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Mystoc
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Fear Deserves its own Purple/Very Rare Set
Mystoc replied to Mystoc's topic in Suggestions & Feedback
it would most likely have have a similar set bonuses to confuse but inversed (2) 4% recovery (3) 4% enhance feared (4) 4% damage buff (5) 10% recharge (6) 5% melee def 2.5 smash defense and 2.5 lethal defense (you get melee defense cause enemies feared are too scared to get up close!) and the proc would be a -defense one maybe -10 all defense? (lowered to be -10 based on feedback) scared enemies are easier to attack after all since don't defend themselves as well while panicked. -
Every other mez control effect in the game has one but not fear why is that? There are enough sources of fear in the game from powers to justify it as well. The Devs have added new enhancements sets before in the past so I think this a good idea thoughts?
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I love playing my Arachnos Solider the great thing about them is the variety of builds you can play which is what makes having different build slots so much fun! currently I have a popmenu to switch between my 3 builds: Bane - Dmg, Crab - Tank (no Pets), and Crab - focus on pets/Cabbermind The small downside to this is that these type of playstyles use drastically different Incarnate powers, the biggest culprit of this is the hybrid slot For damage builds you want Assault For Tanks builds you want Melee and for pets builds you want Support you can easily bind switching builds in a popmenu but I know of no way to do so for equipping incarnate powers. having to be constantly opening the incarnate interface to switch equips each time I build swap is not a huge issue just something that would be really nice to automate. I am almost positive such a thing is not currently possible, so would this be a possible feature to add? Thanks
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came back to game after a about a year break and wanted to see if there was a better badge tracking tool and found this. Can confirm it works in 2023, Thanks for doing this a real time saver this is! the only minor issue I found was on my first scan it didn't see the 2023 anniversary event badge unforgettable. to fix it I just set it manually as my badge tittle so it appeared in the text log and it then worked for me when I did the scan again.
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Reject Invention salvage option at P2W vendor
Mystoc replied to -Kobi-'s topic in Suggestions & Feedback
common recipes can be created with just influence if you have the correct badge and every other recipe can be gotten with merits so them be able to rejected doesn't hurt anything with inspiration I think they allow rejecting them because vendors just sell the small inspiration anywhere you go so their isn't an AH market for them and the ones that are sellable like super team inspiration have to be enabled and are off by default no one is gonna enable ticket drops when that disables recipe drops so random common/uncommon salvage is not realistic also who wants to play with rng for just common and uncommon salvage. people would instead just buy the dev listed salvage if their was no player driven supply salvage though only has one source enemy drops or AH and if you can reject drops then a lot of those drops now don't end up the AH, i agree it would make the game less micro management and annoying if they could be rejected but i really think that's the reason devs don't let salvage be rejected I edited my post you replied to - I think the main reason they have not enabled rejecting salvage is to make afk farming less profitable and force players to interact with their game to remove salvage when it builds up even though it would be annoying micromanagement. -
Reject Invention salvage option at P2W vendor
Mystoc replied to -Kobi-'s topic in Suggestions & Feedback
I feel like the reason they don't do this is because it would ruin the common and uncommon salvage economy, the price would constantly reach the cap of dev posted salvage what would happen is people farm get a lot purples and want to craft them all at once their salvage would be filled with just rare salvage so they need to fill in the missing common/uncommon salvage and use the AH since a lot people need to buy common and uncommon salvage now and few people aren't rejecting them there would be almost no natural supply of non dev listed salvage the devs want to feel like the AH is interaction between the players and not just the players buying salvage listed by them so that is why they avoid this. if it did reach this point and you are just buying dev listed salvage off the AH they devs may as well just create a vendor that sells salvage it would end up being the same thing. Edit: Another reason I feel its this way is they want to make afk farming less profitable and force farmers interact with the game more and manage their salvage when it reaches the cap if it you could reject common and uncommon salvage the need to do this would drastically drop. -
I find the perma fly's that cause only affecting self to be super worth it in terms of just traveling and not fighting now, before they were super annoying detoggling all your toggles making it impractical for almost every archetype. now after the change all your toggles stay on and the fly speed is just as fast as ninja run sprint without the end consumption because to attack you must turn it off no more forgetting to detoggle and running out of end like can happen with ninja run.
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Turns out there's a much easier way to get these pvp temp powers the PD arena vendor sell this too and it also offer a 2 min fly, you reminded me that the vendor exists by mentioning the sirens call one, my post was edited share the method with future people who might have this problem. again thanks for the help!
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that is a non reason someone with enhancements and IO set bonuses will have advantage in fight and that can cost 100s millions Influence to get, someone with more money will always have the advantage, buying temp powers are chump change comapred to a fully IOed PvP char I don't mind if temp travel powers are disabled in pvp just be consistent about it is my point, if it was a temp travel power that could only be earned through pvp and not influence I could see your point I do appreciate you helped me I will edit my post soon to include the method to get the badge so others can find this if they search for way to get this badge in the future
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that is a good solution I will do that thanks for the help but if you can buy temp travel powers and use them in pvp zones then why disable temp fly? they are both temp travel powers that can be purchased with influence the disabling of one and then just allowing another makes no sense. I really wish this solution was just available at the P2W vendor very few people pvp and even know this vendor exists at all I didn't till just this moment.
