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Posted (edited)

Good evening all!

 

Long story short, i'm looking to create a -not so- glass cannon. This toon is for PvE and generally end game content. I used @Honest Abe's build as slight inspiration while working on my own. I've managed to get around 30% positional defense and some decent recharge to boot. However, please feel free to rip this build to shreds. I'm not married to all of it and if you have a better suggestion, I'm all ears! Thanks in advance!

 

 

-Gammos

 

PS: How does one make the "Reveal Hidden Contents" tab you all use so that there's not information overload in your thread post?

 

 

 

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Edited by Gammos
Grammar
Posted

Overall it looks like a solid build. 

 

Well, I certainly like the Ragnarok in fireball. That Io gets my vote for the most value above expectations (I expected it to go off only very occasionally, but it goes off all the time), 

 

I tend not to take rain of fire as it makes everyone run away, whereas I prefer them closely bunched around me to PBAoE them.

 

I usually go straight recharge in Build Up and only 2 in Aim, as I don't find the extra little defense worth the slots, but given your goals it makes sense. But I don't see why you didn't slot Weave more heavily if you are trying to get more defense. 

 

In any case, while I prefer focus on the +dmg, I think your build is quite good. 

Posted
14 hours ago, Troyusrex said:

I tend not to take rain of fire as it makes everyone run away, whereas I prefer them closely bunched around me to PBAoE them.

I imagined using it in combination with Bonfire (slotted with the KB to KD IO). I'll def do some testing on Pineapple about that combo's merits.  

 

Quote

But I don't see why you didn't slot Weave more heavily if you are trying to get more defense. 

 

In any case, while I prefer focus on the +dmg, I think your build is quite good. 

I didn't have the slots to spare to add into Weave. Maxed for defense I only went from 4.06% to 5.5% so I figured I could put those slots to use elsewhere. I might revisit that though. As far as more damage, I agree with you but I figured with the +damage Incarnates I would have a boost, while being a little more survivable. Though, I know Fire blasting isn't so much about survivability as it is melting your enemies before they attack back haha. Thanks for the response!

Posted (edited)

Here's the full build for anyone else wanting to chime in but away from Pines/Mids :)

 

Quote

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(23), EnfOpr-Acc/EndRdx(23), EnfOpr-Immob/Rng(25), EnfOpr-Acc/Immob/Rchg(25), EnfOpr-Acc/Immob(27)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15)
Level 4: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(5), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19)
Level 6: Super Speed -- Clr-EndRdx(A), Clr-Stlth(21)
Level 8: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(11), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 10: Fire Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(33)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48)
Level 16: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(36)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 22: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 24: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(45), ExcCnt-Dmg/ActRdx(45), ExcCnt-Dmg/Rng(45), ExcCnt-Dmg/Rchg(46), ExcCnt-Stun%(46)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(40)
Level 32: Maneuvers -- LucoftheG-Rchg+(A)
Level 35: Weave -- LucoftheG-Rchg+(A)
Level 38: Bonfire -- OvrFrc-Dam/KB(A)
Level 41: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam(48), Ags-ResDam/EndRdx(50), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- AchHee-ResDeb%(A)
Level 49: Burn -- FuroftheG-ResDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 18.81% Defense(Smashing)
  • 18.81% Defense(Lethal)
  • 29.44% Defense(Fire)
  • 29.44% Defense(Cold)
  • 20.38% Defense(Energy)
  • 20.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 20.38% Defense(Melee)
  • 23.5% Defense(Ranged)
  • 25.69% Defense(AoE)
  • 3.6% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 37% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 65% Enhancement(RechargeTime)
  • 28.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 81.32 HP (6.75%) HitPoints
  • 28.5% JumpHeight
  • 28.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 82.5%
  • MezResist(Held) 82.5%
  • MezResist(Immobilized) 82.5%
  • MezResist(Sleep) 82.5%
  • MezResist(Stunned) 82.5%
  • MezResist(Terrorized) 82.5%
  • 24% (0.4 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 16.25% Resistance(Smashing)
  • 16.25% Resistance(Lethal)
  • 35% Resistance(Fire)
  • 35% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 28.5% SpeedRunning

 

Edited by Gammos
Posted

Update! In my haze of number crunching, I seemed to omit a MAJOR power in my build: Inferno (so silly, I know)..

