Salt Shaker Posted October 9, 2019 Share Posted October 9, 2019 (edited) I would love more oprions for power customizations, as far as how the powers animate. For instance, my fire/poison corruptor, Foulmouth, is supposed to be able to spit chemicals. So while Fire breath, neurotoxic breath and envenom all work like that, all my other powers emanate from her hands. I woul dlove to be able to have everything she shoots to come from her mouth. Other places for powers to fire from could be the eyes, center of the chest, or maybe even some hand-held devices. I don't know how programing intesive that would be, but i'd love to see it implemented Edited October 9, 2019 by Salt Shaker 1 Link to comment Share on other sites More sharing options...
Doc_Scorpion Posted October 9, 2019 Share Posted October 9, 2019 1 hour ago, Salt Shaker said: I don't know how programing intesive that would be, but i'd love to see it implemented I don't think it would be programming intensive... But it would be (very) artwork intensive. Sometimes, you just have to use your imagination and accept that CoX can't fit every possible that every player can imagine into the game. 2 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.) Link to comment Share on other sites More sharing options...
plainguy Posted October 10, 2019 Share Posted October 10, 2019 Im all for this Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
That Ninja Posted October 10, 2019 Share Posted October 10, 2019 Yeah, I always wanted a character who's powers emitted from their eyes. Link to comment Share on other sites More sharing options...
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