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its auto accolade with no cooldown that gives a constant buff to HP and endurance many builds are endurance starved, this is not just a random exploration badge I cant get its needed for a very important power boost so yeah I care about getting it I know there are work arounds the point is that accolades should be able to be earned by your own accomplishments and your own effort that went into earning them. If a solution is well just get someone else with a power to do it for you that undermines the whole point of badges they are meant to be a thing your are proud to of earned on your own or helped your team earn not something someone else is required to do for you. Badges should always be possible to get even if they are hard to get take time and effort to do/grind out they should not be impossible to get because of a character build.
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like I cant use temp fly because its a PVP zone I use Super Speed to travel how do I get to the triumphant badge? This made sense back in the day because you could 100% use temp fly in pvp zones, now that its been changed that you cant on homecoming please pick a different badge for this accolade requirement that can be reached without the need of a travel power, or even just move the badge to be under the globe instead of on top of it either way works lots characters either just have super speed or even use the ninja run sprint combo to travel forcing characters to speced a certain way to get an accolade seems extreme to me thoughts? https://homecoming.wiki/wiki/Triumphant_Badge https://homecoming.wiki/wiki/Born_in_Battle_Badge https://homecoming.wiki/wiki/Megalomaniac_Badge EDIT: A solution has been found I will leave my post up for any others who encounter this issue Go to the Pocket D arena and talk to the arena store NPC he sells travel powers that can be used in PVP zones with limited use time but it should be long enough to get this badge!
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I would be creating a character with the same exact archetype with the same primaries and secondary's, this is the exact problem that the extra build slots are designed to solve. also while this reasoning is more personal the character as a name that I really like and all the badges and accolades I earned, it also nice be recognized as the name of character you play a lot and get to catch up with people you have teamed with before and meet new people as well. having different names would break that familiarity
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I currently have Solider of Arachnos character with an bane spider build, an crab spider tank build, and a crab spider 6 pet build. All 3 of these builds I use a lot, I would really like to have wolf spider pre 24 build where the focus is just being strong pre level 24 I would use this for low level teams and Task forces but theres no room for that at the moment which is why I make this request. I am even happy with it being an unlock that has to be earned through lots of effort. I am sure I am one the very few who desires a 4th build but all 3 builds I have are ones I cant imagine parting with. are there any game limitations why a 4th build cannot be a thing or is there just very little desire for it?
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Nova Form capped ranged defense feedback
Mystoc replied to Mystoc's topic in Peacebringer & Warshade
yeah one slot for for 2-3 sec recharge is not worth the range is important to me cause it levels nova scatter range with the other aoe its goes to 90 range and the other nova detonation goes to 100, thanks for feedback in my builds though 3 slotting hasten seems like over kill would only consider doing it if I had unused slots -
Nova Form capped ranged defense feedback
Mystoc replied to Mystoc's topic in Peacebringer & Warshade
yeah i figured if im flying melee cant hit me so i just went for range. im 273 rec with hasten but need an alpha with recharge to get hasten perma I know I could get more recharge and its most likely better damage wise the idea was I could be a tank in squid form with light form and still do good dmg so be hyrbid tank aoe dmg dealer -
Nova Form capped ranged defense feedback
Mystoc replied to Mystoc's topic in Peacebringer & Warshade
the idea I had was stay nova form and go for ranged defense and recharge as the most desirable set bonuses I was able to get capped range defense but was wondering if anyway sees a way to stay capped ranged defense and get more recharge at the same time for now I am using Agility radial paragon alpha for the more recharge and fly move speed and end mod but Intuition Radial Paragon is also a good option for the alpha slot to get more attack range and attack damage and increased defense debuff so I will most likely be switching between the two trying decide what would be better at the moment ---------------------------------------------------------------------------------------------------------------------------------------------- This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Glinting Eye (A) Superior Winter's Bite - Accuracy/Damage (5) Superior Winter's Bite - Damage/RechargeTime (9) Superior Winter's Bite - Accuracy/Damage/Recharge (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (19) Superior Winter's Bite - Accuracy/Damage/Endurance Level 1: Incandescence (A) Steadfast Protection - Resistance/+Def 3% Level 2: Gleaming Blast (A) Explosive Strike - Damage/Knockback (3) Explosive Strike - Accuracy/Knockback (3) Explosive Strike - Chance for Smashing Damage Level 4: Essence Boost (A) Numina's Convalesence - Heal/Endurance (9) Numina's Convalesence - Endurance/Recharge (13) Numina's Convalesence - +Regeneration/+Recovery (27) Numina's Convalesence - Heal/Recharge (29) Numina's Convalesence - Heal/Endurance/Recharge (29) Numina's Convalesence - Heal Level 6: Bright Nova (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (7) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 10: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Inner Light (A) Recharge Reduction IO Level 14: Kick (A) Explosive Strike - Damage/Knockback (17) Explosive Strike - Chance for Smashing Damage (45) Explosive Strike - Accuracy/Knockback Level 16: Group Energy Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Radiant Strike (A) Explosive Strike - Damage/Knockback (19) Explosive Strike - Accuracy/Knockback (25) Explosive Strike - Chance for Smashing Damage Level 20: White Dwarf (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Luminous Detonation (A) Superior Kheldian's Grace - Damage/Recharge (50) Superior Kheldian's Grace - Recharge/Form Empowerment Level 24: Quantum Maneuvers (A) Reactive Defenses - Scaling Resist Damage Level 26: Tough (A) Unbreakable Guard - +Max HP Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Cross Punch (A) Stupefy - Accuracy/Recharge (34) Stupefy - Endurance/Stun (34) Stupefy - Accuracy/Endurance (36) Stupefy - Stun/Range (36) Stupefy - Accuracy/Stun/Recharge (36) Stupefy - Chance of Knockback Level 32: Photon Seekers (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (46) Expedient Reinforcement - Damage/Endurance (46) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Shining Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Light Form (A) Recharge Reduction IO Level 41: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Pulsar (A) Stupefy - Accuracy/Recharge (45) Stupefy - Chance of Knockback (48) Stupefy - Endurance/Stun (48) Stupefy - Accuracy/Endurance (50) Stupefy - Stun/Range (50) Stupefy - Accuracy/Stun/Recharge Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Cosmic Balance Level 1: Brawl -
Squid Peacebringer - Luminous Blast - Luminous Aura.mxd
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I think they changing side part is thematic because PD is a neutral zone where you can enter either side, like what if you are hero side and choose full villain could cause problems with coding the disabling team wide travel powers or hiding trays of Aux powers though should be just be available at trainers or even a /command I agree
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pets getting fly no matter where they are is a welcome change but team teleport now seems way less desirable you took it because of the shortcoming of group fly had with pets not keeping up with you while flying at full speed now I don't see a reason to ever take it over group fly besides RP reasons the flight set has better IOs with defense and even faster flight speed then before plus flying is just plan fun, teleport is constant clicking with keybind macros to be efficient proposal team teleport should get a sub pet power that comes with it much like fly (after burner) and super jump (double jump) are about to get the next patch this sub power only affects you and your pets it has same range has team teleport travel wise but will always teleport your pets to location you choose so you can instantly summon your pets to your side (lets be honest the only reason team teleport is ever taken is for pets and people dislike randomly being teleported) this lets summon classes only teleport their pets and not annoy their teammates each time also the global aspect would be balanced since it only affects summons/pets
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io slotting Controller Patron Power Pool Scorpion Shield Bug
Mystoc replied to Mystoc's topic in Bug Reports
controller doesn't really have alot places slot resist for +3 IO defense, if they arent a buff set like sonic or fire earth's embrace lets you do it while scorpion shield doesn't they both give toxic res its just weird, the comparison of force field is a bit weird since you can reach the defense cap with no IOs so there really isnt a reason you want to slot def procs in there but im not sure if you understand my initial reasoning for why i wanted to slot Res IOs in there which is to get +6 all defense with the two def procs I know of many defense Armour or passives that can have both defense and resist slotted in them when they give both of those, like Shield defense for deflection which is a toggle or Arachnos widow with foresight which is an auto power so why is this the exception? Scorpion shield gives 17.5 toxic res unenhanced its not a small amount while deflection from shield defense which only gives like 11 smashing resist and can be slotted with both defense and resist both sets for controller have armor that gives smashing defense to me this makes stone mastery the clear winner to me as its easier to get 45 smashing defense without having to give up an 5 IO set or get tough if its this way by design i guess i will stick to stone mastery -
controllers patron power from mace mastery scorpion shield cant be enhanced with resist IO sets even though it gives toxic resist, if it gives a resist shouldn't you be able to enhance the resist? also controllers epic pool from stone mastery earth's embrace gives toxic resist as well and can be enhanced with resist sets, they both give the same resist yet one cant be enhanced why is this? this seems like a bug to me
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Sentinal's Bio Armor Genomic Evolution Power is Bugged
Mystoc replied to Mystoc's topic in Bug Reports
oh wow 15% i thought it was half that yea having that extra range would rock if this is ever fixed -
more specifically when you use Genomic Evolution with Offensive Adaption it is supposed to give you a range bonus and it does not, I tested the other two adaptations and the auto power works fine with them according to Mids its supposed to give you around an 15% range bonus but it gives nothing in the combat attributes (and yes i for sure have the auto power that gives the ranged buff i triple checked) these screenshots are from the beta x64 server if that matters i was trying to get max range possible for fun based on a Mids build I did