DrBasics Posted September 30, 2019 Posted September 30, 2019 (edited) I been messing around in pines and I can't really get this guy up to par as far as not being a complete squish-fest. Def is always so low. The only caveat I have is I kind of need the LRM for character purposes. Also hasten would be nice. Thanks in advanced guys! --EDIT TO POST BUILD-- Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: Atomic ManipulationPower Pool: FlightPower Pool: LeadershipPower Pool: FightingPower Pool: SpeedAncillary Pool: Munitions Mastery Hero Profile:Level 1: Burst (A) Shield Breaker - Defense Debuff (3) Shield Breaker - Accuracy/Defense Debuff (3) Shield Breaker - Accuracy/Recharge (7) Shield Breaker - Defense Debuff/Endurance/Recharge (29) Shield Breaker - Accuracy/Endurance/Recharge (29) Shield Breaker - Chance for Lethal Damage Level 1: Electron Shackles (A) Performance Shifter - Chance for +EndLevel 2: Buckshot (A) Force Feedback - Damage/Knockback (5) Force Feedback - Accuracy/Knockback (5) Force Feedback - Recharge/Knockback (7) Force Feedback - Recharge/Endurance (31) Force Feedback - Damage/Endurance/Knockback (31) Force Feedback - Chance for +Recharge Level 4: Hover (A) Luck of the Gambler - Recharge Speed (9) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 6: M30 Grenade (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (11) Detonation - Accuracy/Damage (11) Detonation - Accuracy/Damage/Endurance (13) Detonation - Damage/Recharge (31) Detonation - Damage/Endurance (33) Detonation - Damage/Range Level 8: Fly (A) EmptyLevel 10: Ionize (A) Recharge ReductionLevel 12: Sniper Rifle (A) Extreme Measures - Accuracy/Damage (13) Extreme Measures - Damage/Interrupt/Recharge (15) Extreme Measures - Accuracy/Interrupt/Range (15) Extreme Measures - Damage/Endurance (17) Extreme Measures - Accuracy/Range/Recharge (17) Extreme Measures - Damage/Endurance/Recharge Level 14: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 16: Beta Decay (A) Shield Breaker - Defense Debuff (34) Shield Breaker - Accuracy/Defense Debuff (34) Shield Breaker - Accuracy/Recharge (34) Shield Breaker - Defense Debuff/Endurance/Recharge (36) Shield Breaker - Accuracy/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage Level 18: Flamethrower (A) Annihilation - Chance for Res Debuff (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime (19) Annihilation - Damage/RechargeTime (21) Annihilation - Accuracy/Damage (21) Annihilation - Accuracy/Damage/RechargeTime (23) Annihilation - Accuracy/Damage/Endurance Level 20: Metabolic Acceleration (A) Miracle - +Recovery (23) Numina's Convalesence - +Regeneration/+Recovery (25) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Ignite (A) Annihilation - Accuracy/Damage (43) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (48) Annihilation - Chance for Res Debuff Level 28: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 30: Kick (A) EmptyLevel 32: Tough (A) Unbreakable Guard - +Max HP (33) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Weave (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 38: Full Auto (A) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Chance for Res Debuff Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Body Armor (A) Steadfast Protection - Knockback Protection (45) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Surveillance (A) Shield Breaker - Accuracy/Endurance/Recharge (48) Shield Breaker - Defense Debuff (48) Shield Breaker - Accuracy/Recharge Level 49: LRM Rocket (A) Force Feedback - Chance for +Recharge (50) Force Feedback - Recharge/Knockback (50) Force Feedback - Recharge/Endurance (50) Force Feedback - Accuracy/Knockback Level 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Prestige Power Dash Edited September 30, 2019 by DrBasics
HelenCarnate Posted September 30, 2019 Posted September 30, 2019 If you need LRM, you will be squishie.
DrBasics Posted September 30, 2019 Author Posted September 30, 2019 17 minutes ago, HelenCarnate said: If you need LRM, you will be squishie. What am I missing out on that would replace LRM?
KaizenSoze Posted September 30, 2019 Posted September 30, 2019 Taking Munitions Mastery mean losing access to the much better resist power and def powers in the other pools. Body Armor is not very good. You should post your build. Generally to get enough def, tough, weave, and maneuvers have to be taken. Plus creative slotting of immobilize, hold, and other non-low damaging powers can get you ranged def capped. If you need to stick with a tech theme, look at Force Mastery. There are some AR/Dev builds here to give you an idea. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
DrBasics Posted September 30, 2019 Author Posted September 30, 2019 33 minutes ago, KaizenSoze said: Taking Munitions Mastery mean losing access to the much better resist power and def powers in the other pools. Body Armor is not very good. You should post your build. Generally to get enough def, tough, weave, and maneuvers have to be taken. Plus creative slotting of immobilize, hold, and other non-low damaging powers can get you ranged def capped. If you need to stick with a tech theme, look at Force Mastery. There are some AR/Dev builds here to give you an idea. Done, yeah I know that the Munitions Mastery's body armor doesn't provide any DEF only RES, but the LRM is just something that fits the character, so I just need it. Concepts, what you gonna do, am I right?!
KaizenSoze Posted September 30, 2019 Posted September 30, 2019 The problem is not that body armor only provides resists, but that it is only 8.75% vs 19+ for other pools. It is what you pay for a auto power. Given that, the game is not hardcore, so go with your concept. One way to increase your def. If you take tough and/or body armor there are two resistance enhancements set pieces that give +3 def each. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
DrBasics Posted September 30, 2019 Author Posted September 30, 2019 32 minutes ago, KaizenSoze said: The problem is not that body armor only provides resists, but that it is only 8.75% vs 19+ for other pools. It is what you pay for a auto power. Given that, the game is not hardcore, so go with your concept. One way to increase your def. If you take tough and/or body armor there are two resistance enhancements set pieces that give +3 def each. Yeah I got both of those slotted in my body armor ability.
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