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Nayru

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  1. odd for a purple, but i'd consider using it if the res -recharge was around 30
  2. given there's wild inconsistencies in cast times i doubt it had something like leandro's post way back about attack formulas, but sure, nobody really knows if i had to just make a general statement on dark (very unfamiliar with radiation support set so will sidestep that), it's that it's not an overpowered set and making some of its severe cast times more in line with later-designed sets' nicer ones wouldn't suddenly push it over the line and make it such, and generally qol/play improvements are good + something that's done fairly commonly on this server, so decent shot it could happen at some point
  3. sheesh, have it your way i wrote off your reply as it went completely off the rails in regards to what i was talking about and the points i was trying to get across and did a value judgement on replying you didn't seem to like the example i gave and that's as far as i was willing to put up with being burden of proofed over something that to me is very obvious, maybe it just comes with having spent two decades associating with and being a part of vg development but that's not what i'm here to do or what this thread's about things like the power damage formula have absolutely nothing to do with what i was talking about and following the literal core game design is nothing special, hc are not cryptic/paragon and you've taken my views wildly out of context to an almost strawman degree - again, VERY bad way to discuss these things + off-topic yeah, i must be i'm not sure what the point of that was aside from wondering aloud if i'm non-natively english speaking, which.. yeah, thanks for that, i doubt most people have any issues comprehending what i'm saying despite the fact i don't capitalize what i say and have a tendency to talk in run-on sentences, but let's go with disconnect like how i'd love to disconnect from spamming up this innocent thread and not get baited into another embarrassing exchange, so i will
  4. why are you intercepting my response to a completely unrelated post? is a question i could ask, here's more why are you asserting that my observations of the hc server's workings can't be objective why are you talking personal philosophy to me in regards to gamedesign why are you assuming i didn't spend a few minutes going over the support sets again to see what thread poster was going on about before commenting on it this really is not a good way to discuss these things, but you got an extra completely off-topic post from me as i found this so egregious it was impossible to ignore
  5. to be honest it's wasted effort, if i didn't have good reasonings to say what i've said then i wouldn't've in the first place - i'm unlikely to be convinced otherwise of what i've personally seen but it's just as well as way too many threads get spammed up by 'could/should/would you cottage', this will be my last reply on this subject and to throw a bone to the thread itself, dark's support set does have some otherworldly (heh) cast times alongside some very fast ones, beyond tar patch their effects aren't superb and horrid slow casts that feel bad to use don't justify them, tar patch is just really good because standard -res (30 for defender) en masse is just good and wouldn't suddenly be busted if it wasn't a 3.3 arcanacast, that's all there is to it
  6. ..it's a bit straightforward in meaning, while hc is the inheritor of what cryptic and paragon left behind, they are not cryptic and paragon and cannot do their exact methodology on designing the game as they have both different mentalities and different developers - nor should they, nor have they if prior issues is any indication the most obvious example of that is the splitting of the fly pool, most of the end result of that looks pretty alien to most of what the game was over its history and by and large the live developers (and players from what i could tell when that patch went through) were perfectly content with where the pool was design-wise the design of it was quite substantially changed in a less coh-y way but it happened regardless of anyone's hangups because hc != cryptagon, for better or worse
  7. hc can't replicate the design process of cryptic/paragon and even if they could, it would include their very flawed systems as well in quite a few ways their approaches to things have been abjectly superior to some of the hangups paragon in particular had
