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Cold / Beam feedback wanted


noobasaurrex

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Hey all, just got back into the game not to long ago and I've been playing a rad / fire sent and loving it.   Now that I also have my fire farmer able to bring in lots of influence quickly, I figured I'd try and make a defender.  So here goes,  first time at making my own hero.    Be gentle, or don't.  Feedback / tips / tricks wanted!

 

I'm having an issue posting the complete build on the forum for some reason so I can only put the data chunk out.  My apologies.   

 

http://www.cohplanner.com/mids/download.php?uc=1459&c=692&a=1384&f=HEX&dc=78DA6594D94E53511486F7690F20652AB650285464B24C2D2D2DDE1912C021328860BC6D1A7A5A9AB43D4D5B225CFA0ADEF8020EA062E223F802267AAD7100F44A3071085E98BA38FF4FD3A42769BEEE7FFF6BEDB5F75EE72C6DCD37BFBC7E7F4669AD739978B1189B3792462E61141C778CF58D9C993153DB4A1EFD46369B6D903FBE33436C7633990CCE9999446CDECCA673F152DACC792BB3ABF15CCA4804678D7836B69A4E660CD5BC629A99E0A211CFA773A9166B702D9DDA28C9A8ED6C4A228B1BE9BCC31AAFE50D23D173359F5E97650A85CD7CC92CC4D6CCCD4C6C295E2C1985ED2EA967587E376D8A4F5929AFC0A5AB0FEE8A56A726C410D6557D003C1724274147880C830B024D43ACD6A1599AEDA71D5C10FA75A57B44F709A7A0D74FC3E79143B2B316FB7BE45B12D4219FAD8EF93AFF292BBE7354B3F27D947A1B586FC337E4747E05CF7F21F741F70179087E92D846C63686744B6B0E9353606B848C82CE69F096D4D684DAEC4DBF90CFFF1B0C9C60AFE13F18774A812DF0AA16EE4313AD8DFB6D2BCBA3ECA2B43363FB5F447631E31057183A0175F1BAE87531A3DF0D8E1EC1337A0CB68BB783DE0E7ABB9CF43266CC050E88D7C34A3DE3CAD25664A7DDA8D4DEED85E63D233DBDE46DF1F6F0447B5EDBAC8EEA7D83DBBCF816EC7F47EE61CDFE57E067B90D1F637D8FE0B9F0987C423E65AE1D7217DC97D83EC6F6EDE086C676C967E0C473F205B9071E48EC0062F50176D0203B66901D33C88E1962671DBAF1069DC60C4FA1864B11324A4E83FECBE0AA60446956CCC84368930F489EC524CF22CCF3DC92E5C6F9068C473117089111F09E7882C8AB0567505FF80AB82CE943BCCFD05DF87BF5AAB7DEEABCB11A2554A3846B94488D12AD51166B94E5530515955774FE9559CD9A6D7456BE02E5EF8ECAD74469019CC771B5D68F3D1E556B23F0FDA8D678D6FF01FAB8EB3D

