ApollyonJones Posted October 8, 2019 Posted October 8, 2019 I've seen people talk about StJ / Bio all over the forum and in the game as well. But I've never found a build posted, except for one person who posted a build here a few times, but in a format that looked like pure gibberish to me (I've never seen that format before or since, and I couldn't read it). I'd love to see someone put up a completely min-maxed end-game money-is-no-object Street Justice / Bio build, probably for PVE, but I'd take a long look at a PVP-focused build, too. Please and thanks. I have a little ability to put together my own builds, but my difficulty with this one is that Street Justice has only a couple of skippable powers, and Bio has almost none. There's very little room to throw in pool powers unless you make sacrifices. And then, are you losing out on useful mules for great sets? And which epic pool is going to really min-max the build well? This Gordian knot has overwhelmed me.
Frosticus Posted October 8, 2019 Posted October 8, 2019 transfer me $2 billion inf and I'll give you a build. That expensive enough for you? 🙂 1 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
ApollyonJones Posted October 8, 2019 Author Posted October 8, 2019 Alright, I've mocked one up. Maybe this can draw criticism, at least, if not someone's actual build. http://www.cohplanner.com/mids/download.php?uc=1624&c=740&a=1480&f=HEX&dc=78DA7D94C94F535114C6EF6B5F65ACB4165AB00C9696B6D08116302C8D8A1885461222185D34159FE5C5DA92B6517058B870AFA8D1858AC6151BFF16079C712B20321835BA31F5F0BE535E43135FD2FCCEFDEE3DE3E5129B1EA87D7EF4C60121990FA712B95C7C349F485D50B2A65822A94E18057D15F4B3B31C8F292945091FCA262EA7D474D255940794F34A3A471B6A267E229B4CA4D589F8C1ECC54C56D48E6432A9F0B09298A2F3666D31A82627F3B4B26AAB63E94B6A4E3DABA6D4FC4C5DF1F039259B9B54A79C47A6D489F0383967D2F158229757B233C50A1BA9AC7EFABDB50BFE0A26714B16222A0BC32C28DF01ABEF82B5F740DF6DF08B9BDC24CD57160D92A659EAC1D621A346D70FE65F3AD6228B777676A17CD243CEF798F3CD81954F39DF13D0FE085CA27C46E4331A7F22EEEE5FCC3FA0E537F89EF29870D6647A036DD70BE64BB0F21558BD007A5E831FECB836F23554CC1B34ADEB19189C0397A9962AC497AA4E4A5A6FA151F46E27E71ADEABE1B984782E06DA33634F986F22D6578A5507ADF089725B793ED63EECEFD9CFEC07EB7B993DA0770975AF501C1BDF878DF3DA39AFC7027A6D60D40A1AA99E06F669E8419C5607FAF17563ED8B82DD1150261F07FB38384F23C76F2CDEFF8E3C8BD45713F7D5741DF7B9779A3903365F615E03BD57C10DEACB095FE10C084D5B27AD059AD4B2CAF52D839F29571BE76AF36346FB3A993EA6177405404F9C8EFB64E1A7E1B7F3DDB5AF215E88E36E52CE0EC4953B4EC3AFF314F30C738CFF5EC6C1EFE4E3E73AFD1CA78BEB35D31C031C2FC0730CF21C833CC7EE1D73FC48BD857916619E8583E244588B2C22AF53DE7ED78566DDDE5A160AA2AB4C899429D132A5B74CE92B5386CB941179FBC50B4953AA2CF48EB9B6B56ADAE5F72085D0CF86AE19A431F4ED766166EEE392764FEBA57E7EF86DEA9A24DDC71CDCB3E092FE7FAEB05C62AF94D8FFFFBE6DBD523EB95A62AF95D843364AC62F3958AFDB830EDD7E507266BE5DB7573DBAFD0FA0E129B7 My biggest concerns so far: 1) No hasten. But I have 257.5% recharge, so maybe I don't need it. I don't know. 2) I've slotted Genetic Corruption with Fortuna Hypnosis, because it's the only purple. BUT: using Lethargic Repose instead would give me a little defense, which I could still use. I'm not sure whether or not FH is a mistake. 3) Still somewhat underwhelming for defense and resists, even though I squeezed it out from just about every place I could find (except point 2 above). Only fire and cold defense is capped, and only S/L resist is capped. I know that I'm not a tank, but it's nice to be capped if possible, right? Maybe Bio isn't the defense set for that, since its protections are all over the page. Or maybe there's a way to do better that I haven't seen. That's why I'm asking for help! Thanks.