  8. there's no real such thing as 'have to', vg development whether corporate or not isn't subject to binary spreadsheet design well, unless it's horrifically mismanaged anyway, but i like to (fatally) assume otherwise as a habit regardless of that, there's super powerful hyper-fast casting powers and rather weak painfully slow casting powers, i think fluff + animation decided cast time, not power
  9. i'm of the opinion that containment is a badly designed mechanic and mind/illusion have their own direct problems with it in their own regard, fixing that for a specific powerset combination is a little.. backwards, isn't it? but i concur on time crawl being a rather sub-par power that barely even boosts the effect the target experiences from other temporal powers
  10. surprising, no? i've heard this set is.. very good and after having played it a fair bit, oh my god - i'm starting to realize well, i don't do this very often anymore these days as i'm used to designing and editing various games' mechanics on my own accord rather than suggesting others do it, but hey - maybe it'll be a tad nostalgic for those prior eras for me, and perhaps people'll like some of the ideas suppose will take it from the top then, noted values are for defender scalars in particular Sonic Siphon: ST Debuff (-30% RES 30s non-stacking), 1x accuracy, 2.376/2.17 arcanacast with 16s recharge this is a surprisingly low-end debuff, surprisingly in the sense that i hear -res is anything and everything as far as debuffs go and yet often times it's difficult to find a spot to use it when i could just blow off 70% of a boss' hp regardless due to still having -30 res without siphon, but we'll get to that power later - this is a slow debuff, not the slowest but slow nonetheless, and interestingly does not do very much despite its paper performance - perhaps nicer vs eb/av? haven't had many testing opportunities sadly i would like to see two changes done to siphon: reduction of cast time to 1.67s or greater, and a +res component, perhaps 15% for similarly 30s a faster usetime would do wonders for its usability but a +res component in general would add the secondary utility this power really seems to need, and allow it to slot an actual io set (though admittedly resist sets aren't.... the best..), as well as justifying its non-stacking nature if that had to stay which it probably will judging by some mechanical implementations i've looked over since writing this thread because the -30 res from this power does not stack, in case i needed to stress that three times, which i have now done if i had to pick only one of these two changes, i would go with +res by a wide margin, as a fast casting sub-par one slot wonder is still just that Sonic Barrier: Shield-type Ally Buff (20% S/L/T 240s) there are numerous instances in the game of a particular defensive mechanic having a psionic hole (hence +res/def all but psionic), i don't think sonic's resist portions should be one of them given its broad lack of utility, this one is straightforward - add 20% psionic resist, simple as Sonic Haven: Shield-type Ally Buff (20% F/C/E/N 240s) see prev, its type coverage is quite good for what it's worth Sonic Cage: ST Capture-type Control (mag 5.96 untouchable 30s), 1.4x accuracy, 1.848/1.67 arcanacast with 60s recharge half-tempted to not even bother with this one, but.. it's a capture - seems most people skip it, i skip it, if this was a typical non-control 16s ST hold perhaps with a good damage component, that would do this set one hell of a service, but suppose i wouldn't bet on it Disruption Field: Toggle Target Ally AoE Debuff (-30% RES 0.75s), 0.52 end/sec, 15 radius, 2.904/2.7 arcanacast this power is pretty much single-handedly oppressing sonic siphon in its splendor - while it has typical support tropes of being completely useless if you're alone (massive cough @ def/res shields) the effect you get out of it if you're not and particularly if your friend is short range focused is very good, i believe its end/sec used to be a bit insane at 1.04/sec and has since been reduced, there's not much to say about this other than if most of sonic reso was like this, nobody would've tried to dissuade me from playing sonic Sonic Dispersion: Toggle PBAoE Buff Field (15% RES all but Psionic, -8.65 mag vs Stun/Hold/Immobilize), 0.52 end/sec, 25 radius remember the psionic hole? aside from plugging that, it seems very strange that one of the CC's not prevented by a sound power is sleep, if it couldn't gain a 4th -mag after having its psi hole patched then would like to see -mag immobilize replaced with sleep Sonic Repulsion: Toggle Target Ally AoE CC (6.23 mag knockback), 1.04 end/sec, -2.5% end/proc, 10 radius not even sure what to say about this one, i've never picked these toggle knockbacks myself, i'd certainly never pick one i hear has autohit bugs but