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Starting some Tests on Ninja/Nature


SmalltalkJava

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First build is this, which is as close to a direct port of my Beast build as i can get.  I did a few test runs and the Ninjas lack of resists was to great to over come reliably without slotting in all of the Pet Aura's.   I really tried!  But the Pylon's swarm missile if it double hit would blow off the absorb and the next one would kill them.   With all the aura's slotted it went pretty well.  I did lose a ninja on the last run, but i was able to resummon quickly and the time was on par.  Even with the heavy aura slotting all the pet powers had 95% chance hit rolls on the pylon.

 

Just like my beasts and demons tests. The only Incarnate used was the Tier 2 Musculature Core Boost,  because getting the tier 2 one doesn't take that long in actual game play.

 

Pylon 1:  2:59

Pylon 2:  3:02

Pylon 3:  3:01

 

 

AOE Test vs +3x8 PI portal mission.   It was pretty easy, Ninja's destroyed them very well.  I only lost 1 ninja about every 3 or 4 spawns. Entangling Aura rules in groups.  Locks down pretty much everything then i just take out the bosses, LT's then any minions.

 

Build

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Ninja Nature Stuff: Level 50 Science Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Call Genin    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (3) Sovereign Right - Resistance Bonus
 (5) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Explosive Strike - Chance for Smashing Damage


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal/Endurance
 (7) Panacea - Endurance/Recharge
 (9) Panacea - Hea/Recharge
 (9) Panacea - Heal/Endurance/Recharge
 (11) Panacea - Heal


Level 4:    Wild Growth    
 (A) Steadfast Protection - Resistance/+Def 3%
 (13) Steadfast Protection - Knockback Protection
 (15) Steadfast Protection - Resistance/Endurance
 (15) Unbreakable Guard - +Max HP
 (17) Gladiator's Armor - TP Protection +3% Def (All)


Level 6:    Train Ninjas    
 (A) Endurance Reduction IO


Level 8:    Snap Shot    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (17) Apocalypse - Damage/Endurance
 (19) Apocalypse - Accuracy/Damage/Recharge
 (19) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage
 (21) Apocalypse - Chance of Damage(Negative)


Level 10:    Aimed Shot    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (23) Decimation - Accuracy/Damage
 (23) Decimation - Damage/Endurance
 (25) Decimation - Damage/Recharge
 (25) Decimation - Accuracy/Endurance/Recharge
 (27) Decimation - Accuracy/Damage/Recharge


Level 12:    Call Jounin    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (27) Superior Mark of Supremacy - Damage
 (29) Expedient Reinforcement - Resist Bonus Aura for Pets
 (29) Edict of the Master - Defense Bonus
 (31) Call to Arms - Accuracy/Damage
 (31) Call to Arms - Defense Bonus Aura for Pets


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Red Fortune - Defense
 (33) Red Fortune - Defense/Endurance
 (33) Red Fortune - Defense/Recharge
 (33) Red Fortune - Endurance
 (34) Red Fortune - Defense/Endurance/Recharge


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (34) Panacea - Heal/Endurance
 (34) Panacea - Hea/Recharge
 (36) Panacea - Heal/Endurance/Recharge
 (36) Panacea - Heal
 (36) Panacea - Endurance/Recharge


Level 18:    Smoke Flash    
 (A) Endurance Reduction IO


Level 20:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (37) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime/Endurance
 (39) Preventive Medicine - Chance for +Absorb


Level 22:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (39) Dark Watcher's Despair - To Hit Debuff


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 26:    Oni    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (40) Superior Mark of Supremacy - Accuracy/Endurance
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (42) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (42) Superior Command of the Mastermind - Damage/Endurance
 (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 32:    Kuji In Zen    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Basilisk's Gaze - Accuracy/Hold
 (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (46) Basilisk's Gaze - Recharge/Hold
 (46) Basilisk's Gaze - Endurance/Recharge/Hold
 (46) Lockdown - Chance for +2 Mag Hold


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense
 (50) Red Fortune - Defense/Recharge
 (50) Red Fortune - Defense/Endurance/Recharge
 (50) Red Fortune - Endurance


Level 44:    Assault    
 (A) Endurance Reduction IO


Level 47:    Power Boost    
 (A) Recharge Reduction IO


Level 49:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (11) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 50:    Agility Radial Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

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_ edit _  I need to rerun this test a few times.  I realized that i had the pets in Bodyguard mode! So that will eat up their absorb.