ApollyonJones Posted October 8, 2019 Author Posted October 8, 2019 (edited) This is an alternate version that sacks Physical Perfection to use Ring of Fire as a mule. Any ranged epic attack would work, really. But that gives me a little more set bonus damage, and squeezing out more damage is what the build is really all about. I guess I'll know, when I get close to the 40s, whether or not I'll be endurance-efficient enough to want to go this way. http://www.cohplanner.com/mids/download.php?uc=1585&c=736&a=1472&f=HEX&dc=78DA6594C94F535114C6EF6B5F65ACB4145A90C9D2D2163AD002C6A51111A3D0484244A38BE689CFF2626D49DB28A02E5CB857D4E84245E28A8D7F8BF3885B012B8351A31B530FEF3BF09AB449F33BF7BBF78CB7B7F199A1DAE7C76E1E1292F5484AC9E512E379257549CD5AE24A529B340BFA54D0D7C97222AEA65435329855AEA6B474D2BD230FA917D5748E36B44CE26436A9A4B5C9C4E1ECE54C56D48E6532A9C8A8AA4CD379ABBE18D69253795AD9F5D5F1F4152DA79DD7525A7EB66EE7F005359B9BD2A6EB8F4E6B9391C19432A726E24A2EAF66679BA89A187DDF39057F8A16715B265116A67950BE0B56DF036BEF83FE3BE0570FB949BAAF2C1A255DB33580ED23669DEE9FCC7F74AC4D16EF9DEC42F9A4479CEF09E75B002B1739DF53D0F9185CA17C66E4339B7F21EEDEDFCCBFA0ED0FF881F25870D662790B6DCF0BE64BB0F21558FD06F4BE063F3A715BE46BAA5832E95ACF3330B400AE522D55882F559D92F4DEC2E3E8DD49CE35BC57C37309F35C4CB467C59EB0DE42AC6F14AB0E5AF133E5B6F37CEC03D8AF3FC03C0836F433FB40DF0AEA5EA3380EBE0F07E775725EAF0DF439C0981D34533D8DECD3D88738ED2EF4E3EFC5DA1F037BA3A04C3E2EF671719E268EDFB473FF9CA797F32C535FCDDC57F30DDCE7BE19E62CD83AC7BC0EFAAE819BD4570B7C454B50E8DA06696DD0A4B602D7B70A7EA15C1D9CAB238019EDEF66FA993ED01D04BD093AEE97C5A255884EF89A3B23D80B87C158941902B7A8862E9C95BBCE42EB3EC33CC79CE0DFCF69F007F904B8EE00D7DBC3F55B69AE41FEDD0579AE219E6B88E7FA897A8BF02C223C0B17F945598B2E234F8BBCFBAE8BAD86BDBD2C16454F99122D5362654A7F993250A68C962963F2EE8B1792AE54D9E81D736DEBD5B4CBEF410AA39F4D43334913E8DBE3C68C3C2724FD9E364AFD02F0DB3234497A803978E6C115E37FAEB85A62AF95D8DFB7DF21DB85127BBDC41E7150387EABA106C31E7619F6C392334B9D865DF01AF67FBFF60747 Edited October 8, 2019 by ApollyonJones
Radiaria Posted October 9, 2019 Posted October 9, 2019 18 hours ago, ApollyonJones said: Alright, I've mocked one up. Maybe this can draw criticism, at least, if not someone's actual build. http://www.cohplanner.com/mids/download.php?uc=1624&c=740&a=1480&f=HEX&dc=78DA7D94C94F535114C6EF6B5F65ACB4165AB00C9696B6D08116302C8D8A1885461222185D34159FE5C5DA92B6517058B870AFA8D1858AC6151BFF16079C712B20321835BA31F5F0BE535E43135FD2FCCEFDEE3DE3E5129B1EA87D7EF4C60121990FA712B95C7C349F485D50B2A65822A94E18057D15F4B3B31C8F292945091FCA262EA7D474D255940794F34A3A471B6A267E229B4CA4D589F8C1ECC54C56D48E6432A9F0B09298A2F3666D31A82627F3B4B26AAB63E94B6A4E3DABA6D4FC4C5DF1F039259B9B54A79C47A6D489F0383967D2F158229757B233C50A1BA9AC7EFABDB50BFE0A26714B16222A0BC32C28DF01ABEF82B5F740DF6DF08B9BDC24CD57160D92A659EAC1D621A346D70FE65F3AD6228B777676A17CD243CEF798F3CD81954F39DF13D0FE085CA27C46E4331A7F22EEEE5FCC3FA0E537F89EF29870D6647A036DD70BE64BB0F21558BD007A5E831FECB836F23554CC1B34ADEB19189C0397A9962AC497AA4E4A5A6FA151F46E27E71ADEABE1B984782E06DA33634F986F22D6578A5507ADF089725B793ED63EECEFD9CFEC07EB7B993DA0770975AF501C1BDF878DF3DA39AFC7027A6D60D40A1AA99E06F669E8419C5607FAF17563ED8B82DD1150261F07FB38384F23C76F2CDEFF8E3C8BD45713F7D5741DF7B9779A3903365F615E03BD57C10DEACB095FE10C084D5B27AD059AD4B2CAF52D839F29571BE76AF36346FB3A993EA6177405404F9C8EFB64E1A7E1B7F3DDB5AF215E88E36E52CE0EC4953B4EC3AFF314F30C738CFF5EC6C1EFE4E3E73AFD1CA78BEB35D31C031C2FC0730CF21C833CC7EE1D73FC48BD857916619E8583E244588B2C22AF53DE7ED78566DDDE5A160AA2AB4C899429D132A5B74CE92B5386CB941179FBC50B4953AA2CF48EB9B6B56ADAE5F72085D0CF86AE19A431F4ED766166EEE392764FEBA57E7EF86DEA9A24DDC71CDCB3E092FE7FAEB05C62AF94D8FFFFBE6DBD523EB95A62AF95D843364AC62F3958AFDB830EDD7E507266BE5DB7573DBAFD0FA0E129B7 My biggest concerns so far: 1) No hasten. But I have 257.5% recharge, so maybe I don't need it. I don't know. 2) I've slotted Genetic Corruption with Fortuna Hypnosis, because it's the only purple. BUT: using Lethargic Repose instead would give me a little defense, which I could still use. I'm not sure whether or not FH is a mistake. 3) Still somewhat underwhelming for defense and resists, even though I squeezed it out from just about every place I could find (except point 2 above). Only fire and cold defense is capped, and only S/L resist is capped. I know that I'm not a tank, but it's nice to be capped if possible, right? Maybe Bio isn't the defense set for that, since its protections are all over the page. Or maybe there's a way to do better that I haven't seen. That's why I'm asking for help! Thanks. 1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number). 2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement. 3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility.
