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Rad/Bio feedback requested


Darkir

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Ok, so the thought here is to try to get as much -res for a team as possible while still playing a brute. I have softcapped melee def and I figure if I am being hit from range a lot I'll pop a purple bumping my typed def to 44.5% to all but psionic. Do I really need ablative armor and parasitic aura? I don't have any travel powers which I am ok with, but I could certainly take one if I could drop one of those powers. I don't know...I'm trying to get all the -res I can, but it seems my recharge is really taking a hit.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Contaminated Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Dmg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(17)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Fusion -- GssSynFr--Build%(A)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13)
Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A)
Level 12: Adaptation 
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(25), Rct-ResDam%(37), Ksm-ToHit+(37)
Level 16: Ablative Carapace -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(17), Prv-Heal/Rchg(19)
Level 18: Boxing -- Empty(A)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(34)
Level 24: Irradiated Ground -- Dmg-I(A), Dmg-I(31), FuroftheG-ResDeb%(31), AchHee-ResDeb%(40)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 30: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(36), AchHee-ResDeb%(42)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 38: Char -- Empty(A)
Level 41: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(42), AchHee-ResDeb%(42)
Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Ann-ResDeb%(48)
Level 47: Parasitic Aura -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(48), Prv-Heal/Rchg(48)
Level 49: Weave -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(21), Mrc-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by Darkir
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3 hours ago, Darkir said:

Do I really need ablative armor and parasitic aura?

Yes, you really do. Those are kinda what makes it bio and not regen. They are more important for a brute than adaptive armor, and MUCH more important than radiation siphon, which is kind of a meh power when you have any secondary with a heal.

You can certainly skip ablative if you are going in a different direction or playing a set that require uninterrupted attack chain (like TW), but skipping one of the best tier 9's in the game is a little..odd. especially since you seemed to dump a LOT of decent bonuses in order to basically replicate it's effect with IO's, only limited to s/l.

Post level 50, as you well know, there are LOTS of damage sources that are NOT S/L. If you want to play in Dark Astoria or the RWZ, having a click massive resistance/heal debuff will prove enormously useful

Unless you are building a specific farmer?

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1 minute ago, Frostweaver said:

Yes, you really do. Those are kinda what makes it bio and not regen. They are more important for a brute than adaptive armor, and MUCH more important than radiation siphon, which is kind of a meh power when you have any secondary with a heal.

You can certainly skip ablative if you are going in a different direction or playing a set that require uninterrupted attack chain (like TW), but skipping one of the best tier 9's in the game is a little..odd. especially since you seemed to dump a LOT of decent bonuses in order to basically replicate it's effect with IO's, only limited to s/l.

Post level 50, as you well know, there are LOTS of damage sources that are NOT S/L. If you want to play in Dark Astoria or the RWZ, having a click massive resistance/heal debuff will prove enormously useful

Unless you are building a specific farmer?

Not building a specific farmer my resistance would be higher to a specific type if that was the case. Trying to get slotted ST attack chain, decent AOEs, 45% melee def, and 32% other types (I'm ok with it not having 32% psionic). Oh, and then as much -res as I can for the group of course. I think what I have will work, but I am a bit concerned with the amount of resistance I have and yet I'm not sure how to get more or the less common types. 

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Would you like to see my Rad/Bio Brute? I have been playing her for some time. She is obviously similar to yours, but has slightly less AOE (no fireball) and I tried to play to Bio's strengths, namely much higher regen and HP totals with capped s/l, and slightly overcapped defenses with the melee radial in order to whiff incarnate content (and add more taunt... I hate when tanks steal my aggro)

Edited by Frostweaver
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Yes, please post it. The fireball is more a side effect of wanting melt armor than anything else, haha. Oh, and radiation siphon seemed better for the ST attack chain than the heal, bit /shrug.

Edited by Darkir
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ahh, understood.

Bear in mind I have not updated her in about two months, I have learned a few minor things about brute slotting since then, and I also need to do something about radiation siphon... It's not the best attack and I should probably figure out a way to crowbar in a bit of pyre mastery. Melt armor really IS that good.



Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(45)
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam/EndRdx(7)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/EndRdx(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(11), LucoftheG-Def(15)
Level 6: Super Jump -- Jump-I(A)
Level 8: Radiation Siphon -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Acc/Rchg(21), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/Rchg(23), Heal-I(25)
Level 10: Adaptation
Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(27), Rct-ResDam%(27), Ksm-ToHit+(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Ablative Carapace -- Prv-Heal/EndRdx(A), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(25), Prv-Heal(29)
Level 18: Irradiated Ground -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-Acc/Rchg(34), ShlBrk-%Dam(34), ShlBrk-Acc/DefDeb(40)
Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 28: DNA Siphon -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(31), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Dmg/Rchg(42)
Level 30: Fusion -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg(31)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg(A), FuroftheG-ResDeb%(46)
Level 38: Devastating Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg(50)
Level 41: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/Rchg(46)
Level 44: Parasitic Aura -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Taunt/Rchg(50), MckBrt-Taunt(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(33)
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 4: Ninja Run
Level 50: Banished Pantheon Radial Superior Ally
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Agility Radial Paragon
Level 50: Melee Radial Embodiment
------------

 


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The one thing I have absolutely learned about Bio is that it does not want nor need healing from other sources. especially when you have built in tanker-level HP. siphon just doesn't help it much.

I am bored this morning... Please give me a few moments to update and tweak the build to better suit your desires.

Edited by Frostweaver
updating/tweaking her build.
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Okay, the problem is that Bio armor is too goldanged good. Everything in it has so much potential to make you a badass I just couldn't give anything up.

