hotfire78 Posted September 16, 2019 Posted September 16, 2019 I was wondering if the developers ever plan on adding the mini gun model to the Assault / Beam Rifle customizations? I am making a Hunk (Voltron) themed toon who is a beam rifle sent and a low carry heavy gun would be perfect! Just a thought. I've seen forms of this in game already used by some of the Council NPC's
srmalloy Posted September 16, 2019 Posted September 16, 2019 The AR and Beam Rifle animations are all oriented around a shoulder arm. In particular, Beam Rifle's 'ready' pose makes you look like a SWAT or SpecForce team member, weapon up and sighting down the barrel. Allowing a weapon wielded like a TF2 Heavy would require all of the animations to be changed for one weapon model. 1
mrinku Posted September 16, 2019 Posted September 16, 2019 (edited) What's needed is a new ranged weapon set equivalent to Titan Weapons... BFG Weapons. Edited September 16, 2019 by mrinku 2
Croax Posted September 16, 2019 Posted September 16, 2019 1 hour ago, mrinku said: What's needed is a new ranged weapon set equivalent to Titan Weapons... BFG Weapons. That would be awesome! More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection
DR_Mechano Posted September 16, 2019 Posted September 16, 2019 Actually what I'd do is instead of BFG weapons. It would be FPS weapons, mimicking the loadout of your classic FPS ala Doom. level 1: Pistol (already have animations (would use the less fancy Thugs MM pistol animation) and customization models ingame). Single target, low cooldown, light damage tier 1. level 1 alternative: Dual pistol (As above, uses Thugs MM animation etc.) Single target moderate cooldown, moderate damage. level 2: Shotgun (already have animations as they would share assault Rifle pose and we have several options ingame that are NPC used but not player used). Essentially a copy of Buckshot from Assault Rifle but using a shotgun model. Level 4: Heavy Assault rifle (animations already in game and we have all the Assault rifle models to pick from). Fires a 3 round burst from the assault rifle, an updamaged (damage wise) version of Burst from Assault rifle basically. Level 6: Super Shotgun (same as shotgun). Much wider cone, higher damage, higher recharge version of Shotgun. Level 8: berserk fury. gives half the damage bonus of Build up but also comes with a +50% recharge bonus for rapid firing action. Combined with Hasten you become a death dealing machine for 10 seconds able to spam out all your attacks in rapid succession. Level 12: Chaingun (this would require new customization options bar the one already ingame and porting the animation from NPCs to PCs). A toned down version of Full Auto, moderate damage, much shorter range but a wider cone to compensate. Level 18: Plasma gun (uses the beam rifle models and animations but fires a Proton Volley style projectile). Superior single target damage. Level 26: Chainsaw (we have the model ingame for one and I thought I'd throw a curveball in the set). Extreme melee damage using the momentum version of Titan sweep. Level 32: BFG (again uses Beam rifle animations and models). Essentially a copy of overload from beam Rifle. Apart from the Chaingun all of this is already available in game and would represent a weapons master without the hokey thing of piling it all onto one weapon. It would naturally come with a no-redraw mode though due to the high number of model swapping going on.
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