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suggestions for build combinations


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hello brute community,

looking for some suggestions for a new brute.  I had severe altitis back on live and trying to rein it in a bit this time😃  I have played most of the primaries and secondaries available to brutes and scrappers and want to try one of the few I haven't played.

for primary, that would be street justice, titan weapons, staff and savage melee

for secondary, that would be bio and rad armor.  though I am open to using invul or will power as I haven't created a character yet with either of those.  was saving them to make a good pairing.


from what I have seen and read, not too interested in staff or savage.  so probably stj or tw.


goal is to have a multipurpose character that can solo or team fairly well.  I do a little farming but not looking for a spines/fire wannabe running +4/8.  would be very happy with something that could run +3/5 or +3/6.  so would need some decent aoe and single target for taking on bosses or AVs.


not great at min/max micro managing clickies, so that may be a negative for bio, from what I have read.  never played it, so actual game play may be fine


have a decent bankroll, so should be able to handle most slotting suggestions


I know that is a lot to ask but would appreciate any feedback, suggestions folks can provide

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I wouldn't pair Bio with TW... Not because it doesn't have synergy (it does) or because bio cannot handle TW's end management (It can, easily), but simply because all those doggone clickies interfere with momentum combos... and sometimes you REALLY need to click something NOW while in the middle of a badass animation.

TW on brutes pairs best with something with minimal clickies and great end management. WP, Ice, electric, Fire, and Energy Aura are prime examples, and all of them can benefit from the extra seconds of damage slowdown that TW offers, as well as it's absolutely DISGUSTINGLY huge radius on it's melee aoe's.

STJ is just... awesome with everything. But it works best when using it's ST attacks to build up attack chains. It doesn't need -rech as badly as some sets, and combo points last a LONG time, so it's best pairings tend to be Bio, Shield, rad, and inv... stuff that will crank up the dps of the set and help bring as many enemies into 'close' melee range as possible.

For an example, I copied my TW/Ice build. It's darned fine for all content (disgustingly destructive) and I also Farm it on a custom snow farm (smash/cold) very similar to Fire farms, where it runs 4/8 49+EB at about the same speed as most fire farmers. (without Burn, of course, but TW almost makes up for it)

Everything is much more accurate than Mids shows, because it doesn't calculate accuracy debuff resistance and end drain/end discount from Brute sets correctly.

Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine

Hero Profile:
Level 1: Defensive Sweep -- SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(A), SprBrtFur-Rech/Fury:50(5), SprBrtFur-Dmg/EndRdx/Rchg:50(7), SprBrtFur-Dmg/Rchg:50(9), SprBrtFur-Acc/Dmg/Rchg:50(25), SprBrtFur-Acc/Dmg:50(29)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(9), ShlWal-ResDam/Re TP:50(29), Ksm-ToHit+:30(31)
Level 2: Hoarfrost -- Prv-Heal:50(A), Prv-Absorb%:50(3), Prv-Heal/Rchg:50(3)
Level 4: Chilling Embrace -- Taunt-I:50(A)
Level 6: Titan Sweep -- Obl-Acc/Rchg:50(A), Obl-Dmg/Rchg:50(11), Obl-Acc/Dmg/Rchg:50(13), Obl-Dmg:50(13), Obl-Acc/Dmg/EndRdx/Rchg:50(15), FrcFdb-Rechg%:50(33)
Level 8: Follow Through -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(11), Hct-Acc/Rchg:50(17), Hct-Acc/Dmg/Rchg:50(27), Hct-Dmg/Rchg:50(27), FrcFdb-Rechg%:50(31)
Level 10: Wet Ice -- EndRdx-I:50(A)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Tough -- Ags-Psi/Status:50(A), Ags-ResDam:50(15), Ags-ResDam/EndRdx:50(17), Ags-EndRdx/Rchg:50(19), Ags-ResDam/Rchg:40(46), Ags-ResDam/EndRdx/Rchg:50(50)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(23)
Level 18: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(19), LucoftheG-Def:50(21), LucoftheG-Def/EndRdx:50(21), LucoftheG-EndRdx/Rchg:50(23), LucoftheG-Def/EndRdx/Rchg:50(34)
Level 20: Energy Absorption -- PrfShf-End%:50(A), LucoftheG-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(33), LucoftheG-Def:50(34), PrfShf-EndMod:50(40), PrfShf-EndMod/Acc/Rchg:50(42)
Level 22: Combat Jumping -- Rct-Def/EndRdx:50(A), Rct-Def:50(45), Rct-ResDam%:50(45)
Level 24: Injection -- RechRdx-I:50(A)
Level 26: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 28: Whirling Smash -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(34), Arm-Acc/Rchg:50(36), Arm-Acc/Dmg/Rchg:50(36), Arm-Dmg/Rchg:50(36), FrcFdb-Rechg%:50(37)
Level 30: Super Jump -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(31), BlsoftheZ-ResKB:50(48)
Level 32: Rend Armor -- PrfZng-Taunt:50(A), PrfZng-Taunt/Rchg:50(37), PrfZng-Taunt/Rchg/Rng:50(37), PrfZng-Acc/Rchg:50(43), AchHee-ResDeb%:20(48)
Level 35: Arc of Destruction -- FrcFdb-Rechg%:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(42), Obl-Acc/Dmg/Rchg:50(42), Obl-Dmg/Rchg:50(43), Obl-Acc/Rchg:50(46), Obl-%Dam:50(48)
Level 38: Icicles -- SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(39), SprUnrFur-Dmg/EndRdx/Rchg:50(39), SprUnrFur-Acc/Dmg/Rchg:50(39), SprUnrFur-Dmg/Rchg:50(40), SprUnrFur-Acc/Dmg:50(40)
Level 41: Aid Self -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(43), NmnCnv-Heal/Rchg:50(45)
Level 44: Hibernate -- RechRdx-I:50(A)
Level 47: Field Medic -- RechRdx-I:50(A)
Level 49: Permafrost -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-RunSpd:50(A), Clr-EndRdx:50(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(7)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), PrfShf-End%:50(5), PrfShf-EndMod:50(46)
Level 50: Ion Radial Final Judgement
Level 1: Momentum
Level 50: Melee Core Embodiment
Level 50: Barrier Radial Epiphany
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Agility Core Paragon


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