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Posted (edited)

Tryiing to get a build with Perma dom but also some defenses in it... seems harder on doms than Defs/Cors 😞 Lot of Procs though for +100% recharge... >_>?

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Rchg/+Dmg%(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19)
Level 1: Stone Spears -- FrcFdb-Rechg%(A)
Level 2: Roots -- PstBls-Dam%(A), PstBls-Acc/Dmg(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/EndRdx(23), PstBls-Acc/Dmg/EndRdx(25)
Level 4: Tremor -- FrcFdb-Rechg%(A), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 10: Hurl Boulder -- FrcFdb-Rechg%(A), Apc-Dam%(36), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(39)
Level 12: Spirit Tree -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(15), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal(17)
Level 14: Boxing -- Empty(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(27)
Level 18: Vines -- GldNet-Dam%(A), GldNet-Acc/Hold(29), GldNet-Acc/Rchg(29), GldNet-Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(34)
Level 20: Tough -- Ags-Psi/Status(A), StdPrt-ResKB(34), GldArm-3defTpProc(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 26: Carrion Creepers -- FrcFdb-Rechg%(A)
Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Fly Trap -- EdcoftheM-Dmg/EndRdx(A), EdcoftheM-Acc/Dmg(33), EdcoftheM-Acc/EndRdx(33), EdcoftheM-Acc/Dmg/EndRdx(36), EdcoftheM-Dmg(46), EdcoftheM-PetDef(50)
Level 35: Mud Pots -- FuroftheG-ResDeb%(A)
Level 38: Fissure -- FrcFdb-Rechg%(A)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/Rchg(43)
Level 44: Mind Over Body -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-Status(45), ImpSki-ResDam/EndRdx/Rchg(46)
Level 47: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/EndRdx(48), MlsIll-EndRdx/Conf(48), MlsIll-Acc/Conf/Rchg(48), MlsIll-Conf/Rng(50), MlsIll-Acc/Rchg(50)
Level 49: Psionic Tornado -- FrcFdb-Rechg%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

 

 

Edited by seresibyl2
Posted

This is what I threw together as a 0 purples build. Any tweaks are welcomed !

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(19)
Level 1: Stone Spears -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(40)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5)
Level 4: Kick -- Empty(A)
Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13)
Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), Ksm-ToHit+(42)
Level 12: Super Speed -- Clr-Stlth(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), StdPrt-ResDam/EndRdx(37), GldArm-End/Res(40)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(45)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 24: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Ann-ResDeb%(27), TraoftheH-Dam%(27), ImpSwf-Dam%(29), ExpStr-Dam%(29), FrcFdb-Rechg%(31)
Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(36)
Level 30: Invisibility -- LucoftheG-Rchg+(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), AchHee-ResDeb%(34)
Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(48), ExpVln-DefDeb/Rchg/EndRdx(48)
Level 38: Mud Pots -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(50)
Level 41: Frozen Armor -- LucoftheG-Rchg+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 44: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
------------

  • Like 1
  • 6 months later
Posted
On 10/30/2019 at 12:27 PM, Giocondi said:

This is what I threw together as a 0 purples build. Any tweaks are welcomed !

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(19)
Level 1: Stone Spears -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(40)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5)
Level 4: Kick -- Empty(A)
Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13)
Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), Ksm-ToHit+(42)
Level 12: Super Speed -- Clr-Stlth(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), StdPrt-ResDam/EndRdx(37), GldArm-End/Res(40)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(45)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 24: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Ann-ResDeb%(27), TraoftheH-Dam%(27), ImpSwf-Dam%(29), ExpStr-Dam%(29), FrcFdb-Rechg%(31)
Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(36)
Level 30: Invisibility -- LucoftheG-Rchg+(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), AchHee-ResDeb%(34)
Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(48), ExpVln-DefDeb/Rchg/EndRdx(48)
Level 38: Mud Pots -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(50)
Level 41: Frozen Armor -- LucoftheG-Rchg+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 44: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
------------

Lovely! I just did a build using this one for comparison and it was eye-opening in terms of potential slotting tricks. I tweaked a few things (I'm partial to both of the stone mallets for example) and my result is not AS high in defense as yours but it's a far sight more survivable than anything I'd be able to make on my own.
Thanks for sharing!

I drawed things:

Gallery of my CoH Pantheon

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