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Mystoc

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Everything posted by Mystoc

  1. my point is if a method for getting something that requires pvp is too costly or annoying to access the devs change the game to meet player needs. getting temp fly was too costly and annoying so they made it easier (bank missions in the past were very hard to find) and PVP IOs were just way to expensive so the game adapted. What I am more interested in because I do not know this answer is what is the power level of the combat summons that are currently sold by START are they comparable to the pvp combat summons or just super outclassed?
  2. flawed argument PvP IO's were exclusive to PvP but then they weren't. the devs saw most players disliked PVP so much that not enough people engaged with it as a result the market did not have enough PVP IOs to meet demand so they were changed to be global drops. the devs have shown they are willing to make changes if the desire is high enough, they will ignore precedent to do so. The real question is this a change that most players want?
  3. temp fly used to only be exclusive to sirens call as well as safeguard and mayhem missions and over time that changed now it is available straight from START if a summon did similar damage and had the same utility as an EB summon but wasn't the exact same summon from BB would it be fine? do you take issue with it being the same name and exact powers? or is it the power level of the combat summon you object too?
  4. hasn't that already begun the second we were allowed to buy combat summons from START? really its a question of the price or if its too cheap that its tempting everyone to do this. but if the cost is prohibitive you aren't going to see people leveling up constantly do this just 50s
  5. If I feel like a game does not require sound I like to listen to audio books or music while I play and turn game volume off, Glowies are really the only time I feel the need to turn the sound back on so having that be its own slider would be great. I am guessing the work to do this has to be alot otherwise it would already be a thing by now after 4+ years, because others prolly play with no sound as well, but I wanted to bring the idea up anyway has there been any statements on the feasibility of this?
  6. an dislike emoji is a way to show you disagree with a post without having to comment, but a more positive thinking approach would be to upvote a person who shares your point of view in the comments rather then bring someone else's idea down, but both emojis have their place though they help prevent redundant repeat comments. I can see how this emoji can be disheartening but its the best way to show at a glance how people feel about an idea. and even it was banned people would just adopt a new emoji they consider to be representing a downvote and it too would the next target of this emoji is too mean or negative and the cycle repeats.
  7. I would prefer they have a bubble chat lines when you get close to them over a glowie affect like 5 standard variations of "help me!" or "over here!" text chat bubble lines would be fine. have them repeat the phrase every minute or so it would be thematic too over hostages suddenly glowing
  8. your statement would be like saying normal rain doesn't make the ground cold and wet but just the air. I mean yeah depending on the floor surface hot flames would have different degrees of affect on the ground, but the devs are never going to code those what Ifs into the game. so it has to be slow or not slow no variables.
  9. I mean to be fair the rain of fire is landing on the ground and that's where you know people walk right? its not a quick burst of heat either but a constant deluge of hot flames raining from above it makes sense to me that constant application of extreme heat in area would slow someone down. thematically it makes sense the ground could be so hot the shoes melt and fuse to the ground and even flesh (yuck) and the heat is so hot in that area there would be so little oxygen that the brains thinking process would begin to become fuzzy thus slowing down reaction times even more.
  10. Sleep is bad because this games content is so easy you would never need to selectively pick off enemies while not damaging the rest whiled teamed. sleep is a longer hold if you have the team coordination or the desire to only fight a few enemies at a time, but like I said that desire is just never warranted because most content in this game is simple. if game content was hard sleep would be of one the best mezzes in the game. I like suggestion 2 the best you could also add the condition the longer they are kept asleep the more damage the wake up hit does, because most time people would just spam sleep and a damage power afterwards, waking up a target right after being slept should do next to no extra damage because you aren't changing playstyle to suit the power just spamming abilities (this way you could avoid giving the wake up damage a cooldown for each mob)
  11. I confused the name with tear gas and gave a bad explanation so removing my reply
  12. not an game breaking issue, I am betting since it uses the teleport foe icon that is why it defaults to that. The text should have been updated to the new powers name but it currently hasn't been as of yet
  13. yes please! that would be awesome I am asked about this so much I could just have a macro ready to tell them the command to turn group fly off for them.
  14. that would be nice but then group fly and group teleport would need to replaced with something else like you said
  15. The number of times I am asked to turn off group fly on teams is very frustrating! These people simply forgot they can/should turn it off themselves and demand you take the power off when really you just have it on for your pets. Even though you are in the right here they aren't going to exit the mission mid combat to talk to null the gull so its you that suffers for your teammates forgetfulness. The days of needing group fly for Hamidon is over so having it off by default just make sense and no one likes being moved by group teleport by default. players even get temp fly and at level 2 after the recent patch so this game explicitly encourages using temp powers to fly. The alternative that would work better, but take more effort to implement would be to create 2 versions of the group travel powers group fly, pet fly and group teleport, pet teleport, this way the user of the power has the agency to decide which version is best to use at the time.