Here's another version, slightly tougher and more damaging than the last, which I think I may respec into myself. It can give whole groups of enemies -40% resistance pretty easily, and takes advantage of the weird aura synergy with brute fury bonus (it might be a bug).

You should be able to put a pylon at -50+ resist and -regen with relative ease, and between the -damage auras, perma-ablative, 50% uptime on parasitic aura, decent resists and some capped defenses, and of course melee radial to cap your defenses with ease, as well as the usual brute disgusting damage output.

Still, I kinda used most of the tricks I know on this one 🙂 I am not sure it's possible to kill it even if you fall asleep in the middle of an LRSF. OP secondary.



Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(11)
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam/EndRdx(7)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/EndRdx(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Super Jump -- Jump-I(A)
Level 8: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(21), Ksm-ToHit+(21), ShlWal-ResDam/Re TP(23)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Boxing -- Empty(A)
Level 16: Ablative Carapace -- Prv-Heal/EndRdx(A), Prv-Absorb%(17), Prv-Heal(17), Prv-Heal/Rchg/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(25)
Level 18: Irradiated Ground -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-Acc/DefDeb(29), ShlBrk-DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-Acc/Rchg(34), ShlBrk-%Dam(34)
Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 24: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 28: DNA Siphon -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/Rchg(42), AchHee-ResDeb%(43)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Rech/Fury(40), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(45), SprBrtFur-Acc/Dmg(46), SprBrtFur-Dmg/Rchg(50)
Level 38: Parasitic Aura -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Taunt/Rchg(50), MckBrt-Taunt(50)
Level 41: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/Rchg(46)
Level 44: Electrifying Fences -- Ann-ResDeb%(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(33)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 4: Ninja Run
Level 50: Banished Pantheon Radial Superior Ally
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Agility Radial Paragon
Level 50: Melee Radial Embodiment
------------

 


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2 hours ago, Frostweaver said:

It can give whole groups of enemies -40% resistance pretty easily, and takes advantage of the weird aura synergy with brute fury bonus (it might be a bug).

Could you expand on this aura synergy? This is the first I've heard of this.

Edited by Darkir
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3 hours ago, Frostweaver said:

Okay, the problem is that Bio armor is too goldanged good. Everything in it has so much potential to make you a badass I just couldn't give anything up.

Here's another version, slightly tougher and more damaging than the last, which I think I may respec into myself. It can give whole groups of enemies -40% resistance pretty easily, and takes advantage of the weird aura synergy with brute fury bonus (it might be a bug).

You should be able to put a pylon at -50+ resist and -regen with relative ease, and between the -damage auras, perma-ablative, 50% uptime on parasitic aura, decent resists and some capped defenses, and of course melee radial to cap your defenses with ease, as well as the usual brute disgusting damage output.

Still, I kinda used most of the tricks I know on this one 🙂 I am not sure it's possible to kill it even if you fall asleep in the middle of an LRSF. OP secondary.
 

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(11)
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam/EndRdx(7)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/EndRdx(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Super Jump -- Jump-I(A)
Level 8: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(21), Ksm-ToHit+(21), ShlWal-ResDam/Re TP(23)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Boxing -- Empty(A)
Level 16: Ablative Carapace -- Prv-Heal/EndRdx(A), Prv-Absorb%(17), Prv-Heal(17), Prv-Heal/Rchg/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(25)
Level 18: Irradiated Ground -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-Acc/DefDeb(29), ShlBrk-DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-Acc/Rchg(34), ShlBrk-%Dam(34)
Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 24: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 28: DNA Siphon -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/Rchg(42), AchHee-ResDeb%(43)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Rech/Fury(40), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(45), SprBrtFur-Acc/Dmg(46), SprBrtFur-Dmg/Rchg(50)
Level 38: Parasitic Aura -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Taunt/Rchg(50), MckBrt-Taunt(50)
Level 41: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/Rchg(46)
Level 44: Electrifying Fences -- Ann-ResDeb%(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(33)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 4: Ninja Run
Level 50: Banished Pantheon Radial Superior Ally
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Agility Radial Paragon
Level 50: Melee Radial Embodiment
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How is DNA Siphon giving you so much regen? It only gives me 20% when I slot it in exactly the same way. 

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right click on the power to lock it, then check out the description. there's a 'target' slider in the dscription box.

The power can hit up to 16 targets, and caps out at +10 (200%) this is a VERY realistic number of targets to affect in normal combat, but you might want to scale that back to 1 target if you are fighting AV's or towers, It gives you a more realistic image of how much regen you have available.
You can do the same thing with fury (I usually set mine at 70% for normal fighting, 80% when I have brute ato fury bonus slotted in an aura) and for things like assault hubrid, where you KNOW you will be spending a lot of time at +5, doublestacking rage, and the damage resistance for target-saturated evolving armor.

It helps you 'stage' your defenses for a 'real fight' simulation... it also shows why certain sets that have external mitigation do NOT quire 'hard capped' or 'soft capped' defenses. Even for full 4/8 Dark Astoria solo missions with bosses and EB's (which have a to-hit base of 75%, not 50%, and much higher damage than vanilla mobs... it's counted as incarnate content) I seldom even bother with my clickies or incarnates... even at 35% defense and 50% resistance, Bio has absolutely disgusting external damage reduction AND insane regeneration.

In a lot of cases, the only thing worth slotting is procs and recharge reduction. Sometimes I even skip the fighting pool for with Bio. I told you it was OP 🙂

Edited by Frostweaver
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