 

I did one test run with a provoke tankermind build.   It was pretty chaotic trying to keep aggro.  Even with provoke the ninja's need the Pet Aura's.   So I think I could sacrifice the pet slotting in this build and make it match the other build.  It might help some.    

Same incarnates as the above test.   They are in the build but i didn't use them beside the T2 one listed above.

 

Note:  I think only 1 MM attack is truly needed.  With such high rechage it is almost instantly refreshed.

 

Pylon run:  4:08

 

 

 

 

 

Build

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Provoke Beast-Nature: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Call Genin    
 (A) Expedient Reinforcement - Accuracy/Damage
 (3) Soulbound Allegiance - Accuracy/Recharge
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Snap Shot    
 (A) Decimation - Accuracy/Damage/Recharge
 (7) Decimation - Damage/Recharge
 (9) Decimation - Accuracy/Endurance/Recharge
 (9) Decimation - Accuracy/Damage
 (11) Decimation - Damage/Endurance


Level 4:    Wild Growth    
 (A) Unbreakable Guard - Resistance/Endurance
 (15) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (17) Unbreakable Guard - Endurance/RechargeTime
 (17) Steadfast Protection - Resistance/+Def 3%
 (34) Unbreakable Guard - +Max HP


Level 6:    Train Ninjas    
 (A) Endurance Reduction IO


Level 8:    Aimed Shot    
 (A) Apocalypse - Damage
 (11) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Accuracy/Damage/Recharge
 (19) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage/Endurance
 (21) Gladiator's Javelin - Chance of Damage(Toxic)


Level 10:    Regrowth    
 (A) Panacea - Heal/Endurance
 (23) Panacea - Endurance/Recharge
 (25) Panacea - Hea/Recharge
 (25) Panacea - Heal/Endurance/Recharge
 (27) Panacea - Heal


Level 12:    Call Jounin    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Superior Mark of Supremacy - Accuracy/Endurance
 (31) Superior Mark of Supremacy - Damage/Endurance
 (31) Superior Mark of Supremacy - Damage


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (23) Panacea - Endurance/Recharge
 (31) Panacea - Heal/Endurance
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal


Level 18:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 20:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 22:    Wild Bastion    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal
 (36) Preventive Medicine - Heal/Endurance
 (36) Preventive Medicine - Endurance/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Provoke    
 (A) Mocking Beratement - Taunt/Range
 (33) Mocking Beratement - Taunt/Recharge/Range
 (37) Mocking Beratement - Taunt/Recharge
 (37) Mocking Beratement - Accuracy/Recharge
 (39) Accuracy IO


Level 26:    Oni    
 (A) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (40) Superior Command of the Mastermind - Damage/Endurance
 (42) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (34) Dark Watcher's Despair - To Hit Debuff


Level 30:    Boxing    
 (A) Empty


Level 32:    Kuji In Zen    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Lockdown - Chance for +2 Mag Hold
 (43) Unbreakable Constraint - Chance for Smashing Damage
 (43) Unbreakable Constraint - Endurance/Hold
 (43) Unbreakable Constraint - Hold/Recharge
 (46) Unbreakable Constraint - Accuracy/Hold/Recharge
 (46) Unbreakable Constraint - Hold


Level 38:    Overgrowth    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (39) Rectified Reticle - To Hit Buff
 (39) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Luck of the Gambler - Defense/Endurance
 (45) Luck of the Gambler - Defense/Endurance/Recharge
 (50) Reactive Defenses - Scaling Resist Damage


Level 44:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Gladiator's Armor - End/Resist
 (48) Gladiator's Armor - Resistance/Rech/End


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense/Endurance
 (50) Shield Wall - Defense/Endurance/Recharge
 (50) Shield Wall - Defense


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (13) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (13) Performance Shifter - Chance for +End


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Resilient Radial Paragon    
Level 50:    Barrier Core Epiphany    
Level 50:    Melee Radial Embodiment    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Void Radial Final Judgement    
------------

