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Corruption (80 ft): 1.23s cast / 4s base recharge

Lash (20 ft): 1.8s cast / 8s base recharge

Crack Whip (30 ft): 2.33s cast / 15s base recharge

 

Corruption recharges during:

  • Lash animation: 4 / 1.8 = +122.3% recharge enhancement
  • Crack Whip animation: 4 / 2.33 = +71.7% recharge enhancement
  • Lash + Crack Whip animations: 4 / (1.8+2.33) = -3.2% recharge debuffing

 

Lash recharges during:

  • Corruption animation: 8 / 1.23 = +550.5% recharge enhancement (good luck!)
  • Crack Whip animation: 8 / 2.33 = +243.4% recharge enhancement (um... maybe?)
  • Corruption + Crack Whip animation: 8 / (1.8+2.33) = +93.7% recharge enhancement

 

Crack Whip recharges during:

  • Corruption animation: 15 / 1.23 = +1119.6% (yeah right!)
  • Lash animation: 15 / 1.8 = +733.4% (who are you kidding?)
  • Corruption + Lash animations = 15 / (1.23+1.8) = +395.1% recharge enhancement
6 hours ago, SmalltalkJava said:

Is it mathematically possible to get the 2 longer ranged Demon MM attacks to be a seamless 2 piece attack chain?  If so how much recharge is needed?  Can it be done with just global recharge?  

Short Answer ... not with just 2 powers, no.

You can't do a 121212 or a 131313 or even a 232323 seamless attack rotation.  You just need too much recharge to close the gap(s).

 

Even with 3 powers, you can't do a seamless 123123123 rotation.  Even with +100% recharge enhancement on the slots themselves in Crack Whip and with +70% from Hasten, you'd still need to scrounge an extra +225% recharge from SOMEWHERE to close the gap(s) on the rotation.

 

However ... if you're willing to slightly modify that attack cycle, you can get it into a repeatable place with relative ease.

You'd want to be doing a 121312131213 attack cycle so as to make it seamless with a reasonable/rational/possible amount of total recharge.

 

Corruption recharges during:

  • Lash animation: 4 / 1.8 = +122.3% recharge enhancement

Lash recharges during:

  • Corruption + Crack Whip + Corruption animation: 8 / (1.8+2.33+1.88) = +34.9% recharge enhancement

Crack Whip recharges during:

  • Corruption + Lash + Corruption animations = 15 / (1.23+1.8+1.23) = +252.2% recharge enhancement

252.2 - 70 (Hasten) - 75.2 (Annihilation Dam/Rech. Acc/Dam/Rech, Acc/Dam/End/Rech, Proc @ Level 27 and Force Feedback Proc and Superior Frozen Blast Rech/Immobilize)

= 107% recharge reduction remaining

 

Note: boosting the Annihilation set to Level 50 in this configuration would only net an increase of +13.6 recharge reduction ... which is not nothing, but may not be ideal for an Exemplar friendly build.

 

 

 

So basically, I'd want to do THIS to achieve a 121312131213 seamless attack chain rotation ...

 

Spoiler

Corruption    

Decimation - Accuracy/Damage: Level 27
Decimation - Damage/Endurance: Level 27
Decimation - Damage/Recharge: Level 27
Decimation - Accuracy/Endurance/Recharge: Level 27
Decimation - Accuracy/Damage/Recharge: Level 27
Decimation - Chance of Build Up: Level 25


Lash    
Pounding Slugfest - Accuracy/Damage: Level 27
Pounding Slugfest - Damage/Endurance: Level 27
Pounding Slugfest - Damage/Recharge: Level 27
Pounding Slugfest - Disorient Bonus: Level 15
Crushing Impact - Accuracy/Damage/Endurance: Level 50
Force Feedback - Chance for +Recharge: Level 21


Crack Whip    
Annihilation - Damage/RechargeTime: Level 27
Annihilation - Accuracy/Damage/RechargeTime: Level 27
Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
Annihilation - Chance for Res Debuff: Level 20
Force Feedback - Chance for +Recharge: Level 21
Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50


------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
1.25% Defense(Energy)
1.25% Defense(Negative)
0.63% Defense(Ranged)
3.6% Max End
6.25% Enhancement(RechargeTime)
9.04 HP (1.13%) HitPoints
MezResist(Confused) 13.75%
MezResist(Held) 13.75%
MezResist(Immobilized) 13.75%
MezResist(Sleep) 13.75%
MezResist(Stunned) 13.75%
MezResist(Terrorized) 13.75%
18% (0.6 HP/sec) Regeneration
3.75% Resistance(Energy)
3.75% Resistance(Negative)
4.5% Resistance(Toxic)
4.5% Resistance(Psionic)

 

------------
Set Bonuses:
Decimation
(Corruption)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  9.04 HP (1.13%) HitPoints
  2.25% Max End
  6.25% Enhancement(RechargeTime)
  4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%


Pounding Slugfest
(Lash)
  8% (0.27 HP/sec) Regeneration
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  2% DamageBuff(All)


Annihilation
(Crack Whip)
  1.35% Max End
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.33 HP/sec) Regeneration

 

 

You'd just need to come up with another +101% recharge enhancement (equivalency) from global set bonuses and so on in order to make it work.  Chrono Shift would certainly help in this regard, but you wouldn't get THAT much more help out of */Nature aside from just set bonuses.  You'd also wind up needing to make sure you pick your pool powers WISELY in order to maximize your recharge muling potential in order to get that much recharge into the build.

 

Or you could just rely on Force Feedback procs to let you "muddle through" the necessary recharge gap(s) ...

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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