Stefie Posted September 20, 2019 Posted September 20, 2019 Hi all. I'm a returning player from 2005. Played for 7 years. I don't remember how to do Incarnates and all the extra goodies and I just found out about the game a few days ago. I used to be a Min/Maxer and I used to do builds all the time; however, I'm struggling with an Invuln/Elec. I can't even find a build to get me started. Does anyone have anything to help me out? I'd really appreciate the help! Thank you in advance! ❤️ Stefie
Nightmarer Posted September 20, 2019 Posted September 20, 2019 This should make a decent start Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: LeadershipPower Pool: FlightAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- ResDam-I(A)Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), Acc-I(42)Level 2: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37), Acc-I(37)Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal(5), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33)Level 6: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)Level 8: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Rchg/ResDam(11)Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(15), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(45)Level 12: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)Level 14: Super Jump -- Jump-I(A)Level 16: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46)Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(19), RedFrt-Def(19), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(40)Level 20: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(27)Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)Level 24: Resist Elements -- GldArm-3defTpProc(A)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)Level 28: Chain Induction -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg(29), CrsImp-Acc/Dmg/EndRdx(29), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45)Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)Level 35: Lightning Clap -- Acc-I(A), SuddAcc--KB/+KD(36), FrcFdb-Rechg%(37)Level 38: Lightning Rod -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Physical Perfection -- Pnc-Heal/+End(A)Level 47: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(50), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50)Level 49: Hover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(31), NmnCnv-Heal/Rchg(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)------------ 1
AurianArchive Posted September 20, 2019 Posted September 20, 2019 Check out this backport of an Invuln/Fire from the archive. With Agility Incarnate in play you'll be toddling around soft-capped to S/L/F/C damage types against a single target. Against a mob you'll add in Soft-capped defense to E/N; and also be into solo-Incarnate-Soft-Cap on S/L/F/C Oh, and you'll also be .5s off of perma-hasten, at ~120.5 recharge on a ~120 timer. A single pass of [Ageless Incarnate] and you'd be in perma-hasten. You'd also have perma-[Dull Pain], ~97s on a 120s timer, Which with accolades in play would slam you beyond the 3534 Tanker Hit Point Hard Cap while driving ~34hp/s regeneration. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Invuln - Elec - R1: Level 50 Science TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)Level 1: Charged Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Acc/Dmg/Rchg(21)Level 2: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(3)Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal/Rchg(7), Prv-EndRdx/Rchg(9), Prv-Heal/EndRdx(9), Prv-Heal(11)Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-Max HP%(40)Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(15)Level 10: Havoc Punch -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(34), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37)Level 12: Jacobs Ladder -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(45), Erd-Dmg(46)Level 14: Combat Jumping -- LucoftheG-Rchg+(A)Level 16: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(43)Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19)Level 20: Super Speed -- BlsoftheZ-Travel/EndRdx(A)Level 22: Thunder Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg(27)Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(34), ShlWal-ResDam/Re TP(34)Level 26: Tough Hide -- Rct-ResDam%(A), LucoftheG-Rchg+(27), LucoftheG-Def(33)Level 28: Chain Induction -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg(40)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 32: Build Up -- GssSynFr--Build%(A)Level 35: Lightning Clap -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Taunt/Rchg(36), MckBrt-Taunt(36), SudAcc-KBtoKD(37)Level 38: Lightning Rod -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40)Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43)Level 44: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-Slow%(50)Level 47: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)Level 49: Taunt -- PrfZng-Dam%(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;732;1464;HEX;| |78DA6594C94F136118C6BF69A7D49662CB5AB64201A10B7668D58B5B4C143044481| |A31DE0C29E5134627A5698B91A389EBCDF58FF0E2C905E46F7063119083072FB26A| |A2468D87FA769E17D2A493B6BFE9F32EDFF32D3343D77B5DCFCEDE382514D719239| |1CD8E5C48A4AECA8C7D38A9CB54520ABAAA0652D7A68C943FE2EF336492703E6627| 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Stefie Posted September 20, 2019 Author Posted September 20, 2019 Thank you both very much; I have something to work toward! Could one of you please let me know of a possible attack chain? 😉 I've never quite used Lightning Clap. Thank you again!