ApollyonJones Posted October 9, 2019 Author Posted October 9, 2019 (edited) 1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number). 2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement. 3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total. Thanks for letting me know. Thanks for taking the time to offer a critique. All of this advice sounds wonderful. I am such an amateur at this. But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build. A build. A build. Please. I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one. I posted two. And still, nobody seems to want to actually post one that works. Even with the critique... no build. Is there something else I need to do to get the help I need? Edited October 9, 2019 by ApollyonJones
ApollyonJones Posted October 10, 2019 Author Posted October 10, 2019 (edited) Here's another attempt to provoke a decent build from someone out there. I've removed my travel power for Hasten (I guess I'll make do with a P2W hover-board or something) and four-slotted Kick for the Kinetic Combat set bonus. Defenses are getting respectable: fire/ cold is still capped, S/L is 40.3%, Energy/ Neg is 36.7%, Psi is 23.6%, S/ L resists are capped. Used Moonbeam from Soul Mastery, since it's popular among Stalkers, but it might as well be a mule. I slotted it with Siphon Insight purely for the defense set bonus. Not sure if that's a good idea or not, but as I said, I'm scrambling for defense right now. As the helpful poster above mentioned, recharge is only 77.5%, but at least Hasten is there now. As I've said, I'm not very good at this. But I'm doing my best. I truly wish one of the experts would weigh in with a tried-and-true end-game build. I'm starting to suspect that there isn't one--maybe viable StJ / Bio stalkers are like Santa Claus: everybody talks about them, but they don't actually exist (yet). Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx(40)Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(34), Ksm-ToHit+(34)Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Rchg/KDProc(9), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Dmg/EndRdx(23)Level 4: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17)Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(37)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Boundless Energy -- NmnCnv-Heal(A)Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(46)Level 14: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(46)Level 16: AdaptationLevel 18: Spinning Strike -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(19), Rgn-Knock%(19), Rgn-Dmg/Rchg(21), Rgn-Dmg(21), Ann-ResDeb%(39)Level 20: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg(45)Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), GldArm-ResDam(40), GldArm-End/Res(40), GldArm-Res/Rech/End(48)Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg(50)Level 26: Shin Breaker -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg(27), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Dmg/EndRdx/Rchg(39)Level 28: DNA Siphon -- RechRdx-I(A)Level 30: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal(48)Level 32: Crushing Uppercut -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(33), Hct-Dmg/Rchg(33), Hct-Dmg(33), Hct-Dam%(34), TchofDth-Dam%(37)Level 35: Moonbeam -- SphIns-ToHitDeb(A), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-%ToHit(43), SphIns-Acc/EndRdx/Rchg(46), SphIns-Acc/Rchg(50)Level 38: Genetic Corruption -- LthRps-Acc/Sleep/Rchg(A), LthRps-Acc/Rchg(42), LthRps-EndRdx/Sleep(42), LthRps-Acc/EndRdx(42)Level 41: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(43)Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50)Level 47: Hasten -- RechRdx-I(A)Level 49: Placate -- RechRdx-I(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(36)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 16: Defensive AdaptationLevel 16: Efficient AdaptationLevel 16: Offensive AdaptationLevel 50: Musculature Core ParagonLevel 50: Void Radial Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Assault Radial EmbodimentLevel 50: Banished Pantheon Radial Superior AllyLevel 50: Ageless Radial Epiphany------------ Edited October 10, 2019 by ApollyonJones
Radiaria Posted October 10, 2019 Posted October 10, 2019 4 hours ago, ApollyonJones said: 1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number). 2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement. 3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total. Thanks for letting me know. Thanks for taking the time to offer a critique. All of this advice sounds wonderful. I am such an amateur at this. But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build. A build. A build. Please. I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one. I posted two. And still, nobody seems to want to actually post one that works. Even with the critique... no build. Is there something else I need to do to get the help I need? When I have a moment, I'll put one together for you.