 

 

Edited by SmalltalkJava
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Something just occured to me.   after thinking about this ninja build.   So far the best times that i've gotten is with Procs on the pets.   Beast/Ninja/Demons, all had longish times until i started putting in the procs.  It was with procs that I was able to get the Beasts time down to just over 2 and a quarter minutes.    So the next phase of testing should be determining what procs should go where and see what we can do with that.  If you look at these 2 builds what is the big different in the pet slotting?  a proc.  ED will cap any "normal" damage that the pets can do.   So no matter how you slot as long as you get enough accuracy, fairly close to ED damage,  Put procs on the rest.  After you get your pet auras.

 

So far the MM attacks themselves have contributed about 10% and 20% total dps on a proc'd attack build that i tried.  And that is with constant spamming.  I got the 20% on a beast build where I had a great run and hardly ever had to do anything beside spam the rotation.  and that was perfect scenario.

Edited by SmalltalkJava
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You should be able to get more out of your MM attacks if you proc them out as well. Unfortunately, Ninja attacks have some of the worst proc options. Adding some -res procs would help even more. Here's my thugs/time unfinished build which makes heavy usage of procs. I'll try to finish it and test it without incarnates on Pineapple soon.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.4
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprCmmoft-Acc/Dmg(3), CaltoArm-+Def(Pets)(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A), PcnoftheT--Rchg%(7)
Level 2: Dual Wield -- GldJvl-Acc/Dmg(A), Apc-Dmg/EndRdx(9), Apc-Dam%(9), ExpStr-Dam%(11), GldJvl-Dam%(11), FrcFdb-Rechg%(13)
Level 4: Temporal Mending -- Prv-Absorb%(A), Prv-Heal(15), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-Slow%(23)
Level 8: Equip Thugs -- EndRdx-I(A)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(25)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(25), HO:Cyto(27), TchofLadG-%Dam(27), AchHee-ResDeb%(29), Empty(29)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(31)
Level 16: Distortion Field -- Lck-%Hold(A), RechRdx-I(31)
Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Acc/Dmg/Rchg(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), EdcoftheM-PetDef(33), SvrRgh-PetResDam(34)
Level 20: Boxing -- EndRdx-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 26: Cross Punch -- Arm-Dmg(A), Arm-Dmg/EndRdx(36), Arm-Dam%(37), Obl-%Dam(37), FuroftheG-ResDeb%(37), FrcFdb-Rechg%(39)
Level 28: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Build%(40), ExpStr-Dam%(40)
Level 30: Farsight -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(43), ShlBrk-Acc/Rchg(43), ShlBrk-Acc/DefDeb(45)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46)
Level 44: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 47: Electrifying Fences -- Empty(A), Empty(48), Empty(50), Empty(50), Empty(50)
Level 49: Kick -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Clarion Radial Epiphany 
Level 50: Musculature Radial Paragon 
------------

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Oh Pylon.

  • Rikti Pylon HITS you! Swarm Missile power had a 7.50% chance to hit and rolled a 6.13.
    • ok, so you hit me.  So lets get ready for the big ouch.
  • Rikti Pylon hits you with their Swarm Missile for 93.15 points of Lethal damage over time.
    • Oh Pylon, you so silly!  54.39% Lethal resist for the win!

 

Here is some extra goodies.   Oh and what a difference a few procs make.   I took the provoke build that was listed above and put in 3 extra procs.   

Genin - Explosive Strike

Jounin - Achilles Heel,  and Shield Breaker

A quick occurrence count of some key phrases:   Shield Breaker 49 count.  Explosive Strike  13 count.  Shield Break laid the beat down for sure.  

 

Any guesses on the time improvement?  The new time was 2:46 ish and 2 other pylon kills in 2:53, 2:49, quite a drop from the 4 minute run.  As a matter of fact it was a tad bit faster than my first build listed.  All the while keeping a lot of extra defenses and resists!  And as an added bonus, i have extracted the combat log for the 2:46 run and I am attaching it to this post.

 

Please keep in mind that I did not refactor the entire build. I just went through and put the 3 new procs in where it wouldn't lower the Accuracy too much or lower the Damage below ED.

