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FlammeFatale

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Everything posted by FlammeFatale

  1. Here is my version. So far it is only level 45, but it feels very promising in game. A few remarks: - Inspired buy my Elec/Shield stalker, I choose to use Spring Attack. I am pretty happy with this choice. Spring attack has a triple effect: softening the mobs a bit, knocking them down, and applying the -res proc very reliably. I then apply Nova. Spring Attack is really fun when used from hovering above the mobs, the blaster looks like a dive bomber. - So my first AOE attack chain is Spring Attack + Nova. When Nova is on cooldown, I use my second AOE attack chain: Repulsion Bomb + Explosive Blast + Energy Torrent. It takes longer to kill mobs this way and can require some kiting or hovering. But it is an alternative to waiting for Nova to be up again. - I choose to cap ranged defense only. I have another build with capped S/L on top of ranged, but feel it gives up too much in recharge. Recharge is I feel what I need the most with this character. Cobalt Man - KB to KD.mxd
  2. I am not a purely human shade, I am a bi-form human/dwarf playing mostly in human, but I have not taken Inky Aspect either. I don't need the Gravitic Emanation/Inky aspect combo to stun the mobs, because most mobs are dead after my alpha anyway. There are only a few left, on which I'll use Grav indeed, but as much for the -res proc I put in, as for the stun. Also, not taking Inky aspect means one less click to worry about in a character with too many powers to start with. Coming to the main topic, I struggled too with +4/8 Arachnos in PI radio missions. I struggled even at +3/8. That is until I realized that the problem was not the build, but the player (which means me 😔). I stopped struggling when I changed my approach. As the OP suggested, the difficulty in these missions comes from the close proximity of the spawns. It is really easy to aggro 2 or 3 spawns inadvertantly. So instead of my usual tactic (wade in --> double mire --> Quasar and/or Void judgement --> Unchain essence if off cooldown), I started corner pulling instead of wading in. Corner pulling allows me to isolate the spawn and get the mobs in a tight bunch before delivering my alpha. I am appending my build for those interested. A few remarks about it: - It is one small purple or one Unleash potential click away from the S/L/Melee softcaps. The challenge here is to not forget to keep track of defense in the heat of the action and to use a small purple or Unleash Potential when this is required. I often forget to keep track 😅. - I took the Leadership powers for LOTG mules. They are not really needed. I do not bother to toggle them back on after dwarf mires. Expect for Tactics which I'll toggle back on when my perception is debuffed. - I have a strong melee AOE alpha, and a strong single target melee attack chain (Gravity Well ---> Shadow Blast ---> Essence Drain ---> Shadow Blast). Dwarf melee is not bad either. What this build is missing is a ranged attack chain. I solved the problem with TP macros/binds using "powexec_location target". With this, I just click a button and BAM! I am in melee range. This way I can use at will the best single target attack chain available to warshades. I don't believe I have seen this posted anywhere, so I am listing it. First I put these in tray 6: /macro_image "UmbralBlast_SunlessMire" "Sunless Mire" "powexectoggleoff black dwarf$$powexectoggleoff dark nova$$bind equals powexec_location target shadow step$$gototray 1$$powexecname sunless mire" /macro_image "UmbralAura_BlackDwarfMire" "Black Dwarf Mire" "powexectoggleon Black Dwarf$$bind equals powexec_location target black dwarf step$$gototray 8$$powexecname Black Dwarf Mire" /macro_image "UmbralAura_Eclipse" "Eclipse" "powexectoggleoff black dwarf$$powexectoggleoff dark nova$$bind equals powexec_location target shadow step$$gototray 1$$powexecname eclipse" Then I add these: /bind alt+1 "powexec_tray 1 6" /bind alt+2 "powexec_tray 2 6" /bind alt+3 "powexec_tray 3 6" Finally I put the mires and eclipse normal icons in alt tray 1, which allows me to keep track of their cooldowns, which macro icons do not. For normal TPing without targets I have: /bind shift+lbutton "powexecname shadow step" /bind lalt+lbutton "powexecname black dwarf step" Flamme Fatale Bi-Form v4.mxd
  3. Well, keeping pets alive is very difficult soloing 4*8 with bosses. They die all the time. But on any lower solo difficulty or in a team they are more survivable. Below is my build. I am very happy with it. It is quite similar to Liphistius' build, except I am not using purples because I am cheap. I got: - Permapets - Hasten 0.5s off perma (frankly, in game I cannot tell the difference between 0.5s off perma and perma) - Capped positionnals (melee/ranged/AoE) - Decent resistances (S/L low 60s, energy/negative/toxic high 50s, fire/cold low 50s). This build is very tanky and an AoE monster. Typically, one rotation is enough to kill all minions and LTs. But I would say it has two weaknesses: - low damage against bosses. It can take a long time killing bosses. As a result, all my incarnates expect Destiny are geared toward dealing more damage, but even this does not completely solve the issue. - Psy hole. I have only 31.5% psionic