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Mystoc
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THE PROBLEM you find this peaceful lake creature so weak it can be one shot just chilling in a lake not harming anything you thought was a myth/legend with a benign name like sally and your first heroic reaction is lets defeat it?? the description of the badge just makes no sense either "You have defeated the monster in the lake, proving to all that it is real." so, you find a local legend not harming anything and to prove it exists you defeated it so no one else can see it too?? actions like that sounds word for word something like a villain would do and "Geas of the Kind Ones" is a hero accolade.. THE SUGGESTION the badge should be turned into rescuing sally from something or healing an injury she has so she can return to the lake and be happy. make it a zone event like war of the vale with level scaling, the Cabal could have captured sally and are doing a dark ritual to corrupt her and a team of heroes needs to interrupt it to free her stuff like that. this would also have the beneficial effect of allowing the badge to be more easily shared with others, that's just one possible idea but anything is better than let's be heroic by defeating this harmless lake "monster" harming no one!
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OP did not acknowledge in their post its easy and faster to do this solo and the teaming element and is actually way slower always you can have the badge solo in 30 seconds with zero fighting, only in their response to me was that stated. OPs post I think if you are presenting a problem in a post you should also present the alternatives to solve said problem, so others get an idea of how urgent the problem is that was not done. the way this is worded makes it sound like it's a badge you need to team to earn, and trolls are constantly preventing the badge from being obtained with no alternative. the real issue in my mind is many people are teaming up for a badge that is just way faster to get solo because they don't know any better. Yes leaders should be the only ones to initiate mission choices I agree, but do wish OP informed others of how to solve the problem instead of just presenting the issue with no context.
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I agree it should work the way you describe I just think it's a very low priority change. don't let trolls troll is a good principle to have but again the workaround to this is beyond simple, it's basically an exploration badge stand here talk to NPC get badge. you can get this badge faster by yourself then it takes to even form a team, I'm not against the change you suggest just the urgency you're giving it hope that makes sense.
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you can do this solo you know, if that's the last badge you need just do it pick wedding dialogue stand between them get teleported then leave. it takes maybe 30 seconds to do by yourself and zero fighting is required is basically an exploration badge (it's how I did it) It's a good suggestion that makes sense, but the work around is simple as can be just drop the team.
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Option to raise team up to max level range for TF/SF.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
it's a QoL life feature and I state that, and I explain why I feel its rude thing to ask steal lead from someone your right though it is on me, maybe others feels like its a good QoL feature to have maybe they don't. but in the end this feature would take nothing away from anyone I don't see a single negative here at all that a change like this could cause. -
Making the Long Range Teleporter better organized.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
I never viewed it has its own side it does not have content all the way to 50 forces you pick hero or villain if you had the choice to stay Praetorian I would agree that it is a distinct side, I dont feel that strongly though that it should be gold just that co-op zones where villains and heroes can team should not be colored blue to me neutral was gold but to alot people this seems to not be the case so I will clarify that in the post. -
Making the Long Range Teleporter better organized.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
praetoria has no side that's whole point, you don't pick sides of hero or villain till you leave for good. that is why I felt the color gold is perfect for a neutral zone both sides can enter. pure villains can't enter hero zones and pure heroes cant enter the villain's ones but both can enter praetorian zones that's what makes those zones any and deemed gold in my eyes. those praetoria zones share the same traits has zones like RWZ or DA heroes and villains can both enter them and team up together this why I feel like those zones should be grouped in gold not because they are just praetorian zones. now if enough people disagree with me sure pick a different color and keep gold only for those 4 zones but I personally feel like it would be fine to lump them together. -
I just did Penelope Yin TF only to notice I was level 23 not 25 the leader of course was not 25+ so we were not 25. this was on my 50 MM so I was noticeably weaker without my second tier 2 pet I would have gotten at 24 (only have 5 pets now not 6). not being the max TF level also affecting IO set break points needing to be the min level -3 as well. Yes, the obvious solution is to ask to be leader instead there are serval issues with that. you have to know the leader is under the max possible level to know this might be an issue. it's possible memorize all TF/SF level ranges but it's not an easy thing to do. it's also kind of ungrateful to the leader saying "hey now that you did all the hard work to recruit everyone make me the leader now so I can be stronger" personally to me it would be a petty thing to ask.. inversely if you are leader but not the max level for the content it also feels weird asking the rest of the team if anyone else wants to lead so everyone can be stronger. (to me it feels like I'm noping out of being leader after saying I would) in short there are ways around this issue already yes but they are cumbersome so this is purely a QoL feature. a simple prompt once the TF/SF starts asking the leader like this would work. the leader would only see this prompt if they were under the max TF/SF level.
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Making the Long Range Teleporter better organized.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
hmm for me it is already like that maybe its a recent change? if they did change it that's a good sign they are willing to change more. -
rather then group zones by what area they are part of, they should be grouped by which alignment they are tied be it villain or hero. Blue (Hero) - for if you're a hero or hybrid alignment you can visit it. Red (Villain) - for if you're a villain or hybrid alignment you can visit it. Gold (Any) - can visited by every alignment in the game, no restriction on teams. blueside is very infamous for this it has 4 co-op zones where heroes and villains can team up labeled as blue, which is very misleading. EDIT: a lot people are against zones like RWZ being colored gold so maybe move those zones from blue to a different color like purple?