Build:

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Provoke Beast-Nature: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Call Genin    
 (A) Expedient Reinforcement - Accuracy/Damage
 (3) Explosive Strike - Chance for Smashing Damage
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Snap Shot    
 (A) Decimation - Accuracy/Damage/Recharge
 (7) Decimation - Damage/Recharge
 (9) Decimation - Accuracy/Endurance/Recharge
 (9) Decimation - Accuracy/Damage
 (11) Decimation - Damage/Endurance


Level 4:    Wild Growth    
 (A) Unbreakable Guard - Resistance/Endurance
 (15) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (17) Unbreakable Guard - Endurance/RechargeTime
 (17) Steadfast Protection - Resistance/+Def 3%
 (34) Unbreakable Guard - +Max HP


Level 6:    Train Ninjas    
 (A) Endurance Reduction IO


Level 8:    Aimed Shot    
 (A) Apocalypse - Damage
 (11) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Accuracy/Damage/Recharge
 (19) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage/Endurance
 (21) Gladiator's Javelin - Chance of Damage(Toxic)


Level 10:    Regrowth    
 (A) Panacea - Heal/Endurance
 (23) Panacea - Endurance/Recharge
 (25) Panacea - Hea/Recharge
 (25) Panacea - Heal/Endurance/Recharge
 (27) Panacea - Heal


Level 12:    Call Jounin    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Achilles' Heel - Chance for Res Debuff
 (31) Shield Breaker - Chance for Lethal Damage
 (31) Superior Mark of Supremacy - Damage


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (23) Panacea - Endurance/Recharge
 (31) Panacea - Heal/Endurance
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal


Level 18:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 20:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 22:    Wild Bastion    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal
 (36) Preventive Medicine - Heal/Endurance
 (36) Preventive Medicine - Endurance/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Provoke    
 (A) Mocking Beratement - Taunt/Range
 (33) Mocking Beratement - Taunt/Recharge/Range
 (37) Mocking Beratement - Taunt/Recharge
 (37) Mocking Beratement - Accuracy/Recharge
 (39) Accuracy IO


Level 26:    Oni    
 (A) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (40) Superior Command of the Mastermind - Damage/Endurance
 (42) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (34) Dark Watcher's Despair - To Hit Debuff


Level 30:    Boxing    
 (A) Empty


Level 32:    Kuji In Zen    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Lockdown - Chance for +2 Mag Hold
 (43) Unbreakable Constraint - Chance for Smashing Damage
 (43) Unbreakable Constraint - Endurance/Hold
 (43) Unbreakable Constraint - Hold/Recharge
 (46) Unbreakable Constraint - Accuracy/Hold/Recharge
 (46) Unbreakable Constraint - Hold


Level 38:    Overgrowth    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (39) Rectified Reticle - To Hit Buff
 (39) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Luck of the Gambler - Defense/Endurance
 (45) Luck of the Gambler - Defense/Endurance/Recharge
 (50) Reactive Defenses - Scaling Resist Damage


Level 44:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Gladiator's Armor - End/Resist
 (48) Gladiator's Armor - Resistance/Rech/End


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense/Endurance
 (50) Shield Wall - Defense/Endurance/Recharge
 (50) Shield Wall - Defense


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (13) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (13) Performance Shifter - Chance for +End


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Resilient Radial Paragon    
Level 50:    Barrier Core Epiphany    
Level 50:    Melee Radial Embodiment    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Void Radial Final Judgement    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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ninja-nature pylon proc log.txt

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I ran your log through my experimental log parser, and here's what I got:

Jounin : 19684.129999999994
Genin : 22061.18999999999
Caltrops : 291.77000000000015
Oni : 5814.840000000007
Rain of Fire : 643.2500000000006
Unbreakable Constraint : 443.32

 

(Minor trivia - shield breaker accounts for 3800 of the jounin's damage, explosive strike i 1000 of the genin's)

The log looks very weird. There's several instances of this:

2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily
2019-10-01 23:42:02 Jounin:  You reduce your targets damage resistance temporarily

Almost feels like a bug? Luckily the -res proc doesn't stack, so it wouldn't have impacted the damage count. I wonder why the Oni/Jounin did so little damage, perhaps the parser is wrong? However, if I take your completion time(~3 minutes) with the pylon's regen(~100 hps) and starting HP(~30k), the math roughly lines up(you did roughly ~50k dmg vs the pylon's 48k-ish HP). 

