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Wiseheart

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  1. Hey, y'all, I'm looking for someone who mained as @HH, or Hell's Helper on Justice server. His old PL groups are how I met my wife 17 years ago, and I was hoping to find the old friend who started it all. Thanks.
  2. Sorry for the lack of response, been a busy week. I can see the issues with the expansion on timelines. I just think it would be cool if we saw an introduction to a "Force" system, in Gold side, where we could get tasked by Chimera, Nightstar, Siege, Dominatrix, and made violent incursions into Primal Earth. That being said, the storyline is not entirely congruent and straight-forward, as is, unless you go directly in order through Ouro, so I think it would have less impact than it would for other games... That being said, the new lines would have to be functionally canon.
  3. Hello everybody! This is my first time ever posting here on the forums despite being a player since the Live days. This is a topic that me and my wife, along with several other supergroup members were discussing concerning Gold Side, in general, and it's the overall lack of attention that was given to it by the original developers of CoX. One of the things that we discussed was an overall... Dissatisfaction, in short terms, with the lack of content that was implemented in Praetoria, with it being a quick 1-20 streak that ended in people being simply reintroduced into the main folds of the game, and rolling ourselves back into red or blue side. That being said, the introduction of First Ward and Night Ward to the game was refreshing, as it continued utilizing the groundwork that they had laid down with the story of the game... but once again, post-Night Ward, there isn't really a "end-game" option for Gold characters; This is further hindered by the necessity of choosing Blue or Red. So a few ideas to roll around; What if Gold Side was given a refreshing coat of paint, and fleshed out through level 50, with it's own T/SF's? Implementation of wider story arcs, zone events where Loyalist and Resistance players would have to race to complete objectives, possibly even maintaining L/R factions as alignments in themselves, as opposed to diverting Gold characters back into the main game? Here's where most of this is coming from; Gold was introduced with big hopes back in 2010, but the range on what was done with the project was limited, in how it simply reinforced the pathway to one of the two main forces in Primal Earth - Heroes and Villains. The whole idea was that "there's grey between black and white", but if you start grey, and the progression simply leads you to black or white, then that kinda avoids the point of having a "half-way" alignment that is more morally restricted than a villain, but more careless about the well-being of others than a Hero. I think, truly, that this should be expanded and worked on, and developed through into it's own 1-50 story-line that players get to enjoy, instead of a rough attempt at introducing a "middle alignment" that ends up becoming one of the other two, anyway. Thanks for reading, I would love to get feedback from other players, and see if we can begin working on a bigger thread discussion for the Homecoming team to take notes from. Thank you so much! -Hades Dai Bodatta @Tallon Ventellox, Justice Server, Live @Juche Gang, Excelsior Server, Homecoming
  4. Do NOT bring back the subscription model! The donation system allows the player base to democratically participate in the development of the game with you devs, and it gives us a hefty amount of breathing room and space to help y'all develop the game we'd like to play. Oh, and more Incarnate stuff.
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