 

I come to you now with a new build, equipped with Inferno among other things. I decided to get rid of Hasten because after testing my attack chain without it, I see now that I can do without it just fine. Therefore I was able to add in Vengeance as well as some more defense to this build. I think this build is far superior to the previous one and I tested it out on Pineapple today for funzies. Please let me know if you see anything you would improve on!

 

PS: For Incarnates, I plan to go with Musculature, Ion, Reactive, Clarion and Assault. I didn't choose a Lore yet so let me know if you have suggestions.

 

Thanks in advance!

 

Quote

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiya Man: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(23), EnfOpr-Acc/EndRdx(23), EnfOpr-Immob/Rng(25), EnfOpr-Acc/Immob/Rchg(25), EnfOpr-Acc/Immob(27)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(19)
Level 6: Super Speed -- Clr-Stlth(A), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(39)
Level 8: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(11), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 10: Fire Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33)
Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48)
Level 16: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(36)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 20: Boxing -- Empty(A)
Level 22: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 24: Cauterizing Aura -- Prv-Absorb%(A), PrfShf-End%(33)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(45), ExcCnt-Dmg/ActRdx(45), ExcCnt-Dmg/Rng(45), ExcCnt-Dmg/Rchg(46), ExcCnt-Stun%(46)
Level 28: Maneuvers -- LucoftheG-Rchg+(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(40)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Weave -- LucoftheG-Rchg+(A)
Level 41: Bonfire -- OvrFrc-Dam/KB(A)
Level 44: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50), Ags-ResDam/EndRdx(50)
Level 47: Vengeance -- LucoftheG-Rchg+(A)
Level 49: Rise of the Phoenix -- Arm-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 15.69% Defense(Smashing)
  • 15.69% Defense(Lethal)
  • 24.44% Defense(Fire)
  • 24.44% Defense(Cold)
  • 21.63% Defense(Energy)
  • 21.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 21.63% Defense(Melee)
  • 29.75% Defense(Ranged)
  • 23.19% Defense(AoE)
  • 51.25% Enhancement(RechargeTime)
  • 53% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 10% Enhancement(Range)
  • 34.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 40.66 HP (3.37%) HitPoints
  • 34.5% JumpHeight
  • 34.5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 72.5%
  • MezResist(Held) 72.5%
  • MezResist(Immobilized) 72.5%
  • MezResist(Sleep) 72.5%
  • MezResist(Stunned) 72.5%
  • MezResist(Terrorized) 72.5%
  • 22% (0.37 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 17.75% Resistance(Smashing)
  • 17.75% Resistance(Lethal)
  • 26% Resistance(Fire)
  • 26% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 12.5% Resistance(Toxic)
  • 17.5% Resistance(Psionic)
  • 34.5% SpeedRunning

 

Posted
On 10/1/2019 at 2:56 PM, Gammos said:

Update! In my haze of number crunching, I seemed to omit a MAJOR power in my build: Inferno (so silly, I know)..

 

I should have caught that... Inferno is THE power of the set. Herostats shows it doing more damage for me than everything else combined except the Judgement slot (which is great, but not as good as Inferno). 

Posted
6 hours ago, Troyusrex said:

I should have caught that... Inferno is THE power of the set. Herostats shows it doing more damage for me than everything else combined except the Judgement slot (which is great, but not as good as Inferno). 

Definitely an oversight on both our parts haha. 

Posted

Not really Fire^3.

But quite tanky...

