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Posted

Hey guys, first time posting on a forum ever for me. Been playing for about 2 months now and i just hit 50. I haven't played since way back when. So a lot of the things in game are new to me. Downloaded mids to try and put together a build for the powersets above but have no idea what i'm doing or looking for. I'd appreciate if someone could help me out with a mock build and kinda explain why they slotted what they did maybe? i know it seems like a lot and i do apologize, i just need a little guidance i suppose. 

Posted

This is, essentially, a respec build.
I generally avoid the first attack for Brutes.  Just my personal preference.

Resists and Defenses are slotted the way they are for set bonuses for Fire/Cold and Energy/Neg Resist.
Additionally, we have the Defense and Resistance boosting uniques.

Attacks are primarily slotted for sets that boost the Resists or that boost Melee Defense.

Since you have to have Boxing or Kick to get further into the Fighting pool, I prefer Kick.  You can at least slot a Force Feedback +Recharge proc in there.  It's one slot so it's just one of those, "meh, let's toss this in" things.
Same thing with Beta Decay.  It's a Debuff proc in there.

Health and Stamina are slotted the way they are for most efficient Endurance Recovery.
Hasten, 2 slotted for Recharge for some extra attack speed.
Assault, 2 slotted to bring down the Endurance usage.
Basically this build is trying to sensibly maximize Resists and minimize Endurance use.

Hence using Cardiac Core for the Alpha.
To help keep the enemy's To-Hit floored, Diamagnetic
 

SuperJump is saved for last and it's a mule for a Slow Resistance unique.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Nukey Poke: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Precise Strike -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), GldArm-3defTpProc:50(9)
Level 2: Guarded Spin -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(11), SprUnrFur-Acc/Dmg/Rchg:50(11), SprUnrFur-Dmg/EndRdx/Rchg:50(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(13), SprUnrFur-Rchg/+Regen/+End:50(15)
Level 4: Gamma Boost -- Heal-I:50(A), Heal-I:50(19), RgnTss-Regen+:30(19)
Level 6: Eye of the Storm -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(21), Mlt-Dmg/Rchg:50(21), Mlt-Acc/EndRdx:50(23), Mlt-Acc/Dmg/EndRdx:50(23)
Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), StdPrt-ResDam/Def+:30(27)
Level 10: Staff Mastery
Level 12: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(31), Mlt-Dmg/Rchg:50(31), Mlt-Acc/EndRdx:50(33), Mlt-Acc/Dmg/EndRdx:50(33)
Level 18: Serpent's Reach -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(34), SprWntBit-Acc/Dmg/Rchg:50(34), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)
Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 22: Beta Decay -- AchHee-ResDeb%:20(A)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(37), Rct-ResDam%:50(37), Rct-Def/EndRdx/Rchg:50(37), ShlWal-ResDam/Re TP:50(39)
Level 26: Innocuous Strikes -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(39), SprBrtFur-Acc/Dmg/Rchg:50(39), SprBrtFur-Dmg/EndRdx/Rchg:50(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(40), SprBrtFur-Rech/Fury:50(40)
Level 28: Particle Shielding -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(42), Pnc-Heal/Rchg:50(42)
Level 30: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(43)
Level 32: Sky Splitter -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45)
Level 35: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48)
Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(48), Rct-Def/Rchg:50(48), Rct-Def/EndRdx/Rchg:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Assault -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Superior Conditioning -- PrfShf-End%:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 10: Form of the Body
Level 10: Form of the Mind
Level 10: Form of the Soul
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Wow thank you hyperstrike! This is almost exactly the type of help i was looking for, but i do have a few more questions unfortunately. I hear about perma-hasten, is that perma-hasten? how does one know if it is in mids or even just in general? would the force feedback only proc from using kick or is it random for any ability? sorry for the additional questions just trying to get everything figured out.

Posted

Perma-Hasten needs a total of 275% Recharge.
 

https://paragonwiki.com/wiki/Perma

 

If you already account for Hasten's set 70%, and 95% for SO/IO enhancement of Recharge in Hasten itself, you're looking at about 110% Recharge you have to make up.

The way Mid's counts Global Recharge, you essentially need +180% Recharge.

You can also go to the Hasten power.  Hover your mouse over it.  Look at the Recharge.  If Recharge is less than the duration of the power, it's Perma.

Now, simply because said power is Perma DOES NOT MEAN IT AUTOMATICALLY GOES OFF!
In CoH, you're allowed to set ONE power to auto-fire when it recharges.
That's it.

And for a big chunk of the population, that power is Hasten.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

And the FF proc only fires if you use Kick.
Essentially the first power of the Fighting pool is a nominally useless power compared to your  Primary/Secondary attacks.
The only reason I push kick is that there's a proc you can put in a "One Slot Wonder" that's actually directly beneficial if it hits.
It's marginally preferable to Boxing.
Which is marginally preferable to being kicked in the goolies...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Again, every one of your fellow players here is a resource.
Don't hesitate to use them.

Plus, I just LOVE the sound of my own voice!

😉

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 10/5/2019 at 3:29 PM, Hyperstrike said:

This is, essentially, a respec build.
I generally avoid the first attack for Brutes.  Just my personal preference.

Resists and Defenses are slotted the way they are for set bonuses for Fire/Cold and Energy/Neg Resist.
Additionally, we have the Defense and Resistance boosting uniques.

Attacks are primarily slotted for sets that boost the Resists or that boost Melee Defense.

Since you have to have Boxing or Kick to get further into the Fighting pool, I prefer Kick.  You can at least slot a Force Feedback +Recharge proc in there.  It's one slot so it's just one of those, "meh, let's toss this in" things.
Same thing with Beta Decay.  It's a Debuff proc in there.

Health and Stamina are slotted the way they are for most efficient Endurance Recovery.
Hasten, 2 slotted for Recharge for some extra attack speed.
Assault, 2 slotted to bring down the Endurance usage.
Basically this build is trying to sensibly maximize Resists and minimize Endurance use.

Hence using Cardiac Core for the Alpha.
To help keep the enemy's To-Hit floored, Diamagnetic
 

SuperJump is saved for last and it's a mule for a Slow Resistance unique.

I’ve got two staff brutes (/fire at 50 and /Regen at 40).  I haven’t taken them for a spin (see what I did there?) recently, but I’ve found that hasten doesn’t really feel like it helps that much on a staffer attack chain.  Am I misremembering, or is the hasten mainly for the secondary/pool powers?

Who run Bartertown?

 

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