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Posted

With the tanker patch in the works on beta I figured now would be the time to prep a tank for when things eventually go live. 

 

My build is 98.5% done with only 1 or two small alterations I could make.

 

My main question is for the ATO sets and where to slot them.  I currently have the +res proc set located into Crowd Control and the +Absorb in Clobber.  I chose these for their higher base recharge numbers to get a better price chance.

 

I would have put the +res into whirling mace if not for the 2.9s animation time.  Freeing up the ability and slots let me leverage more global recharge by slotting the purple sets into gloom and obliteration.  I particularly wanted these to synergize with sd's defensive nature for times where ddr or incarnate content.

 

Shield charge was considered but I wanted to be able to drop a force feedback proc into it for it's near guaranteed proc chance.

 

 

Are there any other exceptional spots to put this (shatter / jawbreaker)?  I have a gladiator -res proc in shatter for single target combat.l, otherwise I would have considered that.

 

Posted

I'll post my build when I get to my PC.

 

But off the top of my head my HP is around 166% and my Regen was somewhere around 270-290%.  Noting this because these are clutch stats for sd.

Posted (edited)

Including hp/end accolades

167.9% max hp (3146.75hp) 

315% regen

3/s EndRecovery  (Not including Ageless)

1.76s End consumption if I slot End Reduction into Darkest Night, 1.97s if I slot for -to hit.

171.25% Global Recharge (Before Ageless + FF Proc)

 

Def (Higher than softcap to account for Defense debuff / Incarnate content, this occurred naturally and not by intent.)

53.9% melee

49.3% Range/Aoe

66.63% DefenseDebuffResistance

**For each ally in range of Phalanx Fighting, Defenses scale up 5.16% - 10.33% - 15.49%

 

Res (before Tanker ATO)

71.4% sm/l 

58.7% F/C

42.2% En/Neg

 

Notably I skipped Miracle +Recovery considering Ageless is available + other team buffs.  Traded in for a set of 3 Numina's for max hp and regen.

Skipped Kismet even though I personally love it, build was too tight on slots to afford anything deemed 'extra'.

 

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Deflection    
 (A) Shield Wall - Defense
 (3) Shield Wall - Defense/Endurance
 (3) Shield Wall - Defense/Recharge
 (5) Titanium Coating - Resistance
 (5) Titanium Coating - Resistance/Endurance
 (7) Titanium Coating - Resistance/Recharge


Level 1:    Bash    
 (A) Accuracy IO


Level 2:    Battle Agility    
 (A) Reactive Defenses - Defense
 (7) Reactive Defenses - Defense/Endurance
 (9) Reactive Defenses - Endurance/RechargeTime
 (9) Reactive Defenses - Defense/RechargeTime
 (11) Reactive Defenses - Defense/Endurance/RechargeTime
 (11) Reactive Defenses - Scaling Resist Damage


Level 4:    Jawbreaker    
 (A) Hecatomb - Damage
 (13) Hecatomb - Accuracy/Damage/Recharge
 (13) Hecatomb - Accuracy/Recharge
 (15) Hecatomb - Damage/Endurance
 (15) Hecatomb - Chance of Damage(Negative)
 (17) Touch of Death - Chance of Damage(Negative)


Level 6:    True Grit    
 (A) Numina's Convalesence - Heal
 (17) Numina's Convalesence - Heal/Endurance
 (19) Numina's Convalesence - Heal/Recharge
 (19) Titanium Coating - Resistance
 (21) Titanium Coating - Resistance/Endurance
 (21) Titanium Coating - Resistance/Recharge


Level 8:    Active Defense    
 (A) Endurance Reduction IO


Level 10:    Against All Odds    
 (A) Endurance Reduction IO


Level 12:    Phalanx Fighting    
 (A) Luck of the Gambler - Recharge Speed
 (23) Luck of the Gambler - Defense
 (23) Luck of the Gambler - Defense/Endurance


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 16:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 18:    Grant Cover    
 (A) Luck of the Gambler - Recharge Speed
 (25) Luck of the Gambler - Defense
 (27) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 20:    Clobber    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (27) Superior Gauntleted Fist - Damage/RechargeTime
 (29) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (29) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (31) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Titanium Coating - Resistance
 (31) Titanium Coating - Resistance/Endurance
 (33) Titanium Coating - Resistance/Recharge
 (33) Steadfast Protection - Resistance/+Def 3%
 (33) Gladiator's Armor - TP Protection +3% Def (All)
 (37) Unbreakable Guard - +Max HP