The values I would have expected are something like: Genin 20k, Jounin 25k, Oni 12k

I'll try to fiddle with the parser and review your log. That's some very odd results!

Edited by BGSacho
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53 minutes ago, SmalltalkJava said:

Genin - Explosive Strike

That's only going to make a difference on attacks that can do Knockback ... which in the case of Genin is their Crane Kick only.  That's why you're getting such a marginal return on investment with this proc.

54 minutes ago, SmalltalkJava said:

Jounin - Achilles Heel,  and Shield Breaker

This is somewhat more useful since their Katana attacks can all make use of these procs.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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@BGSacho   Yes I noticed that with the -res proc also.  I think it’s a bug with that pet.   In my Beasts log it prints out differently.    I can’t remember exactly but I think the devs mentioned somewhere that they needed to revisit logging.  Also remember that Nature has a -regen toggle.  -200 IIRC.   And the pets get knocked back some. So depending on kB frequency there will be variance per pet. 

 

I also realize something that I should’ve named each pet something different. That makes log parsing a lot easier for me at least

 

@Redlynne yeah explosive strike doesn’t get much opportunities to proc.   I don’t think there were better options available though. And something is better than nothing 

 

I may have missed it but are there any procs That could go in oni?  

Edited by SmalltalkJava
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Did 1 more test, just a quick swap where i put in the Lady Gray negative damage proc.    Pylon dropped to 2:26 and 2:29 ish run.  I've attached the 2:29 run log file.   That additional proc took the run down from 2:50ish to sub 2:30ish

 

 

Level 12:    Call Jounin    

 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (A) Lady Gray Negative damage proc
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Achilles' Heel - Chance for Res Debuff
 (31) Shield Breaker - Chance for Lethal Damage

 (31) Superior Mark of Supremacy - Damage

ninja-nature pylon 3 proc.txt

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Another quick test with this slotting. just to see if any difference. I took out the Achilles Heel and put back in the Superior Mark of Supremacy for extra MM defense.     The pylon time was 2:27, and 2:29.  So it came out a wash really.     In the previous slotting, losing the SMOS for the extra proc, lowered damage just a bit below ED at 84%.  It seems that putting it back in so they are at ED at 97.89%, that the extra bit of damage for the Jounin makes up for the overall -res.  Kind of weird.  I can only assume it is because of the overall -res duration isn't that long.   

 

Someone else may want to verify these findings.   I've gone over to see if something is off or if i accidentally changed something else.  and I don't see any difference.  But who knows.  

 

Level 12:    Call Jounin    

 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (A) Lady Gray Negative damage proc
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Achilles' Heel - Chance for Res Debuff
 (31) Shield Breaker - Chance for Lethal Damage

 (31) Superior Mark of Supremacy - Damage

 

Oh.   Endurance is not an issue at all in this build.  I don't think endo every went below 85%.

 


Additional Final End Notes for Ninja and overall Nature testing.

  • Putting Degenerative Incarnate in got the pylon run to 1:57 seconds. The that was a bit faster than my attempts with the -res incarnate.
  • To get maximum smoothness for killing a pylon with this build.  Stand back about 20 feet so any aoe's that hit you don't hit the pets.  Then taunt and attack and debuff. easy peasy. Do not use Bodyguard mode!  You don't need it.  You can swap incarnates as you see fit.  If you are fighting groups of mobs then just bum rush in and let entangling aura work it's mojo.  I don't use bodyguard on that either.  I just attack/taunt and keep the pets close and tell them to all /assist me the main tank.
  • I think there might be some kind of Absorb Cap.  I did some testing with Resilient Radial Paragon to see what it does to boost the Bastion Absorb.
    • With all buffs I had 1183.68 HP. 
      • Resilient Radial Paragon + Non-Powerboosted Bastion Absorb shows 654.4 both in the floating number and HP bar.
      • Resilient Radial Paragon + Power-Boosted Bastion Absorb shows 848 HP floating when cast,  but 803.2 on the HP bar!  Where's ma HP!!!!  Lucy you got some splain'n to do!  I assume it is capped at the MM's base HP amount.  is MM base HP 803.2?
        • Screenshot of all the HP buffs. Unfortunately Absorb amount isn't displayed anywhere but the HP bar when you scroll over. But it might help some math wizards figure out the missing HP absorb.
        • image.png.bddbb6ce1b84e5846a28c68a79335860.png

 

I think i'm about done with nature testing.