  16. so I am trying to scale a certain window only not whole UI but am not able to Identify what this window is called I found these commands here to scale different UIs in the game: https://cityofheroes.fandom.com/wiki/Window_Scale_Guide In short what is this window called and is possible to scale just it with one the commands I linked above? its the window you see after hitting call contact or talking to a contact in person. If I could make the text bigger for that window that would work for me as well too, are either of these options possible? Thanks!
  17. yeah prolly to much ill change it there are -20 res procs, so that's why I said it, I am fine with whatever number it ends up being but I do believe it should be - defense proc
  18. it would most likely have have a similar set bonuses to confuse but inversed (2) 4% recovery (3) 4% enhance feared (4) 4% damage buff (5) 10% recharge (6) 5% melee def 2.5 smash defense and 2.5 lethal defense (you get melee defense cause enemies feared are too scared to get up close!) and the proc would be a -defense one maybe -10 all defense? (lowered to be -10 based on feedback) scared enemies are easier to attack after all since don't defend themselves as well while panicked.
  19. Every other mez control effect in the game has one but not fear why is that? There are enough sources of fear in the game from powers to justify it as well. The Devs have added new enhancements sets before in the past so I think this a good idea thoughts?
  20. I love playing my Arachnos Solider the great thing about them is the variety of builds you can play which is what makes having different build slots so much fun! currently I have a popmenu to switch between my 3 builds: Bane - Dmg, Crab - Tank (no Pets), and Crab - focus on pets/Cabbermind The small downside to this is that these type of playstyles use drastically different Incarnate powers, the biggest culprit of this is the hybrid slot For damage builds you want Assault For Tanks builds you want Melee and for pets builds you want Support you can easily bind switching builds in a popmenu but I know of no way to do so for equipping incarnate powers. having to be constantly opening the incarnate interface to switch equips each time I build swap is not a huge issue just something that would be really nice to automate. I am almost positive such a thing is not currently possible, so would this be a possible feature to add? Thanks
  21. came back to game after a about a year break and wanted to see if there was a better badge tracking tool and found this. Can confirm it works in 2023, Thanks for doing this a real time saver this is! the only minor issue I found was on my first scan it didn't see the 2023 anniversary event badge unforgettable. to fix it I just set it manually as my badge tittle so it appeared in the text log and it then worked for me when I did the scan again.
  22. common recipes can be created with just influence if you have the correct badge and every other recipe can be gotten with merits so them be able to rejected doesn't hurt anything with inspiration I think they allow rejecting them because vendors just sell the small inspiration anywhere you go so their isn't an AH market for them and the ones that are sellable like super team inspiration have to be enabled and are off by default no one is gonna enable ticket drops when that disables recipe drops so random common/uncommon salvage is not realistic also who wants to play with rng for just common and uncommon salvage. people would instead just buy the dev listed salvage if their was no player driven supply salvage though only has one source enemy drops or AH and if you can reject drops then a lot of those drops now don't end up the AH, i agree it would make the game less micro management and annoying if they could be rejected but i really think that's the reason devs don't let salvage be rejected I edited my post you replied to - I think the main reason they have not enabled rejecting salvage is to make afk farming less profitable and force players to interact with their game to remove salvage when it builds up even though it would be annoying micromanagement.
  23. I feel like the reason they don't do this is because it would ruin the common and uncommon salvage economy, the price would constantly reach the cap of dev posted salvage what would happen is people farm get a lot purples and want to craft them all at once their salvage would be filled with just rare salvage so they need to fill in the missing common/uncommon salvage and use the AH since a lot people need to buy common and uncommon salvage now and few people aren't rejecting them there would be almost no natural supply of non dev listed salvage the devs want to feel like the AH is interaction between the players and not just the players buying salvage listed by them so that is why they avoid this. if it did reach this point and you are just buying dev listed salvage off the AH they devs may as well just create a vendor that sells salvage it would end up being the same thing. Edit: Another reason I feel its this way is they want to make afk farming less profitable and force farmers interact with the game more and manage their salvage when it reaches the cap if it you could reject common and uncommon salvage the need to do this would drastically drop.
  24. I find the perma fly's that cause only affecting self to be super worth it in terms of just traveling and not fighting now, before they were super annoying detoggling all your toggles making it impractical for almost every archetype. now after the change all your toggles stay on and the fly speed is just as fast as ninja run sprint without the end consumption because to attack you must turn it off no more forgetting to detoggle and running out of end like can happen with ninja run.
  25. Turns out there's a much easier way to get these pvp temp powers the PD arena vendor sell this too and it also offer a 2 min fly, you reminded me that the vendor exists by mentioning the sirens call one, my post was edited share the method with future people who might have this problem. again thanks for the help!
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