CU_Krow Posted September 30, 2019 Posted September 30, 2019 Hi, This happened probably two weeks ago. Per GM email response, I'm posting this bug report here to see if others have any feedback on it. On Everlasting server, me and a few SG/coalition-mates were doing a +4/8 Market Crash trial. The settings were consistent with +4/8, then as we entered last mission, it switched randomly on us to +0 difficulty setting. I was team leader, so I did not switch the difficulty settings at any time during the TF. The team at first discussed everyone logging out, then having difficulty switched to +4/8, but at that point everyone just wanted to finish the trial, so we wound up completing it at +0. Best, Kenny (Krow)
Apparition Posted September 30, 2019 Posted September 30, 2019 (edited) Did y'all change zones before entering the mission? If so, did someone else load into the mission before you? Task force or trial missions that change zones, like many people do for the final Market Crash Trial mission, have their difficulty set by the first player that loads in, not the task force or trial leader. Edited September 30, 2019 by Apparition
Hedgefund Posted September 30, 2019 Posted September 30, 2019 2 hours ago, Apparition said: Did y'all change zones before entering the mission? If so, did someone else load into the mission before you? Task force or trial missions that change zones, like many people do for the final Market Crash Trial mission, have their difficulty set by the first player that loads in, not the task force or trial leader. Any missions, actually, not just trials/tfs/sfs. If someone enters before the mission holder from a zone the mission holder isn't in, then the mission defaults to +0. This goes back to when I started playing (i9ish). 1
CU_Krow Posted September 30, 2019 Author Posted September 30, 2019 (edited) 2 hours ago, Apparition said: Did y'all change zones before entering the mission? If so, did someone else load into the mission before you? Task force or trial missions that change zones, like many people do for the final Market Crash Trial mission, have their difficulty set by the first player that loads in, not the task force or trial leader. We probably did. If I recall, the last mission is the "Transit" mission. Some people went to the monorail, others may have used the Oro portal. If so, that explains what happened as you described it. If so, it still sounds like a bug report worth addressing because the difficulty, I feel, should be consistent throughout the trial, regardless order/difficulty setting of the person who loads into a mission. Is this a bug report that has already been submitted? To me, it should be a bug, because you don't see difficulty settings change on mission teams based upon zone changes or people with varying difficulties. It is usually determined and set by the team leader and consistent throughout----or it should be. Edited September 30, 2019 by kenro90
CU_Krow Posted September 30, 2019 Author Posted September 30, 2019 1 minute ago, Hedgefund said: Any missions, actually, not just trials/tfs/sfs. If someone enters before the mission holder from a zone the mission holder isn't in, then the mission defaults to +0. This goes back to when I started playing (i9ish). Apologies for double post, just saw Hedgefund's comment. So it is the same for missions? Interesting, I never recalled this occurring during Live. Curious how it was never reported as a bug, unless it was reported and just never addressed.
Apparition Posted September 30, 2019 Posted September 30, 2019 7 minutes ago, Hedgefund said: Any missions, actually, not just trials/tfs/sfs. If someone enters before the mission holder from a zone the mission holder isn't in, then the mission defaults to +0. This goes back to when I started playing (i9ish). Mostly correct. It doesn't default to +0 though, it defaults to the difficulty setting of the first person to zone in. I was on an... Ice Mistral SF? I want to say a month or so ago, which suddenly found itself from +1 to +4 because a Brute that occasionally farms was the first one in.
Apparition Posted September 30, 2019 Posted September 30, 2019 7 minutes ago, kenro90 said: Apologies for double post, just saw Hedgefund's comment. So it is the same for missions? Interesting, I never recalled this occurring during Live. Curious how it was never reported as a bug, unless it was reported and just never addressed. There were less transportation options available for most of live's existence. Now you have trams, ferries, Ouroboros portals, base TPs, mission TPs, team TPs... So you're going to run into it more often.
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