Level 26:    Shield Charge    
 (A) Obliteration - Accuracy/Recharge
 (34) Obliteration - Damage/Recharge
 (34) Obliteration - Accuracy/Damage/Recharge
 (34) Obliteration - Accuracy/Damage/Endurance/Recharge
 (36) Obliteration - Damage
 (36) Force Feedback - Chance for +Recharge


Level 28:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (36) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Endurance


Level 30:    Super Speed    
 (A) Endurance Reduction IO


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed


Level 35:    Shatter    
 (A) Armageddon - Damage
 (37) Armageddon - Accuracy/Damage/Recharge
 (39) Armageddon - Accuracy/Recharge
 (39) Armageddon - Damage/Endurance
 (39) Armageddon - Chance for Fire Damage
 (40) Fury of the Gladiator - Chance for Res Debuff


Level 38:    Crowd Control    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (40) Superior Might of the Tanker - Damage/Recharge
 (40) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (42) Superior Might of the Tanker - Damage/Endurance/Recharge
 (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (42) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 41:    Gloom    
 (A) Apocalypse - Damage
 (43) Apocalypse - Accuracy/Damage/Recharge
 (43) Apocalypse - Accuracy/Recharge
 (43) Apocalypse - Damage/Endurance
 (45) Apocalypse - Chance of Damage(Negative)
 (48) Gladiator's Javelin - Chance of Damage(Toxic)


Level 44:    Dark Obliteration    
 (A) Ragnarok - Damage
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Accuracy/Damage/Recharge
 (46) Ragnarok - Accuracy/Recharge
 (48) Ragnarok - Damage/Endurance
 (48) Annihilation - Chance for Res Debuff


Level 47:    Darkest Night    
 (A) To Hit Debuff IO


Level 49:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - Heal/Endurance
 (46) Numina's Convalesence - Heal
 (46) Numina's Convalesence - +Regeneration/+Recovery
 (50) Panacea - +Hit Points/Endurance
 (50) Preventive Medicine - Chance for +Absorb
 (50) Regenerative Tissue - +Regeneration


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by Bronana16969
updated hero designer
Posted (edited)

Here is my version.
Got to Incarnate Melee Def (60.6) with R/AoE (51.6/51.3). Idea was to aim for Incarnate Def so can focus on other Incarnate Alpha ideas - but maybe got my M Def too high?)

This is with 0 allies in range of Phalanx Fighting so when running solo.

 

Resistance (without the ATO Proc)

S/L Res 74.8%

F/C Res 44%

E/NE 30.5%

 

Regen 246%

MaxHP 2499 (inc Accolades)

EndUse 1.41/s (with Darkest Night or 0.97/s without DN)
EndRec 3.54s

No Purps but still expensive.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.4
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(13), StdPrt-ResDam/Def+(17), TtnCtn-ResDam(50)
Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(13)
Level 4: Jawbreaker -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Rchg/HoldProc(34)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: True Grit -- UnbGrd-Max HP%(A), GldArm-3defTpProc(17), Prv-Heal(46), Prv-Absorb%(48)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rng(37)
Level 14: Phalanx Fighting -- RedFrt-Def(A), LucoftheG-Def/Rchg+(45)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(45)
Level 18: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(42)
Level 20: Clobber -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Dmg/Rchg(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25), UnbGrd-EndRdx/Rchg(33)
Level 26: Shield Charge -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(27), ScrDrv-Acc/Rchg(27), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dam%(40)
Level 28: Whirling Mace -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Dmg/EndRdx(33), SprAvl-Rchg/KDProc(34), Erd-%Dam(43)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/Rchg+(37)
Level 32: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(43)
Level 35: Shatter -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Dmg/Rchg(43)
Level 38: Crowd Control -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Rchg(39), Erd-Dmg(39), Erd-Dmg/Rchg(40), Erd-%Dam(42)
Level 41: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(42)
Level 44: Gloom -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)
Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Slow%(48)
Level 49: Summon Widow -- SvrRgh-Acc/Dmg/EndRdx(A), SvrRgh-Acc/Dmg(50), SvrRgh-PetResDam(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EffAdp-EndMod(19)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

Edited by metacore
Posted

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Skinning Cats...WITH A MACE?: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 1: Bash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11), Hct-Dmg(11)
Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(13)
Level 4: Jawbreaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(25), Heal-I(27)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- PrfZng-Dam%(A), MckBrt-Taunt(27), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(29)
Level 14: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(31)
Level 16: Build Up -- HO:Membr(A), HO:Membr(31)
Level 18: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31)
Level 20: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(36)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), Arm-Dmg(39)
Level 28: Whirling Mace -- Mlt-Acc/Dmg(A), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(40)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 32: Grant Cover -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
Level 35: Shatter -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 47: Darkest Night -- EndRdx-I(A)
Level 49: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Neither of these builds are particularly striking in anyway to me. Both of you skipped dark obliteration which is an aoe -to hit.

