) Part Two: Albedo Destroy Smelting Arms Technology and the new Queen of the Cauldron Gold Fever (a.k.a. Aurelia) Part Three: Citrinitas Disable Gold Bricker Jetpacks and face off against Gold Digger (a.k.a. Marigold) Part Four: Rubedo Defeat the vault guard Gold Rush (a.k.a. Ankhyros) and claim the treasure of King Midas Part Five: Philosopher's Stone Claiming King Midas's treasure takes an unforseen circumstance Notes: I wanted the Getaways to square off against the Gold Brickers. I had some ideas for some cool Gold Bricker characters that I wanted to incorporate and they kind of took on roles of actual mythological characters which evolved into the bastard children of Midas known as the Golden Touch. A few wiki searches of King Midas lead to expanded searches of alchemy and the philosopher's stone which I wanted to carry into the story as the heist's plan. The ending kind of stumped me for this mission as I didn't want the treasure in the vault to be what it is because it didn't fit the game's lore. I hope I was able to spin the treasure in a way that it could, but without actually, fit into game lore.
  12. Getaways: Yakuza Arc ID: 53327 The Getaways are looking for an oni mask said to summon the Shichifukujin or 7 Lucky Gods of Fortune. The Tsoo have called in the Shinigami Yakuza to obtain the mask as it also serves as the Kimon Key to the Demon's Gate to bring forth an apocalyptic event. End of the world is just bad for business. Join Getaway Insiders as they train to become ninja under the guidance of the Sword Sensei and pursue the Tsoo and Shinigami Yakuza who are in possession of the Oni Mask/Kimon Key. Part One: Storm the Ziggurat Part Two: The Battle for Siren's Call Part Three: At the Gates of Hell Part Four: The Demon's Gate Part Five: Shichifukujin (7 Lucky Gods of Fortune) Notes:
  13. The Getaways: The Costume Contest Heist Arc ID: 53219 Supergroups make their money from community support. Atlas Park is hosting a charity costume contest event to raise money to support local supergroups and heroes. Join the Getaways as they plan the impossible and rob a costume contest in Atlas Park. Phase One: The Guest list Atlas Park is distracted with event preparations. Join the Getaway's fixer the Alibis as she helps you infiltrate City Hall and place your alias on the guest list to the Atlas Park Charity Costume Contest. Phase Two: Flea Market Formal Wear Now that your invited to the party it's time to find something to wear and some wheels to get you to the event. Time for a smash and grab at Flea's Market Thrift Shop. Flea claims his prices are so low it should be criminal. Time to show him what criminal looks like. Phase Three: Crashing the Party Attend the Costume Contest and mingle your way through the crowd. Find the grifter know as Hard To Get a.k.a. Simone Dolion and place explosives around the event. Phase Four: And the winner of this costume contest prize money is....The Getaways? Proceeds from the Charity Costume Contest are being kept in the vault at the Atlas Park Bank on the East side of the plaza. With the assistance of Hard To Get raid the bank and collect the funds gathered for the Charity Costume Contest. Phase Five: Heading For The Exit With the explosives damaging Atlas Park beyond recognition and drawing the attention of the FBSA. Longbow has set up a perimeter around what is left of Atlas Park. Destroy Longbow perimeter force field generators, rescue the grifter, and escape in the Getaways Flyer. Notes: The costume contest heist is more of a SFMA set of AE missions so not much action with this story line as the first and third missions are more of a setup the scenario missions with objectives rather than combat. Mission 2 keeps spawning objectives in flip flopped locations during testing (close enough) and I wish mission 3 had capacity for more NPC's (good enough).
  14. The Getaways: Stingy Jack's Pumpkin Patch (A Halloween Heist Special) Arc ID: 52398 The Getaways are hosting a Halloween heist to raid Stingy Jack's Pumpkin Patch to steal a powerful magical artifact, the first Jack-o-Lantern. Jack has fortified his pumpkin patch with magic bringing it to life to ward off the devil from claiming his soul once and for all. Objectives: *Destroy the Crucifix - Artifact keeping the Devil out of the Pumpkin Patch *Release Satan - The devil himself shows up singing "Bat Out of Hell" by Meatloaf *Defeat Stingy Jack *Retrieve the First Jack-O-Lantern (Giant Monster: Eochi [Optional task not needed to complete mission]) Notes: Stingy Jack's Pumpkin Patch was originally created as a stand-alone AE mission that had been deleted due to mechanics issues and user inexperience with the AE system. But the story is back as a Halloween Heist Special Mission brought to you by the Getaways (for a limited time only)! Happy Halloween!
  15. Looking forward to having you play through these missions! While made for/by my villain group the Getaways, the missions are supposed to make everyone feel like a Getaway. These are my first attempts to create content in the AE, so I look forward to your feedback and hope you enjoy them!
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