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SuburbanHell

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Posts posted by SuburbanHell

  1. I made some tweaks to Nic's build. Main difference is I used the fighting pool and jumping. I was able to cram in an extra 10% defense across the board. Would love any feedback or critiques

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

     

    I don't see the point of taking both Hover AND Combat Jumping, perhaps Hover could be a spot for Veng?

     

    Also wondering about your end consumption with Tough, Weave, Maneuvers, Assault, and the usual toggles.

  2. My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec

     

    She seems to do well against pretty much everything

     

    Then I'd say perhaps you've got the build I'm looking for. Any weaknesses?

  3. Let me ask this, what are the build's design goals?  All the IOs you're stuffing in, to what end?  A common goal is to up the total Defense to 45% ("soft-capping"), but this doesn't look like it's what you're doing.  If I had to guess, I'd say the 53% Psi resist you've got is probably what I should be looking at, am I right?

     

    Thats's exactly what I'm trying to figure out, best plan to optimize. Invul is weak to Psi, so naturally I'd like to mitigate that, but softcapping defense is a necessity too.

  4. Ok, here's what I'm thinking for an updated build...

     

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Major Obvious: Level 50 Technology Tanker

    Primary Power Set: Invulnerability

    Secondary Power Set: Super Strength

    Power Pool: Leaping

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)

    Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23)

    Level 2: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal(9), NmnCnv-Heal/EndRdx(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal(11)

    Level 4: Combat Jumping -- Ksm-ToHit+(A)

    Level 6: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37)

    Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17)

    Level 10: Taunt -- PrfZng-Dam%(A)

    Level 12: Super Jump -- EndRdx-I(A)

    Level 14: Spring Attack -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg/EndRdx(42)

    Level 16: Resist Physical Damage -- StdPrt-ResDam/Def+(A)

    Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23)

    Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(48)

    Level 22: Kick -- HO:Nucle(A)

    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33)

    Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31)

    Level 28: Rage -- RechRdx-I(A)

    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Rchg+(36)

    Level 32: Resist Elements -- Ags-Psi/Status(A)

    Level 35: Resist Energies -- UnbGrd-Max HP%(A)

    Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40)

    Level 41: Conserve Power -- RechRdx-I(A)

    Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/Rchg(45), Prv-Absorb%(50)

    Level 47: Hurl -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)

    Level 49: Unstoppable -- RechRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Gauntlet

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(45)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(46)

    Level 50: Mighty Core Final Judgement

    Level 50: Cardiac Core Paragon

    Level 50: Diamagnetic Radial Flawless Interface

    ------------

    ------------

    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 11.75% Defense(Psionic)
    • 3.63% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 6.75% Max End
    • 42.5% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 13.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 477.9 HP (25.5%) HitPoints
    • 13.5% JumpHeight
    • 13.5% SpeedJumping
    • MezResist(Confused) 103.8%
    • MezResist(Held) 103.8%
    • MezResist(Immobilized) 103.8%
    • MezResist(Sleep) 103.8%
    • MezResist(Stunned) 103.8%
    • MezResist(Terrorized) 103.8%
    • 10% (0.17 End/sec) Recovery
    • 98% (7.65 HP/sec) Regeneration
    • 16.5% Resistance(Smashing)
    • 16.5% Resistance(Lethal)
    • 11.25% Resistance(Fire)
    • 11.25% Resistance(Cold)
    • 4.5% Resistance(Energy)
    • 4.5% Resistance(Negative)
    • 30% Resistance(Toxic)
    • 53% Resistance(Psionic)
    • 13.5% SpeedRunning

     

     

     

    Thoughts?

  5. Last time I played, Fitness wasn't an inherent pool and the Alpha slot was the only incarnate bit.  How do I best modernize/optimize this build for the updated game?

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Major Obvious: Level 50 Technology Tanker

    Primary Power Set: Invulnerability

    Secondary Power Set: Super Strength

    Power Pool: Leaping

    Power Pool: Fitness

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)

    Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23)

    Level 2: Dull Pain -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), Mrc-Heal/Rchg(11), NmnCnv-Heal(11)

    Level 4: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37)

    Level 6: Combat Jumping -- Ksm-ToHit+(A), Jump-I(40), Jump-I(42)

    Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17)

    Level 10: Taunt -- PrfZng-Dam%(A)

    Level 12: Hurdle -- Jump-I(A)

    Level 14: Super Jump -- Jump-I(A)

    Level 16: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(42), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), Mrc-Rcvry+(43), NmnCnv-Heal/EndRdx/Rchg(45)

    Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23)

    Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Dmg/EndRdx/Rchg(50)

    Level 22: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46)

    Level 24: Kick -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50)

    Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31)

    Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33)

    Level 30: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), GifoftheA-Def(34), GifoftheA-Run+(36), LucoftheG-Rchg+(36)

    Level 32: Resist Physical Damage -- StdPrt-ResDam/Def+(A)

    Level 35: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(36)

    Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40)

    Level 41: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(42)

    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)

    Level 47: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48)

    Level 49: Unstoppable -- RechRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 1: Gauntlet

    Level 1: LEGACY BUILD

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 4: Ninja Run

    ------------

    ------------

    Set Bonus Totals:

    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 11.75% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 6.75% Max End
    • 50% Enhancement(Accuracy)
    • 32.5% Enhancement(RechargeTime)
    • 21% SpeedFlying
    • 246 HP (13.13%) HitPoints
    • 21% JumpHeight
    • 21% SpeedJumping
    • MezResist(Confused) 90%
    • MezResist(Held) 90%
    • MezResist(Immobilized) 90%
    • MezResist(Sleep) 90%
    • MezResist(Stunned) 90%
    • MezResist(Terrorized) 90%
    • 14.5% (0.24 End/sec) Recovery
    • 80% (6.25 HP/sec) Regeneration
    • 10.5% Resistance(Smashing)
    • 10.5% Resistance(Lethal)
    • 11.25% Resistance(Fire)
    • 11.25% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 30% Resistance(Toxic)
    • 65% Resistance(Psionic)
    • 28.5% SpeedRunning

     

     

     

     

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