Couthless Posted October 10, 2019 Posted October 10, 2019 10 hours ago, ApollyonJones said: 1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number). 2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement. 3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total. Thanks for letting me know. Thanks for taking the time to offer a critique. All of this advice sounds wonderful. I am such an amateur at this. But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build. A build. A build. Please. I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one. I posted two. And still, nobody seems to want to actually post one that works. Even with the critique... no build. Is there something else I need to do to get the help I need? The problem is that Bio is really inefficient on a Stalker. They lose their best power for the sake of Hide, so Bio is one of those sets in which you really should play a Scrapper instead. It makes people more reluctant to make a build for you. How married to Bio are you exactly? Considering the loss of that key aura, you can actually get similar damage numbers from Shield while being far more powerful defensively. If you are okay with Shield, this build will serve you well. It has top-tier damage while still remaining defensively strong: http://www.cohplanner.com/mids/download.php?uc=1524&c=712&a=1424&f=HEX&dc=78DA6594594F135114C7EF3053A0A5A5942E94ADB4206569291DE5DD445934D084A48FA87502436918A1693182CB83DF409F78316E71C117BF839F401E5C137D161E04DCA23E987AB8FF5368329334BF7BFFF79C73CF329DCCFAB8FBE5D4EDD342F19CB58C7239975D33AC65B3E4C818F9C2BC2AE869A05F88E55CC6B44C3375A6645CB30A2BF948551E3717CD95B299CA2E154C6BA1BA15AED9D5552B952D9AE682472E270BF9A53572F4CADD8C692C98A5F252A1E8AEEE8B74D83E512CCCA7AAA1B3AB57AD5CC628AF99A58D30A592A4DFBB90E0A7E210B73421744D34DF0447D6991BA07E9D79039C1B203745FAAA22480BDD29EA02CC7F24776B429B56A56D8E6C15D83A14B6D5D8D6F51336EE5F60F36FB0E52F78817C55F6557FF0D977B0750F1CD8671E30BF811FA83E07D7E7C8110634513F88B3FA6521D9B828641E8D79D03507BB8F218CECD0B7E1459DB41DDA623E613E05879F319F8397286727E7EC3CC9B9B629B227812145C60F84B10F8DE23C3406F6D2A54DF0559A12C8C9CD54E8CC839C84A7428FB848377959F1C650914A563E44D07C7C5B98BB1CE62E47B8CBC37FC0CB14C72F4754117E8EA3519C2057116C56E0E705632E30D9C47483231ED047BE6D5C455B105ABC0513FF449D6DE7B8ED6F717FC7B62ACF3A12E860579CC9538BBCA2BD5F137E8ADBC9B575DE87CD890760FC21F311987C0CB6924F377C4437D7F69972E8E1E9F69C875D94EF8A1A984CF40AD77A4793B9C5EE823B946A2FFBF6BE41BCBED79850DF36EF75CE2DCDBC87D821CAA59F73E98FC02740DA20CF70907B354FF348B09648C26E97EE4D41D352E71077749C39C19C04F529D0A03869BE2FCDB13BB5A37F7DA5EB787DB8A5376AD8A6A46D8A6E534ED994319B3263536635FE8490A248C5D942FF76CEEDABEBE8ABC1A7FBB54A0C6FCE9ECDEAA056D9441FBE1C7FE92A3B35EBDD9AF5B49F4CE157795FB3DEAC596FD1E075B6FF0FC566FD1D
Radiaria Posted October 10, 2019 Posted October 10, 2019 @ApollyonJones Here is a really decent build I came up with for you. You can totally choose to not go with Parasitic Aura, that's your choice there, if you want to take SJ for example, you 100% can if you want. You can also choose not to take Assault if you wish. I set the number of enemies at the "standard of 5," I find this to generally be an average mob size that's realistic, of course there are situations you can land 10, but there's some you can only get off 1. I think this is a decent expectation for realistic gameplay. Further, with this build, you are *almost* capped to S/L resistance with barrier (74.5% vs 75%) and *almost* capped to S/L defense at 44.1%. I think this is good enough to "call it a day." especially with the absorbs and further damage mitigations. So with T4 Barrier Core (because it permanently boosts you 5% res/def) you are effectively softcapped to S/L/E/N/F/C and capped res to S/L. Relies on Agility T4 as well. Build is not the cheapest, though not the most expensive I've made. You get very good procs in this build, you'll have an Achilles proc for -res, you'll also have two purple-level procs in your CU, making it deal massive damage. You also have both AOEs. I put a sandman's proc in the Genetic Corruption because that could be some serious regeneration to you. Even with SS and everything else on, you recover almost 3 end/sec more than you lose, more if you turn it off, and you have plenty of procs (panacea, PS) to mitigate that quite heavily. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: Leaping Villain Profile:Level 1: Initial Strike -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg(9), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(46), SprAssMar-Acc/Dmg/EndRdx/Rchg(46)Level 1: Hide -- LucoftheG-Rchg+(A)Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5)Level 4: Boundless Energy -- Prv-Heal(A), Prv-Heal/EndRdx(7), PrfShf-End%(7)Level 6: Super Speed -- HO:Micro(A)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)Level 10: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), Rct-ResDam%(15)Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(19)Level 16: Adaptation Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34)Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25)Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)Level 26: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39)Level 28: DNA Siphon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)Level 30: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(34), SprStlGl-Dmg/Rchg(34), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(36)Level 32: Build Up -- GssSynFr--Build%(A)Level 35: Genetic Corruption -- CaloftheS-Heal%(A)Level 38: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40)Level 41: Shin Breaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), AchHee-ResDeb%(43)Level 44: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), UnbCns-Dam%(50)Level 47: Assault -- EndRdx-I(A)Level 49: Parasitic Aura -- Prv-Heal/Rchg(A)Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment ------------
ApollyonJones Posted October 10, 2019 Author Posted October 10, 2019 It looks delightful. Thanks for the response. I'm looking forward to giving this a whirl.