AurianArchive Posted September 20, 2019 Posted September 20, 2019 (edited) Well, since this is a backport, and not anything I ever used, I'm not sure I'm the right one to ask on attack chain. In terms of DPA/DPS you "generally" won't be using [Jacobs Ladder], [Thunder Strike], or [Lightning Clap] all that often, in some cases a strong "If Ever" might apply. The slotting on those powers are generally for IO buff bonus's only. Lightning Clap is just mitigated against Knock because: A: I could mitigate it for knock without impacting the build negatively and B: for some debuff happy enemies you really need a way to buy yourself a few moments to cast a utility power or lay down some damage. The average single target chain would likely be [Havoc Punch] / [Chain Induction] / [Gloom] / repeat, throwing in [Charged Brawl] if you get stuck waiting on timers/animations to leverage Tanker Bruising. The average mob chain likely would be open with [Lightning Rod] :: [Chain Induction] :: [Dark Obliteration] :: single-target against boss :: [Chain Induction] :: Utility - e.g. this is where you may throw a [Thunder Strike] / [Lightning Clap] / or taunt to buy some recharge time / generate mob aggro, or perform another utility power like trigger your destiny, [Dull Pain], [Hasten], or move your [Darkest Night] anchor:: [Chain Induction] :: [Dark Obliteration] :: and by this point even on tanker level damages you PROBABLY should have dusted the mob and gone back to single target to focus on the remaining boss enemies. Edited September 20, 2019 by AurianArchive 1
Nightmarer Posted September 21, 2019 Posted September 21, 2019 Lighning clap is just a control tool that the new KB to KD enhancement has made useful for just a couple slots so I just use it as dmg mitigation and, as pointed above, to buy some recharge time.
Hyperstrike Posted September 21, 2019 Posted September 21, 2019 Okay, not sure why I didn't see this earlier... Here's how I'd go at it... Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: FlightAncillary Pool: Pyre Mastery Hero Profile:Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-RechRes:50(5)Level 1: Charged Brawl -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(7), OvrFrc-Acc/Dmg/End:50(7), OvrFrc-Dmg/End/Rech:50(9), OvrFrc-Acc/Dmg/End/Rech:50(9), OvrFrc-Dam/KB:50(11)Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13)Level 4: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17)Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), Prv-Heal/Rchg:50(19), NmnCnv-Heal/Rchg:50(19), Pnc-Heal/Rchg:50(21)Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29), StdPrt-ResDam/Def+:30(31)Level 16: Thunder Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(31), SprGntFis-Acc/Dmg/Rchg:50(31), SprGntFis-Dmg/EndRdx/Rchg:50(33), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(33)Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(34)Level 20: Kick -- FrcFdb-Rechg%:50(A)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), Rct-ResDam%:50(37)Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)Level 28: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39), SprBlsCol-Rchg/HoldProc:50(40)Level 30: Super Jump -- WntGif-ResSlow:50(A)Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)Level 35: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(40), SprEnt-End/Rchg:50(42), SprEnt-Acc/Hold/End:50(42), SprEnt-Acc/Hold/End/Rchg:50(42)Level 38: Lightning Rod -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(43), SprMghoft-Acc/Dmg/Rchg:50(43), SprMghoft-Dmg/EndRdx/Rchg:50(43), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(45), SprMghoft-Rchg/Res%:50(45)Level 41: Spring Attack -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(48)Level 44: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)Level 47: Build Up -- RechRdx-I:50(A)Level 49: Hover -- LucoftheG-Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;675;1350;HEX;| |78DA6594C94F535114C6EF6B5FC5D23243CBD4625B90D14A237B178246A50909C62| 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|433F239B824F975613F5FD76B78F42D932BE42A38F0867C0B1A21A57A585BCF15EC| |377015DC728DBC4EDE00B7DE044B5BF6736DFF2DCEDD26EF80A9BBE43DF23E382F3| |927D997246BF74B5F06A90DF21DB49B6B67553E72A95E73EDC417FB5CB3832E25E5| |52B6B994219732EA52C64CDA8A6294157FAD9C6F28C5AF956BFF0B9CFDBEAE788C1| |8BA5DBD1F5555EFC109FAE65AF5635D318CCBF8ADD7CE81FFE45DA558F9A386F5E7| |FF74FAF40C| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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