Edited by noobasaurrex
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hmmm: Level 50 Technology Defender
Primary Power Set: Cold Domination
Secondary Power Set: Beam Rifle
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Infrigidate -- Acc-I:20(A)
Level 1: Single Shot -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(11), Apc-Dam%:50(11)
Level 2: Ice Shield -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(3), ShlWal-ResDam/Re TP:40(3), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(5), Ags-Psi/Status:50(7)
Level 4: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(23), ImpArm-ResPsi:40(23)
Level 8: Cutting Beam -- Ann-ResDeb%:50(A), Ann-Acc/Dmg/EndRdx/Rchg:50(17), Ann-Acc/Dmg:50(19), Ann-Dmg/Rchg:50(19), Ann-Acc/Dmg/Rchg:50(21), Ann-Acc/Dmg/EndRdx:50(21)
Level 10: Disintegrate -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(13), SprVglAss-Dmg/EndRdx/Rchg:50(13), SprVglAss-Acc/Dmg/EndRdx:50(15), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(15), SprVglAss-Rchg/+Absorb:50(17)
Level 12: Arctic Fog -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-ResDam/EndRdx/Rchg:40(46), UnbGrd-EndRdx/Rchg:50(50)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 20: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40), Rct-Def:50(42), Rct-Def/EndRdx:50(42)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(25), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx/Rchg:50(43)
Level 24: Hasten -- RechRdx-I:50(A)
Level 26: Benumb -- Acc-I:50(A), Acc-I:50(27), RechRdx-I:50(27), RechRdx-I:50(29)
Level 28: Sleet -- AchHee-ResDeb%:20(A), AnlWkn-DefDeb:50(29), AnlWkn-DefDeb/EndRdx/Rchg:50(33), AnlWkn-Acc/Rchg/EndRdx:50(34), PcnoftheT-Acc/Slow:50(34), PcnoftheT-EndRdx/Rchg/Slow:50(34)
Level 30: Aim -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33)
Level 32: Penetrating Ray -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)
Level 35: Piercing Beam -- Ann-ResDeb%:50(A), Ann-Dmg/Rchg:50(36), Ann-Acc/Dmg/Rchg:50(36), Ann-Acc/Dmg/EndRdx:50(36), Ann-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Overcharge -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(39), Rgn-Acc/Dmg/Rchg:50(39), Rgn-Acc/Rchg:50(39), Rgn-Dmg/EndRdx:50(40)
Level 41: Heat Loss -- PrfShf-End%:50(A), PrfShf-EndMod:50(48), PcnoftheT-Acc/Slow:50(48), PcnoftheT-EndRdx/Rchg/Slow:50(48), RechRdx-I:50(50)
Level 44: Dark Embrace -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(46), Ags-ResDam/EndRdx/Rchg:50(46)
Level 47: Soul Drain -- FuroftheG-ResDeb%:50(A), FuroftheG-Acc/End/Rech:50(50)
Level 49: Frostwork -- NmnCnv-Regen/Rcvry+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A)
------------

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  • 2 years later

     Never tried /Beam (computer died on me or I likely would have by now) but Cold makes for a strong debuffer, solid endgame choice.

     Few quick thoughts about the above OP build.  I wouldn't put Kismet +6% in a Shield click power you'll only benefit for 120 seconds after casting (unless you want to cast the shield every 120 seconds or less).  Similarly with the Numina's in Frostwork.  The buff will only lasts 120 seconds after the power is activated (i.e. clicked).  Both of those are better off in a toggle or auto power.  And Benumb is probably good with a single accuracy IO (Given Kismet, Soul Drain and Aim to hit buffs and Colds other debuffs).  Hard without Mids to know for certain but ... 

 

     And I must sleep back later with other thoughts.

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Here's my current Cold/Beam build

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uuncool: Level 50 Technology Defender
Primary Power Set: Cold Domination
Secondary Power Set: Beam Rifle
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Infrigidate -- ImpSwf-Dam%(A), ShlBrk-Acc/Rchg(3), ShlBrk-Acc/DefDeb(3), ShlBrk-%Dam(5), AchHee-ResDeb%(48), TchofLadG-%Dam(50)
Level 1: Single Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)
Level 2: Charged Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(15)
Level 4: Ice Shield -- DefBuff-I(A), DefBuff-I(17), ShlWal-ResDam/Re TP(17)
Level 6: Cutting Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(19), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(21), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-ResDeb%(23)
Level 8: Glacial Shield -- DefBuff-I(A), DefBuff-I(23), Rct-ResDam%(25)
Level 10: Disintegrate -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(25), EntChs-Dmg/Rchg(27), EntChs-Dmg/EndRdx/Rchg(27), EntChs-Heal%(29)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Arctic Fog -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(50)
Level 16: Assault -- EndRdx-I(A)
Level 18: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Lancer Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(34)
Level 22: Maneuvers -- Ksm-Def/EndRdx(A)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 26: Sleet -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(34), UndDfn-DefDeb/Rchg/EndRdx(48), UndDfn-Rchg/EndRdx(50)
Level 28: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37)
Level 30: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37)
Level 32: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(39), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(40)
Level 35: Piercing Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(40), Bmbdmt-Dam/Rech(42), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-+FireDmg(43)
Level 38: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(45)
Level 41: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(46)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(48)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Frostwork -- Heal-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 49: Quick Form 
Level 1: Disintegrating 
Level 12: Double Jump 
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
Level 50: Cryonic Core Final Judgement 
Level 50: IDF Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Preemptive Total Radial Conversion 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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