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Cheap[?] Ice/Kin - SLE SC, Perma Hasten


Action Sloth

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I tend to make expensive builds, but I wanted to break some of my building habits and try to do a cheap-but-high-performance Kin build, because the world needs more kins.

You can stack up to three Siphon Speeds permanently, with this build but even without any stacks, it maintains permahasten.

With the SLE SC, you can very comfortably jump into the middle of the fray, cap off everyones damage, health, and endurance before laying out very good AoE damage (especially with your rains leveraging scourge to maximum effect), and very strong ST damage.

I didnt take Bitter Freeze Ray mostly because of the cast time causing it to not feel rewarding to use.

Repel is replaceable, I took it mostly to annoy my friends. If you don't want Repel, slot in whatever you'd like, I'd probably go with Vengeance though.

If there any questions or comments, just ask and ill do my best to respond to them helpfully.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Cool Runnings: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 1: Transfusion

  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Touch of the Nictus - Accuracy/Healing

Level 2: Siphon Power

  • (A) Recharge Reduction IO

Level 4: Super Speed

  • (A) Endurance Reduction IO

Level 6: Aim

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (7) Rectified Reticle - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Freeze Ray

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Chance of Damage(Energy)
  • (31) Impeded Swiftness - Chance of Damage(Smashing)

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense

Level 16: Increase Density

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - +Max HP
  • (21) Steadfast Protection - Resistance/+Def 3%

Level 18: Bitter Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 20: Speed Boost

  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Endurance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Kick

  • (A) Empty

Level 28: Inertial Reduction

  • (A) Jumping IO

Level 30: Tactics

  • (A) Endurance Reduction IO

Level 32: Blizzard

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (33) Superior Malice of the Corruptor - Damage/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Endurance

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Tough

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Repel

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint

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|-------------------------------------------------------------------|

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

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Ok, so looking at your build I'm a bit confused. You say you were going for an inexpensive build, but you are using +5 LotGs. There are several improvements you could make to this build to get more recharge and have other little perks. One thing you could do is take the gaussian slots out of aim and put two in tactics (two +tohit) and two in repel (add one force feedback recharge proc and one sudden acceleration kb to kd), this will make repel quite useful and will give more recharge overall than a single LotG +7.5%. You can also split up the scourging blast ATO set to get a full +20% recharge, you could split this in freezing ray and Ice storm for instance and get more overall recharge. 

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Hi! Thanks for your reply, I appreciate the constructive feedback! As for why I called this a cheap build, I feel like it is pretty cheap for a permhasten build with SC to SLE. I'm sure with alphas considered, I could rework it to get rid of the +5s, though I didn't have the impression that they were exorbidant in the first place 😅 

 

In regards to the rest of your reply, I definitely thjnk your proposed slotting for repel would make it much better as a power. I took it primarily to annoy my friends, hence the slotting choice I made. I think if I were to make it usuable in this build, id try removing the gaussians triple in order to two slot repel as you described, sans the endredux. Maybe pull a slot from elsewhere if I find I need that end reduction.

 

As for why I slotted Aim so heavily, doing so reduces the recharge by about 8 seconds vs just the two slot, which is just under a 25% reduction, and I like having aim up as often as possible. This is very potentially a moot point if you're using repel with your proposed slotting though. As well with fulcrum, there's an argument for lower recharge on Aim being less valuable on a kin vs a different corruptor.

 

The biggest issue with the proposed slotting changes, is that they would drop the energy def below SC by removing the t5 Malice bonus and one of the t6 Thunderstrike bonuses. Ill have to do some tinkering around with alphas to see if I can recover that defense without adding too much expense to the build, though. Thanks! 🤗

 

 

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

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Share on other sites

Ok, here is a build that follows yours but has more accuracy and better slotting overall. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Cool Runnings: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(40)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--Build%(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), SprScrBls-Acc/Dmg(11), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(13)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Ice Storm -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(29), LucoftheG-Def/EndRdx/Rchg(40), Ksm-ToHit+(42)
Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(19), StdPrt-ResDam/Def+(21)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(37)
Level 20: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(39)
Level 26: Kick -- Empty(A)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(43)
Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), GldArm-3defTpProc(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 49: Repel -- EndRdx-I(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
------------

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