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Posted (edited)

i understand your reasoning i personally prefer recharge over max HP at least on stalkers i can see more of an argument for that on tankers, i might look at that for some of my tankers

Edited by Chrome
Posted (edited)
Spoiler

http://www.cohplanner.com/mids/download.php?uc=1562&c=717&a=1434&f=HEX&dc=78DA65944B4F135114C7EFD0C1D2170F5B28AF963E8062C14AD1851A8D51511201C53471DB4CE05A1A47DA4C8B011F0B3F051B1F71C9C64F608CBA732582F81194A760D4A831584FE7FCA18D33E9E477EFFFCCB9F33FF7CCEDF8DCB0FBF9C8C37342F15CD4B542219D2A6AFA2D69D8AF6AC55943D36D822E3BDDED08A4C7A52E6522A5DDD1329227E1FDD0B0BC29670A3271219B4B5F3332DA4C76327DDEB89D3384732297D313A9BC94536E733826B57C7626D3B03F999246613A9B7799F3CB7A36335D6CBB94CF4E26F6D74EE566F5F4B856284A63BE95FC0CD2FDA24FE02AD18F2EF1294A13C5546A45330D92AAA8A9079D4CD505BA99873CCCCF94AB205719B271CC4F42401575BF795EF79DE9FC01FE64AE51AE0DB9B61BBC9E3BCC31778859DF0906998D5DCC55AAA29673D5DA15C4969987DF834B4CDF2AF323E5D83947D8176B4C6D9D3C38E0C181DA7DA8BD05B5B7A0F656D4DE8ADA5FD27A2EDE49D5F597D73BBA0796C03FCC63823D44E9B3F0C083C7DCFD0D72D0C04AE915ADD884159B9EAA6646FC0973E031F8087CC6FC42F95E54E0DDE6B7B4AF81EBCCCE0D709319DC6246C84D33E72ACDFD84A44304C1168AF93956E3C7CE0447392FB427CC0EBF26BF6DE5CAE8DD6DF7D94FF73DF02E33360FCEA19E07CC1DF2DDA138CD5A3BD0ED10BA1D0A30C3E87A185D6F224F01D41A80A730BA1545B7A2E85614DDEA46B7DE90D72EEC6DD75974E524788A993C0D9E61EE92C708BA1579CBEB7C25AD07BE7BE0AB17BE7BE1BB17BE63A8ABDC8E3EBCBBEF8330B523EFC0257085195F66FE720BD1CF394A3F6A4D7EE3F5BCB40F09F84A0C71BF7C763EDF656D10CF77A80727BBD4A9FE7FEE47E3074A296E890E5A94A445396E514E5894318B32A1C214298AA9381A85F915951FD8761EFCA320BA53AD5CA1418CBE7ACB53BBD5CA02F76FAB7CB6B0EE66D578BBEACCC958658FAE7B290DE385F218CF0FF82ABA798DF82BC262A432FE07F0B714D5

This is my updated build in case anyone was wondering

 

 

i jsut realized i have an extra lotg in vengeance which goes over 5 in the build you can slot anything or put any other one slot wonder there, my fault:)

 

actually replacing the LOTG in Shadow meld with a +5 Recharge io brings the recharge of it down even farther:)

Edited by Chrome
Posted

I consider my /Bio to be somewhat skimpy on defense power slotting:

 

Hide: (2 slots) LoTG (+Recharge) and Kismet (+ToHit)

Hardened Carapace: (4 slots) Unbreakable Guard (including the +HP)

Boundless Energy: (6 slots) 5xPanacea and 1 EndMod

Environmental Mod: (3 slots) 2xShield Wall, 1 LotG

Ablative Carapace: (6 slots) Preventive Medicine (w/ %Absorb)

Tough: (2 slots): Steadfast Protection, Gladiator's Armor

Weave (6 slots): Reactive Defenses (including the Scaling Damage Resistance)

 

I have 3 more single LotG (+recharge) in powers I rarely toggle/click: Shadow Meld, Hover, Maneuvers

 

The one thing I'm not crazy about my build and power choices is that I delayed DNA Siphon to level 41. When slotted, if the toon has high enough recharge it can be a wonderful PBAoE attack as well as a healing mechanism.

Posted

Shadow meld is the keystone power with bio armour. You can get to 45% defence to elemental easily with it. S/l defence can be sat at mid 20s along with energy/negative. Shadow meld blasts s/l/e/negative to 55+ defence for 15 seconds, my scrapper has it down to a 25 second recharge. I know people will say above 45 isnt helping but it does when fighting any enemy above lvl 50, especially ones with tohit bonuses.

 

I tend to take each primary and secondary I want as soon as available, picking up fighting, leadership, and speed along the way, so by 41 I can go straight to epics. Bio armour has the capacity to run unaided against +1*8, giving limitless endurance and health, so long as you get the recharge bonuses to 70% BEFORE hasten. Hasten should be like a overdrive button for a big fight as ageless will work better on auto once leveled up. Stalkers and scrappers have the same health now i think, my scrapper has 2100 hp, so a stalker might get to the same state, imagine that.. a far cry from the old days eh!

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