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Posted

I have a buddy who has a Shield Defense/Broadsword tank that just hit lvl 28 and I'm trying to help walk him through replacing his SO's with lvl 30 IOs.  I want to walk him through a complete respec because I think he's made some poor slotting choices, but I've not played a Shield Defense tank before so I'm not 100% certain on all the powers.  Can I get some suggestions on a build up to say lvl 30 on what would be best for him to use?

Posted (edited)

This is from 2012 ... but it's only a little out of date.  (i'd take travel power earlier)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

2012: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(9), EndRdx(19), ResDam(46), ResDam(46)
Level 1: Hack -- Acc(A), Dmg(3), Dmg(5), EndRdx(15), Acc(42)
Level 2: Battle Agility -- EndRdx(A), DefBuff(5), DefBuff(9), DefBuff(19)
Level 4: Slash -- Acc(A), Dmg(7), Dmg(7), EndRdx(15), Acc(42)
Level 6: Active Defense -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 8: Against All Odds -- EndRdx(A)
Level 10: True Grit -- ResDam(A), ResDam(13), Heal(13), Heal(42), ResDam(43), Heal(43)
Level 12: Phalanx Fighting -- DefBuff(A), DefBuff(33), DefBuff(50)
Level 14: Super Speed -- Run(A)
Level 16: Slice -- Acc(A), Dmg(17), Dmg(17), EndRdx(25), Acc(40)
Level 18: Taunt -- Taunt(A)
Level 20: Parry -- Acc(A), Dmg(23), Dmg(23), EndRdx(25), Acc(40)
Level 22: Combat Jumping -- EndRdx(A)
Level 24: Hasten -- RechRdx(A), RechRdx(43), RechRdx(46)
Level 26: Shield Charge -- Acc(A), Dmg(27), Dmg(27), EndRdx(31), Acc(31), RechRdx(34)
Level 28: Whirling Sword -- Acc(A), Dmg(29), Dmg(29), EndRdx(31), Acc(37)
Level 30: Grant Cover -- EndRdx(A), DefBuff(34), DefBuff(34), DefBuff(37)
Level 32: One with the Shield -- ResDam(A), ResDam(33), ResDam(33)
Level 35: Disembowel -- Acc(A), Dmg(36), Dmg(36), EndRdx(36), Acc(37)
Level 38: Head Splitter -- Acc(A), Dmg(39), Dmg(39), EndRdx(39), Acc(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------

 

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Edited by Inverted
Posted

Thanks for the feedback. I was thinking of trying to squeeze in at least Tough buy lvl 30. I see your build waits until 44.  Is that something he can live without at this level?

Posted (edited)

Below is the link to the guild I used years ago when I created that.  Keep in mind that with Broadsword, he has parry.  Giving 15% defense for melee.  I'd say it's okay to wait.  He'll also have one with shield at 32 as a panic button.

 

https://web.archive.org/web/20120903222508/http://boards.cityofheroes.com/showthread.php?t=132014

 


Fighting Pool:

Boxing (Moderate Smashing Damage, Foe Disorient)

An OK attack and one you may want to use as a filler in your single-target attack chain until later on. I recommend slotting an Accuracy enhancement in this power and not doing anything else. Smashing damage is highly resisted and you have better places to put slots in the build. This is a prerequisite for the rest of the picks in the pool, so you need to grab it.

Tough (+Res Smashing/Lethal)

A solid power choice (toggle) for all Tanks. In particular, for Shield Tanks it gives an additional measure of Smashing/Lethal Resistance in a primarily Defense based set. Base values are +15% Resistance to Smashing/Lethal, and about 23% when fully slotted at the ED cap. Adding this power takes the edge of hits that manage to land and increases your survivability early on when your Defense is not up to its final potential. A great power to have to maximize the survivability for your Tank, especially in late game settings like Cimerora where S/L damage is very prevalent and Defense Debuffs are common.

Weave (+Def to All, +Res Immobilize)

The end-goal for taking the Fighting pool. Weave is a toggle that adds a base +5% Defense to all, and about +7.8% when slotted to the ED cap for Defense. The combination of Weave and Combat Jumping add a total of +11.7% Defense to all. Add in the SteadFast Resistance/Defense IO from Deflection (covered earlier) and you get a total of +14.7% Defense layering on top of the Defense values from the primary. That means with you get a hair over 42% Defense to all positions (Melee, Ranged, AoE). Add in Defense bonuses from IO sets, and you’re easily over the 45% soft cap for defense. That’s a great place to be as a Tank in the crucible of combat.

Edited by Inverted
Posted

Here's how I'd go if I was just starting off with generic IOs.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Fighting

Hero Profile:
Level 1: Deflection -- EndRdx-I:30(A), DefBuff-I:30(3), DefBuff-I:30(3)
Level 1: Hack -- Acc-I:30(A), Acc-I:30(5), Dmg-I:30(5), Dmg-I:30(7), EndRdx-I:30(7), RechRdx-I:30(25)
Level 2: Battle Agility -- EndRdx-I:30(A), DefBuff-I:30(9), DefBuff-I:30(9)
Level 4: Slice -- Acc-I:30(A), Acc-I:30(13), Dmg-I:30(15), Dmg-I:30(15), EndRdx-I:30(17), RechRdx-I:30(23)
Level 6: True Grit -- ResDam-I:30(A), Heal-I:30(17), Heal-I:30(19)
Level 8: Active Defense -- RechRdx-I:30(A), RechRdx-I:30(19)
Level 10: Taunt -- Taunt-I:30(A)
Level 12: Against All Odds -- EndRdx-I:30(A)
Level 14: Phalanx Fighting -- DefBuff-I:30(A)
Level 16: Kick -- Acc-I:30(A)
Level 18: Grant Cover -- EndRdx-I:30(A), DefBuff-I:30(21)
Level 20: Build Up -- RechRdx-I:30(A), RechRdx-I:30(21)
Level 22: Tough -- EndRdx-I:30(A), ResDam-I:30(23)
Level 24: Weave -- EndRdx-I:30(A), DefBuff-I:30(25)
Level 26: Shield Charge -- Acc-I:30(A), Acc-I:30(27), Dmg-I:30(27)
Level 28: Whirling Sword -- Acc-I:30(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I:30(A), Heal-I:30(11), Heal-I:30(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(13)
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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