Radiaria Posted October 10, 2019 Posted October 10, 2019 9 hours ago, Couthless said: The problem is that Bio is really inefficient on a Stalker. They lose their best power for the sake of Hide, so Bio is one of those sets in which you really should play a Scrapper instead. It makes people more reluctant to make a build for you. How married to Bio are you exactly? Considering the loss of that key aura, you can actually get similar damage numbers from Shield while being far more powerful defensively. If you are okay with Shield, this build will serve you well. It has top-tier damage while still remaining defensively strong: http://www.cohplanner.com/mids/download.php?uc=1524&c=712&a=1424&f=HEX&dc=78DA6594594F135114C7EF3053A0A5A5942E94ADB4206569291DE5DD445934D084A48FA87502436918A1693182CB83DF409F78316E71C117BF839F401E5C137D161E04DCA23E987AB8FF5368329334BF7BFFF79C73CF329DCCFAB8FBE5D4EDD342F19CB58C7239975D33AC65B3E4C818F9C2BC2AE869A05F88E55CC6B44C3375A6645CB30A2BF948551E3717CD95B299CA2E154C6BA1BA15AED9D5552B952D9AE682472E270BF9A53572F4CADD8C692C98A5F252A1E8AEEE8B74D83E512CCCA7AAA1B3AB57AD5CC628AF99A58D30A592A4DFBB90E0A7E210B73421744D34DF0447D6991BA07E9D79039C1B203745FAAA22480BDD29EA02CC7F24776B429B56A56D8E6C15D83A14B6D5D8D6F51336EE5F60F36FB0E52F78817C55F6557FF0D977B0750F1CD8671E30BF811FA83E07D7E7C8110634513F88B3FA6521D9B828641E8D79D03507BB8F218CECD0B7E1459DB41DDA623E613E05879F319F8397286727E7EC3CC9B9B629B227812145C60F84B10F8DE23C3406F6D2A54DF0559A12C8C9CD54E8CC839C84A7428FB848377959F1C650914A563E44D07C7C5B98BB1CE62E47B8CBC37FC0CB14C72F4754117E8EA3519C2057116C56E0E705632E30D9C47483231ED047BE6D5C455B105ABC0513FF449D6DE7B8ED6F717FC7B62ACF3A12E860579CC9538BBCA2BD5F137E8ADBC9B575DE87CD890760FC21F311987C0CB6924F377C4437D7F69972E8E1E9F69C875D94EF8A1A984CF40AD77A4793B9C5EE823B946A2FFBF6BE41BCBED79850DF36EF75CE2DCDBC87D821CAA59F73E98FC02740DA20CF70907B354FF348B09648C26E97EE4D41D352E71077749C39C19C04F529D0A03869BE2FCDB13BB5A37F7DA5EB787DB8A5376AD8A6A46D8A6E534ED994319B3263536635FE8490A248C5D942FF76CEEDABEBE8ABC1A7FBB54A0C6FCE9ECDEAA056D9441FBE1C7FE92A3B35EBDD9AF5B49F4CE157795FB3DEAC596FD1E075B6FF0FC566FD1D Eh, I think you're downing bio a lot. The sleep effect in this for stalkers makes them deal a lot more damage than AAO. Bio in offensive mode is giving all of your powers a +20% increase. Bio also offers regeneration. As much as I like SD, the damage buff it provides in reality is minimal due to the fact that stalkers get very consistent build-ups so the small damage buff they'd normally gain from SD doesn't really compare to Offensive Adaptation. There's also the fact that you can put a Sandman's proc in the stalker aura and you are now at almost IH-level regen pretty consistently, while weakening their damage, and also gaining extreme amounts of extra damage if they are slept from that aura due to stalker extra damage mechanics on sleep effects. Bottom line: Bio Armor is NOT bad at all or less than SD for Stalkers. Scrappers are a little different, but Stalkers no. 1
ApollyonJones Posted October 10, 2019 Author Posted October 10, 2019 As I really like stalkers, and I really like min-maxed toons, I'm very interested in how good I can make a stalker's damage output using the various secondaries that add directly to it. On paper, at least, Bio seems to do that better than any other. But yes, there's also Shield with its + to damage per enemy in melee range. I've played two shield stalkers to 50 now (elec, for the AoE madness, and a broadsword for the big hits). I like shield. But I want to try several different options. I'm also interested in stalkers using the SR, electricity, or energy +20% to recharge. Those could make a difference in performance as well. But nothing looks more promising on paper than Bio for its damage buff. I understand it's a set that requires regular clicking, which can potentially disrupt a good attack sequence. But can it be managed for maximum performance? I am excited to see how it works when the rubber meets the road. And I'm glad to have a build in-hand that will give it a fair shake.