 

Also much lower max up and Regen.

 

Not to be incindiary but these both seem objectively worse.

Posted

Each to their own.
For example I cant see how running a build with only an EndRec of 1.24 over EndUsage is actually feasable. I see that you are assuming someone is popping Ageless.
I assume I have to be able to survive on my own.

 

You want to use Dark Obliteration a 15' AoE power that does -5.25% To Hit (with the EndRed to allow the above 1.24 extra EndRecovery). Plus its high ~13 End Cost (after using a Purple Set) along with the afore mentioned low EndRecovery every 13.5sec (duration of the -ToHit debuff).
I feel that Darkest Night with its 25' radius, enhanced to apply a -13.51% To Hit and -21% Dam debuff is more than efficient.

 

I actually redid my build a bit and dropped by Melee def to 55.6% and upped my Regen to 258%.
By using the same Alpha you did (Agility Core Paragon) I get my stats to:
M: 59% (Incarnate capped)
R: 56.5%
AoE: 54.6%

EndRec goes from 3.22/s to 3.41/s allowing a much easier time to run Darkest Night if needed.

 

Or I can use Cardiac Core which leaves my M/R/A as 55.6/53.1/51.3 but bumps my S/L Res to 80.4%.
My EndUSe goes from 1.38 > 1.07 which gives me ever more End.

 

Or I could go Musculature and get a +14% Dam buff to Clobber (used as an example).

 

Or Vigor...

 

I looked at your build in Mids Reborn and cant see where you are getting the 167.9% MaxHP from? The Totals Window shows 147.9% MaxHP.
But maybe Im missing something? (confirmed Accolades are still active in your build).

 

I like the idea of putting the FF Proc in Shield Charge and am looking to see where I can grab a slot from to do the same. Maybe losing 3.8 S/L Res is worth it or drop the Gaus +ToHit/Rech - yeah I'll prob do that.

Posted (edited)

The plan was to run Ageless myself as it solves most/if not all Endurance problems on its own.

 

I chose to go with the Endurance reduction on Darkest Night until I get ageless t4. I'll retest after that.

 

Regarding dark obliteration, it only sees use in the beginning of fights to spread an immediate -to hit.  Unless the pack doesn't go down quickly for whatever reason, Dark obliteration hardly ever See's more than two activations an encounter.

 

This is where gloom comes in, so far I haven't REALLY had to rely upon it for anything besides AV's.  But should I need it, it's there. I'm thinking of swiping the extra damage proc off of it and leaning on it for set bonuses with the added benefit of it's -to hit, with the added damage just being a happy accident.  However it does hypothetically become more valuable against mobs with beefy smashing resistance.

 

With this build every extra slot is a small blessing.

 

I'm also considering dropping the 6set of Reactive defense for 1 lotg (drop manuevers for assault with upcoming changes) and working in a 3 slot shield wall for 2.25% more hp and 10% more Regen.  

 

That would leave me with 3 additional slots.  Enough to rework quite a bit should I choose to.

 

This would give me 3 options I believe.

 

 

I'm possibly considering a re arrangement to fit in another ff since sd is on about a 22 cool down.

 

Shooting for more Hp Regen through another 3 piece set.

 

Or maybe hunting down a little more energy resistance since that is going to be this builds biggest weakness.

 

 

For your build, I would presonally drop set bonuses geared toward defense (Mako's), diversify your slotting for more small set bonuses (hp/Regen/energy res).  The multiplicative nature of stacking up hp with layered defense really sky rockets the odds of survivability.

 

Also worth noting imo: I see 8 active attacks in your build.  There's something to say about the opportunity loss of having powers sit there unactivated.  Low recharge times of WM coupled with the global recharge you need to make Shield Charge useful; removing powers that just sit unused is an excellent way to trim the fat.

(Note this takes significant consideration as you've now got serious decisions to make on where your ATO's/utility procs go when you start pruning like this).

 

 Thus this is why whirling mace is not in my build, by the time the 2.9s animation is done all my abilities have collected cob webs.  If you didn't have taunt I'd be 'slightly' (a stretch) more understanding as it's a good aoe taunt with gauntlet.

 

I run with jawbreaker, Clobber, shatter, crowd control as my primary dps abilities.  Open with Sd once in the middle (for AaO) to break the alpha, Dark Oblit to apply -to hit.  And then I really just run those four for the most part. All four float somewhere around 3-4 second cool down.