have read that people've gotten some...... use? fun? out of it with a kb-kd io, which if i had to guess would be something similar to the bonfire effect albeit destroying your endurance in the process.. poor ice control though, huh? perhaps a different thread some other time Clarity: Anti-CC Ally Buff (-12.98 mag vs stun/sleep/immobilize/hold/confuse/fear, 216.25% sleep resist 108.1% perception 90s) the typical boring anti-cc bit, identical to empathy's as far as i can tell and while sometimes an okay one-slot wonder, generally perception is sorted by the following things: eat a yellow, have tactics, make other people eat a yellow with the power of team inspirations the only decent idea i ran into for clarity on the forums prior was putting psi res on it, but sonic just shouldn't have psi holes in its resists in the first place - i would substitute that with some sort of debuff resist, perhaps resist -recharge or -tohit would be the most fitting based on the name/fluff Liquefy: Location AoE (-35.7% def -26.78% tohit -28.5% recharge +anti-fly 0.5s, 3% 0.67 knockback), 1x accuracy, 2.904/2.67 arcanacast, 30s duration, 300s recharge, 25 radius, 100% chance of soulkill liquefy, liquefy, liquefy... oh god, if you aren't the absolute worst t9 i've ever had the misfortune of firing off there's something to be said of other lesser location zones with +50% duration and less than a third of the recharge with utterly superior effects, isn't that right tar patch? but aside from the obvious, i basically just don't even know with liquefy even if it wasn't set up to be about as dead on arrival as it possibly could be with little to no damage, basically zero proc protential (if not entirely its fault originally at least), very inconsequential debuffs that don't even last a second if mobs leave the field (and they will as almost nothing stops them) with the recharge of a mass hold (which should never have been made 300s but different subject for a different thread).. what would it have going for it? pretty much nothing! even if it would completely obliterate its slotting i would so much rather see its -def -tohit and minor damage completely stripped in favour of a 120s recharge and a severe -res effect within the field, on the order of -50 or so, so that if mobs are forcefully kept in the field they at least die horribly to give the power an actually impactful if tricky effect to work with, that would be just...... so much better than what it is plus insult to injury that its field effect is both deceptive to its actual radius and due to (supposedly easily fixed) code wonkery non-recolourable but well aside from leaving off on the lowest note possible s'about all i've got - perhaps might add some other thoughts in later, as far as feedback goes i would just request avoiding false equivocancy between sets, just 'cause X is Y and does Z doesn't mean sonic (the thread subject) isn't rather painful and in need of some tweaks hope my formatting isn't atrocious to read
  11. no, and it's a common suggestion to add that to it as it would at least maximize the efficacy of its defense shielding, which let's be honest would be a godsend for the set believe the only resists are toxic on deflection (if VERY heavy toxic resist) and end drain on insulation (which is also relatively high) at any rate even if it is low-end would adore +res shield target io's in def shields, even if like everything else the support in question can't use it on themselves
  12. certainly never how i expected things to go, thought i was down two days' worth of bombing the market with IO25s and that was that i barely even use any of this inf on myself, mostly got into crafting and whatnot to be able to spam 25's (and 15's since we just flop about from mission to mission rather than do xp farms) for the bunch of friends i brought with me, so i certainly appreciate the surprisingly widespread generosity from bigmoney friends here very much
  13. at the time ye, it's also @Nayru and now that i've been paying a lot more attention, the market really does seem crazy glitchy with prices on last 5, on virtually everything set io related edit in retrospect: if pay attention to say miracle +recovery, you can see when it randomly has a 12m buy on it as if someone was tricked into paying panacea proc price for it v-- poster below (and above) is karmic justice 10fold ;-;
  14. this just got me to give some very lucky person 9m for a 1m performance shifter chance end recipe, which was basically all i had so it'd be nice if the ui didn't completely lie to you, i guess (presumably something to do with ghosting of set io's + attunement, but a -really- horrendous bug)
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