Colder Posted October 27, 2019 Posted October 27, 2019 I know people are all anti resist secondaries on stalkers, and for a good reason. However I gave Savage/radiation a try, because I have a staff/bio, am over soft cap to melee and have the extra AoE power in my T8. Not to mention the 33% to dam from meltdown. He feels very strong. I did end up going melee hybrid instead of assault for more def when debuffs are heavy in incarnate content, but overall Gammagator has been a blast and I wouldn't sleep on radiation at all, even though bio seems to do everything it does slightly better. 2
Zepp Posted November 6, 2019 Posted November 6, 2019 I was actually working on this build and thought this was a build that may need a tad bit of recharge to work really well. I put together a build with a simplified attack chain in mind ( AS -> Initial Strike -> Shin Breaker -> Initial Strike -> Spinning Strike ). This allows you to have a nice juicy AoE as a finisher with a good chunk of ST to keep it moving. I slipped in a disorient proc and a couple -Res procs to help with AVs, and took Soul Mastery. Shadow Meld can be up an insanely high amount of the time as can Parasitic Aura. I haven't tried out this build, but it looks like it could work quite well... http://www.cohplanner.com/mids/download.php?uc=1529&c=692&a=1384&f=HEX&dc=78DA6D944B4F135114C7EFED4C454ACB9B522C14CBAB2D48E5E9C6855151A3D04842C4D7A299C0582656DA4C31828F855FC18D1BB72EDCF859908742742D6FCACB4457F5CC9C7F61166D32FDDD39CFFF3D776612F323DEAF77DE5F13D27733ADE572C989392DFD5C37DD092D654C29827E6574F9614E26F4B4AEC76F98DAABB4319B0A17CD23FA337D36470E2393BC6FA6B459632A79DD7C913185773C9349C7C7742D4BF13EFBE6B6919A99A33B8F7D3791D5F5E9AA62D4B46EE6668C6CD3ADAC31152F569FC8BC4C27135A6E4E371702A4A687AE553FFD494B5FC12D564968BF2A5C2BE032D3BFC40C2C32C3A314DEA28ADFEDA7B92ED1206D9FB71E1CE5D80D8A911CA3CA7F6C53FF80034CCF30E754364ABBEE26E5289CA32893ECAB7E007E74D9ACFDC05C23FD6EC1FADDEF54DB76EE2DF88679FE35B8C0F4CC33D7FD7C2A942BCBBE70BDCACFCC2DD2508EBD95636FF5D520F6E8A7E40A8E91158809C027C9E7E3DAC287796D53CD2A8E2F28E4AF416ECD09CFA11673D9A7B83AF8EAC23883106646790DD0D5809E1DD01541EF368A69447EA375C8D69981BF68CF4D9857530FEFF5423718633647C10833D4C5CC93AE20EA0603AC2756CFACA19E2DF0B5405708BA7E52CF56F46CBDC2B52E0E8343E020333CC08C6D70DD03EAD986E7B3ED29FBDA9F808FC147CC8E87E024F390723BD1B7738FEB75ED823BE03633B2056E322D44911B5DE1D9C59699DD4BE0377091D9FB891851C55F2FBF5B566ECF31D7BB74041E8207CCDE3CB8CFB464C4395789AFBBECE7E6F21AF803FCCEB4A4F721B6EF84F7DC7F0C1E8179665015F8150ACD676B21F06C763B6D5709AA22FA4AD8FA4BD8064BD8864AD8C64AD8C6557C42C826833CC7F26A7AFFA175CF73FAFD10B297FDF9339B94F7A43DF3D05DE6BE333ECAF1074E1BBE1FBBD6BB881E3B8EF59E63BDE13F9BD9A663BDE558FF071340E051 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Zylli Posted November 18, 2019 Posted November 18, 2019 On 10/10/2019 at 9:19 AM, 3333053222 said: Here is a really decent build I came up with for you. Thanks for posting your build. I was hesitant to make a /Bio stalker due to my previous build attempts on a /Bio Sentinel not reaching the resist and defense goals I had. With a few tweaks to your build, I was able to reach 74.8% S/L resist, 44.7% S/L defense, 44.1% F/C, and 43.5% E/N, without using Barrier. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;711;1422;HEX;| |78DA6594D94F135114C6EFD0A958A0D2D2760A94C516D1D24A59A38F46454C9446A| |02E8FCDA48C65626D9B2989E0F2E09FE0161F8CEFA2C644FF031F7D732391A8AFB2| |2F468DCBCB783AE7834ED24926BF73BF7BCE9DEF9E993BC9D9918617A76F1F1392F| |B644E2D95D2A919357745339C4935AB671C82AE5ABA15C8E9A496D3B4C40943BD96| |D3F3D9F08E3CA25DD6F2259AD00BE9734656CDEB99F471E36AC110EEF142219718D| |5B3D33354D0608DC634B54883C69DC1946694A6F5629D354E15356D2A74AAA86712| |9728AF904F27D5D28C66CCED586B263F7D742F280297E910E384882C6A26C049A69| |C627EEB224A56AE10010A0664B1449AC49A2CFD74589AFC8BB9E737F887B97790B9| |4C350EAEA9712C636E8559F7B0C6E227F2E5E41CA7F32DE6DE311BDE831F98FB3E8| |20BCC4585FB5DF6593BCFEBADD0335D58CF05EF9EB39CEF1965369D01B798FE1F4C| |8916AB478FEAD1233F7AA4A0470A7AE4A05C37FAE1FECBF5CDE84B33FAD28ABEB40| |629B15D16ABE4AD916BCCCFE4DDCBCF92BD43ECBD6D181C64761C018F3237A9DE87| |BDF9D0CF0EF473FF2AB806AE33C31B7857B5FC2ACBCF0BA02F613FE8617679411F5| |3A19A20DE5F10355DA83980DC2FB48F16786AB923F3DC5DF01EF3E07DF001F89AF6| |E393C516ED27647D54A63334C1EB1D9A0453E07966CF05F022D34BDEDAB19F7678E| |B81B718F613C33E62F0FA95BC76C26BE72C7B393C075E076F307B6F82B798DBE435| |82331179C3EB7D27ADDB3A28A6E846DFA3F452A3C88BE21B8F9116674D8A3FE6BDF| |73E62C6692EC1DF8133312FACFCBEA7E033F03973E025F88A19A11EF463DDFE38E6| |C090BC7BDECDB64A5C1E9AA6885529FD55CA40953254A50C57296376A597BD8CCBF| |89D902659592E0FFD19E06EA36EF7CF2224546CD9B5307776D3AE45396FDBAEA1DB| |4B953F9DB96C8B576CF17AF924225EB3C51BB6133A1AA4E5103F8954E2A64025FEA| |754E2FF92E303CA| |-------------------------------------------------------------------| 1