 

I'd have bash in the mix if I wasn't building to try and get ahead of the future tanker patch.  With the tightness of slots and the benefits I was able to leverage with the slots that would otherwise be in bash - I feel it acceptable to skip slotting it.  Though I did drop a +5 Level50 acc in it should I want the bruising effect.

 

** I'm also considering running musculature since sd/wm is awful damage oriented, but this is still up for debate.  I believe I'd still have at least 45.9% for my Range/AoE

/Soundboard

Edited by Bronana16969
Reasons
Posted
3 hours ago, metacore said:

I like the idea of putting the FF Proc in Shield Charge and am looking to see where I can grab a slot from to do the same. Maybe losing 3.8 S/L Res is worth it or drop the Gaus +ToHit/Rech - yeah I'll prob do that.

Totes drop the to hit/rech so long as your build up is somewhere around 30s cd.  The res is way more useful.

Posted

just got to level ~30 last night so no idea what my rotation will be like.

Also waiting to see what happens with Tanks with the rework.

Ive only just started looking into Incarnates myself with only 1 character with an Alpha slotted (a T3) and two T1 in the next two (lol)

Posted
6 hours ago, metacore said:

 

Spiritual looked the best to me after all was said and done. 175% max hp and 335% Regen are my final numbers.   Something like 3284max hp with accolades.  160.5% global recharge.

 

My big hole is energy resistance at 42ish percent before any ATO procs take effect.  So around 60 with 2 stacks.

 

Not to bad with such hefty hp numbers.

 

Single target rotation Clobber jawbreaker shatter/gloom

 

Aoe cc shatter dark Clobber/dark oblit. 

 

Feels really tight, solid, juicy, thick.

 

Will post build in a few.

Posted

My main, my Shield Defense / War Mace tank build. Perma Hasten and perma 2 stacks of Active Defense.

 

http://www.cohplanner.com/mids/download.php?uc=1467&c=672&a=1344&f=HEX&dc=78DA6594D94F135114C6EFD02995A16511CADE4259DB0203B84404D4075914A82101E5914CE0D20E3485B4A8549F4C5C5FD5C4477DF6C13FC7F56F104CD407E3520FFD3EA19149DADFDCEF9C73EF3773CF9DC4EEA4FFCDCCBD4BCAF05F4E3BB9DCCA9293D9D459DF3567E766D6492BB9ACA5E585C1C594934CE67D320C21636552AFEB4C4EDB8B2957A7D7FE0D838C26745A6B7BD9913B6755ABC0C2D656DA9E7693A91D3793F41747F3DAD996014209BDE6AEBA196D15478BDB5AAFD54D6DBBABF654466793799925B7A3B3F92631D02BBFC980FC1907EE0A5E15949B1153957DF380DF41F32BB907969F02A78F6A3DEA066ACBAF83270614F8437243A69A925C83B906D7B1389F3507FAF7C119C9F520D7F0F4639E7AF28AC4BCC5890ACA1B817655341FF2958F73CF8A5641AD827973A2552A3C6BE5CFB2A2D6F08BFC0D36FD210B608B82A7B3965201BEA7C05B682DEFC0B6F7E40730FC91FC049E93DA6AAE5BBD0E2FE124D891225D72038C6C82A3525B8B5AA3D685A7C8063826B13AC4CCBA5EC6FAC0AE281923E3E0B8D404E925780B6B74DF2677C93CD87B87BC0B4E486D23DF41E37D13B10760DF43F211F9188C3D012F486D33BD368FC24BEC3C3906C6C7C909D09053D28A1AD5DA020F1ED142F06086E2D8EBF80038609343E48159E93D536ADAE9BBDD426CB092F4930170A88AAC061BA4B6937DD4C9DE0A8BD6435F3DECCB4ED1A2C82B8B521B2247C897D20EFDDCCBFEFF62AFA5376DF6BC3D2B377D12EB40EC95D40DD3C3307BB9CD54BC0A4AF1DDC4CCC3F3588897C60B72A9E15225CAD58F659D3EA69C39A6CC1FADA35439F66AC1A4249AD18DD92B6AD4C1E929FAF96C1D9E7F657421BE7FA4798D367E03C260553BD901D644C88BD8D3BDD2F9F8345FAC926FCC53F83AF98C7C0ED6BF0013727046F8AEFE0254D7C7EB

 

 

Chazcon says, "FOR THE VITAE!"

Ru says, "CHAZ!"

Simply Red says, "I am SO not recovering your body."

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