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QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Mystoc replied to VertigoIguana's topic in Suggestions & Feedback
I agree MMs need more functionality to keep up with teams but here is another idea I have had this is somewhat similar. I always thought if you put your MM pets on passive they should inherit your current stealth value this way they could follow you and not aggro mobs, sorta like "Oh hey we aren't attacking and the boss is being stealthy let's do that too." defensive has pet damage split functionally so why shouldn't passive have added fictionally for pet stealth? -
Make Vanity Pet: "Arachnos Flyer" live up to its name.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
a height like this would be much better I had to trick the flier to do this as it follows you it just flies lower and lower to the ground it won't stay like this if I move at all, in short, the request its make its default hover height higher, thanks! -
Make all vanity pet rewards drop as recipes.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
I agree that letting us delete vanity pets is the better outcome I just know its been suggested multiple times and still not in the game so the devs have their reasons im guessing? what im suggesting is a middle ground that already has proven functionality in the game recipes for vanity pets already exist for every GM in the game. -
Make all vanity pet rewards drop as recipes.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
No vanity pets cannot be removed/deleted. other options could be add an option to disable showing all vanity pets in your powers description let us control which vanity pets are shown in your powers description let us delete vanity pets (like you said) while I feel like all three options would be nice options to have, I feel they would take much more work to get done so am not requesting them. I do know though vanity pets can drop as recipes when fighting GMs already so I'm requesting this change since I feel like it has the most likely chance of getting implemented. -
some people (me included) hate having their power description clogged up by these vanity pets who don't mesh with your powers or character Identity. I think the simplest solution is to make all vanity pets drop as recipes like what is done with Giant Monster pet drops (if recipes is full email, it instead). This lets the player choose if they want the pet or not, because for some us we just want the badge or to try out the new event and have no idea that a pet is going to be given.
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universal damage sets only needing two converters to convert in set?
Mystoc replied to Ridiculous Girl's topic in Bug Reports
I think this is because out of set conversion option cost 1 and since there are only two universal damage sets you can convert always into the other set making that the better option when converting the 1 cost option twice but only if "the in set convert cost 3" this would save you 1 converter each time if you used out of set conversion. I think this is intentional choice by the devs so players don't waste converters or just to save us clicks, they made the in set cost 2 so the out of set option isn't the clear better choice. to me it this seems like intentional choice by the devs but again I don't know this for sure. -
correct I click hibernate I cancel it then like 28-30 seconds later those powers become disabled, then when NoPhase ends they reenable right away. very interesting that this is a long term bug since 2008 I guess its minor enough that it's not a huge bother. I only noticed it because I use Super Speed so use steam jump quite a bit when I need jump higher than normal.
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was playing my controller and randomly noticing said powers were getting disabled I determined the cause was ice mastery epic power pool hibernate it causes me NoPhase then around 30 seconds later both powers disable and then reenable the exact second NoPhase goes away. also I just noticed NoPhase disables the prestige base transporter as well?? this is a really odd bug I am not sure if phase shift or other powers that cause NoPhase would cause this exact issue too or if its specific to just controllers epic hibernate, if anyone else can test this too please report back!
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I think I'm representing this fairly just try to form a DFB redside then do it blueside and you will know what I mean. the problem is not getting people to switch villain at PD or stay just vig to do redside content the problem is making more people want to level and start as a villain or rogue at level 1 very few players are doing that. the more people who level as villain the more people who will form groups in LFG for redside content, having blueside hoppers that are willing to join in does not fix the issue because they aren't the ones starting the groups.
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I was actually thinking of posting about this, but this topic is just way to similar to my idea not to comment on it. I will say this I think the main reason redside is avoided so much is the mostly true perception that forming teams is way harder cause there's less players and that perception just infinitely loops on itself and makes less and less players want to even roll a villain, the first step to making redside more appealing is giving it a clear advantage over blueside which at some point can be removed once the ratio of blue to red evens out. I was thinking why not just double merit rewards for all villain content that is not 50 yes, it's very forced but would work completing contact story arc and SFs villain side is now more rewarding so more people now have a reason to give redside a chance and stay for good.
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Certain Vampyri do not count towards "The Slayer" Badge
Mystoc replied to Mystoc's topic in Bug Reports
I would hope it's a bug or leveling through striga isle content favors the hero alignment more than the villain one, when you reach Tobias Hansen as a contact hero side his story arc offers a very similar mission flavor wise where all enemies are vampyri and these do count towards "The Slayer" Badge. why else specifically have a single mission for both hero/villain where all the enemies are vampyri if not to offer parity to both alignments when doing striga isle content? when leveling in striga isle levels 20-29 you can pick to be hero or villain if only 1 alignment can gain you access to a defeat badge while other does not, said alignment (hero) is just going to be picked more often than not especially when said badge is attached to a very popular passive accolade that everyone eventually wants. again, I hope this a bug/oversight but neither of us can know for sure. -
These enemies appear villain side in Striga Isle in Oprheus's story arc in This mission. On the homecoming wiki they are considered part of the same mob group so logically should give credit towards "The Slayer" badge the wiki for this mission description does mention its an issue but its still not fixed, I'm not sure how simple of a fix this would be but I'm reporting this bug in hopes it can be resolved.