Mystoc
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Right now, we have 2 Badge Filter options. Most Recent Closest to Completion I Propose a third filter option "Recently Progressed" This would show badges recently progressed with the most recent badge progressed being at the top of the list, this would display up to 50 badges (like most recent does) with 50th most recent badge progressed at the bottom of the list. The application of the filter would be easy tracking of badges you want to earn like defeat or accolade badges without any of the annoying scrolling through long lists of badges you already have in search that one unearned badge you want to know the progress of. Additionally badges that weren't expected to be there could appear in this list giving clear outlines of which badge(s) to go for next.
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please do this for the hover fly animation too being able to fly like that without having to toggle hover on would be great.
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SoA Bane Spider Placate causing separate mace redraw animation
Mystoc replied to c0's topic in Bug Reports
I do not have this issue on my bane, but I don't use the weapon sheath option that could be the issue? -
that does work for ally NPCs who have health bars but if they do not no name is visible at all. in the screenshot I provided that is with villain name set to "show always" already and as you can see the researchers name is not visible, but council enemies are visible I have none of them selected.
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I can get villain names to show always with this command /OptionSet ShowVillainName 1 but can't find a way to do it for allies or NPC hostages does show always option or command exist? Right the game sets it to show ally names when selected or on mouse mouseover, what I want is always. this is the documentation I could find on the wiki but couldn't find a mention of allies only villain names. Option Names List - Unofficial Homecoming Wiki it would make finding hostages way easier if an option like this existed, thanks
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Please make MM upgrade powers passive
Mystoc replied to Col. Kernel's topic in Suggestions & Feedback
MM's are just to slow for current day teams who often advertise speed TFs in LFG and clunky they are the master of solo play where they set their own pace though. in maps with tight one door entrances like offices or sewers the henchmen just run into walls and don't path correctly, and you are just babysitting them constantly, MMs issue is the not survivability at all, its the pets being too slow for teams with awful AI, and the power pool options to make them faster make teamates mad at you. MM henchmen do not have a survival problem at all with inspcombine for respites and heal MM isnpexecpet commands my pets almost never die here is an example, take out aid other if you don't use it this puts the targeted pet on passive and forces them to run to away from combat to where you are while also using a health inspiration on them right away and once they get closer you use aid other on them too, this will heal any henchmen to full. -
Forum Moderation - give me suggestions and feedback
Mystoc replied to GM_GooglyMoogly's topic in Suggestions & Feedback
maybe add an off-topic reaction emoji it would be a way of the poster saying I see what you said but it has nothing to do with suggestion/feedback so I'm not engaging, if you don't respond people think it's a dead post that was abandoned so reacting in other ways that don't involve commenting is the best comprise. off topic comments often derail the original post so much that it often gets closed when it turns into 2-3 people arguing which turns into them verbally attacking each other, if you look at all locked threads this is usually the cause. my main feedback is I wish off topic comments were caught sooner and didn't turn into the post getting locked so much. -
Make Alignment Changing no longer edit your event tab settings.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
I have never had any success with what you are describing it always drop for me. for example when I change from hero to villain, hero events are no longer monitored in the events tab for me, care to explain what you mean in more detail? -
Make Alignment Changing no longer edit your event tab settings.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
around 4 months later this interaction still exists so I'm bumping the thread. back in the day when it took days to switch fully from hero to villain a feature like this made sense, but it no longer does anymore when we can just switch alignments instantly. -
what I do is have all the toggles that would get turned off from lower content bound as powexec_toggleon to my movement keys like A and D for example. this will auto toggle them back on for me the second I try to move and I'm level 50 again this way there is zero chance I forget, I have nothing against your idea just thought I would give a decent work around to this issue. here is an example
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that is great to know thanks for the advice.
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are there any current guides on best story arcs to pick for speed/easy combat for each level range for these badge tiers? I read somewhere they need to award at least 5 merits to count so that might matter to? I'm wondering if someone has already figured out the best story arcs to do get each badge? thanks!
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I was able to set up city mod installer successfully but could not find a mod that matched what I was looking for. if so, I'm looking for a mod that disables all sound expect the Gowie sound, I play with no volume and 95% of the time it works perfectly for me that way. its only when there's a glowie I can't find I feel forced to turn sound back on in the options. I am not hard of hearing I just like playing with sound off and there is no way in the game to turn off all sounds expect glowie sounds hence the request. I'm not sure if this fits help & support but if it doesn't, please move it to a better spot.
