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Posted

Okay, thought I would start something new! Never played around with either Bio Armor or Psi Melee. Honestly, I don't even remember them from the Retail days. But, they seem fun and they fit perfectly for one of my regular concepts. A mutated, demon-fused, cyborg-implanted Wombat. She has gained both impressive physical and mental powers.  So, my question to start with, are there any particularly skippable powers in either set. I know, I know, many powers fall under the "it depends" category, but I mean, are there any powers that are just so lame and underperforming that is does not depend. Powers you should ALWAYS skip no matter what. Any of those?

 

Posted

Try this Bio/Psi on for size. It's a backport from the final Bio/Rad I ran. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

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Bio/Psi - R1 - Erad on PBS: Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Psionic Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(36)
Level 1: Mental Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Acc/Rchg(46), Hct-Acc/Dmg/Rchg(48), Hct-Dmg/Rchg(48)
Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(3), Pnc-Heal/EndRedux/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux(5)
Level 4: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(7), Ksm-ToHit+(13)
Level 6: Adaptation 
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17), ImpSki-Status(50)
Level 18: Psi Blade Sweep -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(43), Erd-Acc/Rchg(43), Erd-Dmg(50)
Level 20: DNA Siphon -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(23), Prv-Heal(31)
Level 22: Concentration -- GssSynFr--Build%(A)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(25), Rct-ResDam%(25)
Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), FuroftheG-ResDeb%(29)
Level 28: Psi Blade -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg(48)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal/Rchg(34), Pnc-EndRdx/Rchg(34)
Level 35: Greater Psi Blade -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(37)
Level 38: Mass Levitate -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40)
Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43)
Level 44: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(46)
Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 49: Boggle -- CrcPrs-Conf%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
Level 50: Agility Radial Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

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Posted (edited)
6 hours ago, AurianArchive said:

Try this Bio/Psi on for size. It's a backport from the final Bio/Rad I ran. 

Cool thanks! So, I definitely want to take all the armors. I was thinking about taking Telekinetic Blow just for the fun of a big punch, and to make room, leave out Psi Blade because it seems like kind of a wimpy little attack. Do you think that would be okay?

Edited by VV
Posted

From my limited experience and looking over the set a bit:

Bio kind of wants you to take everything. I’m sure you could trim a power if you really wanted to (ablative carapace maybe?) but I wouldn’t.

Psy doesn’t have any bad powers that I’ve tried yet (haven’t done them all) but I can see concentration (if you’re like me and forget to hit it,) taunt (let gauntlet handle it,) and boggle (CC? No. Damage,) being skipped depending on your playstyle. I don’t think any of those powers are bad, but if they don’t fit how you play then probably skippable. High recharge builds may be able to skip an attack as well but I’m not going to even try mathing that out.

Posted
2 hours ago, VV said:

Cool thanks! So, I definitely want to take all the armors. I was thinking about taking Telekinetic Blow just for the fun of a big punch, and to make room, leave out Psi Blade because it seems like kind of a wimpy little attack. Do you think that would be okay?

... I'm... not sure how to answer that. 

 

My Psi/Bio is a brute, and I took [Telekinetic Blow] there. 

 

My x/Psi Tank is a Shield/Psi, and I didn't take [Telekinetic] blow there... and I'm not entirely sure WHY I made that change. 

 

I think it was because [Psi Blade] has a recharge debuff and [Telekinetic Blow] does not... and the character was an update on a concept I ran as a Shield/Ice so I think I just made sure I used every slow-recharge debuff.  

 

So, sure, performance wise [Telekinetic Blow] works better. 

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