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Savage/Shield Build - feedback


metacore

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STATS
Defense
Melee: 51.3%
Ranged: 48.1%
AoE: 47.5%

Resistance
S/L: 70.9%

Health & Endurance
Regen: 260%
MaxHP: 134.1% (2010 HP)
EndRe😄 3.18/s
EndUse: 1.22/s
MaxEnd: 105.4%

NOTE: No Incarnates/No Accolades

Typical combat (group of enemies) = Blood Thirst - Savage Leap - Shield Charge - Rending Flurry (AoE) or Vicious Slash (ST)

The Build
 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Sorcery
Ancillary Pool: Earth Mastery

Villain Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(17), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(40), StdPrt-ResDam/Def+(40)
Level 2: Shred -- Erd-Dmg(A), Erd-Acc/Rchg(3), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-Acc/Dmg/Rchg(34), Erd-%Dam(45)
Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(17), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42)
Level 6: True Grit -- Prv-Heal(A), Prv-Absorb%(7), UnbGrd-Max HP%(31), GldArm-3defTpProc(42)
Level 8: Blood Thirst -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(13)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(40)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rending Flurry -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Rchg(19), Erd-Dmg(37), Erd-Dmg/Rchg(46), Erd-%Dam(46)
Level 20: Kick -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(31)
Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 26: Hemorrhage -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(43)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), LucoftheG-EndRdx/Rchg(42)
Level 30: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(46), MckBrt-Taunt/Rchg(48)
Level 32: Savage Leap -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(43), FrcFdb-Rechg%(45)
Level 38: Grant Cover -- RedFrt-Def/EndRdx(A)
Level 41: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/EndRdx(50)
Level 44: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)
Level 47: Arcane Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg(50)
Level 49: Salt Crystals -- CaloftheS-Heal%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EffAdp-EndMod(23)
Level 1: Blood Frenzy 
------------

 

The use of Salt Crystals (sleep) is to see if the Chance for Heal proc is useful. 30' radius with 33% change for 5% heal on each enemy in that radius.

 

Edited by metacore
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