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I agree with most of what you are saying but the last part, you get a badge which is also connected to accolade and is deemed heroic. I said nothing about felling compelled to do this I will do for the accolade it just feels more villainous then heroic to me that is all. if they want to spin it has your harmlessly shooing Sally away the badge description should be changed right now it does not reflect this head cannon, which I do like and agree sounds less villainous.
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I never said she was killed or gone for good but why is a hero harassing an innocent creature minding its own business that refuses to ever fight back to point they just flee each time they are attacked? if you were asked if that felt villainous or heroic what would you say? what has sally done that warrants us attacking her?
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THE PROBLEM you find this peaceful lake creature so weak it can be one shot just chilling in a lake not harming anything you thought was a myth/legend with a benign name like sally and your first heroic reaction is lets defeat it?? the description of the badge just makes no sense either "You have defeated the monster in the lake, proving to all that it is real." so, you find a local legend not harming anything and to prove it exists you defeated it so no one else can see it too?? actions like that sounds word for word something like a villain would do and "Geas of the Kind Ones" is a hero accolade.. THE SUGGESTION the badge should be turned into rescuing sally from something or healing an injury she has so she can return to the lake and be happy. make it a zone event like war of the vale with level scaling, the Cabal could have captured sally and are doing a dark ritual to corrupt her and a team of heroes needs to interrupt it to free her stuff like that. this would also have the beneficial effect of allowing the badge to be more easily shared with others, that's just one possible idea but anything is better than let's be heroic by defeating this harmless lake "monster" harming no one!
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OP did not acknowledge in their post its easy and faster to do this solo and the teaming element and is actually way slower always you can have the badge solo in 30 seconds with zero fighting, only in their response to me was that stated. OPs post I think if you are presenting a problem in a post you should also present the alternatives to solve said problem, so others get an idea of how urgent the problem is that was not done. the way this is worded makes it sound like it's a badge you need to team to earn, and trolls are constantly preventing the badge from being obtained with no alternative. the real issue in my mind is many people are teaming up for a badge that is just way faster to get solo because they don't know any better. Yes leaders should be the only ones to initiate mission choices I agree, but do wish OP informed others of how to solve the problem instead of just presenting the issue with no context.
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I agree it should work the way you describe I just think it's a very low priority change. don't let trolls troll is a good principle to have but again the workaround to this is beyond simple, it's basically an exploration badge stand here talk to NPC get badge. you can get this badge faster by yourself then it takes to even form a team, I'm not against the change you suggest just the urgency you're giving it hope that makes sense.
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you can do this solo you know, if that's the last badge you need just do it pick wedding dialogue stand between them get teleported then leave. it takes maybe 30 seconds to do by yourself and zero fighting is required is basically an exploration badge (it's how I did it) It's a good suggestion that makes sense, but the work around is simple as can be just drop the team.
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Option to raise team up to max level range for TF/SF.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
it's a QoL life feature and I state that, and I explain why I feel its rude thing to ask steal lead from someone your right though it is on me, maybe others feels like its a good QoL feature to have maybe they don't. but in the end this feature would take nothing away from anyone I don't see a single negative here at all that a change like this could cause. -
Making the Long Range Teleporter better organized.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
I never viewed it has its own side it does not have content all the way to 50 forces you pick hero or villain if you had the choice to stay Praetorian I would agree that it is a distinct side, I dont feel that strongly though that it should be gold just that co-op zones where villains and heroes can team should not be colored blue to me neutral was gold but to alot people this seems to not be the case so I will clarify that in the post. -
Making the Long Range Teleporter better organized.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
praetoria has no side that's whole point, you don't pick sides of hero or villain till you leave for good. that is why I felt the color gold is perfect for a neutral zone both sides can enter. pure villains can't enter hero zones and pure heroes cant enter the villain's ones but both can enter praetorian zones that's what makes those zones any and deemed gold in my eyes. those praetoria zones share the same traits has zones like RWZ or DA heroes and villains can both enter them and team up together this why I feel like those zones should be grouped in gold not because they are just praetorian zones. now if enough people disagree with me sure pick a different color and keep gold only for those 4 zones but I personally feel like it would be fine to lump them together.