Jaegernault Posted March 13, 2020 Posted March 13, 2020 I know this post is old but I thought I'd chime in incase anyone is still reading. I play bio armour a LOT. Its strength doesn't lie in its resistance, defence or even regeneration. Its absorption. Recent updates have scrapers and stalkers secondaries almost identical in effect and their hp as evened out too. I'm on mobile so cant post a mids build but getting smashing and lethal defence capped isn't needed. Get it to 20%. Fire and cold cap and energy/negative to 40%. The reason for this is both scrapers and stalkers share patron pools, in this case soul mastery, which has shadow meld. A cashless +30% defence to all for 15 seconds on a 90 second cool down. So from slots it's at 45s, get your global recharge to 100% and its 30s. So it's up half the time. While it's up, your untouchable to even AVs. While it's down you can use 2 separate absorb shields giving you 2 helpings of 1300hp. That means for those 15 seconds you have 3600 health to fall on, not counting regeneration of DNA healing. I'm building a Stj/bio stalker on reunion currently, just started slotting ATOs at lvl 50 today. On test it was happily soloing council solo on +4*8 at about 30s a mob. Not the fastest but the PBAoE is tiny! I'm still adapting his rotation but I can already stack buildup to make that PBAoE 1 shot red minions. I main a TW/bio scrapper who has walked through PI, DA, Cimerora, Grandville missions on max difficulty solo including all the AVs and most Heroes, Mynx is still a pain! Stalkers Stj is about half as good at AoE but ST is about even, possibly higher in prolonged 1v1 beatdowns thanks to -res, build up continually coming up and reliable crits. My stalker hasn't unlocked VET on live so I cant accurately compare them on everything but survival wise that are fairly even with bio giving some CC instead of the DoT from corruption.
Croax Posted March 13, 2020 Posted March 13, 2020 Try this. It is good: Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation StalkerPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5)Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), FuroftheG-ResDeb%(19)Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Boundless Energy -- PrfShf-End%(A), PrfShf-EndMod(25)Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)Level 16: Adaptation Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(31), SprAssMar-Acc/Dmg/Rchg(31), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33)Level 20: Ablative Carapace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(33)Level 22: Super Jump -- Jump-I(A)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)Level 26: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37)Level 28: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(37)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(46)Level 35: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42)Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42)Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)Level 44: Ball Lightning -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Warworks Core Superior Ally Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection
Mistforged Posted May 6, 2020 Posted May 6, 2020 On 3/13/2020 at 7:28 PM, Jaegernault said: I know this post is old but I thought I'd chime in incase anyone is still reading. I play bio armour a LOT. Its strength doesn't lie in its resistance, defence or even regeneration. Its absorption. Recent updates have scrapers and stalkers secondaries almost identical in effect and their hp as evened out too. I'm on mobile so cant post a mids build but getting smashing and lethal defence capped isn't needed. Get it to 20%. Fire and cold cap and energy/negative to 40%. The reason for this is both scrapers and stalkers share patron pools, in this case soul mastery, which has shadow meld. A cashless +30% defence to all for 15 seconds on a 90 second cool down. So from slots it's at 45s, get your global recharge to 100% and its 30s. So it's up half the time. While it's up, your untouchable to even AVs. While it's down you can use 2 separate absorb shields giving you 2 helpings of 1300hp. That means for those 15 seconds you have 3600 health to fall on, not counting regeneration of DNA healing. I'm building a Stj/bio stalker on reunion currently, just started slotting ATOs at lvl 50 today. On test it was happily soloing council solo on +4*8 at about 30s a mob. Not the fastest but the PBAoE is tiny! I'm still adapting his rotation but I can already stack buildup to make that PBAoE 1 shot red minions. I main a TW/bio scrapper who has walked through PI, DA, Cimerora, Grandville missions on max difficulty solo including all the AVs and most Heroes, Mynx is still a pain! Stalkers Stj is about half as good at AoE but ST is about even, possibly higher in prolonged 1v1 beatdowns thanks to -res, build up continually coming up and reliable crits. My stalker hasn't unlocked VET on live so I cant accurately compare them on everything but survival wise that are fairly even with bio giving some CC instead of the DoT from corruption. With STJ’s aoe being so small. What do you think to a savage melee / bio ? I am about to roll my first stalker and im dead set on using savage as it sounds great for ST and aoe, my only quandary now is determining my secondary, shield and bio seem to be the two contenders from what I’ve read so far. I have a Savage / shield build, but I havnt managed to make anything savage/ bio wise, clueless how to do it on a stalker. Do you have a savage / bio I could look at? The whole absorb / shadow meld idea seems neat, just like shield with incarnate heal looks, but more reliable due to shorter cd’s.
