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Dreamboat

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Posts posted by Dreamboat

  1. Always really liked this page from Immortal Iron Fist #3, drawn by David Aja:
    IronFistAja.thumb.jpg.696a85b6a8705f4a998327764747e92c.jpg


    Love that flow of movement, Aja is great for that sort of thing. Another example of his from Secret Avengers #18:

    d1a8b26322bd57ab64a832b4db0dab0f.thumb.jpg.c3c7bba7e47c44611b7773c580f96d86.jpg

     

    And last but not least, one of my favourite ever instances of this, from #9 of the original Moon Knight solo series, art by Bill Sienkiewicz:

    RCO020.thumb.JPG.aeac16ec25a5cabad8f7cdc35fbeb5c3.JPG

    • Like 1
  2. Just now, Leetdeth said:

    I would make passing cars deal damage and kb. Imagine fending off a Rikti Invasion and you get hit by a car. What a jerk. It goes both ways. Imagine your average lowbie has a street sweeping mission, turns a corner, and runs into a a giant mob. You run out into the street and they get plowed through by a box truck.

     

    This started as a joke, but makes me wish for things that made street sweeping more interesting in all honesty. Revamp street sweeping!

    I want to be able to not slide off of cars/trucks/trams/blimps when I jump on them. I should be ferried through zones like a king!

  3. I played the beta, but wasn't too impressed with it. Combat felt kind of clunky (especially the shooting) and none of the characters seemed very distinctive to me. After a few missions I had the distinct impression I'd pretty much played the entire game, too - when the War Table first opened up and all the locations were listed I just felt like this was it. Won't be buying this one, I don't think.

    I did at least like how Ms. Marvel's combat animations looked, they did a good job bringing her fighting style to life visually.

    • Like 1
  4. 3 hours ago, Marine X said:

    Star Trek Deep Space Nine ( 1993-1999 ).

    I love DS9, but it didn't make serial television Cool & Sexy like Lost did when it first hit. I doubt it ever pulled half the numbers, either - I remember at the time Lost was the most DVR'd show on television or something like that.

  5. Wanted to make a new villain and I've never really put much time into Masterminds before so I decided to go with a snake-themed master villain, the kind of fruit loop who elongates every S sound when speaking and is prone to fist-shaking bouts of rage (ones where the word "Cursessss!" comes up a lot). Came up with a backstory involving him being the latest leader of a centuries-old snake cult and gave him the moniker "The Sovereign Serpent":

    SovereignSerpent2.png.3b44ae3c9bc28442434d2cf5f5cde49c.png

     

    I'm not 100% happy with how the Black Knight chestpiece looks but I haven't found an alternative I like better yet - I like how that one fills out the shape of the torso. The colours were initially meant to be based on a Samar cobra, black and yellow, but I ended up going for darker gold as I thought the yellow looked a bit too garish. The darker colours kind of take away from the overall Saturday morning cartoon villain he's meant to be, though, so I'll have to keep tweaking. I really like the Tartarus helmet as an ersatz cobra hood, though.

    • Like 16
  6. I think the credit for bringing the serial back into the mainstream is chiefly with Lost (two years prior, if I remember rightly, and at the time of Heroes I recall a lot of comparisons being drawn to it), but it definitely helped open up the door for superhero media that came after it, yeah.

    I don't really remember much beyond the first season, which was great, though I remember thinking the end of season 1 was a little flat. Beyond that, all I remember is that at one point the girl who had Taskmaster's power did a 619. Also vaguely felt like they started really unceremoniously bumping characters off after a point, but maybe I'm missing something.

    Endless props for having Tim Sale involved.

     

  7. Brute I made at the start of the week and is now my quickest level 50 because I've been having so much fun with them - Stuntmaster! Really happy with how this costume turned out, was aiming for a vaguely Silver Age-ish look and then just kind of hit on the idea.

     

    Stuntmaster.png.812ad626443c467f5009a01425e36970.png

     

    In amongst that I also wanted to try my hand at a Golden Age character, but realised I'm terrible at it and so just pretty much wholesale ripped off the Destroyer for a Scrapper character, the Deadly Devil - idea was that he's from a parallel Earth during WW2 and got zapped to present-day Paragon. Unsure if I like the Grin mask or the Bonehead one more and which colour combination to use. Going towards combining them and having Grin with the yellow.

     

    DeadlyDevilBoth.thumb.png.9a65bbaaa488787a34a6ff56ed6f2bca.png

    • Like 10
  8. 14 hours ago, SwitchFade said:

    This happens when a stalker hits them with huge dps. The harrased code kicks in. Also happens in gladiator.

     

    BU>AS>RUUUUUUN!

    Had this happen the last time I ran SBB. Ended up with Sylvia Rexson climbing all the way up into the rafters and the rest of us having to get up there with her.

  9. The only people I have on ignore are people who created character names with racial slurs, etc. in them and then spammed chat channels with other hugely creative slurs because you need some kind of hobby, I guess. I haven't seen anyone do it in a long time and I'm assuming the ones I had on ignore have long since been banned.
    Other than stuff like that, I don't put anyone on ignore. I will use notes to mark someone who's consistently been an ass, though.

    • Like 1
  10. I can count on one hand the amount of 2010s anime that I've seen, but I'm really glad I watched Yamato 2199. The show is great, and looks awesome - love the updated designs. I have a model of one of the Cosmo Zeros sitting unmade, actually....I should do that during the lockdown!

    • Like 1
  11. 11 hours ago, Techwright said:

    7.)  This one is crazy out there, but rather than have a few developers create each and every building and interior, and thereby get a lot of repetition, maybe perhaps use...I think it's called "procedural generation"?  Basically the same kind of tool that No Man's Sky used to create a galaxy of planets, and instead have it create the city.  Plug in the details of a host of architectural styles, set parameters such as height limits and variable, how many coffee shops to have in a 5 block area, etc, and let the computer create most of the city.  Likewise, use procedural generation handle the interiors.  If doable, that should allow for a much greater variety of interior environments and a lot less "oh THIS room" statements.

    I would have sworn this is what CoX does for interiors right now. I always assumed that each interior (except for certain mission-specific unique ones) was just pulling from a library of rooms and placing/connecting them semi-randomly, with some vague guidelines about where certain rooms should go on the map - say, "the multi-floor room should always go at the end of caves". If that's not how it's been done then I applaud Cryptic, because they managed to perfectly replicate my own experience with procedurally-generated games before I ever actually had them! With me it always end up making things seem more samey because you end up being able to spot the various parts and patterns that have repeated.

     

    In terms of what I'd like to see, I think it would be really cool if they could pull in something like the arch-nemesis system from Champions Online. Design your greatest foe and have personal missions that pit you against them and their schemes (if you're hero) or trying to stop them derailing your schemes (if you're a villain). I'd like to see more personalised content in general. You can achieve that fairly well with AE as it stands, but I'd like something that's actually "real" in the game world.

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