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Thezanman

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Everything posted by Thezanman

  1. Hello Captain Powerhouse, Is there any way (for the love of God....) to change the 'HUR!' taunt to the 'Arrh' taunt? Every tank I roll seems to 'Hur' (pass the sick bucket hurl) vs the more civilised, 'Ahh.....' You know, like changing your flight pose 1-4? Can we have a hard code taunt 1-2? It drives me crazy when each tank I roll has the 'Hur!' instead of the 'Arh.' Regards, Azrael. This is not the place to ask. Use the suggestions subforum.
  2. It's not like snipers are some god attack that one-shot everything. Most snipers have between 70 and 95 DPA on blasters, while Freeze Ray and Bitter Ice Blast have 125 and 133 DPA respectively. Ice will still be significantly better in single target than other sets, only being matched by Fire due to the ridiculous DPA of Blaze.
  3. None of the powers are shared with other ATs. Each archetype has it's own version of each power, usually with different damage, but the dominator versions also tend to have much different recharge rates and radii as well.
  4. The last news was on June 25th; one of the developers said that they were waiting to finish work on dominators and devices before bringing the changes to live.
  5. There are a lot of changes made to the sentinel versions of powersets that I'd like to see on other ATs, like Super Reflexes and Regeneration.
  6. Then the problem becomes, "when you're slotting for 22% ToHit (tactics and kismet) why do you even take a power like aim?".
  7. A good point that was brought up earlier in the thread is that ToHit debuffs can bring you below the fast snipe threshold on live, which is really annoying because it actually prevents you from having a functional attack chain with a lot of builds. I think it makes a lot more sense to do it this way, because it both removes the mandatory kismet and tactics tax from any build that actually wants to use snipes, and brings them closer to the thematic of a snipe with the longer version being used out of combat.
  8. I agree, and I also think the Sentinel version of Super Reflexes should be given to the other Archetypes.
  9. AFAIK it doesn't; it makes other toggles in the set give mez protection. That is correct.
  10. Which threads? I searched before I posted this and didn't find anything.
  11. Super Reflexes was changed for Sentinel to have the option of Master Brawler instead of Practiced Brawler, which gives you mez protection passively and can be activated to gain an absorb shield. This is a lot better design than having to click Practiced Brawler every two minutes to keep your mez protection, since it's an active ability that you have to use reactively. That means that it adds more interesting gameplay to Super Reflexes characters, which normally do nothing but keep their toggles on and maintain Practiced Brawler; it even scales the absorb amount with your missing health to reward good timing. I don't see why this should be exclusive to Sentinels; Super Reflexes already has fairly harsh downsides(no healing/recovery, no psionic mitigation, no debuffs or damage potential) so I don't see the harm in giving it a little boost. Speaking of downsides, the Sentinel version of Super Reflexes also has a little bit of psionic defense and recovery added. I don't think it's necessary to add these to the other archetypes, but it would be nice to lower the investment needed to protect yourself from psionic attacks, as well as bring Super Reflexes on par with other defense sets which offer endurance recovery.
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