Chrome Posted May 16, 2020 Posted May 16, 2020 (edited) i am not sure why people constantly try and reach some defense or resist cap for bio, literally stack asstons of recharge for perma ablative carapace/dna siphon and almost perma parasitic...for insane amounts of regen that regen stalkers can only dream of... you basically click your healy buttons on cooldown and can survive damn near anything...you build for bio the same way you build for damage...LOTS of RECHARGE! Spoiler http://www.cohplanner.com/mids/download.php?uc=1480&c=677&a=1354&f=HEX&dc=78DA65944B4F135114C76FE994DA17B494478196522A2D162C565DA8D1181575015512125D369372A91347DA4CD1E8C2850BBF851A5DBAF11318237E0191876B1313E5FDF01963CC7898F36724CE4D27BF7BFF67CECCFF9E33B7C5BB23C117971F9C15AED0055DADD74B1333AA7E531ADE2BEACC6D43D5DD828697AE2E044A45A94B999F50EFA815C98BD45E68444EC9E9BACC9FD7AAA5AB46459DD6CAA573C6ADAA21FCE3D5AA9E9FA8493919B4A66352AD69D395E6BDC5A434EA37B45A8BB5BE5435CAB2549D2A5DD774BDF3624D2BE7EDB7AB1429AAF51969DC8B91AD41BA5E0E080C937E34C4A7342D5C96E2116D342928A2A109F43395001862FA9B999F29D7855CD751B7A5053B4848107FF1BAE91BF89D19FEC97C454EDCEC4471FF6EB0B461C1B1E1FB0AB3D16D3DAB304BF1A8229628C783F77916F8DEC679F01DF3C01CB8C8F42F3197C9AB17B9DE6BEC3F9CE2584B2F1867B626C01EE60AE5FA3857F1A146075BC13018656623CCF7E435C03922F09CF797A6AF2384EA87ACEAAFD2939BF92EF33565445091C813AE40F63133F78839F4147CC6DCA4FC287615DD60B7EDEBE032B36B055C65A6D7987DE4A68D735D6DBB1F47C1270A603BC53A38D6D0811DC7FE08AB1BB151CE9F25BF9DF0DB39C83B1CCA310F67C02C38C0DC22BFDDA86437AA1E47D5E3A87A1A554F279911F292C01E135F59EBF9026E825BCCD436B8C37C431E93F0983CC31E7A4F8327C093CCD429E63679EC43E7FAAC2EED90D20FD7FD709D81EB0C5C67E03A0BD71F087CD84CCFC0BCB0B44373E05B7081995B043F72577F04E9B4A233830FD9550131D31EDD8A7D72CDB8F2FFB91ECDD98A9973448F3894824339E6508E3B94318732AEC014292E4BF185ED936E6EF8ED7F0C44B71CCAA643D97628EBBBE706CF5CDB37DFD83797D97FF529E6EC6E987F01A54B1B03 Take Spiritual Core for Alpha and ageless for even MORE RECHARGE...that is winning ! Also ...never ever skip parasitic its too good! Edited May 16, 2020 by Chrome 1
BeowulfinIA Posted June 18, 2020 Posted June 18, 2020 This is my build. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! StJ/Bio Stalker: Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Weapon Mastery Villain Profile:Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48)Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36)Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11)Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)Level 16: Adaptation Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50)Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36)Level 24: Super Jump -- Jump-I(A)Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43)Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46)Level 35: Genetic Corruption -- CaloftheS-Heal%(A)Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48)Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Longbow Core Superior Ally Level 50: Agility Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Quick Form ------------
BeowulfinIA Posted June 18, 2020 Posted June 18, 2020 I may swap out Physical Perfection and Targeting Drone for Moonbeam and Shadow Meld.
tidge Posted June 18, 2020 Posted June 18, 2020 Why so many slots of LotG in Hide? Is the extra S/L resistance worth it? I wouldn't think so while Adaptation is available.
Chrome Posted June 18, 2020 Posted June 18, 2020 (edited) I am not sure about Beowulfs build, but with my build i 6 slot all def toggles with one lotg unique and 5 red fortunes, great set bonus and amazing recharge Disregard this, i realized this is an older version of my current build i will repost updates:) my current build does indeed slot 1 lotg and 5 red fortune:) Edited June 18, 2020 by Chrome
Jaegernault Posted June 18, 2020 Posted June 18, 2020 I personally find bio defence toggles work better with 4 shield walls and a 5th for lotg. Bio is all about regeneration and absorb so max hp is your main asset
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