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Elec/Elec/Elec slotting suggestions


Pitbull_1973

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My first ever character back on live was an Elec/Elec/Elec blaster and of course I had to recreate him for Homecoming.  While I got him to lvl 50 on live, I never got around to slotting him with IO sets.  Does anyone have a Elec/Elec/Elec slotting guide that I can take a look at?  I'm pretty open to respec, but I do want him to have Hover, Fly and Afterburner. He also has Hasten, but that can be dropped if there are enough set bonuses for recharge speed.

 

This is his build so far. He's only using standard IO's at the moment, so I really want to get the set bonuses rolling.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(17), EndMod-I(37), RechRdx-I(46)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Lightning Bolt -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(17), EndMod-I(34), RechRdx-I(46)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Hover -- DefBuff-I(A)
Level 8: Fly -- Frb-Stlth(A)
Level 10: Charged Brawl -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(27), EndMod-I(43)
Level 12: Zapp -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(29), RechRdx-I(34), RechRdx-I(48)
Level 14: Ball Lightning -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(29), EndMod-I(39), RechRdx-I(39)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(40)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(43)
Level 20: Short Circuit -- Acc-I(A), EndMod-I(21), EndMod-I(21), EndMod-I(23), RechRdx-I(23), RechRdx-I(39)
Level 22: Afterburner -- Flight-I(A)
Level 24: Havoc Punch -- Acc-I(A), Dmg-I(25), Dmg-I(25), Dmg-I(27), EndMod-I(46)
Level 26: Tesla Cage -- Acc-I(A), Hold-I(40)
Level 28: Force of Thunder -- Acc-I(A)
Level 30: Thunder Strike -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), RechRdx-I(43)
Level 32: Thunderous Blast -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(48)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(36), EndMod-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Shocking Grasp -- Acc-I(A), Hold-I(40)
Level 41: Static Discharge -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Shocking Bolt -- Acc-I(A), Hold-I(48)
Level 49: EM Pulse -- Acc-I(A), Dsrnt-I(50), Dsrnt-I(50), Dsrnt-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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I'm not a build expert, but here's one possibility. I focused on softcapping ranged defense, but also got decent set bonuses for recharge and damage. The melee defense is low, but hover will keep you out of melee most of the time, and the build has good smashing/lethal resistance in case you get tagged.

 

I dropped Short Circuit and 2 of the melee attacks to make room for the Fighting pool, but that might not fit your playstyle. This build is geared toward hover blasting and control (with 3 well-slotted holds, plus knockdown added to 2 of the AoEs).

 

I dipped into the Concealment pool to get more mules for LoTG global recharge IOs, and to get you a little extra def from Stealth. Alternatively, you could take Leadership for maneuvers, tactics/assault, and vengeance, but you'd need to drop 1 other power to get there. (Tactics is better for blasters than it used to be because To Hit bonuses now increase the damage of your quick snipe, so that's another reason to consider Leadership.)

 

Also, I used the Titanium Coating set in Charged Armor, but Unbreakable Guard might be a better choice.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dam%(17)
Level 1: Electric Fence -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Knock%(25)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(9)
Level 10: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(40)
Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(34)
Level 20: Force of Thunder -- EndMod-I(A), EndMod-I(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(31), GldArm-ResDam(31), GldArm-3defTpProc(31)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Shocking Bolt -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37)
Level 38: Shocking Grasp -- UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40)
Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(42)
Level 44: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
Level 47: Static Discharge -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(50)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
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I've always gone straight recharge bonuses on Elec^3, as it helps get the blaps (and now instasnipe) back up quicker.  Basically if I can't Charged Brawl -> Havok Punch -> Zzap -> repeat, I want more recharge.  And of course hold stacking, AoEs, and Thunderous Blast coming back quick feels great.  It really starts to feel like a true jack-of-all-trades once you reach the point where you can do what-you-want when-you-want, because everything is always ready to go.

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