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5)
Level 1: Ring of Fire -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(7), Thn-Dmg/Rchg:50(7), Thn-Acc/Dmg/Rchg:50(9), Thn-Acc/Dmg/EndRdx:50(9), Thn-Dmg/EndRdx/Rchg:50(11)
Level 2: Fire Ball -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(11), Rgn-Acc/Rchg:50(13), Rgn-Dmg/EndRdx:50(13), Rgn-Knock%:50(15)
Level 4: Combustion -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Acc/Dmg/EndRdx/Rchg:30(19), ClvBlo-Acc/Dmg:50(21), ClvBlo-Dmg/EndRdx:50(21), ClvBlo-Dmg/Rchg:50(23)
Level 6: Kick -- FrcFdb-Rechg%:50(A)
Level 8: Fire Breath -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(23), OvrFrc-Acc/Dmg/End:50(25), OvrFrc-Dmg/End/Rech:50(25), OvrFrc-Acc/Dmg/End/Rech:50(27)
Level 10: Fire Sword Circle -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(27), Erd-Acc/Dmg/EndRdx/Rchg:30(29), ClvBlo-Acc/Dmg:50(29), ClvBlo-Dmg/EndRdx:50(31), ClvBlo-Dmg/Rchg:50(31)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(33)
Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Blaze -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(33), Thn-Dmg/Rchg:50(34), Thn-Acc/Dmg/Rchg:50(34), Thn-Acc/Dmg/EndRdx:50(34), Thn-Dmg/EndRdx/Rchg:50(36)
Level 20: Cauterizing Aura -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37)
Level 22: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 24: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg:50(A), ExcCnt-Dmg/EndRdx:50(39), ExcCnt-Dmg/ActRdx:50(40), ExcCnt-Dmg/Rng:50(40), ExcCnt-Dmg/Rchg:50(40), ExcCnt-Stun%:50(42)
Level 28: Consume -- PrfShf-EndMod/Acc/Rchg:50(A)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(42), SprBlsWrt-Acc/Dmg/Rchg:50(43), SprBlsWrt-Acc/Dmg/EndRdx:50(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(43), SprBlsWrt-Rchg/Dmg%:50(45)
Level 35: Burn -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(45), Erd-Acc/Dmg/EndRdx/Rchg:30(45), Arm-Acc/Dmg/Rchg:50(46), Arm-Dmg/EndRdx:50(46)
Level 38: Hot Feet -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(50)
Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 47: Fly -- WntGif-ResSlow:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

I have a Fire/Fire blaster.  I tried it twice on live.

 

From diving many times with Vahz in the Steel sewers to being parked at L17 in the Steel Hospital.

 

Then I got one to L40s...and I found it very frustrating.  Little mitigation or maybe I just hadn't mastered the Rain of Fire/Hot Feet trick or inflexion.

 

It's the mitigation, right?  So it's kill or be killed.  You gotta be quick.  Super quick.

 

Ice has been a revelation since the self buff (something the Water blast set pointed to a new dawn with the self buffing heal attack power....and the crash less and faster novas...) as the self buff aura has been a massive fix to something that couldn't be run even with x3 end reds in it.  Energy, too, with the end discount has been a total reboot with the insta snipes too.

 

Less successful is the elec reboot.  It's okay.  But need to get rid of short circuit for a harder hitting t3 power like on the Elec Sentinel.

 

And, yes, Fire.  I finally got round to rolling a Fire blaster.  Tried the Fire cor' 1st.  But I thought, why be half a jedi?

 

Do or die.  Do you feel, lucky, punk?  Just scorch things to death.   You need a blaster for that.  But?  No mitigation?  So, I carry lots of luck and tough and some health inspires.

 

Re: the post above.  I've never tried tough, weave and...Man's (to get the defence up, right?) or Hover on a fire blaster.  (I have used hover tanking on my SR/SJ tank....and on my FF/En Def'.  To great effect.)

 

So, I'm guessing those buy you time.

 

Other things I've thought about are having placate, intimidate and invoke panic.  There's Assault which would get you more damage?

 

But what we're after is mitigation to buy you time to incinerate things.

 

I'll try the defence/tough additions with Hover.  Those make sense.  Let you know how I get on.

 

Ofc.  ...having a tank as a pivot would make it all a bit easier.  But it's nice to be self sufficient, to a degree for occ' solo play.

 

Azrael.

Edited by Golden Azrael

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