resistance. Being target focused by 3 or 4 bosses dealing psy damage can hurt. This really bothers me. My build was originally cheaper, but then I worked hard on improving the psy resistance. I had to add the ATO and shuffle other stuff around. This increased my psy resistance, but it is still only 31.5%. Edit: I just figured out that I could improve my psionic resistance by a further 4.5%. I would need to remove the defense enhancement in maneuvers, to add a sixth Aegis in fortification. This is a trade-off between 4.5% psionic and 1.5% S/L. I will not respec just for this however. Villain Plan by Mids' Villain Designer 1.962 Meme: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Channelgun (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Chance of Build Up (5) Decimation - Accuracy/Damage/Recharge (33) Decimation - Accuracy/Endurance/Recharge Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Longfang (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Damage/Recharge (9) Decimation - Accuracy/Damage/Recharge (17) Achilles' Heel - Chance for Res Debuff Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Suppression (A) Detonation - Accuracy/Damage (17) Detonation - Damage/Endurance (19) Detonation - Damage/Recharge (19) Detonation - Accuracy/Damage/Endurance (21) Detonation - Damage/Endurance/Range Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance (23) Red Fortune - Defense/Recharge (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Damage/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (27) Superior Dominion of Arachnos - Damage/Endurance/Recharge (27) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (29) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 14: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 16: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (21) Luck of the Gambler - Recharge Speed (25) Reactive Defenses - Defense Level 18: Boxing (A) Accuracy IO Level 20: Tough (A) Impervium Armor - Psionic Resistance (31) Steadfast Protection - Resistance/+Def 3% (33) Steadfast Protection - Knockback Protection Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance Level 26: Weave (A) Reactive Defenses - Defense/Endurance (29) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Defense Level 28: Serum (A) Recharge Reduction IO Level 30: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Tactical Training: Assault (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Sovereign Right - Accuracy/Damage (37) Sovereign Right - Damage/Endurance (39) Sovereign Right - Accuracy/Endurance (39) Sovereign Right - Accuracy/Damage/Endurance (40) Sovereign Right - Accuracy (40) Sovereign Right - Resistance Bonus Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Recharge Reduction IO Level 41: School of Sharks (A) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Immobilize/Range (43) Enfeebled Operation - Accuracy/Immobilize/Recharge (46) Enfeebled Operation - Accuracy/Immobilize Level 44: Bile Spray (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Accuracy/Damage/Endurance Level 47: Arctic Breath (A) Positron's Blast - Accuracy/Damage (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (50) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy) (50) Achilles' Heel - Chance for Res Debuff Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;755;1510;HEX;| |78DA65935B53525114C7F78143C84D4445F19680A0288290F6DC38664EA98D8D8E3| |5BD30273923678680016AEAB16F50A6A9D963D787ACBC8C5D1FFA40296A3DDBE2FC| |174A7106E6B7F67FAFCB3E6B9D3DFDE0B27D73E2D12521B58CA5954221319A57165| |2996C21319B4D2735356FBEAE14EFE595B45108214FAB77553319C1FFBD0AD1B1BC| |7227319BD3926ABE2206E7F28A96D1328B890925B9A816FF75AA6CBAAE66526A5EC| |D14A315C33E93CDA6A353AA92A36DABBE98CDA96AD259D129BC90D2720E7D7D455B| |4C15C9B1633CA72D44E7C747E71253EA7D4D29A6944C625A2914D5FC430F9DB99FF| |E8DA2F29C98C42AA1571686356280B88EB5FC82D845DC80EE7D4EEC93C5968D28E9| |B1425CA07634C9A2B922513EA99CCF2F8B73E57C4122C7D5AD635DB78175C34F831| |EBB47F98C9CCFE826C3238B166AAE893553591B248D5666D490CDEF0971CAB10936| |7E607E029BB7C02F94DB823C268B958C1E59D8EB25BD7EBD1B6C71727E1BB15B161| |E07314CA4281BBF936DD9A8E7B3AF80F5CFC0F655E61AD8B90EFAE9A00ED4951CE1| |F2592CA297E9A23D27F60CCE63F83797CF42F4EC632D918F0BB585AB1DFD3292D6C| |4714DFD38FBF956499F91D7037EA703BBB96FEE08E6B74D5A2B34B93546463BC5C5| |11EF1D46BF7D23D07D17A1CB54AB0D31C6B603A3AE754EE26CE7B96F817DE83B94B| |F836B7684D1F76FA47571DFBB5E1A743FDF2BB0E735F30DF32D1878077EA5D86ECE| |D7EDC3BBEF92E6E759F84BD00287A8D57BC43C06FB7E33FF803F2836C8DF4DF0003| |5FA4AE0C01131443C36E8BE833CA312BD5A88EB859E6036FD8F994BCCA7E0C03218| |59010F2936CCF5C2DB38C3E067E60E18D965EE811F1D4244B95E946386D877887DE| |3EC1BE75C71BE3F8D34AB18F72BE6C35EA77C7ABFE9478F98AA5622F09A914F6FAD| |90787293F2E9ED3EB134D0CDC4FEC92F2BC95C45E2F8FD6A2D04EDE04C93A479746| |4E81ABE98D2D99E41F2628AD6254CC2BA0AC66A4E3E50A3C46B94911A65B846B961| |D56DFD6D6E57D9B7AAEC9B55F65FBA58FEBB| |-------------------------------------------------------------------|
  4. I used enhancement unslotters to move Achille's Heel around. The debuff from Arctic Breadth stacks with Achille's Heel debuff, wherever it is slotted, in Arctic Breath or in other powers. :)
  5. If I slot Achille's Heel in Arctic Breath, will the proc stack with Arctic Breath's -Resist debuff?
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