 

Final build. - Tweak it to however you want it to work.  I don't think 2 MM attacks for Ninjas is really needed.  they recharge fast and you fill in with taunt and the heal.  But try it out on the test server.  See what you think.  

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Provoke Ninja Nature: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Call Genin    
 (A) Expedient Reinforcement - Accuracy/Damage
 (3) Explosive Strike - Chance for Smashing Damage
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Snap Shot    
 (A) Decimation - Accuracy/Damage/Recharge
 (7) Decimation - Damage/Recharge
 (9) Decimation - Accuracy/Endurance/Recharge
 (9) Decimation - Accuracy/Damage
 (11) Decimation - Damage/Endurance


Level 4:    Wild Growth    
 (A) Unbreakable Guard - Resistance/Endurance
 (15) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (17) Unbreakable Guard - Endurance/RechargeTime
 (17) Steadfast Protection - Resistance/+Def 3%
 (34) Unbreakable Guard - +Max HP


Level 6:    Train Ninjas    
 (A) Endurance Reduction IO


Level 8:    Aimed Shot    
 (A) Apocalypse - Damage
 (11) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Accuracy/Damage/Recharge
 (19) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage/Endurance
 (21) Gladiator's Javelin - Chance of Damage(Toxic)


Level 10:    Regrowth    
 (A) Panacea - Heal/Endurance
 (23) Panacea - Endurance/Recharge
 (25) Panacea - Hea/Recharge
 (25) Panacea - Heal/Endurance/Recharge
 (27) Panacea - Heal


Level 12:    Call Jounin    
 (A) Touch of Lady Grey - Chance for Negative Damage
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Superior Mark of Supremacy - Damage/Endurance
 (31) Shield Breaker - Chance for Lethal Damage
 (31) Superior Mark of Supremacy - Damage


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (23) Panacea - Endurance/Recharge
 (31) Panacea - Heal/Endurance
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal


Level 18:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 20:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 22:    Wild Bastion    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal
 (36) Preventive Medicine - Heal/Endurance
 (36) Preventive Medicine - Endurance/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Provoke    
 (A) Mocking Beratement - Taunt/Range
 (33) Mocking Beratement - Taunt/Recharge/Range
 (37) Mocking Beratement - Taunt/Recharge
 (37) Mocking Beratement - Accuracy/Recharge
 (39) Accuracy IO


Level 26:    Oni    
 (A) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (40) Superior Command of the Mastermind - Damage/Endurance
 (42) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (34) Dark Watcher's Despair - To Hit Debuff


Level 30:    Boxing    
 (A) Empty


Level 32:    Kuji In Zen    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Lockdown - Chance for +2 Mag Hold
 (43) Unbreakable Constraint - Chance for Smashing Damage
 (43) Unbreakable Constraint - Endurance/Hold
 (43) Unbreakable Constraint - Hold/Recharge
 (46) Unbreakable Constraint - Accuracy/Hold/Recharge
 (46) Unbreakable Constraint - Hold


Level 38:    Overgrowth    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (39) Rectified Reticle - To Hit Buff
 (39) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Luck of the Gambler - Defense/Endurance
 (45) Luck of the Gambler - Defense/Endurance/Recharge
 (50) Reactive Defenses - Scaling Resist Damage


Level 44:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Gladiator's Armor - End/Resist
 (48) Gladiator's Armor - Resistance/Rech/End


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense/Endurance
 (50) Shield Wall - Defense/Endurance/Recharge
 (50) Shield Wall - Defense


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (13) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (13) Performance Shifter - Chance for +End


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Resilient Radial Paragon    
Level 50:    Melee Radial Embodiment    
Level 50:    Void Radial Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Ageless Radial Epiphany    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

Edited by SmalltalkJava
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