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Everything posted by SuburbanHell
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@Hyperstrike Got one of these awesome Inv/SS frameworks with Gadgetry and Energy Mastery?
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Also interested in this combo, anyone find this viable yet?
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I don't see the point of taking both Hover AND Combat Jumping, perhaps Hover could be a spot for Veng? Also wondering about your end consumption with Tough, Weave, Maneuvers, Assault, and the usual toggles.
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Interesting. How did you reach the defense caps without Tough & Weave from the fighting pool?
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Then I'd say perhaps you've got the build I'm looking for. Any weaknesses?
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Thats's exactly what I'm trying to figure out, best plan to optimize. Invul is weak to Psi, so naturally I'd like to mitigate that, but softcapping defense is a necessity too.
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Ok, here's what I'm thinking for an updated build... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Major Obvious: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23) Level 2: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal(9), NmnCnv-Heal/EndRdx(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal(11) Level 4: Combat Jumping -- Ksm-ToHit+(A) Level 6: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- EndRdx-I(A) Level 14: Spring Attack -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg/EndRdx(42) Level 16: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(48) Level 22: Kick -- HO:Nucle(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 28: Rage -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Rchg+(36) Level 32: Resist Elements -- Ags-Psi/Status(A) Level 35: Resist Energies -- UnbGrd-Max HP%(A) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/Rchg(45), Prv-Absorb%(50) Level 47: Hurl -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 49: Unstoppable -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(46) Level 50: Mighty Core Final Judgement Level 50: Cardiac Core Paragon Level 50: Diamagnetic Radial Flawless Interface ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 4.25% Defense(Energy) 4.25% Defense(Negative) 11.75% Defense(Psionic) 3.63% Defense(Ranged) 6.13% Defense(AoE) 6.75% Max End 42.5% Enhancement(RechargeTime) 50% Enhancement(Accuracy) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 477.9 HP (25.5%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 103.8% MezResist(Held) 103.8% MezResist(Immobilized) 103.8% MezResist(Sleep) 103.8% MezResist(Stunned) 103.8% MezResist(Terrorized) 103.8% 10% (0.17 End/sec) Recovery 98% (7.65 HP/sec) Regeneration 16.5% Resistance(Smashing) 16.5% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 30% Resistance(Toxic) 53% Resistance(Psionic) 13.5% SpeedRunning Thoughts?
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Thematically Smashing damage made more sense than energy (Ionic) for my char. Incarnates aside (or at least aside from Alpha/Judgment), how else can I optimize this build?
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I went with Judgment Mighty myself. I'm just not sure the best choices now that you don't really need to take Combat Jumping or any of the fitness powers. I want to go back to solo tanking Recluse in this brave new world.
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Last time I played, Fitness wasn't an inherent pool and the Alpha slot was the only incarnate bit. How do I best modernize/optimize this build for the updated game? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Major Obvious: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23) Level 2: Dull Pain -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), Mrc-Heal/Rchg(11), NmnCnv-Heal(11) Level 4: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 6: Combat Jumping -- Ksm-ToHit+(A), Jump-I(40), Jump-I(42) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Hurdle -- Jump-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(42), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), Mrc-Rcvry+(43), NmnCnv-Heal/EndRdx/Rchg(45) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Dmg/EndRdx/Rchg(50) Level 22: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46) Level 24: Kick -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50) Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 30: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), GifoftheA-Def(34), GifoftheA-Run+(36), LucoftheG-Rchg+(36) Level 32: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 35: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(36) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 41: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(42) Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 47: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48) Level 49: Unstoppable -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet Level 1: LEGACY BUILD Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ ------------ Set Bonus Totals: 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 11.75% Defense(Psionic) 4.25% Defense(Ranged) 6.13% Defense(AoE) 6.75% Max End 50% Enhancement(Accuracy) 32.5% Enhancement(RechargeTime) 21% SpeedFlying 246 HP (13.13%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 90% MezResist(Held) 90% MezResist(Immobilized) 90% MezResist(Sleep) 90% MezResist(Stunned) 90% MezResist(Terrorized) 90% 14.5% (0.24 End/sec) Recovery 80% (6.25 HP/sec) Regeneration 10.5% Resistance(Smashing) 10.5% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 30% Resistance(Toxic) 65% Resistance(Psionic) 28.5% SpeedRunning