TheSpiritFox Posted October 18, 2019 Posted October 18, 2019 please make assault hybrid echo buffs onto pets when they enter supremacy range and buff all their attacks. thank you
Steampunkette Posted October 18, 2019 Posted October 18, 2019 Just now, TheSpiritFox said: please make assault hybrid echo buffs onto pets when they enter supremacy range and buff all their attacks. thank you I earnestly don't think there's a way to do that without retooling the AI and handing them an unlockable copy of Assault Hybrid. ... and that is one mire I don't think our Devs will want to wade through, much less to that small a result. It never occurred to me, before now, just how -limited- a Mastermind's Hybrid options actually were. Control and Hybrid are all but useless for them. The only things worth half a damn are Melee (For Tankerminds Only) and Support. Though for what it's worth, Support can grant all your pets a 12% damage, defense, accuracy, and mez buff... which, y'know... Nothing to sneeze at!
tidge Posted October 19, 2019 Posted October 19, 2019 19 hours ago, Steampunkette said: It never occurred to me, before now, just how -limited- a Mastermind's Hybrid options actually were. Control and Hybrid are all but useless for them. The only things worth half a damn are Melee (For Tankerminds Only) and Support. Though for what it's worth, Support can grant all your pets a 12% damage, defense, accuracy, and mez buff... which, y'know... Nothing to sneeze at! It isn't as if there are that many Hybrid choices *anyway*. My MM just go with Core Embodiment Support and wade into the mobs!
Steampunkette Posted October 19, 2019 Posted October 19, 2019 1 minute ago, tidge said: It isn't as if there are that many Hybrid choices *anyway*. My MM just go with Core Embodiment Support and wade into the mobs! Well sure! But I was thinking that I could make an Earth/Stone Brute and take the Earth Mastery Epic Pool to stunlock crowds of enemies by using Control Hybrid to keep adding stacks of Stun after a single Stalagmites use. Or I could make a SS/Shield Brute with Maneuvers, Assault, and Grant Cover and be a Team-Buffer using the Support Hybrid. Or just go Spines/Fire and throw out a ton of extra damage with Assault ticking on all kinds of Toxic Attacks and Flaming Damage. Or use Melee Hybrid to shore up the weaknesses of Willpower while I focus my set bonuses mostly on dishing out more damage or making my character run faster or whatever. The only way for a MM to get AoE control to rack up -some- use out of Control would be Soul Mastery and Trow Fish. And even then it would only be an Immob rather than a Stunlock. Just interesting to realize how SoL Masterminds are because of their specific mechanical design.
SmalltalkJava Posted October 20, 2019 Posted October 20, 2019 Yes I agree they should be changed so they are useful. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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